Barotrauma

Barotrauma

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Multiplayer crew manager REVIVED Beta
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10 okt @ 2:58
22 nov @ 1:50
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Multiplayer crew manager REVIVED Beta

Beskrivning
This version of mod not tested enough, so bugs expected.

Always keep your campaign files backed up!

Please, report bugs.

INSTALLATION:

To use mod Install "Lua For Barotrauma" and turn on "Enable CSharp Scripting" in Main Menu (Open LuaCs Settings):
https://steamproxy.com/workshop/filedetails/?id=2559634234
Run your server by "Lua for Barotrauma - DedicatedServer" server executed file in server settings

IMPORTANT RECOMENDATIONS AND INFO:

All loot in Permadeath mode teleports to player submarine.
Set secure mode to true;
Dont use mcm spawn command to respawn existing or dead character;
Prevent characters with same name in your team (it causes bugs);
If you want to spectate use "mcm release" command.

COMMANDS:

--------------------------------------------
usage: mcm [function] [args]
[arg] = optional parameter
<arg> = mandatory parameter
--------------------------------------------

mcm [help] - show help for mcm functions
mcm list - list all controllable characters
mcm control <ID> - gain control of specific character
mcm release - release current controlled character
mcm config - Display current settings

---------Admins & Moderators only---------

mcm spawn <ID> - spawn client character
mcm delete <ID> - delete character (with inventory)
mcm autospawn <true/false> - automatic spawning for new clients
mcm release <ID> - release controlled character back to AI
mcm respawnmode <0/1/2> - turn respawn mode to (0 - MidRound, 1 - BetweenRounds, 2 - Permadeath. Effective at next round.
mcm respawn penalty <number> - set respawning penalty percentage. Disabled if <=0
mcm respawn interval <number> - time to wait before respawning
mcm useshuttle <true/false> - set whether to use a shuttle. Effective at next round.
mcm shuttle <shuttleName> - use the given shuttle for respawn. Effective at next round.
mcm shuttle maxtransporttime <number> - respawn shuttle time to catch up with the main sub. Effective at next round.
mcm shuttles - list of available shuttles
mcm reserve - show characters stocked in reserve
mcm reserve put <ID> - put character in reserve
mcm reserve get <ID> - get character from reserve
mcm logging <0-4> sets logging level (0 - None, 1 - Error, 2 - Warn, 3 - Info, 4 - Trace)
mcm secure <true/false> - allow only admins/moderators to gain control

KNOWN BUGS:

https://steamproxy.com/workshop/filedetails/discussion/3584105566/614304582405026668/

Features
For the mod to work, the server must use the Lua executable file
All game clients, without exception, must be patched with client-side Lua files
The mod accepts commands from the chat (not from the F3 console). Mod commands start with the word 'mcm'
Mod works ONLY in multiplayer campaign
In order for players to appear in the game in the middle of a round, the administrator must enable autospawn of players: mcm client autospawn true, or spawn them manually: mcm spawn <id>. To get the player's id, type: mcm list
If secure mode is enabled, only administrators can freely switch between characters
Crew reserve feature allow you to load/unload characters at any time during the campaign. Check the details on the update notes.

Description

Got only a few friends that you want to play Barotrauma with, but the Bots make game less tolerable? Well worry no more! Kinda ...

Multiplayer crew manager is a modification that makes Multiplayer Campaign play something more similar to the Singleplayer one, in terms that:
Directly controllable bot crew-mates (all crew members are AI controlled bots, that can be possessed by client player)
Crew information panel now also used to switch between crew characters by clicking on them (Full installation needed, see Client-side lua installation)
Server CHAT commands that allows more in-depth control of campaign (especially for server admins), just type in chat mcm or mcm help
Can user mcm release to spectate, or for admins mcm release <client_id> to free characters from AFK players
Enable secure mode if you are playing with non-trusted players to prevent them from gaining control over bots

To keep in mind

To run this mod, as every other LuaCs mod, you must select LuaForBarotrauma server executable in 'Host Server' menu.
ALWAYS keep your campaign files backed up
Be careful with new respawning mechanic, when doing a level transition. Dead bots don't respawn. Character killed count as bots if you play another character whilst your main is dead! To avoid that, look for other mods
Campaign most probably cannot be converted back, without manual editing (xml file), or in-game shenanigans
Every bot, new hire and player is saved into _CharacterData.xml
Respawns are turned off by default, to turn them on use: mcm respawn set true
Respawn interval and maxtransporttime refers to timeout on first person dead and time to arrive to main sub on respawn shuttle.
Secure mode is disabled by default. Use mcm secure and mcm secure true/false to check and toggle it.

Original OUTDATED Mod: https://steamproxy.com/sharedfiles/filedetails/?id=2775613786

Populära diskussioner Visa alla (3)
21
23 nov @ 4:14
KLISTRAD: Bugs
Сол
3
21 nov @ 5:56
Персонажи
Zerattel
3
21 nov @ 5:57
bug report
Пiдрахуй
196 kommentarer
Сол  [skapare] 29 nov @ 8:02 
Нужно обсуждение предложений!
@Avtichrist
Сол  [skapare] 29 nov @ 8:02 
Отличная идея!
@Avtichrist
Avtichrist 29 nov @ 7:58 
Очень хороший мод, я как раз искал нечто подобное для сетевой игры. Но всё ещё не хватает главной функции для ролевой игры - возможности назначать контрольные группы для каждого игрока по отдельности. Чтобы у отдельного игрока была своя группа ботов под контролем. Или я просто не нашёл этого функционала? Если разработчик продолжит улучшать мод, было бы здорово увидеть нечто подобное. Или я обнаглел?
Сол  [skapare] 28 nov @ 3:45 
Yes. It's normal behavior for now.
@Bounce Puff
Bounce Puff 28 nov @ 3:09 
@Con Is it possibly because maybe I change my in-game name? And maybe when I switch to bots it generates a copy of my character under my steam name? 🥲
Сол  [skapare] 28 nov @ 2:27 
What do you mean? There is no caharacter duplicates in my test.
@Bounce Puff
Сол  [skapare] 28 nov @ 2:23 
Thank you for your report.
I will try to fix this bug.
@Bounce Puff
Bounce Puff 28 nov @ 2:19 
Thank you for your reply Con

It works but it creates a duplicate of my character whenever i switch to the bots, any possible workarounds?
Сол  [skapare] 27 nov @ 9:37 
Yes, but you need to create backups during your campaign. Read info and bugs posts before.
@Bounce Puff
Bounce Puff 27 nov @ 9:20 
Safe to install mid-multiplayer campaign?