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@Omnisciurus: If u still read this in 2025, thanks for the guide. It's very helpfull on the remastered berserker class I am building to see for example what skills can be tweaked to be more usefull.
@Dof_man: Good to see some crittic with explaination. Your also right about the strenght bonus to wolfpack weapon dps.
@Ninelord: here is a link to the skill calculator that does work since the Tidbi site went offline a couple of years ago. https://web.archive.org/web/20210518082449/https://tidbi.ru/eng/berserker.php
Hunter tree weapon scaling attacks are sort of a trap. Raze's self damage buff is slow to build up late game when you have a lot of stats already, and it ends up being a 210% weapon damage skill. Eviscerate is pitiful, it's a nice 1 pointer for leveling but all numbers are underwhelming late game. Ravage's primary upside is that it procs Armor Shred a lot, but 46% * 3 is still pitiful compared to other weapon skills (in this class or other classes) which are between 300-500%.
For example: Wolfpack can hit the same mob, so the damage against bosses is 490 wdps% before accounting the focus-scaling damage, which is comparable to Engineer's Flame Hammer/Emberquake. Storm Hatchet is 385% wdps that can fill your charge in 1 cast, comparable to Outlander's Chaos Burst.
This is what I came up with after reading this guide, Can anyone see any (major) flaws?
- Blood Hunger need equip melee weapon in right hand to be works.
- Iceshield not protect vs all range attack, it can't protect against "throwing skull" attack of skeletons, maybe there are more, but i'm not sure.
- Shatter Storm: works with any enemies perished by crit hit of Berserker chars.
- Shadowbind: weapon has the most DPS is fast weapon which has attack speed lower than 1.0s, which mean DPS of those weapons bigger than weapon dmg. Not too impressive but not too useless if you want to clear mobs quickly.
- Wolfpack works with both Str and Focus build. Its weapon DPS dmg can be crit as character crit chance, the physical dmg part not.
I just tested this with v1.25.5.4 standing outside of autoattack range on a target dummy & against ranged opponents and it appears Eviscerate conveys at minimum DoT from socketables & inherent to weapon, Chance to Cast Acid X from Target, Chance to Cast Fully Heal/Meteor/etc. on Kill, and probably DoTs from enchantments (they aren't showing up properly even with autoattack, but the dps boost seems to be there).
Interestingly Wolf Pack applies Chance to Flee, chance to Cast Acid Rain, and Meteor on Kill as well, so probably some other from target/on kill effects.