Phasmophobia

Phasmophobia

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How to play every ghost on 0 Evidence || by Prestige XX Player
By Xaks32
This will guide you through on how to find each ghost with 0 evidence
   
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Introductions
First, before I continue describing every single aspects of the ghost, it's important for you to understand there are several different ways to play the game and different tests for finding each of the ghost. Hereby I will only describe the very own tactics that I learned throughout playing the game over the course of two years long. I do not intend to describe every single test and practice in existence, only the ones I find better and that I've validated myself over the years.
About Author
You can trust me, I'm a real prestige 20 player.
https://steamproxy.com/sharedfiles/filedetails/?id=3615696972
Basics - The Thermometer
For those who have just started the game, I'll be covering the basic strategy for playing the game.

The 1st thing you should do is to grab a thermometer; the thermo is important as this is the main tool used for locating the ghost room. You can easily locate the ghost room from temperatures alone, as soon as the game starts, you can easily tell the average room temperature of the house, the ghost will always be in the coldest of rooms.

Keep in mind that some ghosts require tests to be executed inside the ghost room; this means players must know the exact location of the ghost room by using a thermometer and not other equipments.

This is a list of ghosts that require knowing the ghost room location for tests: Onryo, Yurei, Yokai, Shade.

Other ghosts exist, but do not 100% require knowing the exact ghost room: Obake, The Twins, Thay, Deogen, Banshee and Phantom.

The reason is that these other ghosts can be found much easily during an actual hunt as opposed to staying in the ghost room.

We'll cover these one by one later.
Basics - Candles / Firelights
Candles aren't usually seen as important by begginner players, mostly because there's nothin in-game to pinpoint their importance.

HOWEVER, Candles are of most importance when finding Shade, Onryo and Mares. Without candles it'll be hard identifying ghosts on 0 evidence games, since it'd be impossible to exclude these ghosts without doing actual gambling or guessing.

Again, we'll cover the tactics for each ghost separetly
Basics - Smudges / Incenses
Using a Smudge / Incense is the only way to escape a fast ghost or when you get cornered by one. It gives you a few seconds of invulnerability which is usually 4 to 5 seconds that you can use to go around a corner and get out of the ghost line of sight.

The best tactic is to bring the ghost into a room right around the corner, then burn the smudge stick(or incense) as he comes after you, then run through the ghost and go around the corner allowing you to quickly escape the ghost line-of-sight(LOS) while he's under effect of the smudge/incense; since he went into the room, it'll take the ghost some time until he comes after you and get new line of sight, the ghost will always spend a few seconds looking inside the room before going outside to look for a player.

If you're caught in big hallways or a big room like the living room in bleasdale farmhouse, you can do the opposite and escape into one of the smaller rooms.

Remember to always drop or turn off any eletronic equipments in your hands right after the smudging the ghost; if the equipment in your hand is still 'on', the ghost will be able to chase you down after those 5 seconds of invulnerability given by the smudge.

Always plan ahead your escape route.
Basics - Flashlights and Headlights
There are two types of equipments that can provide you illumination inside the house, those are the Flashlight and the Tier 3 Headlights.

In the current version of the game(as of current date), headlights do not occupy equipment slots, but they provide less illumination for seeing and testing the ghost during a hunt.

Flashlights in the other hand, like the T3 Headlights provide much better illumination.

Myling, Phantom, Oni and Obakes always requires sufficient good illumination for testing during a hunt.

Just for the phantoms, it's very hard to see them in very dark rooms and they'll end up killing you during the test if you can't see them.

I'll cover up these ghosts in details right ahead.
Game Difficulty - Professional (or Easier)
If you are playing a game with zero evidence:
Considering you're not playing a game with 0% sanity(using custom mode), the game always starts at 100% sanity, this should give you and your teammates more than enough time to find the ghost room and start looking and testing the ghost for traits with no hasle.

When playing on larger maps, finding the ghost room may take a while, but considering you have sanity pills, this won't be an issue as you can take pills right after finding the ghost room if you take too long to find it.

Once you find the ghost room you can always look for ghost orbs with video camera, as this could still indicate a mimic. However, in these difficulties, ghost orbs can always be delayed until late game.

If you are playing a game with evidence:
In these difficulties, every single piece of evidence can be delayed until late game, specially Ghost Orbs.

A lot of novice players will immediatly start looking for orbs with video camera early game; however, out of all evidences, orbs is the one that gets delayed the most on professional or easier difficulties.

