Door Kickers

Door Kickers

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Team Compositions (d%):
1. 1 Shield, 1 Breacher, 2 Riflemen (Standard)
2. 2 Shields, 2 Breachers, 4 Riflemen (Standard x2)
3. All Riflemen (AKA Fire Squad)
4. All Stealth (Special Forces)
5. Mozambique (CQB Only)
6. Solo (Rambo)
Pointman Loadouts (d%):
1. FS AP Pistol, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
2. Mark 23-SD Pistol, Low Threat Armour, Tazer, Lockpick Machine, Spy Camera
3. Magnum 44 Revolver, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
4. G17 Pistol, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
5. 1911 Pistol, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
6. Tactical .357 Revolver, Low Threat Armour, Tazer, 2x Flashbangs, Spy Camera
7. Mark 23-SD Pistol, Extended Protection, Tazer, Lockpick Machine, Spy Camera
8. FS AP Pistol, Extended Protection, Breaching Charge, 2x Flashbangs, Spy Camera
9. FS AP Pistol, Assaulter Vest, Breaching Charge, 2x Flashbangs, Spy Camera
Rifleman (Assaulter) Loadouts (d%):
1. M4 Carbine, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
2. SAR-18 Bullpup, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
3. HK416D10 Carbine, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
4. M4 Carbine, FS AP Pistol, Extended Protection, Breaching Charge, 2x Flashbangs, Spy Camera
5. SAR-18 Bullpup, FS AP Pistol, Extended Protection, Breaching Charge, 2x Flashbangs, Spy Camera
6. HK416D10 Carbine, FS AP Pistol, Extended Protection, Breaching Charge, 2x Flashbangs, Spy Camera
7. M4 Carbine, FS AP Pistol, Assaulter Vest, Tazer, 2x Flashbangs, Spy Camera
8. SAR-18 Bullpup, FS AP Pistol, Assaulter Vest, Tazer, 2x Flashbangs, Spy Camera
9. HK416D10 Carbine, FS AP Pistol, Assaulter Vest, Tazer, 2x Flashbangs, Spy Camera
10. M4 Carbine, FS AP Pistol, Assaulter Vest, Breaching Charge, 2x Flashbangs, Spy Camera
11. SAR-18 Bullpup, FS AP Pistol, Assaulter Vest, Breaching Charge, 2x Flashbangs, Spy Camera
12. HK416D10 Carbine, FS AP Pistol, Assaulter Vest, Breaching Charge, 2x Flashbangs, Spy Camera
13. P90 PDW, FS AP Pistol, Assaulter Vest, 2x Flashbangs, 2x Flashbangs, Spy Camera
14. P90 PDW, FS AP Pistol, Extended Protection, 2x Flashbangs, 2x Flashbangs, Spy Camera (Killhouse)
15. P90 PDW, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
16. P90 PDW, FS AP Pistol, Assaulter Vest, Tazer, 2x Flashbangs, Spy Camera
17. P90 PDW, FS AP Pistol, Assaulter Vest, Breaching Charge, 2x Flashbangs, Spy Camera
18. P90 PDW, FS AP Pistol, Extended Protection, Breaching Charge, 2x Flashbangs, Spy Camera
19. M4 Carbine, FS AP Pistol, Extended Protection, 2x Flashbangs, 2x Flashbangs, Spy Camera (Killhouse)
20. M4 Carbine, FS AP Pistol, Assaulter Vest, 2x Flashbangs, 2x Flashbangs, Spy CameraSAR-18 21. SAR-18 Bullpup, FS AP Pistol, Extended Protection, 2x Flashbangs, 2x Flashbangs, Spy Camera (Killhouse)
22. HK416D10 Carbine, FS AP Pistol, Extended Protection, 2x Flashbangs, 2x Flashbangs, Spy Camera (Killhouse)
Breacher Loadouts (d%):
1. Joint Combat Shotgun, FS AP Pistol, Extended Protection, Breaching Charge, Breaching Charge, Spy Camera
2. Joint Combat Shotgun, FS AP Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
3. Joint Combat Shotgun, FS AP Pistol, Extended Protection, 2x Stingers, 2x Flashbangs, Spy Camera
4. Joint Combat Shotgun, FS AP Pistol, Extended Protection, 2x Stingers, Breaching Charge, Spy Camera
5. Joint Combat Shotgun, FS AP Pistol, Assaulter Vest, Breaching Charge, Breaching Charge, Spy Camera
