Team Fortress 2

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Suijin [KOTH]
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2 jun, 2015 @ 18:15
22 jun, 2015 @ 6:11
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Suijin [KOTH]

I 1 samling av Yume
Freyja's Map Portfolio
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Suijin is now included as an official map in Team Fortress 2!

Link to Arena Version

Suijin is an arena map set on a Japanese cliffside shinto shrine to Suijin, the kami of water in Japanese mythology.

The map focuses heavily on rooftop combat and clipping is very lenient. One of the mottos when making this map was "clip only if have to," so things like the far off islands, the roof tops, hiding spots are free game. It features a new theme entirely developed for this map, and serves half as an artwork and theme demonstration.

Special Thanks:

E-Arkham, chiefly. For he helped me create the Japanese theme and make the extremely amazing roof models and sakura trees, as well as various other props that you can pick by how amazing they look.

Egan for running it in tests, even without my explicit asking or presence. It allowed Suijin to speed through the testing phase.

A Boojum Snark what mapper doesn't thank him for his prop and gametype library.

Turbo Lover and Others for very awesome feedback.

Eyce for pack checking and for being an aussie mate.

Egan for pack checking also.


Showcase video by Fantasmos
Populära diskussioner Visa alla (14)
28
27 aug, 2019 @ 17:13
if they dont add this
Medl3y_
10
20 jun, 2015 @ 11:30
MAP DOWNLOAD
Damovi
7
26 okt, 2016 @ 1:07
Taunt kill?
RatMan
473 kommentarer
catboy torture 24 feb @ 7:45 
hi if u go to the 2 half packs on the cliffside by the big house then when looking into the map some walls unrender, happens on the corners of the roof directly above as well. i reckon this has to do with a recent update since it has always been fine (and its consistently borked now)
Chedspher 19 okt, 2024 @ 18:31 
officially added 9 years ago

now trending
yoki02 16 okt, 2024 @ 5:26 
nice
Atacoda 22 jun, 2024 @ 19:53 
peak
Neil deGrasse Tyson 17 mar, 2024 @ 4:17 
NICE :D
Nezuko Chan 21 feb, 2024 @ 3:22 
i have subscribed to this map when it came out in 2015 i completely forgot about it xD
Yume  [skapare] 13 feb, 2024 @ 0:26 
Hello,
I have done by best to optimise this map. The simple fact of the matter is, the map is not very well made. Many aspects that people like it for - the openness, the rooftop movement, are essentially a death sentence for optimisation.
If this map gives you trouble, I am sorry, but there is simply no physical way to improve it without fundamentally changing the map
Ashe is Kiriko main 12 feb, 2024 @ 19:31 
Freyja optimize pls :steamfacepalm:
JockeyField 28 dec, 2020 @ 9:21 
goodbye my frames