Don't Starve Together

Don't Starve Together

Not enough ratings
Top 3 Usefull mods for Dont Starve Together
By Advaitauser
   
Award
Favorite
Favorited
Unfavorite
✔Top 3
✔NUMBER3



Geometric Placement
=============================================
DESCRIPTION
Snaps objects to a grid when placing and displays a build grid around it (unless you hold ctrl).

You can configure whether a build grid displays at all, as well as the size of the grid (it defaults to 10 in each direction). Keep in mind that going all the way up to 50 will almost certainly cause some lag when you're placing things.

Credits to zkm2erjfdb and Levorto for writing the original single-player versions (Architectural Geometry and Assisted Geometry).

Known Issues:
* If something temporarily blocks a part of the grid, it wont update until the grid moves off of that location. I don't want to fix this because it will increase the lagginess of the grid. Instead, if you tap ctrl it'll rebuild the grid. --Update: I have it checking now if the part of the grid you're mousing over has changed; if so, it will rebuild the grid. So this should mostly handle the grid being inaccurate when you're planting.
* If the grid temporarily disappears without holding ctrl, let me know (there might be useful stuff in your log). I caught a potential crash condition by deleting the grid so it can be remade, because crashes suck.
* This may lag for you. There's not much I can do to make it more efficient, as it's bottlenecked by the way the game checks for collision. If it lags, you can reduce the grid size a bit in the configuration, and hopefully that will help.

Description of the options:
* Show Build Grid: Determines whether it shows the grid at all.
* Hide Placer: If set to on, the ghost-version of the thing you're about to place is hidden, and instead the point where you'll place it is marked.
* Hide Cursor: If set to on, the item you're placing won't show up on the cursor while you're placing it (sometimes it gets in the way of being able to see where you'll put it).
* Small Grid Size: The number of points in each direction that it uses for things with a fine grid (most things).
* Medium Grid Size: The number of points in each direction that it uses for things with a medium grid (walls).
* Large Grid Size: The number of points in each direction that it uses for things with a large grid (turf, pitchfork).
* Colors: Red/Green is the default, using the game's normal color scheme. Red/Blue should be more readable to players with red-green colorblindness. Black/White is there for fully colorblind players, or players who want the grid to be more readable at night.


✔NUMBER2

Wall Gates
=============================
DESCRIPTION
Different kind of walls, you can open and close them, so they act like a doors. You can now close your base area and don't have to use hammer to get in/out and rebuild your walls.

Now you can open/close up to 4 segments at once. Just make sure to use middle segments to open/close them.
If you want multiply entrances/exits from your base make sure they are 2 normal wall segments away from each other so they wont be affected by other wallgates.

Now with new quotes for all characters, thanks to The Silent Dapper Darkness.



✔NUMBER1


Minimap HUD
=====================
DESCRIPTION
The minimap is fully functional; it can be zoomed using the zoom map binds (defaulted to the mousewheel) and can be panned by clicking and dragging.
The minimap can be collapsed by hovering over it and clicking the "Close Minimap" button
The zoom levels of the minimap and the map screen are both saved and are independent of eachother



So i think u will like it ^.^
2 Comments
Polka 23 Aug, 2015 @ 4:16pm 
i already had em :L
ArnoldDex 24 Dec, 2014 @ 10:20am 
I remember the white beard :D