Garry's Mod
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Magnum's Trakpak2
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Build, Scenic
Tamaño
Publicado el
Actualizado el
7.148 MB
11 FEB 2015 a las 4:15 p. m.
25 DIC 2016 a las 2:22 a. m.
26 notas sobre cambios ( ver )

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Magnum's Trakpak2

En 1 colección creada por [FC&N] Magnum MacKivler
FC&N Addon Pack (Official)
228 artículos
Descripción
Foreword

Trakpak2 is no longer being actively developed. I will, however, maintain the assets available for people due to how many maps it is used in, so you don't have to worry about this addon going away.

If you are Not a mapper:

Click the subscribe button and you will be able to see the track models when they are used in maps.

The models aren't designed to be put together in gmod, only hammer. I'm packaging them as a workshop upload so I can keep the models up to date without requiring 50 different maps to be updated with the new track.

Yes, you need this in order to see the track models in-game.


If you have problems with the autoswitches, enable sv_cheats, then type this into the console:

ent_fire "trigger_multiple" disable


This will turn off all the autoswitches in the map (you can re-enable them by replacing "disable" with "enable")
Note that you have to be an admin to do this. Obviously.
Also note that this may screw up other parts of the map that use trigger brushes.
(Thanks to SligWolf for info on that command)

If you Are a mapper:

In addition to clicking the subscribe button, you can find "hard" copies of the track models and materials here:

I fixed the link![github.com]

Additionally, I have included track prefabs in the zip file so you can make switches.

Please take the time to read the readme file in the zip file, the addon is very well-documented and instructions for installation are in there.


A nice feature of this workshop upload is that you don't need to package the track materials/models with the map upload, thus cutting down on file size. The tradeoff is that you have to link any users of the map to this addon or else they won't be able to see any of the track models.

If you already have a map that has these track models packaged with them, delete the track files from them to remove the possibility of conflicts.
Discusiones populares Ver todo (4)
1
11 FEB 2024 a las 2:17 p. m.
How do I install for mapping?
A Very Unauthorized Thing
3
19 ENE 2020 a las 6:35 a. m.
Theres no road in this addon
MB The One-Winged Bomby
2
24 ABR 2024 a las 9:40 a. m.
Slip Prefab Broken
Mademoiselle
170 comentarios
nerdcat2004 3 ENE a las 3:37 a. m. 
It looks like a Gmod issue.
holberry20 30 DIC 2024 a las 12:50 p. m. 
i cant tell if its my train or its the tracks bc 1. the SW locomotive wont move on them 2. my trains keep derailing and clipping through the tracks, can someone find out why :steamfacepalm:
nerdcat2004 27 DIC 2024 a las 3:37 a. m. 
Seriously, is anyone going to talk about how to fix this? it's been a month.
nerdcat2004 22 DIC 2024 a las 11:19 p. m. 
I guess not. :steamsad:
nerdcat2004 22 DIC 2024 a las 3:48 p. m. 
Does anyone care about this addon anymore?
nerdcat2004 20 DIC 2024 a las 3:23 p. m. 
Just realised that all switch collisions are unusable, since they don't even function. In short, this pack is unusable. What do I do?
nerdcat2004 20 DIC 2024 a las 3:38 a. m. 
also, i've tried the FULL command ent_fire trigger_multiple disable and it isn't listed in the command list presented to me.
nerdcat2004 19 DIC 2024 a las 8:21 p. m. 
None of the auto-switches work. Can this be caused by an addon confliction?
CatMint 5 DIC 2024 a las 3:18 p. m. 
occasionally turns have no collision
Саша 19 AGO 2024 a las 8:58 a. m. 
Florida East Coast #427 Can you also make an Gm_Inf_railway with Magnum's TrakPak 2?? Plase! Come On!!!:steamthumbsup::steamthis::steammocking::steamthis::steamthumbsup::steammocking::steamthumbsup::steamthis::steamthis: