Boiling Point: Road to Hell

Boiling Point: Road to Hell

Not enough ratings
Faction Missions Guide / Walkthrough
By Interzeptor44
I have seen a couple of guides for this game, mainly beginners’ directions, a few pilots for the main plot so as for the Xenus treasure.
Others did commence, but later abandoned their faction missions guides, like this is supposed to be, but I never found a complete edition.
Therefore, I decided to forge my own one, which is based on scattered international sources, the still lacking items I did complete by-myself, in real time.
Having played this game in 2008 and again in 2024, I had to learn it once more while making a complete sweep over the entire map.
With this gathered knowledge, having supported the enhancement work of the UP, but also for not getting stuck when being asked in details and finally, for supporting the respected Xenus community.
These meters of lines shall help along, to find all the locations and many until now kept unrecorded quests to complete.
If you are interested in playing this game all the way through, this work might help you out.
I am not detailing the main plot, nor the quest for the Xenus treasure, these particular guides are part of the unofficial patch from Wesp5.
In any case, using the UP is highly recommended. Firstly, it corrects the new bugs what are coming with the Steam/GOG versions and secondly, it generally improves any released original 2.0 disc versions.
For the real enhanced game performance boost, use the QI mod of Dmitriy Razor, as this is the only serious and best masterpiece one can get!
   
Award
Favorite
Favorited
Unfavorite
Introduction
Boiling Point: Road to Hell / Xenus: Boiling Point / Boiling Point
Faction Missions Guide / Walk-through
Complete Edition (I hope so)
by Interzeptor

Introduction
This game was released with its slightly different names, but all of them contain the same basic version, being the first real Open World-FPS with RPG elements hybrid of its own creation, in fact- a milestone titan in this very genre.
Comparable to series like Farcry, Fallout and so on, it is an experimental creation, which in some parts went well, but in other aspects it ended sort of being bugged, but still it is fully playable till the very end.
The 2 successors from the same Deep Shadow forge: White Gold and Precursors, perhaps are made with better graphics and enhanced features on the later V3 engine, but due to their even more incomplete states, they cannot match Xenus, so as not reaching the cultic status at all.

This game is way underrated and called 'the best of the worst' but, it can cause certan addictions, especially when being related to it. Some call it 'Farcry for the real men' and others, included me would love the perfect eastern flair, what no other games made in a different origin would ever reflect.
Knowing Spanish founded places myself, so as having traveled to Cuba a lot, the developers created a masterpiece in perfectly reflecting the very local atmosphere, what in other similar games cannot be found.

This game has 2 major requirements- Time and patience, it is not a fast pace nor a linear FPS shooter, what nowadays are the majority to be found. In here you need to relax and carefully plan your doing, while dealing with different factions and making lotsa money, but avoiding of being banged to death at every moment.
You can play the game on either way- stay with the main plot and avoid the factions, you may stick to Don Pedro, for achieving a fast completion but, you will need the money for it.
Except for one RU version, there are no reliable trainers and just one money cheat, but these aren’t recommended for using it, as this does spoil the whole game play.
The other more lucrative way is to go into the game's depths and make yourself to a real relentless and ruthless merc, enjoying of being the hunter and being hunted, this can be a real cinematic adventure story, with a high ‘worth replaying’ rate.
Carefully plan your assignments and keep a common balance in between the factions, either be neutral with all or bad with one and good with all others, the choice is yours.
The guide points to the options of variety, don't follow to strictly the quest-line of just one faction but go on variation, merge the assignment, e.g.- return to a base after a quest was done, receive the reward and, steal / destroy something from / at the same base, or kill the quest giver on the way out, for completing another active quest and so on.

Relationship with factions
There are seven factions in the game. Here is a brief description of them:

Civilians
Civilians are peaceful as long as they are not touched. One joy is that they don’t have tanks, helicopters, or serious firearms, guess due to poverty. All just with sidearms and occasionally grenades from an upset granny. But, rods in large quantities are an intolerable thing. So, five or six aggressive townspeople with handguns and grenades may well organize a comprehensive rendezvous with the doctor for you.

Officials
Officials include the police, which are slightly better armed than civilians, the army, which is way better armed than the police, the air force, which has various types of helicopters, and the navy, which has patrol boats, but also armored cutters.

Mafia
These are all grown-up, so as with helicopters, anti-aircraft systems, and teams of militants. Consider them with same respect like officials and guerrillas. So, it’s better to be polite with them.
They pay well, but their tasks are tough either, work with them as per your convenience to dough-up much faster and for following the main quest in beginning of the story.

Bandits
A bandit is, as they say, find them everywhere. Their weapons are limited to revolvers, as machine guns would click more often than they could shoot. Helicopters are only in their heads full of cheap tequila without snacks. Apart of the two local city reps, there is no trace of a real centralized leadership. During conflicts, they use more foul language, rightly believing that language is not an automatic machine and will not misfire. Personally, do or don't side with them, it's just a matter of remaining ethical or not.

Guerrillas
These people are numerous, deeply obsessed with an idea and vile to the point of impossibility. For some parts during the long story, it is better to be friends with them, so as the town of Pueblo Faro is under their control. It is run by the very colorful Comandante Ricardo, who gives great quests, for which, by the way, he pays fairly, so as his fellow base leaders all over the map. However, it is better not to meet with the authorities after completing their quests. Shamed to death.

Indians
Unhappy aborigines, forever enslaved by some del Norte exploiter, in this case the drug mafia. You can make friends with the Indians, but you will have to quarrel with the narkets and officials. Relations with civilians will also deteriorate. However, there are benefits, and considerable ones, in friendship with the Indians. But you can figure this out for yourself and, of how far you a prepared to go!

CIA
It’s a bit hard to call this 2 men leadership a group. Two residents, one at either town (presented with a sarcastic humor) and a dozen well dressed emissaries throughout the country. Apparently, financing the Realia intelligence network is considered on the same line, as a weekly purchase of paper clips. True, the agents will give harmless quests at first, but then it’s better to make your point. Although and by the way, it's an individual matter of taste. Working for them will go bad against all others.

Mediators, if you got the buck, you can polish your eventual bad state with any factions back into a positive level. Either by eliminating enemies of your enemies, or finding the mediators of each individual faction.
Civilians - General
Missions for the Town People (Civilians)

This refers to the Civilians / El pueblo, what mainly to be found inside the towns of Puerto Sombra and Pueblo Faro. Outside towns, you can meet them at the gas stations so at the road markets where at both, useful things can be bought.
These people are generally peaceful, but sure they will defend themselves when you do crimes against them, i.e. just shooting into the air at either town may cause tension already. Also care for the grannies as they are grenade fitted and can give you a hard time!

Gas stations
Refill your vehicle or chopper, get vehicles repaired so as purchase tires (if you don't borrow them from any other standing cars) and jerry cans for the long offroad hauls, but there is a good gas station network all over the map either.
A bit hidden, you will find the arms dealer doing his 'underground' biz so as at almost every gas station has a quest giver or an advisor from the individual factions, so carefully check the places for any additional folks around.
Best example, as you are guided by the initial side-quest missions to visit the mechanic east of Puerto Sombra, there is a Recruiter standing right next to the shop entrance and yet, he can couple you with assignments for the Government, the Mafia and the Guerrillas so the ways leading to lucrative jobs are widespread!

Markets
Get what you need to survive, sort of things either to be consumed or for defending yourself, the delicious jam + resulting supportive bees works well at any accumulated groups of foes, just to keep that in mind.

At the beginning of a game or when first time entering one of the two big cities, roam around and ask any walker for detailed information about key points to visit, the Black Jaguar and the Aztec bars are vital spots for meeting the reps of each faction so as getting your first assignments + hints or tasks to clear out your bad reputation.
Take your time and explore the cities before you start roaming over the map, yet there you will find enough local cash making tasks prior of following the main plot where a stronger character and a lot more cash is needed.

Also, some scattered civilians are shared all over the map, either giving you quests or just information, keeping your eyes open and eventually stop when seeing an unusual civilian outside of town. Also care for the old pops with a sack on the back walking down the road side or even crossing it (they don't play any role even don't take your offer for a ride), especially when you do bus service, don't overlook them.

Bus driving contracts
It is good to make a little pocket money, explore the countryside and get familiar with the worst to drive vehicle, busses are big and clumsy so a outputting too much unreal high speed (as from OP V2.0). Their response is delayed and except for one destination to reach- stay away from dirt roads as tight turns, hill climbing or dropping so as crossing over a hanging bridges can become quite a challenge. On the road so as with any other wheels, care when passing a gangbang point for not catching too many bullets nor a grenade while hasting through, don't drive over the fighters as this will spoil your reputation.
At earlier game versions, yet when owning a car and having stored your valuable equipment inside it, don't stack things in a bus while being abroad or else your own ride might become vanished!
Bus driving missions also increase your reputation with the civilians so it is worth to do it, at least once to master all routes.

Taxis
Being stationery at both cities close to the bus station but also mobile on the map, they can deliver you to many places for a reasonable price, their real value comes when you are stranded in the wilderness. Having lost your car or returning from a mission at a different place just on your feet only, stay out of the wild jungle as the fauna or hostile faction patrols will give you a hard time. Just return to the next asphalt road and keep looking for roaming taxis, they will stop and deliver you back to shelter!
Civilians - Puerto Sombra
Puerto Sombra

Task one:
Goal: Help a granny crossing the street.
Payment: Positive reputation, at a later approach she says of giving you a bag of fruits but you don't receive it.
Walkthrough: West of the hotel, a granny is sitting on the walkway, asking you to help her cross the street, agree and she will be following the way guiding to the quest marker. Care for reckless drivers and block their way, return to the quest marker and wait for quite a while until she completes the pass and simply disappears, quest done!

