Counter-Strike 2

Counter-Strike 2

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How to improve at CS:GO (Beginner-Medium)
By Cynix
This is a guide about the basics and most important individual skills a player needs to have in order to get better at CS:GO.
   
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Introduction
Welcome and thank you for choosing my guide!

My name is Cynix and I'm a 22 year old Counterstrike player. I started playing in Source where me and four schoolmates participated in multiple smaller amateur cups. After we got out of school, our team disbanded and I stopped playing for quite a while. When I finally started playing CS again in early 2014, it was of course in Global Offensive.

I'm currently ranked as Global Elite.
http://imgur.com/unlrWsW


Okay, let's get started now, shall we?
Hardware / Setup
Headphones and headsets are better suited than speakers to play CS:GO because they will give you a more accurate acoustic representation of distance and location (headphones make it easier to hear where exactly an enemy is, unless you have a proper 5.1 or 7.1 setup installed in your room). What's more, when using speakers, your in-game sound will be recorded too every time you communicate with your teammates.

Then you'll need a microphone. This game requires you to communicate with your teammates and you need to be able to do so.
You should start an empty server (Play -> play with bots -> no bots), use the command "voice_loopback 1" and talk. The game will play your voice back and you can hear what your teammates would hear in a real game.

PLEASE adjust your volume setting so that your microphone actually transmits your voice and not just loud noise. People will mute you because you're annoying and you lose the ability to communicate, usually resulting in a lost game. When you're done, use "voice_loopback 0" to turn it off again.

Also, you should make sure to have a large mouse pad so you have enough space to move your mouse. The problem with small mouse pads is that you need to lift and reset your mouse a lot because you reached the border. This makes movement and sometimes even aiming a chore. I personally recommend the SteelSeries QcK Heavy.

Increasing the Digital Vibrance (Nvidia) / Colour Saturation (AMD) setting in your GPU driver panel will make the game have more saturated colours which allows you to spot players more easily so I recommend doing that.
In-Game Settings
Make sure you have AT LEAST 60 FPS if you have a 60Hz monitor and 120/144 FPS if you have a 120/144 Hz monitor. If needed, turn all the details to low, turn off anti aliasing, lower your resolution, play in 4:3... Whatever is needed. You want your game to run as smoothly as possible because it's harder to hit an enemy when he's teleporting around on your screen. Yes, your precious skin might look ugly on low settings, but this guide is about getting better at the game, not about looking pretty. If you can, leave shadows on high because it also increases the shadow draw distance (depending on the spot, you see shadows from enemy players before they peek. With shadows on "high", you can see these shadows even when the enemy player is further away).

Here's a video from Eric "adreN" Hoag (who is a professional CS player in NA) explaining how exactly it works:

Here's another video. This is 3kliksphilip talking about the best settings for anti-aliasing and how it can make it easier to spot enemies:

Some more things you should do:

Disable Auto weapon switch.
When this is enabled, you will automatically switch to a primary weapon when you pick one up - and for the time until you switched, you won't be able to shoot. This will almost always get you killed when it happens while you're fighting someone so I highly recommend disabling this.


Set up your max-ping
You should set your max-ping to something around 50-100 in order to avoid laggy high-ping servers. The lower your ping is, the better - but keep in mind that when you set your limit too low (for example 10), the game will have trouble finding a match for you because there are no servers giving you that ping.
Finding Your Sensitivity
The first thing you should do here is to turn off mouse acceleration and turn on raw-input.

Mouse acceleration changes your sensitivity based on the speed you move your mouse with. Without acceleration, you move your mouse twice as fast and your crosshair moves twice as fast, like it should be. With acceleration enabled however, you could move your mouse twice as fast and your crosshair moves three times as fast. This messes around with your muscle memory which is why you should turn it off.

Raw-input makes it so the game ignores any sensitivity or acceleration settings outside of the game (e.g. Windows settings) which is why you should turn it on.


The lower your sensitivity is, the more precise you'll be able to aim and make small corrections but it also means you'll need to do bigger swipes to turn around. On the other hand, playing with a higher sensitivity will make it harder to pin down heads at further distance but it makes it easier to move around the map. Most players play with something around 400 CPI and 1.5-4.0 in-game to give you a starting point.

