Barotrauma

Barotrauma

Nedostatek hodnocení
Advanced Autopilot
2
   
Ocenit
Přidat do oblíbených
Oblíbeno
Odebrat z oblíbených
Velikost souboru
Přidáno
Aktualizováno
1.316 MB
1. říj. v 23.41
21. lis. v 22.42
Poznámky ke změnám (8) – zobrazit

Klikněte na „Odebírat“ pro stažení položky
Advanced Autopilot

Popis
Formerly known as Aggressive Autopilot, Advanced Autopilot make your submarine's AutoPilot more aggressive and gives it the ability to pilot to mission locations that appear on sonar.

"Aggressive" in this case means the AutoPilot will accelerate to higher velocities, start tracking toward further points on its path earlier, and has had its object avoidance protocols tuned down significantly—ice spires and walls no longer cause the AutoPilot to have a complete panic attack.

To use the pilot to mission locations feature, just flip the autopilot to the center position, the one now named "Pilot to Objective(s)". This replaces the original pilot to level start option, as I figured that option is rarely, if ever used. The AutoPilot will then head toward whichever uncompleted mission target is the closest straight-distance from the start of the level, which should be optimal in most cases.

The primary intent of this mod is to help players escape from being totally forced into the captain role in singleplayer campaigns, but it probably would be nice in multiplayer as well to give the captain a break from steering.

It is impossible for me alone to test every possible scenario the autopilot could run into, so if you notice any wonky behavior, let me know the specifics and I'll see if there's anything I can do to address it.

Requires LuaCsForBarotrauma, and as it relies on C# scripting, it requires you enable that in the LuaCsForBarotrauma settings.

NOTE: From version 1.1.3 onward, "Aggressive" functionality can now be disabled by modifying the config located in the ModConfigs folder. For Windows users, that will be in "%localappdata%\Daedalic Entertainment GmbH\Barotrauma". The folder/file will be created if they do not exist, but note, you'll first need to load into a campaign with this mod active to generate the folder/file.
Počet komentářů: 37
Kaldreth před 10 hodinami 
I did notice with this mod on, subs like the Camel struggle to maintain their position with autopilot on. The pumps overwork themselves bouncing up and down and eventually break.
Electroneer  [autor] 28. lis. v 2.04 
That's just a generic packet loss warning, you probably just had someone with a bit of latency try and join your server and it took a bit before they could form a proper connection. You'll see it on occasion, with or without this mod running.

In regard to it causing lag, I have my doubts, given it is effectively just running the vanilla autopilot with some tweaked values. If this mod is lagging you, then vanilla autopilot would lag you as well, lol.
󠀠 27. lis. v 3.43 
A lot popup in Debug: Warning: Failed to send message to remote peer! (984 bytes)
I noticed that this mod makes lag in multiplayer.
Electroneer  [autor] 21. lis. v 11.59 
I'm honestly surprised no one mentioned it earlier, it had been broken in multiplayer for over a month, lol. Glad it's of use to you!
Phazon_Storm 21. lis. v 0.19 
played earlier today and was going to post about the mod not working on multiplayer, but you patched and it works now. thanks, great mod.
Electroneer  [autor] 19. lis. v 18.36 
Glad you've found it helpful! :lunar2019piginablanket:
 MisterFossil  18. lis. v 10.44 
I just paused the game to say thank you for this mod. It actually makes singleplayer enjoyable - this is the best mod that should've been made vanilla a decade ago.
Adrian C G 11. lis. v 19.05 
that would be nice, thank you!
Electroneer  [autor] 11. lis. v 9.29 
Making a completely separate version would be a bit silly, but I could probably update this to have a way to toggle between the more aggressive autopilot and the vanilla one.

If it is bumping into walls/ice spires hard enough to breach your hull, I could also look into increasing the velocity factor in the avoidance calculations, because it really shouldn't be doing that.
Adrian C G 6. lis. v 8.50 
could you make a version with just the "pilot to objective"? the autopilot has a habit of ramming the ship into stuff (might be a pseudo-conflict with meaningful upgrades)