My recommendation is not to waste so much time looking for ghost orbs early game on these difficulties, because orbs will always take quite some time to show up. You should definitively bring the Video Camera in, just not immediatly.

It's recommended to start investigating for Ghost Writting Book, since not one player is required to stay in the house for the ghost to give Ghost Writting.

General Tips:
  • Make sure to locate and keep the Power Box 'on'; With the power box 'off' you can not locate the ghost room with a thermometer and you can not detect when the ghost changes rooms very easily.
  • Always bring a thermometer to look for the ghost room. Don't waste time using any other equipment for locating the ghost room. Unless you're in a larger map, then you can benefit from also using a parabolic microphone.
  • Always make sure the ghost hasn't changed rooms, since players would need to move and investigate for both traits and evidences in the new ghost room if it changes. Always check room temperature from time to time, not just in the ghost room but also in adjacent rooms; colder temps in an adjacent room would point to a ghost room change or the twins.
  • Always becareful with cursed objects, since professional difficulty can contain at least 2 cursed objects; This increases the chance players might grief one another and end up killing one of their teammates.
  • Always remember to bring candles in the ghost room for 100% asserting testing ghosts like shade and onryo.
  • Always bring a smudge for yourself by the 3rd time you go back to the truck for catching and bringing new equipments into the ghost room. The reason is that the ghost could usually hunt right after a few minutes. Remember to also bring a lighter in your inventory or else you can't use the Smudge / Incense.
  • Always plan your escape and hiding routes ahead, don't wait until last minute. The ghost will hunt; escaping and hiding are your only weapons in this game.
  • Right before hunting, ghosts will enter the 'grace period' where they will keep singing or making noises for 3 seconds on professional difficulty right before he starts hunting. Keep that in mind as you always have 3 seconds for free to escape ghost line of sight before he shows up and starts walking/running towards you. Smudges / Incenses will always give you extra seconds of invulnerability, but only after consumed.
  • Always drop your equipments in the ghost room when you're finished using them, never bring any back to the truck, make sure your pockets are empty before going back into the truck! This will save time and allow your team mates to keep investigating in your abscence.
Game Difficulty - Nightmare
Soon
Strategy - Using Cursed Objects to Locate the Ghost Room
you can add cursed objects to 0 sanity games by making a custom game

At very early game, you can use some available cursed object/possessions to locate the ghost room by triggering and causing a ghost hunt.

This can be done using three different methods:

  • 1st method: Using a Tier 3 Parabolic Microphone right before the hunt happens, you can easily locate where the ghost is coming from, this will pin-point the ghost room location.
  • 2nd method: Tier 1 and Tier 2 can also be used to locate more or less where the ghost room is located right before the hunt starts as player(s) can keep pin point the direction where the ghost is coming from and investigate in that direction.
  • 3rd method: Given that you have no access to parabolic microphones, you can simply summon the ghost and try to either hear or see where the ghost is coming from. Note that on large maps this method might not work well.


Things to take note:
Summoning circle can not be used to cause a hunt in this case, since ghost will always spawn at the summoning circle and not the ghost room;

Just for the music box you need to play and throw it away instead of closing it down. There's a chance the hunt will not happen if the music box is shut down as opposed to thrown away when it's playing;

Tier 1 and Tier 2 parabolic microphone may not work well in large maps, since they have a small capture range.

Final Considerations:
The general idea is to locate the ghost room early game, as soon as the match begins as opposed of looking for the ghost room manually every single round.

This works very well when you're playing on a team that knows what they're doing; everyone can just take sanity pills right afterwards.

It also works well if you're playing alone, you can always take sanity pills later.

This tactic will give player(s) more time in the Ghost Room than looking for the ghost room. The difference will be noticeable after playing quite a few games as matches will end more quickly.
Ghost - Spirit
You can easily find spirit on 0 evidence games by smudging them during a hunt and starting a 3 minutes timer right after the smudge has been done; the timer can be easily set on the steam overlay interface while the player is hiding away from the ghost during a hunt.

A Spirit can not hunt for 3 minutes after a smudge. If it hunts BEFORE these 3 minutes, then the ghost can not be a spirit and you can exclude / stroke him away from the ghost list.

