Game Corp DX

Game Corp DX

60 ratings
Tips for new players
By Frankiscos
In this guide i'll try to give you some tips for this game that will help you if you have any trouble with your money management or need help to understand some basics of the game. I will also include a list with all the assistant tips that the game gives you and you might missed/forgot some of them and the objectives of the game to understand how important they are.
   
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Introduction
Hi guys, first of all english is not my first language so exuse any spelling/grammar mistakes, i'll try to edit them if i notice something wrong. This is my first guide on steam so i hope i did it right but i wanted to help any new players that need help or some tips. If i forgot something, or you have more questions/trouble with the basics of the game feel free to ask me!
Important tips for beginners
Lets start with some tips

First and most important for me is the pause button. Maybe its how i like to play the game, but i don't want to waste any second of the day/month. Thankfully the dev added auto-pause each time one of your projects is ready to publish, but except for that i also pause each time i make a new project, when i want to train someone, when i check the stats and each morning that i try to hire a worker. All the other time i play in full speed, but if you are new player i recommend the the fast speed, not the super fast because you will make a lot of mistakes/lose time. You need to be sure everyone is working, all your projects that are done are published, everyone is trained etc. Don't forget that you pay salaries so time=money.

The key to succes is training and experience. You need to make sure that everyone is trained (training cubicle), and after that make as many micro/small games as you can until his bar turns green wich means he has max skill/experience. This is very important because he will make better games with better quality wich means more sales, fans, etc Don't forget that micro games give you bonus EXP i recommend that you spam the market with micro games (with your unexperienced workers) until you are ready to move on.

The key to success is training and experience as i said but the key to be stable with your money situation is the Objectives. In the early game or at least in London you have to follow the objectives or you will end up in trouble. Don't forget that the objectives are of course a way to guide you if you don't know what you have to do, but also they are a very good source of money in your first steps. Don't make your own choises (for example hire 3 workers at the same time, buy 3 training cubicles, make a small game instead of a micro etc) until you have at least 100k-200k and you feel safe. If you don't remember the objectives i have a list of them below.

Pay attention to your money and the cost of each game and don't forget to use the best tool for each worker when you start a project. Pay attention to the cost of each game before you decide to work on it. A micro game with 2 trained workers in London costs around 10-15k with the best tool for each worker. So if you have 4 workers and you decide to make 2 micro projects at the same time, make sure that you have at least 45-50k because you will spent 30k for the two games + the salaries at the end of the month, you need to be sure that the next month you will have money to make more games. Also a small game with 4 full trained workers with their tools will cost you 100k-125k make as many micro games as you can, until you have 200k or more to try a small scale game. Always choose "None" for the Marketing Budget when you publish micro games. Don't forget that in each town the costs for each action is different, the same is with training and wages. Stay in london as long as you can, train everyone, make as many micro/small projects to fill each ones bar, have a lot of backup money and then move to the next location.

Always pay attention to the amount of work that is needed for each project. Also If you use two unexperienced workers for a micro project and two with some experience for an other, the first will be ready first but will have worse quality than the other one. Keep that in mind, mix your workers, and always use your workers wisely, for exaple a micro shooter game needs a coder and an artists, if you don't have a coder available but you have a sound designer, make an action game instead. A good way to know wich type of workers you have available is to start a random project, click continue and check your available workers, who is experienced who isn't and keep in mind what project you need to start, go back, choose the project you need.

Pay attention to what people want every time you start a new project. Each month the popularity of each genre changes. As you can see in the "start a new project" screen, after each type of game is a different amount of hearts wich represents what games will bring you more fans this month. Always choose one of the top 3.

Hiring. Keep a balanced studio, hire one worker of each type at the time, not for example 5 coders 4 artists 2 sound designers 1 writter. Always pay attention to what you need, you can see the amount of your workers and their specialization in the info bar on the top of the screen or you can rearrange the workstations in groups. Also about the traits, always pay attention who you hire, if you hire a guy with bad traits like sleepy or drowy in the early game it will slow you down a lot. Better wait an other month to check the new guys, always be patient. (You can have some guys with bad traits but it will be better for you to hire as less of them as you can. Also in the late game/last city you can remove the bad traits/improve your workers by adding good traits.)

List of all the traits:
Thirsty: Uses watercooler often
Hungry: Regular trips to the Fridge
Sleepy: Fals asleep randomly
Drowsy/Efficient: Works slower/faster
Late/Punctual: Arrives later/earlier than usual
Unfocused/Skillful: Produces worse/better quality
Assistant tips
Here is the list of all the Assistant tips (this tips are given in game on the Monthly Summary screen and each time you Publish a game on the Review screen.) They are very important especially for new players. I put them here in case you forgot them, or didn't noticed/payed attention to them.

