Airship: Kingdoms Adrift

Airship: Kingdoms Adrift

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Google Sheet - Ship Part Information
By EddyLu
"There's an old, similar data sheet out there, but its information on ship components isn't quite complete anymore. So, I took the time to create this new, thoroughly updated version, focusing on refreshing and adding the missing details for all the parts."
   
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Component Data Sheets by Function
I've divided all the ship parts into 8 separate Sheets, based on their different functions and roles. Below you will find each group and a sample screenshot. Note that the screenshot may not contain all the components in the group; please refer to the actual sheet for the complete list.

Storage


Command


Protection


Power


Drive


Shield


Weapon
60s Battle And 180s Battle Explanation (Accounting for Range)
The Score Point (SP) in this table is a comprehensive benchmark that measures a weapon's real-world effectiveness during a 60-second/ 180-second engagement, considering both its raw power and its range limitations.

This score is determined by three factors:

Sustained Damage (DMG and Reload): This is the core efficiency of the weapon. A shorter Reload Time gives the weapon a higher firing frequency, increasing the PS.

Effective Firing Time (T) : This is the most crucial factor. Weapons with shorter ranges must wait until the enemy closes the gap (from 800m) before they can fire. The score is calculated based on how much time (out of 60s/180s) the weapon can actually be used.

Maximum Potential: The final SP represents the total damage the weapon can theoretically inflict within the 60s/180s window, weighted by its rate of fire.

In Short: This column assesses the trade-off between range and rate of fire. Long-range weapons get more time to fire, while short-range weapons need superior DPS and Reload to catch up.

Rider Bay
Final Thoughts
I hope this updated data sheet proves useful for optimizing your ship builds.

Here is a quick tip: Try using the free app PureRef. You can use it to visually note down everything, including transactions, running Productions, and I/O for each location (see image below). It’s highly effective for quickly referencing information without relying on memory.