Task two:
Goal: Indian Potion - Bring medicine for granny's grandson from the hermit Cachua.
Payment: Medicines.
Walkthrough: Follow the quest marker to NE of town and find the hermit Cachua in his tent. First, you must complete a mission for him prior to he is willing to help you at all. Do so in reference to the section in this guide. Once you have complied with his request, he will reward you so as gives you the medicine for the sick boy. Return to the granny and bring happiness to her family, in reward you will receive reputation and 1 Syringe of each class (except V4), be proud of your kind human supporting act.

Task three:
Goal: Buy flowers from a sales granny (In front of the bank and close to the tower).
Payment: You do it, 15 pesos per bouquet.
Walkthrough: This is not a mission but flowers can be given as a gift to the secretary of the mayor and also to the bank girl who plays a later role in the main plot, effects are unknown but better to be a nice guy. This particular bank girl also acts mediator for the civilians, every time you make a 1000 Peso donation, your reputation will rise.

Task four:
Goal: Give a donation to a boy (both cities).
Payment: You do it, 2 pesos.
Walkthrough: This is not a mission but your reputation will rise, a boy is asking you for 2 pesos, give it to him and your reputation will rise a bit, this does not work at every time you do this generous move.

Others:
- Close to the Guerrilla base SE of town, you will find a senor standing at a lantern, approach him and he will keep on repeating 'I am not an ass' like a tape recorder. The real meaning and what is behind of that still is unknown.
Civilians - Pueblo Faro
Pueblo Faro

Task one:
Goal: Love trouble 1,2,3- Help the lovers Rosa and Joaquin to get out of town.
Payment: 4 pieces of fruits.
Walkthrough: This is a sad love story but you can fix it for good, if you do it right! Simon and Ilario are in love with Rosa Civite, knowing of each rival and would not mind that you kill either. During your roam you will find Rosa and Joaquin at the market area, if the quest still is off, she just gives you a compliment so first to find the lovers.
So best go by the numbers of the quest: find Simon in NW of town, sitting on a table where is no table, talk to him and he offers you 2k pasos for killing Ilario what will activate part 1, same goes vice versa with Ilario in NE part of Faro who want to have killed Simon for the same amount, activating part 2. Now go back to Rosa and tell her about, that makes her talk and she is desperate, not loving either admirer but the simple peasant Joaquin.
Now make your point, kill either admirer what also will end the quest, and Rosa won’t talk with you anymore because of your cruelty, if you agree to help them out of town during nighttime and bring both to her grandfather’s farm, the quest does continue.
Do so and find both sitting in a van close to town exit, drive them to grandpops farm where they can find shelter and speak to the elder.
Take your reward so as the van what you can trade in for 700 pesos and the quest is completed for good.

Task two:
Goal: Living arrangements issue- take care of the bandit who occupied granny's flat.
Payment: A grenade.
Walkthrough: NW of town, at the edge of the mountain you will see a walled house, inside the yard there is sitting a desperate granny (also take note of the grandpops who plays a key role at the Xenus treasure quest). Ask the granny what is going on and she will tell you of having been kicked-out from her flat by a ruthless bandit who occupies it now.
Well, that is not a gentle act, so you offer to deal with the bandit and receive your quest. Take your way to downtown where the house is close to the Jaguar Bar, enter the flat and find the bandit who does not even respond. Do what is needed but silently, once the rooms are clear of living species, return to the granny and receive your reward. Despite your efforts she will decide to keep sitting on the same place, so for what did you do the job? :)

Task three:
Goal: Church relic- find and return the stolen urn with remains.
Payment: God will reward you.
Walkthrough: During exploring of the town, enter the chapel next to the church on the left side. The priest is standing at his altar but his mood is not good. He will tell you that thieves have stolen a valuable relic from his house of God and sure you will offer your help for returning it.
This will be a night mission so sleep early and resume this quest from the midnight sleeping point. The marker will lead you to the bandit Hornet for whom you still might do quest or already did so. If you are in another quest of him at the same time, finish it first and then talk to him.
Well, the conversation may lead into a peaceful solution but you have to pay 200 + 3000 pesos in order to free the item from the bandit.
If you don't agree to pay money, then you will have to do the same with bullets. Shoot him down and consecutively you will have to do the same with the attending guards, so be swift.
After everyone lies flat, take the relic from Hornet and return it back to the happy priest.

Task four:
Goal: Whining Omar- Take Omar's car from the bandit's possession.
Payment: A bottle of Tequila.
Walkthrough: Sooner or later, you will discover and enter the bar 'The Aztec', being copy / paste from the 'Black Jaguar' at Puerto Sombra. When following another quest what is leading you there, for having a drink or improving your relationship with the major factions.
Look around and right ahead from the entrance, you will see a local sitting on the high bar chair and whining.
Talk to him and he will discharge his heart, telling you that his bought pick-up truck from years of saving just was stolen from a bunch of bandits. Your suggestion to report this case to the Guerrilla HQ won’t be an option as the thugs would kill him right after, so that's when you are coming into the case.
Sure, that you will decide to help the poor fellow, he tells you that the bandits went in his car to the hotel, so be on your way!
arriving at the scene, you will find about 5 bandits scattered around from the entrance till the parking lot where you can see the subject truck.
2 options- the friend goes by, jumps into the ride and gives PTTM, drive over any human obstructions and you are out, the enemy frees the place from Bandit's presence and takes the car in peace.
Return to the bar and park the car in front of it, go to Omar and chance his whining style from sadness to happiness.

Task five:
Goal: Young communists- eager volunteers- Persuade the Comandante to take the young man into his unit.
Payment: Reputation.
Walkthrough: You will see a boy standing at the yard in front of the Guerrilla's HQ, when talking to him, he will tell you about his ambitious intention to join the unit but sure, still he is a bit too young for that.
Decide what to do, either you can talk it out of him and tell him to return back home and rethink the whole case, or else you can try your luck and speak with Comandante Ricardo to make him part of his unit, it's up to you!
When deciding to help the kid, you must be on the highest reputation with the Guerrillas, else it won’t work, so whenever you reach this required rank, talk to Ricardo and he will agree to recruit him without hesitation on a friend’s request.
There could be a positive bug, if you take this quest prior of approaching the Comandante for the first time, see the boys request in a dialogue box but don't use it. Once you have taken Ricardo's initial quest, he also will grant the recruiting along to it, so you can return to the kid and tell him the good news without having top-levelled your rank.
The approved youngster will be most happy to hear the positive news and you will earn reputation.

Task six:
Goal: Help the young lovers- Persuade the Comandante to give the guy a few days off.
Payment: Reputation.
Walkthrough: On the west side of the church, you will see a beautiful girl in a blue dress, apparently desperately waiting for someone, just talk to her and find out what is the problem.
Discharging her heart, she will tell you that her lover Rodrigo didn't merit any vacation for the past 2 month and sure this is not a good case for fresh lovers. Have mercy with them and try to convince the Comandante for his release from active duty, even for a few days only.
Same stories like with the boy, you must be on the highest level of reputation, else it wont work and the Comandante will deny your request.
So, keep the quest in your pocket and whenever you might reach the friendship stage with the faction, you can ask him again and he will not reject the request of a friend.
Once you got it done, return to the fiancée and bring her the releasing news, be proud of having helped another couple in love!

Task seven:
Goal: Bring beverages to a hangover grandpop.
Payment: Become his best friend.
Walkthrough: At the town center, in front of the Guerrilla HQ close to the execution wall, a grandpop is lying in the grass and screaming.
Go there and ask him what's the problem. You'll find out that he has a hangover and asks you to get him liquids, sure of alcoholic nature.
Eventually, a bug may disable the quest, if you don't have the liquids and get them first, Saul might no give it to him. So just for fun to complete the sessions, carry the listed beverages along when you approach him for the first time.
That would be: Beer, Wine, Vodka and Tequila- after that series, the old man is resurrected and from now on you are his best friends and these are rare.
Civilians - Outskirts
Tasks outside towns

Task one:
Goal: Annoying incident- Bring a spare tire to the stranded farmer.
Payment: Cold Anaconda + Upgrade R4 and D4.
Walkthrough: While roaming around, in south part of the map at the second big bridge to the east, a farmer is standing beside of his pickup-truck. Have a heart and stop-by, ask what is going on. The guy talks about a tire breakdown and no good spare alone, asking for your help. Sure, we do, grab your default spare tire or get another one by stopping a bypassing car and borrowing it. Give to the farmer and he will reward you well for the favor.