This is again a video from Eric "adreN" Hoag about finding your own sensitivity:

The most important thing is that you need to find a sensitivity that feels right for you. There's no "wrong" setting here, it's all about what you like best. However, if you find yourself constantly under- or overshooting (moving your mouse not far enough or too far) when you want to aim at targets, you might consider changing your sensitivity to counter that.

I personally play at 400 CPI with an in-game sensitivity setting of "1.8".
If your mouse uses a different CPI setting, this is how you can compare your sensitivity:
[CPI 1] * [Setting 1] = [CPI 2] * [Setting 2]
Say you want to use the same sensitivity I use but your mouse uses 1000 CPI. You would have to set your in-game sensitivity to 0.72.

What Crosshair Should I Use?
This is entirely up to you. Some people prefer the classic crosshair, other people play only with a dot (dothair), others change the variables so they have a small rectangle (boxhair). If you feel like it, you could even make it look like a hashtag.

Dynamic crosshairs (the ones that change size depending on what you're doing) can give you an advantage because they show you when your weapon is accurate and when it isn't - yes, this is for you, dear "I move and shoot at the same time" people! However, a lot of people are annoyed by the crosshair moving around and after playing for a while, you get a feeling for that anyways so it's really about preference.

Does a crosshair make me better?
No. A crosshair is there to show you where the middle of your screen is located (and where your bullets go). As long as your crosshair is practical and not something ridiculous that covers half of your screen and makes you unable to see enemies, that is.

You can use this Workshop map for everything that is related to crosshairs:
http://steamproxy.com/sharedfiles/filedetails/?id=308490450&searchtext=crashz


These are the settings I personally use:
cl_crosshairalpha "220"; cl_crosshaircolor "5"; cl_crosshaircolor_b "150"; cl_crosshaircolor_r "0"; cl_crosshaircolor_g "170"; cl_crosshairdot "0"; cl_crosshairgap "0"; cl_crosshairsize "2"; cl_crosshairstyle "4"; cl_crosshairusealpha "1"; cl_crosshairthickness "0.5"; cl_crosshair_drawoutline "1"

Here's two alternative versions:

Dothair:
cl_crosshairalpha "220"; cl_crosshaircolor "5"; cl_crosshaircolor_b "150"; cl_crosshaircolor_r "0"; cl_crosshaircolor_g "170"; cl_crosshairdot "1"; cl_crosshairgap "999"; cl_crosshairsize "3"; cl_crosshairstyle "4"; cl_crosshairusealpha "1"; cl_crosshairthickness "2"; cl_crosshair_drawoutline "1"

Boxhair:
cl_crosshairalpha "220"; cl_crosshaircolor "5"; cl_crosshaircolor_b "150"; cl_crosshaircolor_r "0"; cl_crosshaircolor_g "170"; cl_crosshairdot "0"; cl_crosshairgap "-3"; cl_crosshairsize "1"; cl_crosshairstyle "4"; cl_crosshairusealpha "1"; cl_crosshairthickness "3"; cl_crosshair_drawoutline "1"

You can just copy paste it all to your console or save it in your autoexec if you wish.
What Viewmodel Should I Use?
You should stay with the "classic" viewmodel. The reason is pretty simple: a lot of default grenades (and tutorials) use the hand or other model fix points to set them up and almost every grenade tutorial you'll find uses the "classic" viewmodel. That way, you can just do it exactly like in the video. If you change your viewmodel, you'll have to find your own fix points.
Economy And Buying Things
You should always communicate with your teammates before you buy anything. TAB opens the scoreboard, where you can see how much money each player in your team has. This is something you need to know because you should always buy as a team, not as individuals.