Ghost Type: Normal.
Main Requirement(s): Hunt, Timer.
Ghost - Wraith
There are three different methods for finding a wraith:
  • 1st method: Find the ghost room with a thermometer and spread salt around it. It's known that wraiths can't step on salt.
  • 2nd method: By using a crucifix(for safety), choose a spot where you can safely loop the ghost and wait for a hunt; you also need to spread salts around the looping area. After the hunt you can easily see whether the ghost has stepped in salt or not.
  • 3rd method: Far away from the ghost room, you can test a wraith alone with a crucifix, since the wraith's unique skill allow him to hunt on top of the player. This method requires the player to wait until the ghost decides to use it's unique skill for hunting.

It's known that the wraiths can't step on salt. The wraiths also have a unique ability that allows it to hunt on top of players, giving players no chance of survival; So if you're choosing method number 2, make sure to have a cruficix around you and your teammates.


Main Requirement(s): Salts.
Alt-Requirement(s): Ghost Room Location, Crucifix.
Ghost - Phantom
Phantoms can easily be found throughout either a hunt or a ghost picture outside the hunt.

Phantoms can not show up in pictures outside the hunt; taking a picture of them outside the hunt will result in the photo still being taken as 'unique' with no ghost showing up in the photo album. This can be done either during a ghost event or when the ghost gives DOTS as Evidence.

Remember that in a zero evidence game, phantoms WILL NOT give DOTS. This means you'll have to wait for a ghost event with a photo camera on your hands.

The easier way of finding out a phantom - the recommended method - is to wait for the ghost to hunt in a safe looping area; Phantoms are known to hunt with invisibility on, you can still see them during a hunt, however phantoms will make it more difficult to spot them during a hunt in a looping area like the couch, table or kitchen counter.

Always make sure the room has lights or that you're carrying a strong flashlight so that you do not make mistakes when looping the ghost.

Ghost Type: Normal.
Main Requirement(s): Hunt, Lights.
Alt. Requirement(s): Ghost room location, photo camera, free slot on the photo album.
Ghost - Poltergeist
2 different known ways for testing the Poltergeist on 0 evidence games.

  • 1st way: Make mounting pile of objects either in the ghost room or close to the ghost room, then wait for it to explode.
  • 2nd way: Instead of a mounting pile, line up several objects together making a long queue of objects on the floor and wait for a few hunts.

Poltergeists are known for throwing several objects at the same time, one of his skills allows it to explode objects by throwing them everywhere in every directions, however this will rarely occur and may take a very long time.

The 2nd way allows for an easier method, since poltergeist's throwing ability allow him to continuously throw objects non-stop when they're close to each other, so lining up objects is an easier and faster method requiring only a few hunts, if objects stay the same, then ghost is not a poltergeist.

Ghost Type: Normal.
Main Requirement(s): Lining up objects.
Alt. Requirement(s): Pile of Objects.
Ghost - Banshee
By having access to Parabolic microphone (or paramic), you can easily tell if the ghost is a banshee in two different ways.
  • 1st method: The ghost will do a banshee scream as a paramic interaction. This requires the player to know and identify the banshee scream beforehand.
  • 2nd method: Using T1, T2, T3 paramicrophone by staying far away from the ghost room allows you to get Paramic Interactions close to the player.
  • 3rd method: Motion Sensors far away from the ghost room will activate when detecting the banshee stalking ability.
  • 4th method: By staying far away from the ghost room and setting up a crucifix, when the banshee uses it's unique ability that allows him to spawn near it's target player, he'll cause the crucifix to burn. The player will be required to wait a long time until the banshee decides to use it's unique skill.

From all the 4 different methods, only the 1st one can be done during a hunt, since it's still possible to get a banshee scream during a hunt if the player holds on the paramic. Note that this 1st method can also be done outside a hunt.

For the 2nd and 3rd method it is recommended to use a Crucifix, although not mandatory, this is because Banshees can spawn near players, close enough that it can trick and kill even the more mature of players. These last two methods require all players to stay on the Testing Room or to go back at the truck, either leaving only the testing player behind for doing the test or sticking with him in the Testing Room.

The reason is because Banshees have a stalking ability, where he will stalk and follow only 1 of the chosen players. Because of this, it's possible to get Motion Sensor interaction far away from the ghost room.

It's even easier to get Paramic Interactions close to the player; when using T3 Paramic you can simply locate the ghost paramic interaction on the LCD/LED Screen of the equipment. If you're using either T2 or T1, you'll have to turn your face away from the ghost room and wait until you can get paramic interactions without looking in the direction of the ghost room.