Task two:
Goal: Life is beautiful- Prevent the suicide man from jumping off the bridge.
Payment: Free drinks.
Walkthrough: During your ongoing missions, you might cross the first big hanging bridge in most SW part of the map, on its center there is a man standing on the edge, his intentions to jump seem to be clear but still he does hesitate. Show humanity, stop your car and ask him what is going on what leads you straight into a similar riddle like with the editor at the beginning of the game!
At any wrong selected speech, the guy will jump and the quest is gone, so save your state before you start talking to him.
Try it yourself as it is funny to beat the challenge to prevent him from jumping.
The hint is here: F5, F1, F3, F2, F3 and you did it to salvation, now above-named quest will initiate to meet the resurrected man at the bar in Pueblo Faro.
Pass to there and you will see him at the Black Jaguar Bar where the celebration can begin- free drinks as long you want, so keep shooting as you see fit and have a look at the doc right after.

Task three:
Goal: Speak to the fisherman.
Payment: Receive vital info.
Walkthrough: When leaving Pueblo Faro heading westwards, passing the gas station and coming to the first small river-crossing bridge, on its right wall you will be seeing an old sitting fisherman. Well, lets see if he something to say!
Talk to him, and sadly he will tell you the story about his mate Pedro: While both have been fishing in the early morning, suddenly he heard a 'click' and his head started feeling heavy, being unable to move himself. When looking to Pedro he wasn't well either, looking at him with empty eyes, and suddenly he jumped into the water where the Piranhas took care of him. Remember the white dressed fellow Alberto Caruzzo at the Back Jaguar Bar? He talked about mind control and this case; the fisherman just told you shows some traces of it but in reality! So, you might get the idea about where this could be leading into, also related to your missing daughter Lisa and the clue of the main plot...
Officials - Police Captain
Missions for the Police Captain (Officials)

For this and all following quests lines- Consider that the payment / reward depends on your actual rank with the factions and can be different from the listed references.

The police captain sits at the police station in Puerto Sombra, asking people on the street and they will send you to him.
In the first dialogue, the terms go after your missing daughter, only when talking to him again, ask for merc assignments, don’t overlook it.

Task one:
Goal: Materials for blackmailing the mayor- Photograph the mayor with a hidden camera.
Payment: 500 pesos.
Walkthrough: You need to take a photo of the mayor - allegedly he got involved with bandits. Wait for the onset of darkness, take the camera from the inventory and transfer it to the panel of the active gear to any key from 1-9. Taking the camera in your hand, drive to the meeting place of the mayor and the bandits. Don’t come close as you must not become noticed. Shoot photos until hearing the chord of completion and return back to the captain and receive your reward.

Task two:
Goal: Blackmail- Rattle the mayor, show him the photographs.
Payment: 700 pesos, + you can get an extra buck from the mayor himself.
Walkthrough: Go to the mayor's office close to the seaside and start the dialogue, if the dialogue is made correctly, you can get a maximum of 500 extra pesos (If you paid him before for assisting in finding Lisa what never would result into anything, now it is payback time, at least for half of the sum). Having received the mayor's consent to cooperate, return to the captain and fill your pocket with the reward.

Task three:
Goal: Plants- Plant the Synthadren on the night table.
Payment: 900 pesos.
Walkthrough: Go to the person’s apartment at to the second floor. At the nightstand there will be a red image of a cocaine bag, use the 'Action' button to place the evidence and go back to the captain for another paycheck.

Task four:
Goal: Art lover- Size the painting from the bandits.
Payment: 900 pesos + you can get another 1000 pesos from the owner of the painting.
Walkthrough: Go to the house, next to the Black Jaguar bar but on the bridge access. There is a guard standing near the door, decide what to do, kill them all or grab and run! Inside the flat there will be 4-5 bandits. Grab the Painting and go back to the captain. He pays you 900 pesos and complains that the architect Burunduchallo "completely spoiled his baldness with this painting." Optionally go to the architect, structure the conversation correctly for finding out that the painting was returned and be richer by another 1000 pesos.

Task five:
Goal: Eliminate the gang leaders- Kill Baldie, Fatty and Long John.
Payment: 950 pesos.
Walkthrough: There are various ways to deal with the leaders and their guards but don't make it a close encounter. Either use a long-range weapon, like an SVD or even a RPG. Basically, this is not too complicated so as concentrate in to put down the leaders themselves and leave the guards alone. also, you can use the hotel right next to it for shelter, throw a bunch of grenades into the meeting or use your secret weapon- the jar of jam, while the bandits are busy with the bees, you can take them down easier. Else, if you are a friend of the bandits at that time, you can safely approach the gazebo. With a well-aimed grenade, you can kill all the leaders at once.
Do your choice and return to the captain for receiving your reward.

Task six:
Goal: Fire of inquisition- Kill the guerrillas and blow up their truck with leaflets.
Payment: 1100 pesos.
Walkthrough: You may wait for night and go to them from the side of the editor’s house. If you do everything stealthy, all of them can be removed with your knife. Then throw three grenades at the truck and it will explode on its own. Also, there is the option not to approach the Guerrillas at all. Near their location there is a house with a balcony. Go up there, shoulder your received RPG-18 and get rid of the truck.
Go back to the captain and get your money.

Task seven:
Goal: In the mood for a blast- Blow up a truck with cocaine.
Payment: 1250 pesos.
Walkthrough: You receive a RPG from the Captain, leave the city and reach a dilapidated factory. Enter from the NE as there the fence is open and no guards around. Take out the first truck straight to the south and if you have another RPG-18 in stock, you can blow both trucks from afar. The second truck is harbored in the SW garage. If you are good wit the Mafia, you can do your cleaning work almost unharmed, else kill the guards in your path and blow the second truck. Once the fore is lit, return to the captain for your payment.

Task eight:
Goal: Bio Murder- Kill the Botanist.
Payment: 1400 pesos.
Walkthrough: Drive to Don Esteban's coca plantation to meet the main coca breeder of the drug mafia. If you're a friend of the drug mafia, you can complete the mission in the following way: Go into the office, throw a grenade or jar of jam next to him and quickly run out of the house, cross the barrier, and get out of the base and if you're lucky, you won't even get hurt .
By the way, Mr. Botanist’s head can be seen through the window from the surrounding hill. If you own a SVD or RPG, you can kill him like this.
Well, if you are bad with the mafia, the most common way is killed everyone who comes across you on the way to the Botanist.
Once he is history, return to the captain for your payment.

Task nine:
Goal: Target designation- Place a beacon at the drug mafia airfield.
Payment: 1500 pesos.
Walkthrough: Go far north to the drug mafia airfield. If you are their friend with them, you can safely set up the indicator beacon, they won’t even pay attention or shoot at you. But if you are their enemy, there are two options:
At first, only one guard walks near the place where you need to place the beacon. Wait until nightfall and remove him silently to be unseen at this area.
At second, you can use your Rimbaud’s tactics, means driving into the center of the airfield and kill everyone who is moving but this is at your discretion.
The beacon itself is placed next to the high voltage generator. You can get to the place only through a small outbuilding in the north of the airfield. Enter this outbuilding through one door, exit through the other and you will see a mark on the ground. Click the 'Action' button to place the gadget. Once completed, drive back to Puerto Sombra and report to the captain, cash is waiting.

Task ten:
Goal: Hostage rescue- Save tourists from the bandits in an old factory.
Payment: 1650 pesos.
Walkthrough: Drive to the factory but as always- park your car in a safe distance. There are approximately 10-12 bandits inside the plant. Kill them from afar as possible because some can be seen through the windows. Then carefully enter the compound as some are hiding behind corners and can ambush you. Use the old-fashioned jam to obstruct them but only on the lower level, do not harm the hostages on the second floor. Then go upstairs, kill who eventually does remain and enter the room but carefully as there are 2 more foes along with the hostages so use the shotgun to make a good final job. Talk to and take out the hostages. Here is some advice: Sometimes it glitches and the hostages might get stuck in doorways or are excessively hiding themselves. If you would face this problem, take them out one by one to the extraction point.
Once they are gone safely, return to the captain and he will pay good and thanking you for your cooperation.

Congratulations. All missions for the police captain now are completed and the city of Puerto Sombra could finally breathe a sigh of relief. Ask the Captain for more work and the police man will recommend you to visit the army bases RTN-25 and GVP-13 where more work can be found for a pro like you. Perhaps you already have discovered them and did your supporting means but revisit them again for clearing the quest marker.
Officials - RTN-25 base
Missions for the Military bases (Officials)

Missions for the Colonel of the RTN-25 base

Following the faction quest lines, this should be the first military base to step on foot, all of them are huge and swarming with soldiers but their budget for doing missions is quite economical. Take your time to explore the base as weapons, ammo and food are just waiting to join your inventory.
Also speak to folks which are appearing out of normality and having a different dialogue box so as to the single soldier in the tent right to the entrance.
Inside the big hangar, there is a lost techie, heck knows for what as there is no dialog- yet, to be continued on a later stage.
After knowing the place, go to the 2-story building right in the south center, step by the doctor if needed or save this act for the returns, else speak to the Colonel while keeping it formal, military people have no sense for jokes or sarcasm :).

Task one:
Goal: Steel the laptop- Steal a laptop owned by Don Esteban's assistant from the adrenaline dealers' base.
Payment: 1000 pesos.
Walkthrough: Victor Garcia is the mark, more his laptop to change ownership during this quest, this is a simple being 'grab and run' task, provided you are good with the Mafia what better be for saving you the shootout and make it from bad to worse. Drive north to Don Esteban's ground, backward position your car close to the small side building with the swag. Simply go inside, grab the laptop and escape, jump into your car and hit the pedal, you might catch a few bullets from the heathen guards but there a too few for making a strainer out of you.
Drive back to the military base and receive your reward, this was the appetizer of more tuff assignments to come!

