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- You forget that hammer isn't 100% (Around 50% except you use mod) so hammer cut stone isn't always give surplus.
- For selling wood, cut into planks yield 4-6 times more (and carpenter exp.).
fiber into cobweb / cobweb to kettle dupe system / duped cobweb into spinner = free thread
stone into 2x cut stone / hammer 1 cutstone into 1 stone (better for eter for example than arrows cause give you shards instead of stones)
So if it comes to early game money, just chopping lots of trees and dumping them into delivery boxes each day works, as the trees practically respawns. Mysilia works best due to the excess of birch trees in one area...
With mods to auto-chop trees you can do it more lazily.
Turn the items into bandages, then the logs into sticks or whatever to sell to npcs as they get heavy, then go home to dump into the shipping box.
I think each bandage gives 10 oren in the beginning and it spawns 3.
Arrows aren't sellable but throwing daggers could.
And hammer gold bar (not fake one made of copper) gives you gold ingot not shinny ore.
Money-making/Craft training loop (not stamina effective but useful when you need quick money)
1. gold bar > hammer > gold gem ore
2. gold gem ore > smelter > gold ingot
3. gold ingot > bullet (craft exp) > hammer (craft exp) > gold gem ores
4. repeat step 2, sell excess gold gem ores for money if you want (96 per piece)
You can change gold to more useful material if you want to stockpile bullet.
Useful ammo material
- copper (lightning)
- onyx (dark)
- cobalt (poison)
- topaz (fire)
- aquamarine (cold)
- sapphire (sound)
- meteorite (nether)