Cities: Skylines

Cities: Skylines

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Toll Booth Turnpike - TLC-L - Left-Hand Traffic
   
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4.141 MB
2015年8月10日 20時57分
2015年8月23日 19時09分
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Toll Booth Turnpike - TLC-L - Left-Hand Traffic

GCVos 作成の 1 件のコレクション
Toll Booth Turnpikes
4 アイテム
解説
This is essentially a mirrored A1 with minor visual changes (signs) and implementations from the A2. Alignment is identical, just the other way around.

=== TLC series of TOLL BOOTH TURNPIKES ===

This experimental series of turnpike structures provides patrol coverage directly through your motorways. At this time these do not generate money, so they are mostly for adding a visual landmark in front of bridges etc. You can find the entire TLC collection above, with more info and direct links down below.

The A1, A2 and L models should be placed on flat terrain, as the base model is designed to overlap parts of existing roads and it cannot curve along bumps. The S1 and S2 are more compact and userfriendly; these can be placed practically anywhere. No mods are required, but traffic mods might be a good idea to solve any wonky lane bias.

The terraform tool is a must if you are building on an uneven surface.

=== INFO ===

Service: Police

Polygons: 2300
Verts: 3100
Texture: 1024x1024 Diff/Spec/Illumination

=== VARIANTS ===

- TLC-A1 - High Speed -
Passive high velocity setup for large amounts of expressway traffic.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
3 High Speed Lanes + 2 Lay-by Lanes
All Lanes Open
Status: Published
http://steamproxy.com/sharedfiles/filedetails/?id=487175904

- TLC-L - High Speed Left-Hand Traffic -
A1/A2 hybrid with left-side lay-by.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
Status: Published
http://steamproxy.com/sharedfiles/filedetails/?id=497805937

- TLC-S1 - Compact One-Way -
Cost: 6000
Upkeep: 0 (Self-sufficient)
Cells: 1x2
Patrol vehicles: 4
Accumulation: 20
Coverage: 500
Status: Published
http://steamproxy.com/sharedfiles/filedetails/?id=497488325

- TLC-S2 - Compact Two-Way -
Cost: 8000
Upkeep: 0 (Self-sufficient)
Cells: 1x3
Patrol vehicles: 6
Accumulation: 20
Coverage: 500
Status: Published
http://steamproxy.com/sharedfiles/filedetails/?id=498882865

=== FAQ ===

Q: Does this generate money? Do cars pay toll?
A: No, there's currently no mechanic for this. I'm not a programmer so I cannot add it. Instead, you get eight patrol cars and a 25 police boost, at virtually no cost once built.

Q: Do cars stop?
A: No.

Q: Why does my road surface look strange? Roads are popping thru?
A: It's crucial you build these on flat ground (use the terraform flatten tool, right click and drag). The model vertices are aligned with very little tolerance for error. This makes them a bit harder to use, but looks much better in the end. Refer to the video and screenshots for more details.

Q: Why do cars sink through the floor?
A: In this game, regular roads have lanes slightly underneath ground level. Since I'm mapping these roads underneath the model surface, cars tend to sink through as well.

Q: Can I change or remove props?
A: Yes, props can be modified in the asset editor. Some props are part of the base model.

Q: Can I change/mod road color?
A: No, this is textured based on the vanilla game, but you could try changing the diffuse yourself.
19 件のコメント
Galactic Toast 2018年10月23日 13時39分 
Are you gonna update this for industries?
丿佩奇 2017年12月10日 13時11分 
高数收费站?
LEGATEPROŸT 2016年9月13日 21時00分 
they whould have this in real life
Alvaro 2016年8月12日 19時49分 
Is that the flag of Spain?
GCVos  [作成者] 2016年1月3日 1時46分 
Yes, this one and the S1 still need an update. :)

@ Sagiluv1: If the textures look wrong the ground is not flat.
Trashbot 2015年12月22日 18時53分 
Is it possible to update this one?
sagiluv1 2015年9月30日 11時04分 
@GCVos it seems that the texturing is a bit off, one side display all the lanes while other showing the vehicles moving underneath the proper texture.
Invader 2015年9月19日 8時44分 
>Assuming everyone who drives on the left is from London
GCVos  [作成者] 2015年8月23日 19時10分 
Extended the highways on both ends, hopefully this will fix the problem, let me know ;)
GCVos  [作成者] 2015年8月23日 6時09分 
Thanks for reporting, I think I know what is causing this (ramp may be too short). I will be updating. :)