Cities: Skylines

Cities: Skylines

653 voti
Toll Booth Turnpike - TLC-A1
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Dimensioni del file
Pubblicato in data
Aggiornato in data
4.195 MB
24 lug 2015, ore 1:17
20 ott 2015, ore 5:20
2 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Toll Booth Turnpike - TLC-A1

In 1 collezione di GCVos
Toll Booth Turnpikes
4 elementi
Descrizione
This asset has been updated to meet 1.2.1 / AD standards. I would recommend unsubscribing from the A2, as it's been discontinued and merged back into the A1.

=== TLC series of TOLL BOOTH TURNPIKES ===

This experimental series of turnpike structures provides patrol coverage directly through your motorways. At this time these do not generate money, so they are mostly for adding a visual landmark in front of bridges etc. You can find the entire TLC collection above, with more info and direct links down below.

The A1, A2 and L models should be placed on flat terrain, as the base model is designed to overlap parts of existing roads and it cannot curve along bumps. The S1 and S2 are more compact and userfriendly; these can be placed practically anywhere. No mods are required, but traffic mods might be a good idea to solve any wonky lane bias.

The terraform tool is a must if you are building on an uneven surface.

=== INFO ===

Service: Police

Polygons: 2300
Verts: 3100
Texture: 1024x1024 Diff/Spec/Illumination

=== VARIANTS ===

- TLC-A1 - High Speed -
Passive high velocity setup for large amounts of expressway traffic.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
3 High Speed Lanes + 2 Lay-by Lanes
All Lanes Open
Status: Published
http://steamproxy.com/sharedfiles/filedetails/?id=487175904

- TLC-L - High Speed Left-Hand Traffic -
A1/A2 hybrid with left-side lay-by.
Cost: 11000
Upkeep: 0 (Self-sufficient)
Cells: 6x16
Patrol vehicles: 8
Accumulation: 25
Coverage: 1000
Status: Published
http://steamproxy.com/sharedfiles/filedetails/?id=497805937

- TLC-S1 - Compact One-Way -
Cost: 6000
Upkeep: 0 (Self-sufficient)
Cells: 1x2
Patrol vehicles: 4
Accumulation: 20
Coverage: 500
Status: Published
http://steamproxy.com/sharedfiles/filedetails/?id=497488325

- TLC-S2 - Compact Two-Way -
Cost: 8000
Upkeep: 0 (Self-sufficient)
Cells: 1x3
Patrol vehicles: 6
Accumulation: 20
Coverage: 500
Status: Published
http://steamproxy.com/sharedfiles/filedetails/?id=498882865

=== FAQ ===

Q: Does this generate money? Do cars pay toll?
A: No, there's currently no mechanic for this. I'm not a programmer so I cannot add it. Instead, you get eight patrol cars and a 25 police boost, at virtually no cost once built.

Q: Do cars stop?
A: No.

Q: Why does my road surface look strange? Roads are popping thru?
A: It's crucial you build these on flat ground (use the terraform flatten tool, right click and drag). The model vertices are aligned with very little tolerance for error. This makes them a bit harder to use, but looks much better in the end. Refer to the video and screenshots for more details.

Q: Why do cars sink through the floor?
A: In this game, regular roads have lanes slightly underneath ground level. Since I'm mapping these roads underneath the model surface, cars tend to sink through as well.

Q: Can I change or remove props?
A: Yes, props can be modified in the asset editor. Some props are part of the base model.

Q: Can I change/mod road color?
A: No, this is textured based on the vanilla game, but you could try changing the diffuse yourself.
Discussioni più popolari Visualizza tutte (1)
2
30 lug 2015, ore 16:58
Screenshots and Frontage Road concept
MrMiyagi
122 commenti
BackTheNerd 21 set 2021, ore 13:38 
*If I used
BackTheNerd 21 set 2021, ore 13:37 
Hey GCVos, as the work you've done on these is honestly fantastic, would it be possible if used your assets to make them functional? The reason I ask is that these are pretty much exactly what I'm looking for in a city I'm working on, and of course I would credit your work.
NotPokémon 8 set 2020, ore 10:58 
me in 2020 with ingame tolls
why cant the iname tolles have these details like signs
tonycoolbek 9 ago 2019, ore 15:14 
Is there any way you could convert them into functioning Tollbooths? (Industries DLC)
By using the tollbooth building instead of the police building?
Evil Dave of Canada 19 giu 2019, ore 17:03 
@GCVos
Did you ever make updated versions of your toll booths that work like the ones that one of the DLC/Updates introduced
TheGreatWolf14 23 ott 2018, ore 3:51 
Hey id get this prepared for Industrials update cause TOLLS are being added (and they stop!) so Id get it ready for this to go into the category!
WTC1973 12 ott 2018, ore 18:34 
Great back in 2015 and now... THEY'RE IN THE BASE GAME!!!!!!!!!
Watermelon! 31 lug 2018, ore 19:28 
Should have other version for other countries, at least in the language.
-:gin_watermelon:
mjm92150 26 giu 2018, ore 5:17 
Hello,
Very nice job you did.
Is it possible to get another one (same model as Toll Booth Turnpike - TLC-A1) but without any English words. Why ?
Becasue everyone could put his (her) own language.
So could you please add another similar model as Toll Booth Turnpike - TLC-A1 to adapte with all language ?
Thanks and great job.
JTheGoat 17 giu 2018, ore 8:13 
Then ban parking on that road. Or get the move it mod to move it on to an highway accept a road.