Task two:
Goal: Synthadren Hijack- Steal the truck with synthetic adrenaline from Don Esteban's warehouse.
Payment: 1600 pesos.
Walkthrough: Again you are contracted for harming Don Esteban but now you are guided far to NW into his storage facility, west of it there are large STK fields so this place is his main farm.
While laptops can be carried in your own car, now your have to take a whole ride along and shouldn't leave your own car that far up there. 2 options, act walker and go all the way on the dirt roads or else 'borrow' a car from the two nearby gangbang hotspots where often car owners are promoted to heaven while the wheels are just waiting for a new owner.
Once reaching this idyllic place, just blow your eventual rental car for not owning too many vehicles. By surprise you don't need to kill anyone for obtaining the pick-up keys as like your boss told so, apparently it was kept in the ignition lock and offering a welcome feature to just take the mark and roar away.
Head back to the Colonel, make sure to park the car in the middle garage on the left side as in rare occasion, the quest marker might indicate another location and then take your pay!

Task three:
Goal: Eliminate the scientist- Kill Doctor Tunarosa.
Payment: 1000 pesos.
Walkthrough: Be good or be bad with the Mafia what does not really matter as this quest takes place in an outskirt house at the west section of Don Esteban's base so you don't need to make yourself popular. Follow the standard escape procedure to park your car close-by, go to the subject house and look thru the window but damn, there are 2 doctors so who is the mark? Well, no need to go inside nor to choose either, just break the window with your knife and sponsor a jar of jam, the rest is done by none selective bees what are taking care of both white coats. Run back to your car bevor the heck breaks lose and hit the pedal.
Back to RTN-25, receive your well-deserved reward.

Task four:
Goal: Convoy elimination- give heat to the Guerrillas.
Payment: 2500 pesos.
Walkthrough: Now the colonel is swapping the targeted faction to the guerrillas, a convoy of them is coming too close to the military controlled areas and corrective action need to be done! By surprise your employer is fitting you with an RPG, though you might need more than that but at least it's a start.
Drive over to the jungle road, park your ride on a safe distance and make your attack plan, well- take a bunch of more RPG's from your own stock to deal with the 3 trucks and 2 jeeps plus personnel, else what I do prefer: stun the men with jam and attracted bees while throwing a dozen of grenades towards the convoy, this will deal with less punishment on your negative faction counter.
Once all the convoy was lit, return back to RTN-25 and receive your payment.

Task five:
Goal: Destruction of the air defense- secure the air space for military planes.
Payment: 3500 pesos.
Walkthrough: Now it goes straight back against the mafia, the colonels preferred faction to deal with. Jobs to destroy the air defense of Don Esteban's STK garden, allowing the air force to spray the crops with anti fertilizer and clearing them down for good.
You will receive another single RPG for the starter kit, make sure you care for the rest of the needed equipment.
Have 4 times RPG plus spare with you or else rely on grenades, you will have 2 AA tanks and 2 gatling guns to deal with.
After arriving at the scene, keep your ride on safe distance, shoulder your RPG and take out the targets in turns. The crops will give you some shelter and just keep moving from one mark to the next one, don't care for the guards, be swift and avoid the bullet storm released onto you, the goal can be achieved without taking much damage.
After the AA batteries are history, return back to the colonel and take your pay.

Task six:
Goal: Devastation- Unleash your fury against the Guerrillas.
Payment: 3500 pesos + 1 Infantry rifle with 2 upgrades.
Walkthrough: In this round you will target the guerrillas, your goal is to take out their equipment and human operators.
It is the base of Salty deep in the south, so take your pick of how to deal with that. If you have a boat, this is the easy street to cruise around and keep hammering them with you machine gun while being hard to hit due to your motion or take an attack chopper but it is hard to maneuver and more vulnerable. Else take your arms and level the place on the Rambo way, the choice is yours.
After all gear and personnel is history, return back to the base and receive your final payment.
Congratulations! You have completed all missions for the Colonel of RTN-25, no more bucks to earn over here but you are advised of seeking further assignments at the GVP-13 base, so head on and keep pace.

Side Quest One:
Goal: Local mailman- Send a package to a brother. To Brother 2.
Payment: 50 pesos.
Walkthrough: He offers you 50 pesos for acting 'Local mail man' while ferrying a mom's parcel to his bro at the GVP-13 base, not a big buck but also you will receive reputation and yet you know where the base is located!
Officials - Prison base
Missions for the Military bases (Officials)

Mission for the Colonel of the Prison:

You will end up in prison while going through the story campaign or driving the bus routes, here you will do jailbreaks to free various persons during the storyline. In the prison itself, you can receive just one task from the chief of the prison himself.
On your first visit so as with other bases, strife trough the compound and check the lockers for valuables to take away.
A hint: Freeing inmates from the prison is quite a task to master. To enter the cell blocks, you will need the key for it what every guard does have but won’t give it to you on a voluntary basis. Since there is no other way than 'dead people are easier to search', you must send one of them into the heaven but will receive the wrath of the whole institute against you, so be prepared for a lot of firepower!
When following the main plot and side quests, there will be several tasks of freeing inmates, though at the second time you still will have the access key in your pocket but as soon you take the inmate along with you, the guards are going attack you again! Unless you like the making of bloodbaths, best to collect the jailbreak missions and do it all at once! Don't take followers while still searching for the others, as their clumsy behavior will block cell accesses. Firstly, identify them as there are other off-quest mates, just waiting for a guy like you to free them, sort of sub missions with a reward of course, see as below.
First, eliminate a all the guards on the escape way in order of not having killed the inmates in the last moment, while yet being on the run. Take them out in turns and not all at once, the cleaned path form guards shall give you an unharmed way to the gate. Also, during a main plot, there is a tunnel what can be blown with dynamite and is shortening the long way out!

Task one:
Goal: Cat baiting- Kill two moles who are digging a tunnel into the prison.
Payment: 3000 pesos.
Walkthrough: No, seriously! For that kind of money, they could come up with a more interesting mission but who wants to argue. Behind the southern wall, just two bandit men with shovels are digging into the ground.
If you don't approach them too close, they won't even notice you. They are poorly armed so there should be no problems. There are several options to kill them. You can throw them a grenade, run over them with a car, blow them up with an RPG, kill them with an SVD, shoot them with an AK, stab them with a knife and many, many other options and the flight of fancy is not limited.
Once you have disabled them, return to the head of the Prison for your reward. Depending on your relationship with the faction of officials, the payment will be different.
Congratulations. You completed this single mission and earned easy money.
Most importantly, you did not allow criminal elements to escape into the wild, unless you wanted to do so :).
Be prepared to return soon, either for freeing prisoners or releasing the chief from his duty when doing a compensation mission for the guerrillas in order to clear your bad record with them.

Optional jailbreak missions - Road to freedom
Note that this is regardless of being friendly or foe with the related faction to the prisoner, it won’t affect the quest to be performed / completed. After freeing the individuals, you will find them at a neutral location, free of eventual hostile faction members.

Task One:
Mission: Free the Guerilla Prisoner.
Payment: 1 AK AR + ammunition.
Walkthrough: During your strife through the prison and checking all the other cells beside of your quest, you will find a Guerrilla prisoner at the ground level of the tract, speak to him and tell him that you will free him. If you do right, he will follow you until reaching the extraction point. See your quest log and find him at the street market east of Pueblo Faro where you will receive your reward so as reputation.

Task Two:
Mission: Jailbreak Don Esteban's man.
Payment: 1 dose of adrenaline.
Walkthrough: During your strife through the prison and checking all the other cells beside of your quest, you will find a Mafia prisoner at the ground level of the tract, speak to him and tell him that you will free him. If you do right, he will follow you until reaching the extraction point. See your quest log and find him at the tunnel NE of the map where you will receive your reward so as reputation.

Task Three:
Mission: Jailbreak a bandit.
Payment: 1 bottle of Tequila.
Walkthrough: During your strife through the prison and checking all the other cells beside of your quest, you will find a Bandit prisoner at the first level of the tract, speak to him and tell him that you will free him. If you do right, he will follow you until reaching the extraction point. See your quest log and find him at the street market east of Pueblo Faro where you will receive your reward so as reputation.

Task Four:
Mission: Jailbreak the Indian.
Payment: 1 Emerald.
Walkthrough: During your strife through the prison and checking all the other cells beside of your quest, you will find an Indian prisoner at the first level of the tract, speak to him and tell him that you will free him.
If you do right, he will follow you until reaching the extraction point. See your quest log and find him at the turn leading to Quacky Bamboo village where you will receive your reward so as reputation.
Officials - GVP-13 base (1)
Missions for the Military bases (Officials)

Missions for the Colonel of the GVP-13 base

You will be guided to this base from the colonel of RTN-25 so as from certain side-quests. This base is hidden deep inside the jungle and can only be accessed via dirt roads, additional there is a pre-checkpoint, so care when you are in a bad reputation with the government faction.
Also this base has its nearby airport where more missions will be awaiting, after you have completed the colonels assignments.
Pass the barriers of the main checkpoint and don’t end inside the holes to both sides, enter the compound and go to the first single story building with the Humvee in front of it, jeez- there are armored soldiers and dogs so as quite some firepower to be seen.
The colonel’s office is swarming with guards too so don't make a wrong move and as always, pay attention and choose your words wisely while talking to high ranking miliary personnel.