You can watch WarOwl's economy tutorial series (this is Part 1 of 3) for a general overview:

Buying Things - Kevlar
When you have a buy round, you should ALWAYS buy at least Kevlar. Not only does this make you more durable (you can take more damage), it also reduces aim punch so even when you get hit, your crosshair won't fly all across your screen.
On the Terrorist side, you should always buy a Helmet too. Without the Helmet, the CT rifles are a one hit kill to the head - with a Helmet, none of them are! Even when you catch a bullet to the head, you will survive instead of being dead instantly.
On CT side, you can get away with Kevlar only under certain circumstances: when you 100% know the enemy team has full AKs and AWPs (when your team lost a few rounds in a row for example), you don't need that helmet - both the AK and the AWP will kill you anyways when you get shot in the head. You can save these 350$ which allows you to do something more useful with it (grenades, defuse kits, drop a P250 for your AWPer or just save the money for later).
Buying Things - Your Weapon
You're going to need firepower to kill enemy players. For a full buy round, your weapon of choice should be a rifle (AK, M4) or an AWP. On a "light buy", you might be forced to buy a Famas or a Galil. When you know the enemy team will be on a save round, you can also buy an "eco weapon" (as stated in the Youtube video) in order to build up reserves. Again, you should buy as a team - this sometimes requires you to drop weapons for your teammates. If you have a teammate with 3000$, think about that AWP you just wanted to buy - sometimes, it's better to "just" use an AK and drop a second one for your teammate so he doesn't have to play with a pistol.
Buying Things - Grenades
Grenades are essential in this game. If your team is buying, you should always get a few grenades.

You can find a never ending stream of grenade tutorials on Youtube. You should go and watch these tutorials, practice what they teach and apply that in your games - a good smoke can win the round single-handedly!

Smoke grenades deny vision. They are absolutely vital for both sides as they allow you to block choke points, attack and defend sites and so on. There is an enemy AWPer in the site? Throw a smoke and lock him out! Keep in mind that you can still shoot through the smoke! Also, smoke grenades can be used to extinguish Molotovs or Incendiary grenades. Overall, smoke grenades and Flashbangs are the most important type of grenades.

Flashbangs blind enemies and teammates (so be careful where you throw them!) for a short period of time. These are very useful when attacking or defending sites, peeking corners and so on. Use this to your advantage! When you throw a Flashbang so it pops right at the moment it flies around the corner (a so-called pop-flash), the enemy players usually can't react in time and get hit by the full effect, making them very easy targets for you and your teammates.

If you see a Flashbang, you can turn around for a moment to avoid being flashed - they only fully blind someone when they go off in their vision! When you manage to turn around before the flash pops, it won't affect you! Use this to your advantage!



HE-Grenades are useful for clearing spots you can't directly shoot at. Usually, you and your teammates use HE-Grenades together (double nade) so two grenades go off at the same time on the same spot.

Molotovs/Incendiaries can be used to block off a small area of the map. This can be a choke point, a spot you want to clear (an enemy in that spot would have to run out into your crosshair or die to the fire) or even the bomb so CTs can't defuse it. Keep in mind that they damage your teammates too so use with caution!
Buying Things - Defuser
Don't be a loser, buy a Defuser! They cut the defuse time in half, giving you an extra 5 seconds once the bomb is planted. You should always have at least one Defuser on each site, it will win you many rounds. However, when your teammate on the site already has a Defuser, you can get away with that one and use the 400$ for something else.
Practicing Your Aim
You can use these two training maps to develop muscle memory:
http://steamproxy.com/sharedfiles/filedetails/?id=213240871&searchtext=training+aim+csgo+2

These are the settings I use for warmup:
Size -> 8
TAR. TYPES -> Static and Linear
Amount -> 100+
Delay -> 0.50
Static tar. duration -> 0.50
Linear tar. speed -> 250
Linear tar. duration -> 1.0

If you just started, you'll probably need to increase the values for set tar. duration (this makes targets stay up longer) and size (this makes the target bigger).


For a a very intense training session, you can use the "Intensive Fast Aim" setting.
Target size as you wish (I use 8)
Rewpawn Duration (As fast as you can handle, then 0.1s faster)
Maximum targets at the same time (I recommend 4-5)

When you are able to reach 100+ hits consistently, it's time to lower the respawn time by another 0.1 seconds.


http://steamproxy.com/sharedfiles/filedetails/?id=243702660&searchtext=aim_botz

When you feel comfortable with your sensitivity and muscle memory, you should start playing headshot deathmatch. Click the "Play" tab, then "Community Servers" and search for "headshot". Refresh the list.

You will find a lot of headshot deathmach servers. Play a lot of that, preferably every day. The difference to regular Valve deathmatch is that people can only be killed by landing headshots, the average skill level is higher than in Valve deathmatch and there is no spawn protection.

Focus on getting the kill with the first bullet. Don't spray EVER. The max you should do is short bursts of 3-4 bullets. The goal of this whole game mode is that you drill yourself to aim at the head first and shoot second, not the other way around. Why? Because getting headshots is a very crucial part in this game! They deal WAY more damage than body shots. If you are very good at shooting people in the head, you're going to win a lot of duels. That's how simple this game can be.

The only exception from this rule is the AWP. Because it is very powerful and kills a player in one shot even when you hit the body, you should go for the body shot because it is much bigger and easier to hit.
Shooting Techniques: Introduction
There are three different shooting techniques in this game - "tapping", "bursting" and "spraying". All of them have advantages and disadvantages as well as different purposes and using the right technique in the right situation will make you much more effective at killing people.

How this looks in the game:
Shooting Techniques: Tapping
Tapping is the easiest way to shoot your weapon - as the name already suggests, you tap your fire button to shoot single bullets in quick succession. This technique is most useful to shoot at further distances or small targets (e.g. enemies hiding behind cover where you can only see their head). Quick tip: when you know an enemy crouches behind a box, you can put your crosshair where his head would be and start tapping - he's now forced to stay crouched and can't shoot at your teammates! If he decides to stand up anyways, you're shooting there and can grab an easy kill.

It is very important to know the spread reset speed - basically the "rhythm" - of your gun. If you fire faster than your spread resets, your shots will become less and less accurate because the spread couldn't fully reset before you fired your next round and there is still some "leftover" spread from your last shot.
Shooting Techniques: Bursting
A burst is a middle ground between tapping and spraying. You hold down your fire button for a short time and shoot a few bullets but then you stop and let the recoil reset, so you can keep up your accuracy. This technique can be used at all distances but it's most effective when you're fighting at medium distance. Depending on the distance, you can do shorter bursts of 2-4 bullets or longer ones of 5-8 bullets. Whatever suits the situation best - which is why bursting is the most popular shooting technique, it's very versatile.

You don't even need to know the full recoil patterns of most weapons to do very accurate bursts. In general, you can get away with it if you just pull down just like I did in the video (how much you need to pull down depends on the weapon you're using. You'll need to pull down further when shooting an AK compared to an M4A1-S).
Shooting Techniques: Spraying
Full sprays have one advantage - this is the fastest way to shoot a lot of bullets. Usually, this is not very accurate unless you're REALLY good at controlling spray patterns. It is however very effective when a lot of enemy players are grouped up (for example against the infamous Dust2 B-Rush) or you're fighting at very close to medium distance and you just want to deal as much damage as quickly as possible.

Here, you can see every weapon, their respective spray pattern and the mouse movement needed to counter it:
http://csgoskills.com/academy/spray-patterns/

And here you can find a map to practice it:
http://steamproxy.com/sharedfiles/filedetails/?id=419404847&searchtext=recoil
Shooting Techniques: Prefire
Every map has some spots that are very popular.
Spots like the plateau box on the B site of Dust2, Coils and connector on the B site of Inferno or Heaven and the rails above squeaky on Nuke.

When you're attacking a bomb site, it's usually worth to fire a few bullets at these spots just in case. When someone was playing that spot, you just rekt that guy and possibly won your team the round. When there's none playing that spot, you have now cleared it, know there's no enemy and your team can focus on the other spots.
Shooting Techniques: Practice config
you can download this config file here:
http://www.file-upload.net/download-10676162/sprayprac.cfg.html
Copy it to this folder:
Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg

Now, you start a bot game, select Casual and "no bots". When you're on the map, you open your console, type "exec sprayprac" and press enter. Your map will restart, the round timer will be 60 minutes, your bullet impacts will be visible, you'll have infinite ammo and you can get any weapon you want by pressing the arrow and numpad keys:
  • left -> P250
  • down ->Five-Seven
  • right -> Tec9
  • up -> CZ-75
  • 0 -> Desert Eagle
  • dot -> M4A4
  • Enter -> M4A1-S
  • 1 -> AK-47
  • 2 -> Famas
  • 3 -> Galil
  • 4 -> SG 553
  • 5 -> AUG
  • 6 -> MP-7
  • 7 -> P90
  • 8 -> UMP-45
  • 9 -> PP-Bizon
  • minus -> MP-9
  • plus -> MAC-10
  • / -> AWP (the key above the 8)
Crosshair Placement
Crosshair placement is a huge factor in winning your duels because it allows you to start fighting an enemy the moment you see him without having to make huge flicks across your screen. That'll make you faster and more consistent, you'll get caught less often and overall kill more poeple while dying less often yourself. When you move around a corner, the enemy player is already aiming at your head and you're still aiming at a wall, you'll have a hard time winning that duel. Did you ever move around a corner and got shot in the head instantly? This is why.

Here is a video to show you how it's done:

You always want to have your crosshair
  • at head level
  • at the corner where the enemy player is most likely going to appear
  • on the spot you're checking


Also, look at what your teammates are doing.

When two of your teammates watch the same door, don't watch that door too - watch another angle instead so the enemy players can't flank your teammates and kill them for free because none was there to stop him.

When you play Dust 2 and your teammates are all out on A long, shooting at the guy in A site: watch the double door for a CT rushing in behind you. This can make the difference between you getting a kill and being up 5v4 or the other guy coming up behind you and totally wreck your team. Don't be that guy who lets his teammates die because none watched the flanks!
Positioning
Positioning is about what spots you play, how and where you engage enemies from, when and where to take cover and so on.

You should almost never have to engage multiple enemies at once (especially on CT side) because they can both shoot you while you can only shoot one of them at a time, making your chances of even getting one kill very slim. Instead, you should use cover to your advantage and engage enemies one by one, only being visible to the enemy you're shooting at yourself.

When a teammate is going to peek, you shouldn't sit on his lap and block his movement. You can very easily get him killed because he can't get back to cover. Also, don't go off and engage enemies without your teammates being there. If you get killed, there's nobody there to trade the kill and your team is down a man. On the other hand, when your teammate is engaging an enemy and gets killed, you should be ready to step in and get that kill instead. After all, a 4v4 is better than a 4v5.

Switch it up! When you're playing the same spot every round, a smart enemy will see that and the next time they attack your site, you will just get prefired. When you switch it up however, they'll need to be careful and check every spots because they have no idea where you are, giving you an advantage.

Also, don't put yourself in a spot where you can only win or die. If you need help, you should wait for that help from your teammates. You're not going to defend that site alone against four Terrorists. You're not going run in and just kill these two CTs.
Movement
Movement is about everything from running around over jumping, crouching, walking and the combination of them. Good movement will make you harder to hit while setting yourself up for easy kills, makes moving through the map faster and so on. Useful movement tricks you should definitely look up are "sidestepping", "stutter stepping" and "strafe jumping". With a good strafe jump, you can sometimes even reach map locations you couldn't normally reach without a second player boosting you!

There's a lot of tutorials on Youtube and maps on the Wokshop, you should make use of them. Don't be discouraged when it doesn't work on the first tries, this needs very good hand to hand coordination and an awful lot of practice as you need to time your keyboard inputs with your mouse movement.
The Minimap
The Minimap at the top left corner of your screen gives you a lot of free information. You can see your own teammates, enemy players and even the bomb on your radar as soon as one of your teammates has direct vision of them. Instantly. That means even when your teammates are not communicating at all, you can still spot enemies they see on your radar, see where your teammates are and if anyone spotted the bomb.

You should force yourself to have a quick look at least every 5-10 seconds. I personally take a quick look every few seconds and often find myself reacting to spotted enemies or the bomb before my teammates even make a call. That means better teamwork, quicker rotations, more awareness of the current state of the game, you will be less prone to flanks and so on.