Always make sure you don't mistake Ghost Mist event or any other Ghost Event for Paramic Interaction as this will backfire.

If you're "lucky", the ghost will attempt to hunt in the location of the test, confirming it's a banshee, keep a crucifix close during this test.

Ghost Type: Normal.
Main Requirement(s): Ghost Room Location, Parabolic Microphones / Paramics
Alt. Requirement(s): Motion Sensors, Candles, Salt or crucifix.
Ghost - Jinn
Testing for Jinn on a 0 evidence game requires having the Power Box 'on'.

The most effective method is to wait for a hunt ensuring that the power box is 'on', asking all players to stay far away from the ghost room; when the hunt happens, the Jinn will have normal speeds until the moment he sees and spots a player, which will result in the ghost speeding up the same second he spots his prey.

There are other known methods, but this however is 100% guaranteed.

Ghost Type: Speed.
Main Requirements: Distance from Ghost during a hunt, Power Box 'on'.
Ghost - Mare
One of the most annoying ghost in the game, the mares can turn off lights very often without any ghost event, but they can never turn any lights on.

If the ghost turns one of the lights 'on', then it can't be a mare.
When the ghost turns the light switch 'off', the player needs to assert and ensure that no ghost event has happened; It's also required that the light switch need to go off quite frequently without any ghost event happening. Note that light siwtch going 'off' during ghost events do not qualify nor disqualify the test, you'll have to keep testing the light switches by turning it 'on' and 'off' for long periods of time until you get the desired results. Always make sure to wait a few seconds in-between turning the light switch 'off' and 'on' to allow you to tell the difference when the ghost decides to interact with it.

Another 2nd test is to have candles in the ghost room, always making sure they stay on before the ghost hunt happen. Mares can not spawn for a hunt near candles(or firelights), since they have a preference for always trying to spawn on darker areas of larger rooms or to simply spawn on rooms with no lights 'on'; note this is the exact reason mares break lights very often, since they don't like them at all.

This very 2nd test requires the player to stay and watch for when the ghost starts hunting and be able to tell if the ghost is hunting from near a light source and not from a darker shadowy area of the room.

The Truck and the Video Camera also go well with the test if the ghost room does not provides with an easy escape route.

Ghost Type: Normal.
Main Requirement(s): Ghost Room Location, Candles / Firelights, Light Switches, Hunt.
Sub Requirement(s): Video Camera in the ghost room.
Ghost - Revenant
The revenants are always super slow during a ghost hunt, but they'll become very fast as soon as they spot one of the players.

Testing for revenant on a 0 evidence game requires a hunt.

Ghost Type: Speed.
Main Requirement(s): Hunt.
Ghost - Shade
There are 2 known tests for shade, both involving candles / firelights.

  • 1st method: Put candles / firelights in the ghost room and stay inside during the test; Shades can not blow out candles if players stay in HIS GHOST ROOM. If the ghost changes rooms, you'll have to repeat the test, so always make sure he hasn't changed rooms during and after the test completion.
  • 2nd method: During a hunt, shades can not blow out candles if the player stays in the same room as the ghost is. This test can easily be done by looping the ghost in a loop area or by staying in a safe place like a hiding spots with candles nearby.

The 2nd method is not 100% assured, because it requires the ghost to stay enough time close to the candles during the hunt with the player on the same room. This 2nd test will also require more than just 1 hunt in the hopes that the ghost can blow out a candle if it's not a shade.

The 1st method is 100% assured as long as the ghost doesn't changes rooms AND the testing player doesn't leave the ghost room. The ghost can go back to blowing out candles if he changes to a nearby rooms or if the player leaves the ghost room.

Ghost Type: Shy.
Main Requirement(s): Ghost Room Location, Candles.
Ghost - Demon
Demons are the only ghost that can start a hunt in between 10 to 24 seconds from one hunt to another; any other ghost will either only hunt at/or beyond 25secs period in-between hunts. This is given that no smudge or incense has been used. Note that demons can also hunt beyond the 24 seconds in this case, it's just that they're the only ones that can hunt before 25 seconds from one hunt to another.

Demons also have a unique ability that allows them to hunt at any moment they want, this means they can insta-hunt as soon as the game starts.

Smudging the demon will prevent him from hunting only for 1 minute, as opposed to other ghosts which can not hunt for 1 minute and 30 seconds after being smudged. Note that he can choose to hunt beyond the 1 minute period after smudge, it's just that he is the only one that can hunt before 1 minute post-smudge; The timer for this has to start right after smudging the ghost. Not after the hunt.