Task one:
Goal: Massacre- Execute the agitators.
Payment: 1100 pesos.
Walkthrough: Drive to the idyllic Salvatore Village, follow the marker to the east and you will find a bunch of Guerrilla soldiers doing their political agitation with the Indians.
The task is simple, since words aren't a choice as no one responds to your approach, so take them out by force. Use a grenade or a jar of jam to scatter the group, deal with the shotgun for the rest but don't harm the Indians with any weapon spray.
Once the rabble-rousers are silent, drive back to the base and receive your reward.

Task two:
Goal: The big bang theory- Clear out a Guerrilla underground warehouse.
Payment: 2000 pesos.
Walkthrough: Pass to the north, the way isn't long but there is no road leading to the destination, keep the airport to your right and reach the pyramid with ruins around. Either take your time and clear the surface from the Guerrilla watch keepers or else, access the more colored building to the right where you will see a hole in the ground.
Alternatively, there are some stairs leading to the underground, but these are harder to find, if you are chased from the guards already.
Jump down and follow the way into a hall where you have to deal with some more guards, don't become surrounded by them but stay inside the corridor and take them out by grenades or distant means.
Once the area is cleared, throw a grenade to the ammo crates where the marker does point. If you did right, the creates will explode and the sub mission is completed.
Make your way back to the surface and escape, reach the base and take your reward.

Task three:
Goal: Take it out on the trucks! - Destroy Don Carlos equipment.
Payment: 2600 pesos.
Walkthrough: You will receive an RPG so get another one as there are 2 trucks and you don’t have much time to play around with grenades. Go offroad and drive close to the base, aim for the church where the trucks are left and right of it but not in open areas for making a distant shot. If you are good with the Mafia, stand in from of the church, shoulder your RPG and swiftly do 2 blasts and then run prior the heck breaks lose. If you are negative with his faction, carefully approach and avoid detection as long as possible do the same truck wrecking and escape fast as in any case, a lot of firepower can be expected from the heathen guards.
Note that there can be a glitch when the truck close to the church is swapped with the Humvee right next to Don Carlos HQ, despite destroying it, this will not complete the quest and gets stuck. Try solving it by passing away to the gas station in the north and returning to the scene after, until both subject trucks are visible targets.
Make it out alive, return to the base and receive a good buck for your performed fireworks.

Task four:
Goal: Night-time eavesdropping- record a secret gangs leader meeting between Don Belisario and Victor Nariza.
Payment: 2200 pesos.
Walkthrough: The colonel will provide you with a direction microphone, then start heading south, the way is long and once you arrive close to the cemetery area, take a nap for refreshing your powers and await midnight.
Carefully enter the yard, I did not see any roaming guards or else I was sneaking on a good route, now approach the ruin in the center from its south while having ready your mic. The marks are sitting inside and having their conversation, approach on such an angle that you can see them through the broken wall and move toward until your gadget starts recording the private conversation.
The clue is, to record one voice and then move your device until you catch the other one. Care with that, if you fail to record the phrases in time, the quest will be broken. After you hear the chord of mission completed, secure your gear and make your way back outside of the cemetery.
Drive back to the colonel and tell him about the false alert with your proof of having recorded an old classmate's being conversation and not a planned mission against the government.
The colonel will be released and pays you well, compared to the rather easy assignment.
Officials - GVP-13 base (2)
Task five:
Goal: Economical murder- Kill Gladis, the Guerrilla's supply sergeant.
Payment: 3400 pesos.
Walkthrough: The mark is a VIP of the Guerrillas, eliminating him will cost you around 20 points of reputation.
Make your way to Pueblo Faro where the mark has his office at the left side of HQ' main entrance. It goes as always, if you are good or bad with them at the time, either make your way inside by easy walking or shooting those ones coming into your path and this would be tough! Once Gladis' room comes into sight, throw him a grenade or a jam of jar, both will do the same good job while you can start escaping.
Return to the GVP-13 base and receive your adequate reward from the colonel.

Task six:
Goal: Elimination of the gang- Clear the bandits from an abandoned mansion.
Payment: 3200 pesos.
Walkthrough: You are sent to clear out a mansion ruin from the bandits who have taken over the place. Find the location in the wilderness and prepare your gear, keep your equipment on a save distance. The occupying bandits will turn hostile as soon you are spotted and there are quite a lot of them hidden in the old ruins. First you might surround the ruin and take out any visible enemy with your sniper rifle and silent ammo, then proceed inside and carefully do the enclosed space job. Use your shotgun, grenades of launcher, pick your choice to make it efficiently and use the compass to strife from one mark to the next one.
Once you hear the releasing chimes, the sub mission is completed, return to the colonel and receive your payment.

Task seven:
Goal: Where do you buy weapons? - Steal a weapon from the Guerrillas for identification.
Payment: 3700 pesos.
Walkthrough: The colonel is worried about a new shipment of weapons what was delivered to the Guerrillas. In order to trace another existing but yet still unknow supplier, you are sent for stealing a needed 'sample' in order to identify the source of it.
Head to the mark what will be inside the base of Comandante Santiago, which is difficult to access and the more, to escape from.
At that time, you should be a friend of them, else you will have to create another bloodbath for entering the compound, making your way into the HQ and down to the basement where the new weapons are stored.
Either way, best is to park your car outside the hills what are surrounding the base, climb over next to the main building and gun or walk yourself down to the crates. One is open and you can help yourself, when being a friend, this is the time when the tide will turn you into a foe!
Haste out, just clear these guys in your path and make it back to your car, this can be done without taking too much of damage.
Bring the sample to the colonel and receive your generous fee.

Task eight:
Goal: Give 'em hell! - Attack the Guerrilla Mountain base and destroy essential equipment.
Payment: 4100 pesos + 1 Battle rifle, IR M2, IR D4.
Walkthrough: The Guerrillas have established at new mountain base so as started to attack the army supplies from this strategic location.
As his life might be threatened too, this is not sitting so well with the colonel and he needs an executive to correct this situation: You!
Well, you just receive an economic RPG but no attack chopper what would be quiet a valuable gadget for this kind of job high in the mountains, perhaps someone borrowed it and currently the base is out of stock?
If you don't find another Heli, gear-up and make your way to the base. This is going to be tough but can be easy too, just ensure of having enough long-range weaponry so as grenades along in your backpack!
You can drive on the jungle road what almost leads you to their base. Park your car at the dead end and move towards the compound. If you are on foot, first blast the helicopters from afar with your RPG, then continue to destroy the remaining equipment so as soldiers what are blocking your way, eventually!
Using an attack chopper, first disable the Vulcan AA gun, then the helicopters and deal with the rest of the marks from the ground.
If you are good with the Guerrillas and use long range weaponry, you could be able to complete this mission without calling their hostility.
+Note that there is a bug what either might cause a none-presence of the fuel barrels, the last mark after destroying the choppers and the crates inside the cave.
Seek for a bunch of grey barrels in the vicinity of the wrecked helicopters, normally you will able to destroy the helicopters and the crates inside the cave on the left of it. If you don't see the barrels where they should be, you need to move away for a certain distance until the targets will be reset and hopefully the barrels do appear beside of the restored helicopters. Now take them out and await the chime of successfully having completed the final task.
Escape with what you came in, report back to the boss and receive your last reward.
Congratulations! You have completed all missions for the Colonel of GVP-13 and he won't have any further assignments but he is sending you over to the Lieutenant who runs the airport right next to the base in NE direction.
Officials - GVP-13 airport base (1)
Missions for the Military bases (Officials)

Missions for the Lieutenant of the GVP-13 airport base

After completing the mission for the colonel of the GVP-13 main base, he will be sending you to 'visit the military airfield' right next to the base in NE direction.
Just walk to there and sweep through the airport, for eventual goodies and knowing the place for good and bad time.
Head inside the main building and find the nameless Lieutenant sitting in the corner. You might hope that yet, he forgets about the deal with the Indian spear, if you did not take it away by coming to an agreement.
Anyway, the man needs experienced pilots, now it is flying time and once more you can prove your skills in completing the given airborne conducted assignments.

Task one:
Goal: Aerial photography- Photograph Don Esteban's base.
Payment: 600 pesos.
Walkthrough: First the Lieutenant wants to see how good you are in maneuvering a chopper and sends you for making a panorama shot from Don Esteban's headquarter.
Well, another fancy mission, flying with an army chopper into the restricted airspace of a secret Mafia base for making a photo from a building.
It may sound easy but it is not, unlike of doing similar jobs at army bases, over here you are in the middle of the jungle and there are lots of trees!
Well, take the civil helicopter and fly a bit to the west, sure you want to be good with the mafia, as you need to descend down close to the ground, where you can become identified.
Reach the place and swap to your compass where the indicator guides you well, keep staying on minimum trusts, else you might lose control and kiss a tree.
Carefully approach the main buildings' front entrance and take your shot, the chord will confirm that you did the right thing.
Get out on the same careful way as in but not overreacted what could be spoiling the whole quest after being semi-completed.
Return to the airfield, report to the Lieutenant and receive your starter payment.

