Cursed to Golf

Cursed to Golf

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Tips, Aces and Pins
By Chthonic Vicktra
Explanation of traps / elements in maps and aces + píns guide: uses, prices and descriptions.
   
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Introduction
Hi! This is a guide compiling information from playing the game, so you’ll see cropped screenshots (hence. the different sizes and qualities).

All the items are sorted by name and the pins are divided in 3 tables due to Steam's 8000 character limit for guide sections.

This is the amount of times I finished the game to get to this guide and the Scotsman just watching the pile of trophies.



Important! This guide is almost complete (November 2025). Since the shop is completely random the prices of some things (and some rare pins) are going to be added with time. If you have a screenshot from an object not listed here or the price for some things, please comment with the link to the Steam screenshot :).

Edit (December 2025): I'm pretty sure I got every pin but there are some Ace prices that are still missing: Lead Weight, Mulligan and Practice Shot.



Anyways, Thank you so much for reading and giving this game a chance :D
Tips for new players.
1. There are many things that will hurt you but you should be careful not to get a PENALTY (will put them in MAYUS) where you'll lose an extra shot, which means less opportunities and less money leading to a worse run.


So, either beware or use a PIN for this list of obstacles you'll find:
  • PIRANHAS. You'll see them as a fish silhouette in the water.
  • LAVA
  • Limit of the level (for the Phaseball)
  • MIMICS (tip to spot them: Use your bird view they won't show up, also they are darker)
  • SKELLETON GRAVES
  • SPIKES
  • VINES
  • Water
  • In the last 3 levels, DRAGON DANGER ZONES (they will take your ball to your last checkpoint)


2. Things that can help you move through the level
  • Teleporters


  • Tuberies



  • Bouncing platforms. They are a bit tricky but when you touch them you can choose where to send your ball. Use your mouse (preferably) or WASD keys and press Right-Click to commit or else you'll run out of time and won´t control your direction well.


  • Moving platforms. They have 2 positions: the original when you found them and the one it takes you, both have timers to go to the other. You'll often find some shortcuts or the platform is the shortcurt itself.



3. What's better: money or Aces?

Aces! not only they have special functions but are more valuable than money. Treasure chests usually don´t give you enough money for the cheaper Aces, even on the higher levels.



4. What can I do in the shop if I'm having difficulties?

  • Pins! Especially the ones related to Idols if you want an easier experience (more shots and more money) and adding a ball transformation that makes it easier for you to move across the level (U-Turn,+, one of the rocketballs, drillball, etc) preferably the Turn On version you'll have infinite uses.

  • Save your rarer cards! If your round isn't going well and you don't have much money you can make your next one easier.

  • Booster Packs! I'll recommend them from the silver version (if it's the only option), sometimes the right Ace will save your round.


5. There are no shops after the third phase (holes 16-18) so use all your money.

6. If you feel confident in your ability or have strong pins, going for the Cursed Holes can be a way to farm pins and Aces!


Aces
Ace Icon
Name
Explanation
Price ($)
Interactions
Uses
+1 Shot

+2 Shots

+3 Shots

+6 Shots
Add 1,2,3 or 6 shot(s) to the Par Count
Can’t buy it (?)
450
650
1000
None
Instantaneous
Drillball
Turns the ball into a drill capable of drilling the ground / ceiling.
800
Lockes Driver shot out.
Explode!

Explode!+
Detonate TNT by shooting a small bullet.

Detonate all TNT.
250
700
Explodes TNT.
Making the TNT shot

Instantaneous
Fireball
Ignites your ball.
650
Burns vines.
Iceball
If your ball ends up in a body of water it freezes it, in lava lake you can still take a shot in that position.
600
Lead Weight
Your ball doesn’t bounce in the ground after landing, it loses all intertia.
It doesn’t affect the bouncer platform.
When the ball lands on the ground.
Mini Rocketball

Rocketball

Super Rocketball
Transform your ball into a rocked controlled by the WASD keys, the faster it is the more difficult to control.
375
650
825
The initial angle changes with each type of shot.
Mulligan

Mulligan +
Returns to your position and Par Count before your shot(s).

650
TNT and Idols are still destroyed after the shots.
Multiball
Shot 3 balls, select the one you want to keep playing with.
600
TNT and Idols are still destroyed after the shots.
Making the first of your 3 shots.
Phaseball
You can pass through the scenario.
950
None
Right-Click to activate, another to deactivate.
Portals
Place a portal from which you can shoot through.
900
None
Place the portal.
Practice Shot

Practice Shot +
Take a practice shot, ball is destroyed at the end of shot.

The ball can be used to keep playing, making it a free shot.

700
TNT and Idols are still destroyed after the shot.
Making a shot.
ScatterShot
Your ball explodes in 3, choose which one you’ll want to continue.
400
TNT and Idols are still destroyed after the shots.
Right-Click on the air.
Thunderball
If your ball lands on water, you can do your next shot on in.
850
It's more difficult to aim underwater.
Time Stop
Stop time mid-flight, the ball drops from that position.
350
None
Right-Click on the air.
U-Turn

U-Turn +
Changes direction (twice in the + version)
400
850
None
Right-Click on the air, aim with mouse or WASD. Right-Click to shot.
Ace Pins
You can only put 8000 characters in a Steam guide section, so this is 1/3 of the pins.