Ghost Type: Early Hunter.
Main Requirement(s): Hunt, Timer.
Alt. Requirement(s): Smudge.
Ghost - Yurei
The yurei can fully close and open doors without ghost events; the player needs to stay close to ensure no ghost events are happening when the ghost fully closes or fully opens a door.

The yurei can also close the front/exit door of the house without a ghost event regardless of the room they are in. They're the only ghosts known to fully close the front/exit door without doing any ghost event.

Players can also use Video Cameras to monitor when the ghost closes doors when no players are inside; when players are inside, it's recommended to use Sound Sensors(Microphone) to tell whether a ghost event has happened or not. Ghost Events can not be done without players inside the house, only ghost interaction can happen.

Yurei also draws a lot of sanity from nearby players when using his unique ability for fully closing and openning doors. This allows them to hunt very early in the game, given that they've used it enough times near a player.

After being smudged, a yurei will get trapped in it's ghost room for 1 min and 30 secs, which is the same time he isn't allowed to hunt due to being smudged. Because of this you can use a motion sensor to detect the ghost hasn't roamed around the house for that ammount of time right outside the ghost room.

Ghost Type: Early Hunter.
Main Requirement(s): Ghost Room Location.
Sub. Requirement(s): Video Cameras and Sound Sensors(Microphone), Motion Sensors.
Ghost - Oni
The onis are the least transluscent ghost of the game. They barely flicker/disappear during a ghost hunt. Onis are also told to be much more visible during ghost events as opposed to other ghosts which are a bit more difficult to see.

Onis can be easily tested during a hunt on a looping area; If the ghost is an oni he'll flicker/disappear and reappear very fast, as if almost for a nanosecond, spending most of his time in his physical form than invisible one. Keep it in mind, they're the only ghosts that can do this type of flicker.

The onis are also known to do ghost events that are similar to pre-hunting grace period event, making even the most seasoned players run for their lives every single time they do a ghost event.

Onis can not do Ghost Mist Events followed by the Ghost Mist Orb, HOWEVER they can do the Ghost Mist Event without the Ghost Mist Orb, followed by sound only.

Always make sure players have spotted the Ghost Mist Orb during a Ghost Mist Event. Onis can't do the ghost mist orb.

Ghost Type: Normal.
Main Requirement(s): Hunt.
Ghost - Yokai
Yokais will hunt early game as soon as the Average Sanity of the team drops to 80%.

However, this requires the player(s) to keep talking inside the ghost room. Yokais do not like player voices.

You can test the yokai, by making sure players stay away from the ghost room and setting up a timer to see how long the ghost takes to hunt again. If it takes too long, chances are the ghost is just a yokai.

You can always re-test by talking to the ghost in the ghost room and see if it hunts again.

Yokais will also have a hard time locating player position during a hunt until they are very close to them.

A player can always hold a flashlight in hand during a hunt, when the ghost is far away, then as soon as the ghost gets close, the flashlight will start blinking; during this part of the test, if the ghost is a yokai, he'll completely miss locating the player position. Any other ghost will automatically start homing in the player's direction as soon as the flashlight blinks for 2 seconds straight.

Ghost Type: Early Hunter.
Main Requirement(s): Ghost Room Location, Player(s) talking near the ghost.
Ghost - Hantu
Hantus can easily be found in a 0 evidence game by leaving the power box 'off' during a hunt.

Hantus will display freezing breath during a hunt when the power box is 'off'.
Hantus can't get Line of Sight (LOS) speeds after seeing a player for more than a few seconds like the other ghosts can; However, Hantus get speed ups from freezing temps and also from his room freezing ability; This means that hantus will take longer than other ghosts to speed up during a hunt if the temps aren't freezing.

In the other hand, hantus will get extremely fast when getting freezing room temps. They'll usually have varying speeds when moving into different rooms due to them having warmer temperatures.

Ghost Type: Speed.
Main Requirement(s): Power Box 'off', Hunt, Line of Sight (LOS).
Ghost - Goryo
Goryos can never change rooms. On a game with evidence on the table, DOTS is a mandatory evidence. The Goryo will only give DOTS as evidence that can only be observable on camera and only when players players stay away from the ghost room.