Task two:
Goal: Destruction of the transport chopper- Eliminate a shipment of STK-17.
Payment: 1300 pesos.
Walkthrough: After having completed your acrobatic photo-session, now the Lieutenant is convinced about your skills and sends you into the first life-time fire mission!
You will be provided a Cobra helicopter, armed to the teeth and told to destroy a ready-to-go transport helicopter loaded with the finish products at Don Esteban's airport, run by Leonsio.
Take off and make your getting-in-use westwards way, the airport is north of Don Esteban's base, adjust your heading and ensure to have the same course like the landing strip, what is giving you more room and a better view!
Arm your missiles and blow the transport chopper plus his unwanted load into pieces and that's it, make your way back and care for the eventual presence of intentionally made hostile choppers.
Land safely, report to the Lieutenant and have your money.

Task three:
Goal: Spray the plantation of STK-17- Flying skill required.
Payment: 1600 pesos.
Walkthrough: Well, gardening work shall be your next assignment, sarcastically meant. The Lieutenant wants you to test a new lethal pesticide right at Don Esteban's STK fields, reducing the production for a bit.
You can't complain about lack of variety in the performed mission tree of the airport leader, so find the crop-duster on the end of the runway and make yourself airborne.
These planes are handy and prompt responding but still a bit tricky to operate, especially the landing part so it is best to do a quick save before touching down at close to each mission end.
Take a relaxing but short flight, these planes are the fastest version in the whole airpark, so it won’t take long. Monitor your compass tracker and stick to the direction, you can see the difference between the real jungle and the more light and even STK fields. Once you pass the threshold, keep pressing your left mouse button to apply the default set 'treatment'. If you did it right, you will hear the audible confirmation prior the field has passed.
Return back to the base, make it down in one piece and receive your easy money.

Task four:
Goal: Send a shot after- Destroy the stolen tanks by the Guerrillas.
Payment: 1700 pesos.
Walkthrough: Right after your return, you will receive another assignment so no time to rest.
Being ashamed, the Lieutenant tells you about 2 stolen tanks by the smart Guerrillas, how this could happen?
Well, again it is on you to bring things back in order, there will be no way to re-steal the valuable tanks so it goes plan B- destruction of the new threat from the own war-machinery.
Back into the air but by helicopter, again you will be provided with the state-of-the-art Cobra, depart and head toward the X in your map!
Reach the base of Comandante Santiago, either descend to a low level or keep proceed and pitch down the nose for being able to aim on the tanks. Take your missile shots until the audible sign for having completed the submission will be heard.
If you follow some sort of mission strategy, you can combine this mission together with the second task of OMP-6 base, means doing 1 strike for completing 2 missions so as this feature repeats with other quests.
After the tanks have been decommissioned, return to the base and get paid.
Officials - GVP-13 airport base (2)
Task five:
Goal: Police job- Kill the 2 Bandit gang leaders.
Payment: 2100 pesos.
Walkthrough: Your hardworking attack chopper won’t have time to cool down, as the next missions is on the board already.
The Lieutenant will tell you that latest intel has indicated a secret meeting of 2 bandit bosses and you are sent to blow it.
Yet your Heli is refueled and rearmed, don't lose your time and get airborne again, the meeting is held closed to Salvatore village, just a few clicks to the east. On your arrival you will encounter the presence of 2 mobile AA units, apparently the bandit bosses aren't taking any risk, but so as you. Descend down in time and follow the jungle road while caring for your rotor, once reaching close to the junction, take your distance missile shots and eliminate the AA threat.
Taking out the bandits by your gat can be complicated as they are spread and running around and you don't have much room to maneuver. Best to land at the road, take your shotgun and follow the quest marker. No need to kill all of them but those in series on your indicator only.
Either leave alone the rest or flatten them all.
When you are done, haul back your chopper to the base where the funds are waiting so as keep on flowing.

Task six:
Goal: Death in the skies- Blow up Comandante Antonio's helicopter.
Payment: 2300 pesos.
Walkthrough: This is sort of a funny mission as it might have 2 different endings, depends of the ambitious acting of your miliary comrades.
Scenario 1: Take your famous cobra and depart, head to the mission marker and you will encounter 32 choppers leaving Cdte Santiago's base and you are on their tail. Follow the common procedure- aim, fire, say good-bye, first the guards and then the mark, if you are fast there even won't develop any dog fighting scenario.
Scenario 2: Murphy's law, after taking the job, I was walking to my car for stocking-up things, yet being on the way to the helicopter, suddenly the common sound tells me that the mission is completed!
Well, well, someone else, airborne or on the ground took the job for me and right away, I can return to my quest giver and cash in the funds so as the bad reputation points as there is no difference of who else did you the favor.

Task seven:
Goal: Destroy the convoy- Blow up 4 trucks from the Guerrilla convoy.
Payment: 2500 pesos.
Walkthrough: You will find the Lieutenant in a quite upset condition! Despite of Comandante Antonio's successful elimination, right away there was elected another successor who now is sending a convoy through the jungle toward the airport.
He asks you to go after it and just make them halt by at least blowing 4 trucks of it or even more, depends of your own decision.
Once more be back airborne and head to the predicted position of the trail, close to Puerto Sombra.
You are lucky, finding the stopped convoy for a break on the long road, now just descend with moderate speed and nose down, aim for the closest vehicle on sight and shoot your missiles, repeat that until the count is 4 or the whole thing is gone into roadblocks.
Make sure the sub-mission is completed, head back to the airport and receive another good reward.

Task eight:
Goal: Chopper hunt- Blow up 2 Mafia transport helicopters.
Payment: 2500 pesos.
Walkthrough: Once more the Mafia is in the Lieutenants crosshair, intel said that 2 of Don Carlos' transport choppers with STK finish product just have departed from the western airport base and now are heading east.
So, this is the chance to eliminate a valuable shipment and hit him hard!
Again, take your Cobra and enter the sky, you won’t need to fly far as the rendezvous will take place close to your departure point, if you are lucky like it did happen on mission six, your comrades will do the job, and you just watch the fireworks.
Else it is a piece of cake to take down 2 transport choppers without any cover from an escort.
Finish the job and report back to the Lieutenant so as take your pay.
Congratulations! You have completed all missions for the Lieutenant of the GVP-13 airport, helping the army to keep the airspace and surrounding area free of threats so as mastered your flying skills.
No more work over here but being a merc, you will find more tasks around, though for the opposing factions.
Officials - OMP-6 base (1)
Missions for the Military bases (Officials)

Missions for the Colonel of the OMP-6 base

You will reach this vast base on recommendations, after having completed the given missions from the other 2 military base leaders or else, when doing hostile quests for the other factions.
Without doubt, OMP-6 is the most enhanced and fortified Government Island base in Realia, it combines all 3 forces- Army, Navy and Airforce, it is located very strategically in the southern region and covers the eastern shores so as the waterway to the southern ranges. The only road access, early guarded in the jungle by 2 checkpoints, leads via an eastern tong and connects the island to the shore but as same as elsewhere, it is very much protected by barriers, guard-towers and mobile infantry soldiers.
The helicopter airpark suits the center along with barracks and command buildings, while the western end is occupied by the navy and their dominating equipment, lead by an ex' Bosun who will be giving you missions too. Also, there are AA installations and everyone can see that this base can defend itself quite well!
A one-man assault is like suicide, but doable when you are smart and well equipped but is it worth to do?
Make your way to it by any means, sweep through it for making yourself a picture so as check the access and exit without becoming suspicious.
Ask a soldier and find the commander's building to the south and as always, you will find a medic and an arms trader.
Go to the colonel and ask for any available assignments and sure there are pro's like you are always wanted.

Task one:
Goal: Pictures for a news wall- Photograph the STK-17 processing plants at Don Carlos base.
Payment: 1400 pesos.
Walkthrough: Your request for a tank mission cannot become granted yet, first and for showing your general skills, you will receive another simple photo shooting quest, simple means when you are a friend of the targeted faction.
In our case, the colonel requires specific photos from Don Carlos base, specific means all that what produces STK-17, so put a new cartridge into your cam and make your long way to Don Carlos base. Take the preference to either be a friend or else very well protected and swift.
Pass around the center area, follow the marker and take your shots, then the friend still walks a way in peace as no one cares about that, the enemy needs to count holes in the body afterwards...
Well, return back to the colonel and take your first payment for acting paparazzi.

Task two:
Goal: Explosions roar- Destroy Guerrilla equipment at their base.
Payment: 2000 pesos.
Walkthrough: Still there is no tank mission, because the vehicle remains occupying the shop and now you have some more important things to do!
The colonel has received undercover information that the nearby Guerrilla base of Comandante Santiago is preparing for an attack and already assembles their light equipment for the first strike.
You are the one who will stop them to do so, proceed to the destination and optional, combine this mission with the 4th task of the airport base, do both at the time!
Take your ride and several RPG's, you will need them, park outside the base walls and climb up close to the HW at the small lake. Position yourself and aim for jeeps and vehicles. Keep moving, monitor you compass marker indicating the next target and continue until you've completed the making of your first car scrapyard with an included cemetery.
Return to the base, it is paycheck time.

