Warhammer 40,000: Space Marine 2

Warhammer 40,000: Space Marine 2

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Ionescu's Absolute Builds
By Ionescu
These builds will guarantee you the best chance of success on the hardest difficulty. Don't forget to SMASH the dodge key.
   
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PERKS
TACTICAL
Auspex Scan is shorter, but you deal a lot of Damage to Scanned Enemies; Equipment Charge restores by 1 for all Squad Members every 30 seconds. If you coordinate with your team, all of you take 1 Melta Charge and when a Terminus level enemy spawn, scan him before all of you detonate the Melta Charge next to him, it should be almost instakill.


ASSAULT
Killing 7 enemies in Rapid Succession restores Equipment Charge by 1 every 90 seconds, works perfect the Jump Pack in combination with Melta Charge; You deal a lot of Damage with Ground Pound.


VANGUARD
Killing 7 enemies in Rapid Succession restores Equipment Charge by 1 every 90 seconds; Melee finishers of Extremis and Terminus level enemies restores health by 30% for all Squad Members; Melee finishers of Majoris level enemies restores health by 5%.


BULWARK
All Squad Members automatically restores 1 Armour Segment every 30 seconds; You deal Damage when you block attacks with shield; The Banner revives incapacitated Squad Members; Non-finisher Gun Strikes restores 1 Armour Segment; You stun Majoris and Extremis level enemies with Shield Bash spam, but it doesn't work with all Extremis level enemies, the Hellbrute is the most vulnerable to Shield Bash spam.


SNIPER
You revive Squad Members faster; When you revive someone, both of you become invisible after he gets up; You deal a lot of Headshot Damage; Performing 3 consecutive Headshots restores Equipment Charge by 1, works perfect going invisible behind enemies with melta charge.


HEAVY
When you or a Squad Member revives someone, it also restores their full health; Killing 7 enemies in Rapid Succession restores Equipment Charge by 1 every 90 seconds; Iron Halo regenerates the Ability Charge for all Squad Members near you 50% faster.
WEAPONS
PRIMARY
For: Tactical, Vanguard


For: Sniper


For: Heavy


SECONDARY
For: Tactical, Assault, Bulwark, Heavy ( charged shots restore most of the contested health )


For: Vanguard, Sniper


For: Tactical, Assault, Vangurad, Bulwark, Heavy


MELEE
For: Assault, Bulwark ( for Assault use the Ballance version or the Heroic one )


For: Tactical, Assault, Vanguard, Bulwark ( for Bulwark use the Block version )


For: Assault, Bulwark


For: Vanguard, Bulwark ( for Bulwark use the Block version )


For: Tactical, Vanguard, Sniper ( for Tactical scan first before you use the heavy attack )