When hunting, Goryos will often(not always) spawn on the exact same place in the chosen ghost room; a player can easily pinpoint the location by either staying inside the ghost room and watch where it hunts from or use a T3 Parabolic Microphone.

it's likely a goryo if the ghost hunts from the exact same spot in the exact same room 3 or more times throughout different hunts. This however can not be used to exclude the goryo, for example: "if the ghost doesn't hunts from the the exact same spot, it can't be a goryo". This would be a false claim.

Even tho Goryos can not change rooms, they can still hunt from different rooms and spawn on different places.

Ghost Type: Normal.
Main Requirement(s): Ghost Room Location, Video Camera, DOTS Equipment.
Ghost - Myling
During a hunt, myling footsteps can not be heard from beyond mid-distance and can only be heard when she gets closer than mid-distance.

Always make sure to stay far away from the ghost room and other players when doing this test. Always use a flashlight to make sure you're not caught off-guarded and also easily tell the distance the myling will be from you, since she can be barely heard until very close.

Other players footsteps may get in the way of testing. Make sure that your audio volume is up as well when doing the test.

Ghost Type: Normal.
Main Requirement(s): Hunt.
Ghost - Onryo
Testing the Onryo requires candles / firelights to be brought in the ghost room.

The candles sort of work like a crucifix preventing the ghost from hunting until they're blown out.
After the ghost blows out 3 candles - given that no other candle is lit in the room - it'll start to hunt regardless of average sanity.

This means that Onryos can hunt at 100% Sanity after blowing out 3 candles.

If you're playing 0 evidence game, this is the one ghost you want to test for first. It's not an onryo if it doesn't hunts after blowing out 3 candles. Always repeat the test more than one time to make sure.

The test needs to be done in the exact ghost room, onryos can also change rooms and prevent the test from working, which is the reason you'll need to make sure that the ghost hasn't changed rooms during the test.

You'll have to repeat the test in case the ghost changes rooms.

Ghost Type: Normal.
Main Requirement(s): Ghost Room Location, Candles / Firelights, Players.
Ghost - The Twins
The twins actually act as two different ghosts; this ghost will sometimes have adjacent rooms, both rooms giving colder temps than the rest of the other rooms.

Only one of the twins can give evidence; the twin who gives evidence will always be in the colder room, so always make sure you're in the colder room if you're looking for evidence as the other twin will never give any evidence. If you're playing a game and you never get any evidence, make sure to look for colder temps in adjacent rooms.

In a 0 evidence game, twins can be identified through it's ghost speed during a hunt:
  • One of the twins is faster than the average ghosts.
  • The other twin is slower than the average ghosts.

You'll notice you have a twin as ghost if you have adjacent rooms with cold temps and also different speeds throughout multiple hunts. However, you can not use the lack of adjacent rooms to prove the ghost isn't a twin, since this would not always be the case.

Because of that, in a zero evidence game you'll have to test the ghost throughout multiple hunts looking for different speeds, always checking to see how fast the footsteps are between different hunts.

The player can also use paramic to hear for footsteps and find the ghost speed far away from the ghost hunting area.

Ghost Type: Speed.
Main Requirement(s): Ghost Room Location(for locating adjacent room), Hunt.
Sub Requirement(s): Parabolic Microphone.
Ghost - Raiju
Raiju is a speed type ghost who will always speed up around electronic equipments that are turned 'on', but will go back to normal speed whenever he stays far away from eletronic equipments.

Only ghost hunting equipments in the truck count as eletronic equipment for the Raiju.

Raijus also have greater eletronic equipment detection than other ghost types, which means he can detect players for further away than other normal ghosts.

You can also tell the ghost is a Raiju when he spawns far away from the players but goes straight to where the players are hidden if any of the players were previously using any eletronic equipment; this only happens due to his greater electronic detection range.

Ghost Type: Speed.
Main Requirement(s): Electronic Equipments
Ghost - Obake
The obakes can leave 6 fingerprints on windows, doors and a few objects like the Piano, but can only do that when playing games with 1 or more evidences. UV Lights is a mandatory evidence on games with evidence available for the Obake to exist.

On a game with evidence, you can close some or all doors before the ghost hunts then check them up with UV Lights to look for 6 fingers handprints on those doors as soon as the hunt ends. You can also check during the hunt, but becareful since using electronic equipments will attract the ghost.

On a 0 evidence game, you can only tell Obake from a hunt, since Obakes can shapeshift on every 12th blink into a different ghost model.

