Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With passive tree nodes and armor stat lines you get Elemental Damage reduction from your armor stat.
So your resistance would apply, then armor reduction to both physical and elemental. Right now my level 75 warrior is at 75% for all ele resists and 80% elemental damage reduction from armor.
they’re not meant to replicate the full accuracy/evasion or armor formulas, only to show how mitigation interacts with your health pool. That’s why I added notes about scaling with hit size for armor and numbers are simplified i never did i said anything that percentage is an actual physical number it also says ingame is an estimate chance/reduction
On evasion specifically: it’s not true that 67% ≈ 99%. Evasion in PoE 2 still resolves via accuracy vs evasion with entropy smoothing, and the cap is 95% you’ll always be hit at least 5% of the time. That means 67% evade = ~33 hits per 100, while 95% evade = ~5 hits per 100 about a 6.6× reduction in incoming attacks. That’s why the % values do matter in practice. you should try to do your research about the entropy mechanics
The worst part is, I just created a mage character. And at the start of act 2 I have more cast speed than I have on my 90 lvl warrior. Devs need to nerf maces more and buff evasion more I guess...
It's a chatgpt's answer. So... according to what wiki exactly if all testing and all wikis about POE2 have either 10 or 12 multiplier?
You should also research the meaning of <50% defence> or any other stat for that matter. You know that percentage isn't an actual physical number? It doesn't calculate anything, so you're misleading people by bringing percentage as your main argument to calculate anything. 67% evasion would yield approximately the same result as 99% evasion would. You stated you have 5k hours, you should know it.
armour / (armour + 25 × damage)
That’s why armor feels great against small, frequent hits but falls off heavily against big slams, since you’d need many times more armor than the hit size to get meaningful reduction. The “50% Armor” example in my guide was meant just to illustrate interaction with EHP layers, but I’ll update it with a proper note so it’s not misleading.
Really appreciate you catching that I’d rather keep it both new-player friendly and technically accurate, so feedback like yours is super valuable!