Garry's Mod

Garry's Mod

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Magnum's Trakpak2
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Build, Scenic
Tamanho
Publicado em
Atualizado em
7.148 MB
11/fev./2015 às 16:15
25/dez./2016 às 2:22
26 notas de atualização (ver)

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Magnum's Trakpak2

Em 1 coleção de [FC&N] Magnum MacKivler
FC&N Addon Pack (Official)
228 itens
Descrição
Foreword

Trakpak2 is no longer being actively developed. I will, however, maintain the assets available for people due to how many maps it is used in, so you don't have to worry about this addon going away.

If you are Not a mapper:

Click the subscribe button and you will be able to see the track models when they are used in maps.

The models aren't designed to be put together in gmod, only hammer. I'm packaging them as a workshop upload so I can keep the models up to date without requiring 50 different maps to be updated with the new track.

Yes, you need this in order to see the track models in-game.


If you have problems with the autoswitches, enable sv_cheats, then type this into the console:

ent_fire "trigger_multiple" disable


This will turn off all the autoswitches in the map (you can re-enable them by replacing "disable" with "enable")
Note that you have to be an admin to do this. Obviously.
Also note that this may screw up other parts of the map that use trigger brushes.
(Thanks to SligWolf for info on that command)

If you Are a mapper:

In addition to clicking the subscribe button, you can find "hard" copies of the track models and materials here:

I fixed the link![github.com]

Additionally, I have included track prefabs in the zip file so you can make switches.

Please take the time to read the readme file in the zip file, the addon is very well-documented and instructions for installation are in there.


A nice feature of this workshop upload is that you don't need to package the track materials/models with the map upload, thus cutting down on file size. The tradeoff is that you have to link any users of the map to this addon or else they won't be able to see any of the track models.

If you already have a map that has these track models packaged with them, delete the track files from them to remove the possibility of conflicts.
Discussões populares Ver todos (4)
1
11/fev./2024 às 14:17
How do I install for mapping?
A Very Unauthorized Thing
3
19/jan./2020 às 6:35
Theres no road in this addon
MB The One-Winged Bomby
2
24/abr./2024 às 9:40
Slip Prefab Broken
Mademoiselle
170 comentário(s)
nerdcat2004 3 de jan. às 3:37 
It looks like a Gmod issue.
holberry20 30/dez./2024 às 12:50 
i cant tell if its my train or its the tracks bc 1. the SW locomotive wont move on them 2. my trains keep derailing and clipping through the tracks, can someone find out why :steamfacepalm:
nerdcat2004 27/dez./2024 às 3:37 
Seriously, is anyone going to talk about how to fix this? it's been a month.
nerdcat2004 22/dez./2024 às 23:19 
I guess not. :steamsad:
nerdcat2004 22/dez./2024 às 15:48 
Does anyone care about this addon anymore?
nerdcat2004 20/dez./2024 às 15:23 
Just realised that all switch collisions are unusable, since they don't even function. In short, this pack is unusable. What do I do?
nerdcat2004 20/dez./2024 às 3:38 
also, i've tried the FULL command ent_fire trigger_multiple disable and it isn't listed in the command list presented to me.
nerdcat2004 19/dez./2024 às 20:21 
None of the auto-switches work. Can this be caused by an addon confliction?
CatMint 5/dez./2024 às 15:18 
occasionally turns have no collision
Саша 19/ago./2024 às 8:58 
Florida East Coast #427 Can you also make an Gm_Inf_railway with Magnum's TrakPak 2?? Plase! Come On!!!:steamthumbsup::steamthis::steammocking::steamthis::steamthumbsup::steammocking::steamthumbsup::steamthis::steamthis: