Garry's Mod

Garry's Mod

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[CW 2.0] M2 Flamethrower (Beta) No WElements
   
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Realism
File Size
Posted
Updated
5.980 MB
25 Oct, 2015 @ 2:57pm
25 Sep, 2016 @ 5:43pm
2 Change Notes ( view )

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[CW 2.0] M2 Flamethrower (Beta) No WElements

Description
YES, IT HAS COMPLETE WORLD MODELS

Nowadays, the CW2.0 community has grown to huge proportions. However, being the innovator that I am, I wanted to stll bring something fresh, something new. Well, what better weapon to satisfy that need than a freaking flamethrower? Release your inner pyromanic. If the internet has taught me anything, it's that when you see something so horrid that it gives you nightmares, the best way to deal with it is to KILL IT! KILL IT WITH FIRE! If you've always hated those pesky antlions, well then this is your perfect bugspray.

You'll need spy's cw 2.0.
http://steamproxy.com/workshop/filedetails/?id=349050451

YOU NEED THIS FOR THE SCOPES. It's not required, however.
http://steamproxy.com/sharedfiles/filedetails/?id=354842171

This weapon is currently in beta phase. I might change some stuff for the final product, or I might just keep everything the way it is. We'll have to see.

-----------------------------------
Info
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-Kills things with fire
-Fire DOT (damage over time)
-Able to do damage to certain bulletproof enemies, like Striders and rollermines.
-Dynamic ligthing
-Brightness changes with flame type (ie. intense flames create noticably brighter dynamic light)
-Full WElements(TEMPORARILY REMOVED)

No, it doesn't use the magazine system. Why? Because unless you find a way to shove magazines into gas tanks and make the flamethrower feed off of bullets, it's not going to happen.

Also, I can NOT extend the range. The particles do not increase with the increased range. Because of this, the range stays. Stop asking for more range.

-First CW 2.0 flamethower
-First CW 2.0 to create dynamic light
-First CW 2.0 to have DOT (Damage over time)

When aiming down sights, the weapon will aim to the side. This is due to the inflexibility of the particle effects. There's no practical way to fix this. You'll have to trust me on this one. Besides, no one really holds a flamethrower up to their face to aim.

Credits:
ώħèâţļèŷ: Origional Alien Isolation Flamethrower
KnifeKitty: Attachments, origional worldmodel script
Me: Flamethrower
152 Comments
bubby 26 Jul @ 7:14pm 
fair enough have a good day/night :steamthumbsup:
Guyguyga  [author] 26 Jul @ 7:00pm 
Because the model is simple, like CSS guns or M9 guns. The original model, including the viewmodel was taken from Day of Defeat, and like m9k, their models have arms built in already.

Giving them different arms would require you remodel the viewmodel, and I'm not devoted enough to go into blender and do that.
bubby 26 Jul @ 6:52pm 
oh, what i meant was why no defealt cw 2.0 hands
Guyguyga  [author] 5 Feb @ 5:15am 
@bubby cw2.0 doesn't have that, correct. CW2.0 was sort of the OG customizable base, along with fas, made by the same author. It was more of a proof of concept at the time.
bubby 5 Oct, 2023 @ 5:58pm 
why no custom hands?
Guardianofsunshinee 19 Aug, 2023 @ 6:48pm 
It's just shooting green goop and invisible fire for me?
76561198285398721 31 Jul, 2022 @ 8:50am 
wow, continuing from 2021
Guyguyga  [author] 31 Jul, 2022 @ 7:50am 
Also, most modern exothermic flamethrowers have a range of 25 feet max, so the range stays.
The DoomSlayer 30 Jul, 2022 @ 11:58am 
[[CW 2.0] M2 Flamethrower (Beta) No WElements] lua/autorun/fffanh.lua:2: attempt to call global 'loadFile' (a nil value)
1. unknown - lua/autorun/fffanh.lua:2
D-Fens Ken 24 Jul, 2021 @ 7:15pm 
crashes everytime i use it