Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

8,798 ratings
Divide et Impera Part 1
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Tags: mod, Overhaul
File Size
Posted
Updated
1.333 GB
25 Dec, 2014 @ 4:28pm
14 Nov, 2024 @ 4:07pm
87 Change Notes ( view )

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Divide et Impera Part 1

In 1 collection by Dresden
Divide et Impera
3 items
Description

- New 1.3.4 Update has been released: More information on our website![divideetimperamod.com]

Please consider donating to support the mod[divideetimperamod.com], thanks!

Make sure you load the 3 mod parts in the correct order - Part 1 goes above the others in the mod launcher.


Divide et Impera is a total overhaul of Rome 2 that seeks to provide a challenging, historically authentic, realistic experience of the ancient world and warfare. Divide et Impera was named CA's best Overhaul Mod 2014, CA's Most Innovative for 2015 and also won Player's Choice in both 2014 and 2015. We have continued developing and updating over the entire course of Rome 2's life. Thanks to all of our players for your support!

As a complete overhaul of the game, there are thousands of new and changed features, units and unique systems that create a specific and specialized experience for the player. For that reason, most mods are not compatible with DeI and we recommend you try the mod out by itself before adding other submods.


- Overhauled Battle System from the ground up with new mechanics, better AI and more realistic combat.
- Over 3000 new units for 45+ playable factions including an Area of Recruitment system.
- A Unique and Customized Population System that adds depth and strategy to recruitment.
- A Supply System that requires logistical planning.
- A Specialized Reform system based on various triggers for different factions.
- Special Cultural and Factional systems that make each faction feel unique.
- New and Customized Economy and Hundreds of New Buildings
- Character Systems with various RPG elements and special traits
- Much, much, much, much more!


Our Website[divideetimperamod.com]

Donation Options[divideetimperamod.com] (Paypal/Patreon) to support the mod and website

DeI Submod Collection - Various official submods.

Join Discord[discord.gg] - Discuss, get help & play with others.

Youtube - Tutorials, previews & guides.


- While we welcome comments, the best way to get help is to Join Discord![discord.gg]
- Do not use any TPY mods or other startpos mods with DeI. Do not use any camera or scripting mods with DeI.
- Most mods (other than graphics mods) will not be compatible with DeI. Various submods are available to help alter the mod experience to the player's taste. They can be found at our Submod Forum[www.twcenter.net] or Steam Submod Collection
- It is recommended to play the mod on Normal Difficulty for balanced CAI aggression/diplomacy. Battle difficulty should always be set to Normal to maintain the mod's battle balance. Experienced players may enjoy Hard with battles set to Normal.

You must have all Parts of the Mod:
Divide et Impera Steam Collection

If you are experiencing crashes at startup or regularly in game play:
1. Check for other mods activated or just in your data folder. Some mods can be active even without activating them in Mod Manager. DeI does not work with most other mods.
2. Reverify your game cache in steam.
3. If that doesn't work, try deleting your CA Appdata folder and reverifying.
4. Lastly, if none of that works, try deleting and unsubscribing from part 1 and then resubscribing.

An alternative version of the mod can be found at our website[divideetimperamod.com]. The standalone version is quicker to download and usually has less issues.

[www.patreon.com]
Popular Discussions View All (521)
3
18 Nov @ 4:37am
Text in Divide et Impera
venkal1
6
16 Nov @ 3:26pm
PINNED: Windows 11 - Crash when loading into battle
kam2150
1
5 Nov @ 2:15am
Mac Mini M4 16gb (Tahoe 26.0.1) - Crash when playing battle
sebaw
16,235 Comments
saulogusmaoribeiro 20 hours ago 
Hi,

I can't play, the game won't open. It loads for 1 second and then closes by itself. It only works when I use the "-skip_launcher" command at launch, but that only opens the original game. Could you help me?
Mr.l 27 Nov @ 2:22pm 
4: the Ai is still dumb as ♥♥♥♥ and will charge its cavalry right into your pikeman just like in the vanilla game. The Ai is more "defensive" at best. Not better in any way.
5: agents seem to suck ass now, you can no longer steal food or buffs units with them. Making early game even more annoying.
6: holy ♥♥♥♥♥♥' ♥♥♥♥, up to 16 turns to upgrade stuff is ridicoulous.
7: the Ai seems stupidly aggressive towards the player. Unless you are playing with a big faction, everybody will gang up on you but never declare war on one another.
8: archers seem to deal 0 damage. Unless you are shooting at an unarmored unit that is giving you its back, they will deal 0 damage.
8 volleys to the front will result in 0 casualties against normal leggionairs.
Parthian horse archers wil get 6-7 kills at half ammo even with the enemy unit not facing them half the time, this makes ranged units useless as well.


They improved the design of the units a lot tho... i will give em that.
Mr.l 27 Nov @ 2:22pm 
i am gonna leave a review here: damn if this mod sucks ass. Only a n00b community like this one could prefer it to the normal game.
1: Hoplites suck ass and will always lose in a frontal engagment against infantry of the same level. That was simply absurd and mindblowing to watch. all those units are to be avoided like they don't even exist.
2: the starting positions suck ass just like the original game, but the reduced buffs that all the units get (champions, generals, tradition, ranks, everything gives less now) will keep all of your armies weak AF, and you will never field an army of cheap but ranked up warriors, wich was the funniest thing to have in the early phases of the base game.
3: The AI has a ton of bonuses and will be capable of fielding more than an army of better quality of your own, even if they start with a village and you with a city. That is BS to me.
NerffffF 27 Nov @ 4:25am 
Hi, I have question. Why did early Roman unit seems to be super underpower? some unit like Hastati or principe seems to be struggle with even towns guard or militia phalanx of Epirus. was it intentional to be like "just survive until turn 40"?
Darz 26 Nov @ 4:48pm 
me and my friend both have DEI we played before like 5 months and now its coming up as imcomp ver. We did verifying, load order, removing what causes the issue (base game works) and so far nothing.. any reason why? even a clean reinstall with thee docs folder was wiped and still it is not working
Tactius 25 Nov @ 8:34am 
Hi! I can never thank you enough for this mod. I have one question: in numerous campaigns such as Alexander and Imperator: Augustus, I´ve noticed that the old growth system are in place. Are there any plans to update these to the new one (that is: possible to build on all slots, even landlocked)?
kam2150  [author] 25 Nov @ 3:52am 
Try to verify game files.
Ignaeon 25 Nov @ 3:51am 
Correction on my part; I just experienced another crash when replacing Libo with Asina and trying to recruit a unit of Hastati.

But it's no longer crashing when I raise a new legion under Lucius and recruit a unit of Hastati, which was happening before rearranging the load order.
kam2150  [author] 25 Nov @ 2:40am 
That bit is still correct.

If below fixed it for you, then there was other underlying issue but your suggestion is wrong as a general audience rule.

Part 2 and Part 3 hold visual stuff, which are not even needed by the game to run the mod (since lack of model just laods invisible unit).
Ignaeon 25 Nov @ 2:37am 
Might be useful to rewrite this bit:
"Make sure you load the 3 mod parts in the correct order - Part 1 goes above the others in the mod launcher."

DEI no longer crashes for me when recruiting a unit of Hastati with Lucius Scipio when I place Part 1 below the other 2 parts. I.E.:
Part 2
Part 3
Part 1