Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I took a Model of the Level and rebuilt it using Brushes.
It is not 100% accurate. If you want a 100% accurate Version of Bob-Omb Battlefield, then I recomment to play Super Mario 64 and go into the 1st Stage. MUAHAHA!!!
http://steamproxy.com/sharedfiles/filedetails/?id=393940526
The Healthbar-HUD uses 21 different Textures.
If the Boss gets hurt then a differend Texture will be overlayed on the Screen.
Unfortunaly these Textures are a bit blurry because I didn't wanted to create huge expensive Textures.
I wasn't expecting that King Bob-omb fight, and the health bar thing too!
How did you do that?
It is advisable to "Jolly Roger Bay" and "Cool, Cool Mountain"
http://www.mariowiki.com/Super_Mario_64