When you know what's going on, you can set yourself up for it before your enemies even know what is going on. When you see the bomb on A, they're not going to plant on B even when some Ts tried to fake a B take, right?

Keep in mind that while checking the minimap, you're distracted so you're an easy kill for anyone who peeks you!
Map Knowledge
You need to know all the common spots on all the maps you play (so you can check them and not get get killed easily). Yes, you should check them. With your crosshair aiming at it and you should always assume that there actually is an enemy!

You also need to know the callouts for every map so you can tell your teammates what is going on - and vice versa when they tell something, you know what they mean. When you play Cache and one of your teammates calls a guy in NBK, you need to know where to throw that molotov to get him out.

You should know at least a few default grenades for each map and site (this is where the "classic" viewmodel comes in). There's a ton of Youtube tutorials for that, you can find them yourself. Practice them until you know them by heart.
How To Enter Sites Properly
When entering a bomb site, you never want to run in and search for enemies once you're in the site. Don't ever do that, you're putting yourself at a huge disadvantage! You need to check multiple spots at once, react to what you see, correct your aim and shoot while the defending player is already aiming at you - he just needs to step out and shoot. It's obvious who will win that fight.

What you want to do is this: Instead of running in and making yourself visible (and killable) from multiple spots, you peek out just enough to see one spot at a time - now you can pre-aim and pre-fire this spot (requires some map knowledge) and suddenly, you're in a favourable 1v1 situation. Now, that guy needs to react to what you're doing, not the other way around! Repeat that until you have checked every spot on the site or every enemy player is dead.

This is what people call "clearing spots" - you check them one by one - without exposing yourself to the other spots - and fight the enemies one after another in a series of favourable duels instead of giving them the chance to kill you from multiple directions.




In a real site take, you can make this a lot easier by using teamwork and grenades but the concept is always the same - only check one spot at a time and only expose yourself to the spot you're checking.
When And How To Rotate
Don't immediately rotate when a teammate sees an enemy player or a few grenades on the other site (unless he's their last player of course). The other team could have sent him in just so you all leave the other site, then they move in with nobody there to defend.

Instead, wait for the bomb to be spotted or for signs of an obvious take.


Do not rotate through "hot" areas of the map running with your knife or a grenade out! Enemies will hear you coming, set up a trap and catch you out! Always go through "safe" areas when possible and check your corners when you're forced to go through "hot" zones or run past "hot" corners. The enemy team might have a lurker setting up a trap for rotating players so always be ready!


A "safe" area is a part of the map where enemy players can't possibly be (for example because your teammate is watching the only entrance to the area).
A "hot" area is the part of the map where enemies can be at that moment. Basically every area that is not confirmed to be "safe" should be treated as a "hot" area.

To give you an example for Dust2 - when you have one CT watching middle, one CT watching Cat and one CT watching long, the entire area around A site is "safe" because unless Terrorists kill one of the CTs, they can't possibly access this area. When the mid CT dies, Cat and A site are still "safe" but the entire connector from A site to B site becomes "hot" (because nobody is there and Ts can move in).

Be aware that these areas can also change based on how much time has passed in this round!
Some General Words About Communication
Your calls need to be precise and quick to be useful. By precise I mean they need to transmit all the relevant information and nothing more. By quick I mean you need to call as soon as you see something so your teammates won't get caught because you hesitated.

Things you should always relais to your teammates:
  • Grenades you see (where from, where to, how many etc.). This allows you to locate the enemy - e.g. when you see two HEs, it means there must be at least two people because a player can only hold one.

  • When you throw grenades (especially flashbangs) yourself

  • When you spot enemies

  • When you don't spot enemies - when they're not coming to you, chances are they're coming to your teammates, right? Give them a heads-up so they are ready.

  • When you kill an enemy, so your teammates know they can focus on another spot

  • When you spot the bomb

  • What spot you're covering

  • When you switch positions - so your teammates know that you're not watching your spot anymore

  • When and where you rotate

Here's an example:
When you play Dust2 CT side and see a T player on long, you call exactly that and nothing more. If you know what weapon he has (e.g. because he took a shot at you), communicate that too so your teammates know what they're up against.

YES:
"One on Long, has AWP/AK/Whatever".
"One AWP/AK/Whatever on Long, probably some Mid"

NO:
"A A A A A A A A A A IT'S A HELP ME FAST!!!!!!!!!!!!!".

First of all, your teammates will hate you. It's really annoying and distracting to have someone shout in your ear. Nobody likes being shouted at.

Second, you sound like every single T player is literally about to swarm you and probably force your teammates to panic rotate, leaving the rest of the map open. Then they get shot in the back, you're suddenly down two players and the round is lost - all because of your call spreading panic. Here is an example round of exactly that happening:

Third, you block the voice chat for your teammates - If your teammate sees something important (e.g. CT doors being smoked off and Ts rotating to lower), he simply cannot tell you because you're shouting useless stuff and people won't be able to understand what your teammate has to say.



One last thing:
When you're dead, shut up. If you see something on the screen or on the radar, you can call that in the way I stated but apart from that, you should stop talking. You're distracting the remaining players.
How To Prevent Teammates From Tilting
When people start to go on tilt, the game is basically over. They'll start doing stupid stuff that'll work out even less than what they did before and so the circle continues until everyone is mad and starts throwing the game. You need to prevent that at all costs - but how?

It's absolutely crucial to keep up the good mood. Don't EVER go in on people when they screw up. Neither in voice chat, nor in text chat. No, not even a little. Just don't. It gets people mad and that's exactly what you don't want to happen.
Instead, cheer them up, drop the occasional "nice", "nice shot" or "gj" when one of your teammates does something (e.g. gets a kill, throws a good nade or what ever).

Treat your teammates as equals. They're on the same rank as you are which means their average performance is about the same as yours. Always keep that in mind, you're not "better" than them. Your aim might be on point this game while your teammate has an off-game - but do you really think an "omg ♥♥♥♥♥♥♥ boosted trash noob git gud" will magically make them better for the rest of the game?

Take the blame whenever you can. "Sorry mb, I was greedy and got picked." "They came up connector, I should've watched that, sorry." It might be absolutely stupid and you were in fact the only one not screwing up - but you're giving people a chance to vent their frustration instead of building it up.
Why Kill-Death-Ratio Doesn't Matter
Unlike other games, the amount of kills you get in CS:GO doesn't always have to correllate with the amount of game impact you had - this game is about scoring round wins, not about topping the scoreboard.

Because the superior goal is to win the round, different kills can have different importance which is why kills are usually divided into "high impact" and "low impact" frags.

A high impact frag is a kill that changes the dynamic of the round heavily in favour of your team - that can be an opening pick at the start of the round, forcing the other team to play 4v5, entry frags in a site take or even killing their AWPer before the round ends so they can't have an AWP in the next round.

These are the frags that win you games.

A low impact frag on the other hand is a kill that doesn't make much of a difference. When your team lost the round, you're the only player alive against three players of the other team and you kill one of them, you're not getting anything out of it - the other team will win the round anyways and the player you just killed will not be forced to save thanks to the money he just got from the round. All you get from it is the kill reward and a bit of eco damage.

These frags don't really do anything except adding +1 to your kill count.

Depending on how the game plays out, a player with an end score of 15-4-23 can have a higher impact on the game than someone with an end score of 24-3-14 because the first guy made the frags that won you the rounds while the second guy could just clean up some kills after the round was already decided - so don't be too quick in calling someone useless because he has a worse Kill-Death-Ratio than you. He might have had more impact on the game than you did!
USP-S or P2000?
Source:
https://docs.google.com/spreadsheet/ccc?key=0AuOy-5I1VcBMdGZmYndxUjctc1VNUDZHTXJFUE9Dbmc#gid=0


USP-S
  • silencer
  • slightly better first shot accuracy (inaccuracy is 6.4/5.18 vs 6.9/5.68 with the P2000)
  • better accuracy when climbing a ladder (241.30 vs 278.64 with the P2000)

P2000
  • 1 more round in the magazine (13 vs 12 with the USP-S)
  • much more ammo (13/52 vs 12/24 with the USP-S)
  • better random recoil pattern (pretty much straight up, the USP goes wider left and right)
  • better (lower) inaccuracy from firing (50 vs 52 with the USP-S)
  • better running accuracy (19.9 vs 20.27 with the USP-S)
  • better jumping accuracy (99.6 vs 102.3)

The damage on all ranges is EXACTLY THE SAME.