6. Joint Combat Shotgun, FS AP Pistol, Assaulter Vest, Tazer, 2x Flashbangs, Spy Camera
7. Joint Combat Shotgun, FS AP Pistol, Assaulter Vest, 2x Stingers, 2x Flashbangs, Spy Camera
8. Joint Combat Shotgun, FS AP Pistol, Assaulter Vest, 2x Stingers, Breaching Charge, Spy Camera
Shield Loadouts (d%):
1. G17 Pistol, Extended Protection, Bunker Shield
2. Tazer, Extended Protection, Bunker Shield
3. Tactical .357, Extended Protection, Bunker Shield
4. Magnum 44, Extended Protection, Bunker Shield
5. G17 Pistol, Assaulter Vest, Bunker Shield
6. Tazer, Assaulter Vest, Bunker Shield
7. Tactical .357, Assaulter Vest, Bunker Shield
8. Magnum 44, Assaulter Vest, Bunker Shield
Stealth Loadouts (d%):
1. HK416D10-SD Carbine, Mark 23-SD Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
2. Honey Badger, Mark 23-SD Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
3. Mp5SD3 SMG, Mark 23-SD Pistol, Extended Protection, Tazer, 2x Flashbangs, Spy Camera
4. HK416D10-SD Carbine, Mark 23-SD Pistol, Extended Protection, Tazer, Lockpick Machine, Spy Camera
5. Honey Badger, Mark 23-SD Pistol, Extended Protection, Tazer, Lockpick Machine, Spy Camera
6. Mp5SD3 SMG, Mark 23-SD Pistol, Extended Protection, Tazer, Lockpick Machine, Spy Camera
7. HK416D10-SD Carbine, Mark 23-SD Pistol, Assaulter Vest, Tazer, 2x Flashbangs, Spy Camera
8. Honey Badger, Mark 23-SD Pistol, Assaulter Vest, Tazer, 2x Flashbangs, Spy Camera
9. Mp5SD3 SMG, Mark 23-SD Pistol, Assaulter Vest, Tazer, 2x Flashbangs, Spy Camera
10. HK416D10-SD Carbine, Mark 23-SD Pistol, Assaulter Vest, Tazer, Lockpick Machine, Spy Camera
11. Honey Badger, Mark 23-SD Pistol, Assaulter Vest, Tazer, Lockpick Machine, Spy Camera
12. Mp5SD3 SMG, Mark 23-SD Pistol, Assaulter Vest, Tazer, Lockpick Machine, Spy Camera
13. HK416D10-SD Carbine, Mark 23-SD Pistol, Extended Protection, 2x Flashbangs, Lockpick Machine, Spy Camera
14. Honey Badger, Mark 23-SD Pistol, Extended Protection, 2x Flashbangs, Lockpick Machine, Spy Camera
15. Mp5SD3 SMG, Mark 23-SD Pistol, Extended Protection, 2x Flashbangs, Lockpick Machine, Spy Camera
16. HK416D10-SD Carbine, Mark 23-SD Pistol, Assaulter Vest, 2x Flashbangs, Lockpick Machine, Spy Camera
17. Honey Badger, Mark 23-SD Pistol, Assaulter Vest, 2x Flashbangs, Lockpick Machine, Spy Camera
18. Mp5SD3 SMG, Mark 23-SD Pistol, Assaulter Vest, 2x Flashbangs, Lockpick Machine, Spy Camera
19. HK416D10-SD Carbine, Mark 23-SD Pistol, Extended Protection, 2x Flashbangs, 2x Flashbangs, Spy Camera (Killhouse)
Mission Types (d%):
1. Clear Hostiles
2. Arrest Warrent
3. Hostage Rescue
4. Protect the VIP
5. Bomb Defusal
6. Dope Raid
7. Stop Execution
8. Robbery in Progress
Levels (d%):
1. Train (Small)
2. Final Rescue, The Luigi Balauro (Campaign)
3. Arresting a minor dealer (Campaign)
4. The Docks (XL)
5. Robbery in Progress, West Union Bank (Campaign)
6. House Call: D-Crew HQ (19 or Large)
7. Platoon Killhouse (7)
8. John's Pit Stop
9. The Lab (Large)
10. Zed's Auto Works (Large)
11. Ground Level Office (Medium)
12. East Street Bus Station (XL)
13-14. Mad Working Men (33)
15. 255th Precinct (35)
16. Key Informer Extraction, 255th Precinct (Campaign)
17-18. Fairthrough Lane Derelict Workshop (38 or Large)
19-20. House Call: 4122 Washington (42)
21-22. Golden Sunrise Hotel (Small)
23-24. St. George Hospital (XL)
25-26. House Call: Norwegian Bikers (54)
27-28. Sky Pub (65)
29-30. Urban Madness (66)
31-32. Luigi's Dock Warehouse (69)