Task three:
Goal: Air defense- Sink all attacking Guerrilla forces.
Payment: 2300 pesos.
Walkthrough: You will find the colonel in quite some upset status, telling you that destroying the Guerrilla equipment at Cdte Santiago's base just has been a favor for Don Carlos, as these forces have been assemble to ambush his base.
Due to the ignorance of the intelligence, this has been a Guerrillas decoy and the real attach against the base will be from the sea, due imminently!
No time to lose, take the provided chopper and lift into the air, proceed to the west where the enemy forces are making themselves ready to attack.
++Bug note++ It might happen that the Guerrilla forces wont pop-up at the marked location around the port area and you would keep on waiting forever. If that is the case, move away for about 2 km and check again on your return, for me it worked like that, so as with other similar occurrences.
You will find 1 cutter and 3 armed motorboats. Yet the navy soldiers are firing on them but it will be you of giving the final blast with your rockets.
Aim good and fire at will, this won’t take long, nor it is difficult as no counterfire is to be expected.
Once the targets have submerged, return to the Colonel and receive your reward for saving the harbor from the Guerrillas.
Officials - OMP-6 base (2)
Task four:
Goal: We can't fly, neither will you! - Kill the attacking enemies.
Payment: 2750 pesos.
Walkthrough: Your next mission will be on the ground, the colonel tells you about an intel report of STK movement and arms trafficking via plane, sort like that but no details about the cargo but the takedown shall be conducted from the ground.
Regardless of fine tuning, you are supposed to take down all the Mafia planes, once and for good!
For this very base and perhaps for your first time, it will be a mission where you have to operate a tracked vehicle. If you did follow the main plot and yet have obtained the handling manual so as made your training with Agosto, you will be good to go. If you still lack this license, divert and follow the main plot until you have secured the license and return at a later stage.
Ok, lets walk to the southeastern checkpoint of the base in the jungle, there it is a mobile SAM AA vehicle!
Hop in, make yourself familiar with the controls and get going towards the quest marker, supposed to be the place to position yourself and take down the planes.
But WTF, instead of Mafia planes, you will encounter a formidable Guerrilla ground force along with their light armed vehicles. Coming to this place with a sensitive SAM vehicle is a complete mess, anyway- swapping the faction target and let’s go! Due to the bad handling capabilities, your SAM machine won’t survive for long, so take out the jeeps in your range, then leave the SAM prior its zero mark and make a man-to-man hunt. The troopers, light and heavy all are scattered around so expect a bullet-storm from anywhere, don't look for them by yourself but follow the compass marker and take them out in series till the end. Deal with any remaining equipment until the sub-mission is completed.
Be happy of having survived this, make it back to the base, tell the colonel about the Intelligence' mishap and receive your payment.

Task five:
Goal: Destroy the STK-17 unloading point- plus kill everyone.
Payment: 3400 pesos.
Walkthrough: Finally, it is tank time! The colonel tells your that the thing got repaired, re-equipped and is ready to be employed. You receive the order to destroy Don Carlos' naval targets while loading STK-17.
Take his advice to avoid demolishing half of the base during leaving, find the tanks and saddle-up.
Now you will ride the most sophisticated and powerful piece of ground equipment in the game, a one-man killing machine with great armor protection and a vast firepower, lets go!
Head east, then south, take the shortest route while caring for the gas mileage and reach the beach area on the north coast of the southern lake.
As predicted, you will see the mafia cutter and guard boats close to the shore so as roaming guards at the beach. If you are lucky, the roaming Official's guard boats will lend you a hand and care for the naval crafts.
Use your piece of power as desired, roll over the foot folks, use your main gun for the naval crafts and underline all with your machine gun. Care for the RPG equipped elite soldiers at these are the main threat so as for obstacles what may cause the tank to do crazy hops and keep your health observed.
This should be a short campaign, deal with all foes and drive back to the base as long you have gas or simply leave your tank behind, it does not matter.
Return the colonel and pocket your generous reward.

Task six:
Goal: Strong defense- Stop the approaching Guerrilla forces and destroy their attack equipment.
Payment: 3800 pesos + Grenade launcher + 10 40x46R + IR R4
Walkthrough: While you have been dealing with the Mafia, the Guerrillas have managed to sneak by the intelligence and secretly assembled an attack force what now stands in front of the eastern base.
The colonel tells you to take the tanks and haste over there, stop them at all cost and disable their equipment.
On your way out, he also tells you that the chief of the useless intelligence has been knocked-off so there should be no more foul information.
Jump into your tank and proceed east over the access tong, leave the base and follow the road until you see the large approaching Guerrilla convoy. Lucky you, they are in line and not spread so this will be a pipeline assault, keep on proceeding and take out unit by unit as they come into sight. Don't care for the soldiers and scrap the armed vehicles until you hear the completion sound. Leave behind what is leftover and return to the base.
Report your success to the colonel, happy to know that his base is safe once more, he will reward you well with a good buck so as weapon hardware.
Congratulations! You have completed all missions for the Colonel of OMP-6 base so as saved the fortress from various enemy attacks. now also here are no further assignments to fulfill but the Colonel is sending you to the Boatswain who runs the harbor and navy forces right to the west of the base.
Officials - OMP-6 Navy base
Missions for the Military bases (Officials)

Missions for the Boatswain of the OMP-6 Navy base

This will lead you to Boatswain who is in charge for the Navy section of OMP-6, you will be sent to him after having completed the colonels’ missions what does cover air and land, now be ready to hit the sea!
The Boatswain is an old, tattooed seadog with lots of experience and also he knows Salty from the Guerrillas who runs a river port further to the SE. In past they have been mates but now they are enemies by running out the cannons against each other.
The port area is to the west of the base where you can see a moored cutter so as always you can grab a free of charge motorboat instead of buying one at the port of Puerto Sombra.
The Boatswain is said to be a tough guy but lacking organization and war skills, that is the time when you will come into the game!
You find him in his office, the most NW hangar, guarded but 2 soldiers and covered my meshed camouflage, he will be greeting you by a common mariner slogan so you know with whom to deal, a deteriorating psycho!

Task one:
Goal: Cast off! - Destroy Katran's base.
Payment: 900 pesos.
Walkthrough: Your first mission will be to level Katran's base (the buddy of Salty) to the ground, so get equipped and grab the ready motor-boat, now it is time to proof your skills while being waterborne.
Get familiar with your ride and know how to maneuver so as using your machine gun with infinitive ammo.
Navigate to the east until reaching the corner where just further south the river port of Katran will pop-up.
Don't waste your time, keep on proceeding with slow speed and carefully aim your gun until a target is shown, then commence the chain gun cha-cha. Care for counter fire from the soldiers as you boat is weak and cannot take too many bullets, stay on a safe distance and maintain motion until there is no more target left and you hear the chord of submission being completed.
Return to the navy base and receive your reward for the fire baptism.

Task two:
Goal: Milk shake- Sink all the STK-17 boats.
Payment: 1200 pesos.
Walkthrough: Now the Drug Mafia is coming into the crosshair of the Boatswain. He just got word that there will be a meeting and STK-17 exchange in between the gangs of Don Carols and Don Esteban at a small island close to Puerto Sombra, and you shall be the disturbing part in that!
Go back to the port where a fresh motor boat is waiting, you may destroy the old one from the last mission in order not to gather too many crafts at the time as others could disappear.
Head west until you reach the lake south of Puerto Sombra and approach the north side of the marked island where you will see a collection of boats and their operators having the meeting at the beach.
You can use the same tactic like at your last mission, stay on a safe distance with cruising speed and hammer the bullets of your machine gun into the Mafia boats until there is nothing left floating. Care for enemy bullets but as you keep moving, you will be a difficult to hit target.
Once the wrecking of boats has been completed, return to the Boatswain and receive your reward.

Task three:
Goal: River police- Sink the boats, take no prisoners...
Payment: 1500 pesos.
Walkthrough: Now you will be sent on water police patrol duty, the goal is to find some bandits who have gotten out of control, while roaming around with their boats for terrorizing and robbing the locals.
Time to act sea deputy, take your next fresh boat and proceed east to the quest maker until reaching the northern bridge area. Soon you will see the secured bandit' crafts while the gang apparently is robbing cars on the access road to the bridge.
It's time to wake them up, open your fire and first see down the guard standing on the rocks, then concentrate on the boats until they have been converted to subs. Meanwhile the surprised gang members will return and right away running into your guns sight aka 'everybody gets a bullet'!
When having cleared the area form any bandit presence, return back to the quest giver and receive your reward for having taking care with another criminal pest.

Task four:
Goal: Second attempt- Destroy Katran's jetty again.
Payment: 2750 pesos.
Walkthrough: Well, Katran has been underestimated and now for the first time, Boatswain talks about him, like Salty, he was a teammate and they have been sailing together under the boatswains command. Now he regrets of not having him killed at that time when he had the chance and from his wording, you hear some traces of respect about him.
Matter of fact, the base was rebuilt on a fast pace and again causes a threat, so you need to saddle-up for the second time.
The boatswain is telling to give you a gunboat at this time but the armed craft will be the same as always, while the access to the cutter remains denied.
Anyway, do it again by copy-paste and level down Katran's base once more until the marker swaps back to the navy base, hoping that it might have worked better for the second time.
Return to the old seadog and receive your payment.

