Dota 2
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Suicide Lane Clockwerk. Bring the fight to them.
By Nekose
Clockwerk, if done right, can absoultely dominate most 2v1 suicide lanes. This guide will walk your through how to build that early game aggression, and continue your momentum through those team fights.

EARLY GAME:
The key to winning your lane early game is aggression. Your battery assault power cog combo is INSANELY powerful for those first few levels. First thing you should do is trap the initial creep wave in cogs to insure the enemy is pushed up. Then, keep in experience range while you get your first 2 levels of battery assault. After that, the moment you see the two enemy far enough apart from each other you can strike. Split them apart with power cogs, leaving the outside hero mana-less and helpless to do anything while you murder his friend.

AFTER LEVEL 6:
Time to start early ganking. There is a sweet spot between levels 6 and 8 where, if you have kept up in levels, you will dominate just about anybody else on the map with a gank. Flare the jungle took hook someone farming the neutrals. Get near mid to help gank middle lane, or TP bottom when the enemy team cant see you to get off a quick hook to help out their lane. Keep in mind you are still responsible for your tower, so dont let it fall just because you are having to much fun, but most likely the enemy team is going to rotate to stop you.

EARLY TEAM FIGHT PHASE:
This is it, the moment to shine. Hopefully at this point you have farmed experience and gold from kills, and you are still very ahead of the enemy team in terms of fighting capability. You NEED to keep that momentum up, because your moment in the spotlight is quickly fading. Talk to your team, let them know when you are about to hook, and depend on them to finish off what you start. Most of your item choices at this point revolve around keeping you and your team alive after you pick a fight.

MID TO LATE GAME:
At this point, your damage has started to fall off, and the time of you killing people left and right is sadly over. Your job at now is to continue to force the enemy team to fight when they arent ready, and to disrupt their ability to counter attack once started. Item choices now revolve around disabling carrys or buffing your team. You are very likely to die during most of the fights you start, but with your contributions the rest of your team will consistantly come out ahead.
   
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