33-34. Grand Avenue Bank (77 or XL)
35-36. Christmas with the Smiths (79)
37-38. Blood and Snow (80)
39. Rodeo Hill Vacation Home
40. Crossfire Brunch (81)
41. Apartment No. 5 (Medium)
42. Student's Row 5 (Medium)
43-44. Two-Bedroom Apartment (Small)
45-46. Beauview Condo #83 (Medium)
47. Preston General Hospital (Large)
48. Hostage Situation; Preston General Hospital (Campaign)
49. Business Jet on Airport (Medium)
50. Union Station (XL)
51. Runaway Informant, Union Station (Campaign)
52. 52 White Street
53. Oakridge Home Retreat
54. Linear Street (XL)
55. Solomon Islands Embassy (Large)
56. Home on the Hill (Medium)
57-58. Small Apartment (Small)
59-60. Company Jet (Large)
61-62. Cornerstone Four
63-64. Fire Station North (XL)
65-66. House Call: Unhuman Squad Training Base (41)
67-68. 71st Street Station (XL)
69-70. 10 Park Drive (Large)
71. Waterford Building Apartment (Medium)
72. Suspected Sleeper Cell, Waterford Apartments (Campaign)
73. The Luigi Balauro (XL)
74. Ambushed! (Campaign)
75. The Alexander House (Large)
76. Drug Dealer Arrest; the Alexander House (Campaign)
77. Quincy Lane Apartment
78. With your shield or on it (62)
79-80. Office Building
81. Just a Question of Time
82. 36-38 Virginia Avenue (XL)
83. Monole's Home Improvement (Large)
84. Assassination Attempt, The Old Court (Campaign)
85-86. Rainy Night on Venice Hill (72)
87. Home Design Central (XL)
88. Gang Related Shootout, 71st Street Station (Campaign)
89. The Old Workshop
90. 808 Longshore Drive
91. 810 Longshore Drive (Large)
92. Medium-size Apartment
93. First Irrational Bank (20 or Large)
94. Tracking a marked bill, HardRock Penthouse (Campaign)
95. Game Design University (Large)
96. The Bargain Chips, Grand Avenue Bank (Campaign)
97. 32 Longshore Drive (Large)
98. Terrorist Hideout, Waterfront Storage (Campaign)
99. Getting our people out, 223 Rahovean Drive (Campaign)
100. Big Benny’s Bust (84)

Notes:
- To play a specific level: Main Menu -> "Replays" -> saved replay -> gear icon -> "Restart"
- d% means 2d10 dice, generating a number out of 100 (based on AD&D1)
- This list uses official missions and levels that can be found in the mission generator, so it works on mobile too
- Setting opposition strength to "Light" in the mission generator is more balanced
- Killhouse map generations are way too vacant vs. house maps; It could use more objective types, furniture and textures, though it's a lot better in DK2
- Enable "No Visual Intel" modifier in Mission Generator if you prefer
- Start small!
Campaigns (d%):
1. A Hard Day's Work
2. Drug Bust
3. The Cell
4. Terror at Sea
5. Suits and Ski-Masks
6. iTerror Strike

Notes:
• Campaigns = unit permadeath!
• If you lose a unit but want to keep it, then just restart the level
• Iron Man Mode = no restarts
• Make sure to view the replay on a level's result screen so you can play it again outside the campaign
XL Maps Only (d%):
1. Fire Station North (XL)
2. Union Station (XL)
3. St. George Hospital (XL)
4. 71st Street Station (XL)
5. Final Rescue, The Luigi Balauro (Campaign)
6. Grab the Mastermind, Isolated Cabin (Campaign)
7. House Call: Norwegian Bikers (54)
8. Mission generator -> XL -> Killhouse
What do the numbers mean, Mason?
• xxxx(a)(bx)c
• x = Hex Codes = 1-9, A-F
• a = No Visual Intel Modifier (Optional) = 4
• b = Opposition Strength Modifier (Optional) = 1, 2, 4
• c = Map Size Modifier = 0, 1, 2, 4, 8
Mozambique
• The Mozambique doctrine guarantees a takedown at close range with any pistol after 3 hits*