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Blender ward creation for DOTA 2.
By Sovi The Bear
Ward creation basics using blender 2.7. (Diamond Head King)

Example for people attempting to create ward for dota2 submission.
***NOTE: Not a tutorial, this is more of a template or a reference purposes for amateur ward makers. OR if you are genuinely curious of how people actually design stuff for ingame cosmetics***

Works done include:
Ico-sphere sculpting, subdivision multiplier - Head
Extrude region, smooth vertex, knife technique - Crown
Teeth mesh and duplicate + individual editing for aesthetics.
Scaling of eyes, teeth, crown, wooden hand, wooden stand, head.
Attaching all mesh into child-parent relation for easy duplicate or etc.


If anyone wants this file as template or base for creating your own ward for dota 2. You can download the file below for references:
Files can be open with blender 2.7.
https://www.dropbox.com/s/ev2b9f2uu597nv6/Diamond%20head%20king%20ward.rar?dl=1
   
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Techniques used in this model.
Techniques used are already describe in the guide description.

Ward creation basics using blender 2.7. (Diamond Head King)

Example for people attempting to create ward for dota2 submission.
***NOTE: Not a tutorial, this is more of a template or a reference purposes for amateur ward makers. OR if you are genuinely curious of how people actually design stuff for ingame cosmetics***

*******************************************************************************************************
Works done include:
Ico-sphere sculpting, subdivision multiplier - Head
Extrude region, smooth vertex, knife technique - Crown
Teeth mesh and duplicate + individual editing for aesthetics.
Scaling of eyes, teeth, crown, wooden hand, wooden stand, head.
Attaching all mesh into child-parent relation for easy duplicate or etc.

More detail work done:
Cloth works:
Pinning(grouping vertices)
Collision with cylinder base
Cloth self collision
Subdividing cloth, and rendering in blender.

Added also particle effect on wooden arm. Edited size of particle, direction, number of particles, emission time.
Added also usage of forcefield(wind). Edited direction of windblow, strength of forcefield(wind), size of forcefield.
Camera and lighting in standard settings.
Fixed Crown tilting to a noticeable degree.
Fixed Eyes missing into headblock.


If you need help i can guide or point you to good place where this techniques are covered so example the blender forum or even youtube videos if i know some.

1 Comments
(ATG)alexander the great 11 Aug, 2023 @ 4:47am 
what a nerd!