So... Which one is better?
It's completely up to you. When facing a 5 man rush, the additional ammo of the P2000 won't help you since you're most likely dead before you've gone through two reloads anyways.

The single additional bullet in the magazine CAN make a difference but I've yet to encounter such a situation to be honest. When facing a single player, both guns have enough ammo to kill him and you shouldn't fight multiple enemies at once in the first place.

On the other hand, the slightly better recoil stats won't make much of a difference either because you should only ever spam your pistol when the other player is right in your face anyways.

The silencer CAN get you a few additional seconds when you're playing from a less common angle or you can get a flank/backstab going. If you're playing one of the common spots, it won't make a difference because people will check the spot and find you anyways.
Some Useful Commands
Here are some console commands I personally use. Feel free to copy. :)

How to use it:
  • Open a notepad file
  • copy the commands in there
  • The last command (after everything you want to use) needs to be host_writeconfig
  • When you save the file, select "any file"
  • Call it autoexec.cfg

You get a config-file. Copy it to this folder:
Steam\SteamApps\common\Counter-Strike Global Offensive\csgo\cfg

That's it already. Copy/paste the binds you want into this file, save it and you're done, they work.


This is a bind that allows you to do jump throws perfectly every single time. Just hold down your fire button, press KEY and you will get a perfect jumpthrow.
alias "+jumpthrow" "+jump;-attack"
alias "-jumpthrow" "-jump"
bind "KEY" "+jumpthrow"


net_graph allows you to see a bunch of game info stuff (like what ping you have, if you have packet loss and so on). You might have used it already to find out why you're lagging or whatever.
This one makes it so net_graph only appears when you TAB to the scoreboard and while you're playing, it's invisible!

net_graph "1"
net_graphheight "9999"
bind "TAB" "+scorenet"
alias "+scorenet" "+showscores; net_graphheight 0"
alias "-scorenet" "-showscores; net_graphheight 9999"
net_graphproportionalfont "0"



This one allows you to toggle voice chat on and off. Replace KEY with a key you want to use (I use v).
bind "KEY" "toggle voice_enable 0 1"

This one allows you to remove decals (bloodstains, bullet holes and so on) immediately. You're holding a corner and blood is making it hard to see enemies? This command removes it instantly.
bind "KEY" "r_cleardecals"


These are the buy binds I use (so I can buy with my numpad instead of scrolling through the buy menu):
bind "LEFTARROW" "buy hegrenade"
bind "DOWNARROW" "buy smokegrenade"
bind "RIGHTARROW" "buy flashbang"
bind "UPARROW" "buy molotov; buy incgrenade"

bind "KP_INS" "buy vesthelm"
bind "KP_DEL" "buy vest"
bind "KP_ENTER" "buy defuser"
bind "KP_END" "buy famas; buy galilar"
bind "KP_DOWNARROW" "buy m4a1; buy ak47"
bind "KP_PGDN" "buy awp"
bind "KP_LEFTARROW" "buy p250"
bind "KP_5" "buy fiveseven; buy tec9; buy cz75a"
bind "KP_RIGHTARROW" "buy deagle"
bind "KP_HOME" "buy mp9; buy mac10"
bind "KP_UPARROW" "buy ump45"
bind "KP_PGUP" "buy mp7"
bind "KP_MINUS" "buy p90"
bind "KP_PLUS" "buy ssg08"
Where Can I Get Your Font?
You can get it here:
http://fonts.spddl.de/#HemiHead426

I'm using "Hemi Head 426".
Final Words
I hope this guide was helpful to you. I did my best to make it as compact and easy to understand as possible.

If you have any questions, suggestions or something else to say, feel free to leave a comment. Make sure you have user comments enabled on your profile so I can answer!

For more tutorials, please visit adren_tv, WarOwl, vooCSGO and 3kliksphilip.

Cheers
Cynix