Because of the shapeshift ability, you can wait the ghost in a looping area for a hunt and loop it enough times to guarantee that the 12th blink has passed and that the obake hasn't shapeshifted into a different model.

You can also use video cameras to make this task easier.

Ghost Type: Normal.
Main Requirement(s): Ghost Room Location(for 6 finger handprints), Hunt, Looping Area.
Alt. Requirements: Video Camera.
Ghost - The Mimic
Mimic always give fake orbs, even on 0 evidence games.

When finding the ghost room to look for orbs become too difficult as in when playing larger maps like Prison and Sunny Meadows or when getting ghost orbs just becomes too hard due to the ghost changing rooms or just hunting too often, in these cases you can always test the Mimic during a hunt, since the Mimics can change into different ghost types, they'll also end up changing their ghost hunting speed.

Different ghost speeds throughout different hunts usually implies on the ghost being a mimic. Note that you can not exclude the mimic based on the lack of different hunting speeds, because mimics can still choose to mimic ghosts with similar hunting speeds throughout different hunts. As a side note, other speed type ghosts can also display different hunting speeds, like the hantu, revenant, moroi early game, thays, twins and raijus. So always make sure to test and exclude those before you go for mimic.

Due to it's ability of changing ghost types, it's important to have a crucifix always by your side. In this case, mimics imitating wraiths and banshee could be a problem since they can spawn too close to the player(s) for hunting.

Ghost Type: Speed.
Main Requirement(s): Ghost Room Location(for orbs), Hunt, Crucifix.
Ghost - The Moroi
On a 0 evidence game, given that players have not gone below 45% average sanity or used cursed posessions that will drastically drop the average sanity, the moroi will start hunting at very slow speeds on the very 1st hunt; however, this only happens if no crucifixes get in the way preventing his first hunt. This slow speed will be very similar to that of the slow twin.

The morois will also become faster and faster the more the team's average sanity is dropped even without ever getting LOS(Line of Sight) with any of the players; at this point, getting LOS after few seconds will result in the ghost drastically increasing it's speed even further beyond.

Taking pills will increase the team's average sanity which will slow down the ghost until the average sanity is dropped again.

The moroi will also get affected for a longer time than the other ghost after an incense/smudge has been used near him. This means he'll take a much longer time to begin finding players back again after being smudged, even if player(s) is holding a flashlight post-smudge.

The moroi is affected for 7 seconds post-smudge and other ghosts are only affected for 5 seconds.

So always keep these things in mind when testing for moroi on a zero evidence game.

Ghost Type: Speed.
Main Requirement(s): Hunt.
Ghost - Deogen
Deogens are easily identified on a hunt, he is extremely fast when far away from the players, but will become extremely slow as he gets closer to them; Slow enough that players can escape by simply walking away from it.

A 2nd test can be done outside of a hunt, this test requires the players to find the ghost room and use the spirit box enough number of times, which will result in it giving it's unique special response in the spirit box which is the Deogen Heavy breath.

If you're testing the ghost during a hunt, always make sure to stay in an area where you can loop the ghost AND/OR that you have a smudge stick at your side as a escape route in case anything goes wrong.

Ghost Type: Speed.
Main Requirement(s): Hunt.
Sub requirement(s): Ghost Room Location, Spirit Box.
Ghost - Thaye
In the lore, the thays are very active ghosts, this can be observed in-game as they can do many ghost events as soon as the player find it's ghost room.

The thays age extremely fast and they begin the game at a very young age and also age up very quickly the more time players spend present inside the ghost room. The younger the thay is, the faster his ghost hunting speed will be. The older he gets, the slower he becomes throughout multiple hunts.

When players stay a lot of time in the ghost room, thay will nearly become inactive and stop doing any ghost events and will even avoid doing hunts for long periods of time. On a game with evidence, thays can be spotted giving brief DOTS as evidence, only lasting a few microseconds in DOTS form.

During a hunt, thays can not get Line of Sight(LOS) speed ups with the player in sight like the other ghosts can. As a side note, hantus also can not get LOS Speed up.

Ghost Type: Speed.
Main Requirement(s): Ghost Room Location, Hunt.
Final Considerations
Always make sure to carry a smudge / incense, also playing on harder difficulties help a lot in learning the game.

Don't mind about losing the game, the important is to learn why you've lost the game and the reason why you're not winning.
2 Comments
Dr Pudding 6 Dec @ 4:07pm 
thank u
kenxz 28 Nov @ 11:26am 
W guide