It seems like for most Aces there are two pins:
TEE OFF: 1 use on the 1st shot
TURN ON: Toggle version that you can activate whenever you want.


TEE OFF
Icon
Pin Name
Price ($)
TURN ON
Icon
Pin Name
Price ($)
Tee Off Drillball
Note: Remember Drillball locks the driver shot.
950
Turn on Drillball
1800
Tee Off Fireball
450
Turn on Fireball
675
Tee Off Iceball
775
Turn on Iceball
775
Tee Off Lead Weight
400
Turn on Lead Weight
575


Tee Off Mini Rocketball

Tee Off Rocketball

Tee Off Super Rocketball
575
750
775


Turn on Mini Rocketball

Turn on Rocketball

Turn On Super Rocketball
700
1150
900
Tee Off Multiball
600
Turn on Multiball
750
Tee Off Phaseball
900
Turn on Phaseball
2000

Tee Off Practice Shot
Tee Off Practice Shot +
425
1050

Turn on Practice Shot
Turn on Practice Shot +

Note: It can’t be used in every shot (0 PAR count dream), it gets blocked for 1 shot along with some Aces.
650
1500
Tee Off Scattershot
575
Turn on Scattershot
800
Tee Off Thunderball
650
Turn on Thunderball
950
Tee Off Time Stop
600
Turn on Time Stop
825

Tee Off U-Turn
Tee Off U-Turn +
775
950

Turn on U-Turn
Turn on U-Turn +
925
1550
Unique Pins
You can only put 8000 characters in a Steam guide section, so this is part 2 out of 3 of the pin info.
Pin Icon
Pin Name
Explanation
Price ($)
Activation /Uses
(If necessary)
Ace Card Roulette
Add a random card to deck
600
Click on it, only has 3 uses.
Ace Card Timer +5
Add 5 seconds of time to the Ace Card active timer
775
Ace Card Timer x2
Double the time of the Ace Card active timer.
975
All TNT Box Explode
Explode all TNT upon entering a Hole.
725
Angle Aim
Take control and manually aim the shot trajectory
1100
Control with WS keys.
Grave Grabber No-1 Penalty
Don’t take the Grave Grabber -1 penalty
525
Last Chance (Per run)
Upon a Round Over, restart the Hole and try again (single use)
1075
1 Use, when dying.
Lava No -1 Penalty
Take no -1 Penalty from the Lava Hazard
600
New Hand Per shot
Draw a new Ace Deck Every shot
875
Every shot
No -1 Penalty
Take no -1 Penalty from any hazard
1700
No Cursed Holes
Remove all Cursed Holes from the course map
575
Only Cursed Holes
Fill the Couse Map with only Cursed Holes
600


PAR Count 6
PAR Count 8
PAR Count 10
Start with a PAR Count 6 each hole.
Start with a PAR Count 8 each hole.
Start with a PAR Count 10 each hole.
600
800
1000
Piranha No -1 Penalty
Take no -1 Penalty from the Piranha hazard.
425
Random Costume
Change your drip, randomly, every Hole!
300
Every Hole
Sacrifice card +2
Sacrifice an Ace Card to add +2 to your PAR count
775
Scotty’s Power Drive
Hit every Shot with the power of the Scotsman
850



Shop Discount
10% discount
20% discount
50% discount
650
900
1350
Spikes No -1 Penalty
Take no -1 Penalty from the Spikes Hazard.
975
Teleport to Flag
Teleport yourself and the Ball right next to the flag.
2000
Click on it, only has 2 uses.
Teleporter Identifier
Identify connecting entry and exit teleporter.
550
Total Shots remaining
Eliminate Par account and gives 100 shots for the round
725
Vines No -1 Penalty
Take no -1 Penalty from the Entangled Hazard.
675

Rewards and Shot idols related Pins (Recommended)
You can only put 8000 characters in a Steam guide section, so this is part 3 out of 3 of the pin info.

I don’t really recommend damage-annulling pins as much as having more $money$ by having multiple shots left.
Pin Icon
Pin Name
Explanation
Price ($)
All shot Idols explode
Upon entering a hole, destroy all shot Idols
1775
Double Rewards – All
Doubles all Cash and Ace Card rewards across the round.
1800
Double Rewards - Cash
Double the Cash reward at the end of each hole.
1175

Double Rewards – Chest Ace Cards
Double Rewards – Chest Cash
Double the Ace Card reward given from Course Map Chests
Double the Cash reward given from Course Map Chests
800
825
Double rewards – Cursed Hole
Double the Ace Card reward (also the money) given at the end of each Cursed Hole
600
Gold Idols Explode
Upon entering a Hole destroy all Gold Idols
875

Magnet Idols
Magnetic hole
Turn on a Magnetic Field around each Shot Idol.
Turn on a Magnetic field around each hole.
625
575
Shot Idol Upgrade
Change all Silver Idols into Gold Idols
900
Silver Idol Explode
Upon entering a Hole, destroy all Silver Idols.
600