  • Its your first game so don't worry about score. The more experienced your team is the better the games they produce.
  • Try to use the best tools possible, get all your workers trained.
  • Get your workers trained on better tools for better results.
  • Time is a factor, if your workers are doing nothing they are still taking wages.
  • Always keep your workers busy, a sleeping worker is a useless worker.
  • Strike the perfect balance in assigning tasks to make sure all workers finish their at around the same time.
  • Pick the right genre for the right team.
  • Workers experience is extremly important. A game made by a fully experienced team will be leaps and bounds better than a game by amateurs.
  • Making extremly good small games might be better than bad large games.
  • Critics have different tastes. One critic might be easy on a small game and harsh on a large game.
  • Critics reviews are important as they provide a boost or reduce your sales.
  • Make sure you match your marketing budget with your game quality, dumping loads of money on a subpar game will not help.
  • Removing Negative traits or adding Positive will increase Salary.
  • Only expand your team when you know you can affort the wages.
  • Linked tables form a room, empty tables linked to used tables form a used room and cannot be used by an other team.
  • Fridge and Watercoolers provide small bonuses that can help, although can also be costly.
  • Make sure your office has a good layout. It's bad if your workers have to walk very far to reach a Fridge or Watercooler.
  • If you can't place a Fridge and a Watercooler near your workers, maybe it's best to use the movement speed boost.
  • Make sure that your office has planty of Plants or Statues, workers happiness directly impacts game quality.
  • Award effects are very good, do your best to earn them.
  • Plan in advance wich awards you would like to aim for.
  • Games are archived and stop generating revenue after 12 months. They will never attend 2 award cerimonies.
  • You can view the global game and studio charts on the general info.
The Objectives
This is the list with all the objectives of the game, its a great way to remind you what is your next step/goal and also provide you with a significant amount of money especially in the early game.

[1/28] Hire a worker ($1500)
[2/28] Hire a second worker ($1500)
[3/28] Build a Training Cubicle ($6000)
[4/28] Publish a Project ($35.000)
[5/28] Buy a plant ($5000)
[6/28] Get a worker skill to 20% ($10.000)
[7/28] Hire a total of 4 workers ($20.000)
[8/28] Buy a second Table ($5000)
[9/28] Publish another Micro scale Project ($5000)
[10/28] Publish a small scale Project ($10.000)
[11/28] Expand your offices, build a wall ($2000)
[12/28] Hire a total of 6 workers ($6000)
[13/28] Get a worker skill to 50% ($10.000)
[14/28] Hire a total of 8 workers ($10.000)
[15/28] Move offices to Vancouver ($30.000)
[16/28] Expand your offices, build a wall ($5000)
[17/28] Specialize a worker ($2000)
[18/28] Get a worker skill to 70% ($10.000)
[19/28] Publish a game with 400+ Quality ($20.000)
[20/28] Polish a Medium scale game ($50.000)
[21/28] Hire all workers in Vancouver ($20.000)
[22/28] Relocate to Montreal ($50.000)
[23/28] Get a worker skill to 100% ($50.000)
[24/28] Publish a game with 800+ Quality ($100.000)
[25/28] Publish a Large scale game ($133.700)
[26/28] Relocate to San Francisco ($50.000)
[27/28] Release a near perfect game (10.000Q) $1337)
[28/28] Win all the awards in a year ($9001)
58 Comments
NVADRIEN 18 Jul, 2024 @ 2:24pm 
So what do I do if I have no money?
Tax Evasion Any% 16 Oct, 2021 @ 4:41am 
@BeyondGio you can build it, once you relocate to Montreal. It'll be available in the work section in the building editor.
AleksisWoof 28 Jun, 2018 @ 11:17am 
How do you build the 3rd one, training cubicle?
eelo 25 Dec, 2016 @ 12:18pm 
looks like a good review but I am to lazy ti read through it
Dylan 2 Jul, 2016 @ 3:45am 
thanks! :D
Frankiscos  [author] 2 Jul, 2016 @ 2:39am 
@Mechcrab! yes, after you choose what genre you want and you have to select which workers you'll use for this game. On the top row you can see a random name, click there and you can rename it :faceWorker:
Dylan 2 Jul, 2016 @ 2:29am 
is there a way to name your game?
Frankiscos  [author] 26 May, 2016 @ 3:52pm 
np. It depents for me, they are two different games for me each one with things that the other one didn't have but both of them enjoyable. I have 42 hours in game corp vs 8 hours in game dev so if i had to, i'd say that game corp was my favorite because i spent more time on it as a tester, then i made this guide the day that the game came out to help people, i made some workers skins for workshop which was fun. But yeah definetly worth its price, check out the new game that the same dev made called Blueprint Tycoon, you would compare it with Factorio but for $3 you will enjoy it way more than you expect.
2D Enjoyer 26 May, 2016 @ 2:31pm 
Ok thanks, I'll pass then x)
I prefered Game Dev Tycoon, I think Game Corp DX lacks depth. It just worth its price, nothing more nothing less imho
Frankiscos  [author] 26 May, 2016 @ 2:25pm 
It dosn't unlock anything you are just the "best studio" for that year since you have all the awards nothing else.