Task five:
Goal: Good luck...- Deliver the cutter to Puerto Sombra as soon as possible.
Payment: 3000 pesos.
Walkthrough: The final mission for the Boatswain will be in ferrying a cutter from the Navy base to the port of Puerto Sombra, purpose of supporting the locals with some serious marine firepower against eventual attacks from the Guerrillas by the sea and also for disturbing the pamphlets supply coming from the same way.
Finally, you can lay your hands onto the big boat! Proceed to the port and take over the pride of Realia's military.
Proceed to the west and care at the narrows, as those cutters are a bit clumsy to operate, also be vigilant against eventual surprise attacks from the Guerillas.
Upon your safe arrival at the port, dock your vessel at the assigned pier and proceed to the lighthouse, make it upstairs and speak to the lighthouse keeper who will be happy of having received the reinforcement so as paying you a good buck for the performed service.
Congratulations! You have completed all missions for the Boatswain of the Navy section of the OMP-6 base and helped the military to keep the waterways clear of enemy aggressors.
Mafia - Don Esteban
Missions for the Drug dealers (Mafia)

Missions for Don Esteban

Don Esteban's base is just NE of Puerto Sombra. The editor will send you there so that Don Esteban will tell you about Don Pedro, also he can arrange an appointment but not for free so you will have to work for him first! He has a lot of missions and he pays well, also these are quite interesting tasks. If you want to find him earlier, then exit the eastern side of Puerto Sombra, take the first left turn into a dirt road leading to the drug mafia bases. To get to the Don, turn right at the first fork.

Task one:
Goal: Valuable documents- Steal documents from the RTN-25 military base.
Payment: 1300 pesos.
Walkthrough: Proceed to the military base, it's quite close. If you are a friend of the military, then drive up to the house where the documents are located (the house with a drawn machine gun - Shop). Go to the first floor where the documents are guarded by one man with a shotgun. It will not be possible to kill him silently, since there is a guard walking on the balcony next to this place, and even silent cartridges will be heard but you don't need to kill anyone.
Just grab the documents lying on the nightstand and run out. It is advisable that the car you arrived in was parked next to the house where these documents are located, and the level of damage wont be great. Get into your car and drive away, return to Don Esteban and get the money.

Task two:
Goal: Rescue the courier- Save the courier being held by the military in the Synthadron warehouse.
Payment: 1600 pesos.
Walkthrough: Drive to a small official camp, there are only seven or eight enemy soldiers there. If you have silent cartridges, everyone can be removed without raising the alarm. The drug mafia courier is inside the building, talk to him and take him to the evacuation point. Return to the Don for your payment.

Task three:
Objective: One Colonel less...-Kill the Colonel running the RTN-25 base.
Payment: 2500 pesos.
Walkthrough: There must be one less colonel and for this task you are going to the RTN-25 base. If you are a friend of the officials and you know where the colonel is situated, just go to his office, throw a grenade or a jar of jam next to him, escape via the balcony, run to your car what shall be parked below or next to the building and haste away, using jam always is the better solution as this is giving you a grace period to escape while A grenade does not.
If you have an RPG-18 and you don’t mind, you can shoot at the part of the building where the colonel is sitting, this will cause him to die too, just coordinate the big bang with his location on the map so as it goes when at the time you have a Heli with rockets!
If you enter as an enemy, there is not much choice than killing everyone who opposes you and after making a graveyard, calmly kill the colonel but you will get deeply bad with the military men.
The choice is yours, do what you do best, then return to Don Esteban for your fee.

Task four:
Objective: Counter-Attack- Protect the base from the government attack.
Payment: 2750 pesos.
Walkthrough: Drive along the dirt road back to the highway. Near the junction there will be a Hunter jeep, two Vulcan units and a truck. Nearby in the crops, there will be about 20 special forces soldiers. They are well equipped, armored, move swift and try to surround you. They shoot well too. After blowing the vehicles, the mission will be completed so don't waste your time with the soldiers.
Most likely, you will have to get at least one or two RPG-18s, although if you have a lot of grenades, you can use them too. On average, three to five grenades per vehicle.
Once the chord completes the mission, go back to the Don and claim your money.

Task five:
Objective: Get your stuff back- Return the truck with Synhedrion and kill the Bandits who stole it.
Payment: 3900 pesos.
Walkthrough: Honestly, after the battle with the special forces, this one is just sitting babies. Go to the point where the bandits are standing along with vehicles plus the mark. There are only four or five of them, so there shouldn't be any problems, regardless if you are good or bad with them at the time of doing this task.
Kill them all or just those ones standing in your path, climb into the truck and get out as fast as can.
Return the valuable truck back to the Don and cash in a good buck for such an easy task.

Task six:
Goal: Antique lover- Steal a vintage limousine from a rich man.
Payment: 4750 pesos.
Walkthrough: During the briefing, there will be an interesting detail. When Don Esteban asks Saul to steal the limousine, Saul will say: “This is a piece of cake. I used to be part of DRIVER3 and I know how to do it.” To which Don Esteban will answer: “This is not a computer game for you, Myers.” So, let's go to Puerto Sombra. In the south of the city there will be a rich man's limousine, guarded by two bandits with machine guns and bulletproof vests. Another lightly armed bandit stands nearby. If you are a friend of the bandits, calmly get into the limousine and leave. If you are an enemy, try to shoot the bandits without approaching them, and then there will be no problems. Bring the limousine to Don Esteban and he will give you the money.

Task seven:
Goal: Long goodnight- Eliminate a drug mafia informant captured by Guerrillas.
Payment: 5500 pesos.
Walkthrough: Drive to the base of Commander Raul. If you are a friend of the Guerrillas, park your car next to the building in which Comandante Raul sits. Enter the building and go downstairs to the prison tract, open the cell door and throw a grenade or jam in there and quickly run out.
If you did everything swift, the effect so as raising the alarm will take place near to the exit from the building. Haste to your car and drive away.
If you are an enemy of the Guerrillas, then retire all the guerrillas you will encounter in your path. There is one detail in the walkthrough: despite what Don Esteban tells us about completing this mission only at night, it also can also be completed during the day since the prisoner sits in the cell around the clock. After the mark is history, return to the Don for a due reward.

Task eight:
Objective: Another document theft- Steal reconnaissance maps from the GVP-13 base.
Payment: 3250 pesos, plus a personal gift from Don Esteban (double UZI).
Walkthrough: Head to the base. If you are a friend of the officials, go to the house where the the maps are, there will be only two guards nearby.
Take the paperwork and quickly run away before the alarm goes off, jump into the car, break through the barrier and drive away.
If you are an enemy, then destroy everyone who interferes your biz. Also, this base is guarded by dogs and to prevent them from getting you now or at later missions, go to higher ground and deal with them like with the jaguars. Care for the guards on the towers so as everywhere, they are not armed with sniper rifles but they shoot quite accurately.
Return back to Don Esteban and cash in your reward so the Ultrasounds.
Congratulations. You have completed all the missions for Don Esteban and helped him weaken the influence of the official forces in this area.
This has been the last mission for the Don, he recommends to continue working for the neighbor facilities run by the Botanist and Leonsio so as for his old friend Don Carlos, who is situated far in east.
Mafia - Leonsio & Jorge (1)
Missions for the Drug dealers (Mafia)

Missions for Leonsio & Jorge

Leonsio (Director of Don Esteban's Airport) is to the north of the main base. Don Esteban will direct you there after you have finished working for him. If you want to get there without Don Esteban's help, just go a little north of his base and you can't go wrong. He has a lot of tasks where you can get used to fly and he pays well.

Task one:
Objective: Load of baking soda- Transport a cargo to another airfield.
Payment: 500 pesos.
Walkthrough: Courier mission, so nothing complicated except for handling the clumsy plane. If you are an enemy of the officials at the time you do flying for other factions, problems may arise. Get away from the missiles at low level, stay close to the ground and everything will be fine. After transporting the 'baking soda' (and why is the drug mafia transporting 'baking soda' for export to the US?) you will arrive at Jorge Airport and start practicing to master the landing.

Task two:
Purpose: Load of metal pigs- Transport a cargo of weapons... with 'blanks'.
Payment: 700 pesos.
Walkthrough: This mission is given by Jorge, the companieros airport where you just have landed. He will tell you to fly back to Leonsio and he will pay 700 pesos for the job. You must return to Leoncio airport and bring new weapons for his people... new 'blanks'. Another courier mission but there is one test of honor along with this mission. Once you have arrived, Leonsio will test your honesty and ask how much money Jorge has promised you and you better tell the truth. If you say more than 700, he will catch you in a lie, consecutively your relationship with the drug mafia will decrease and instead of 600 you will only receive 300 pesos. If you say less than 700 pesos, he will say that it’s nice to work with you and will give you as much as you have said. Therefore, stay in the golden middle along with your loyalty.

Task three:
Goal: Hide your steps- Kill a partisan patrol and a drug dealer.
Payment: 1300 pesos, plus a gift- Medium Body Armor.
Walkthrough: You are given a Cobra. Fly to the place where the patrol is interrogating the reseller. Reduce your speed to zero and descend towards the ground. Destroy the Guerrillas' vehicles with missiles and finish the human marks with your machine gun. If the mission cannot be completed that way, land next to the road and finish off the surviving Guerrillas and the reseller yourself.
After the is no more movement, return back to Leonsio and get your money plus the personal gift from Leonsio.

Task four
Objective: Way of the snake- Deliver the Cobra helicopter to Jorge's airport.
Payment: On your final return to Leonsio.
Walkthrough: We urgently need to deliver a Cobra chopper to Jorge's airport. There are no difficulties to expect as we just fly there, unless you catch an enemy helicopter on the way but you can well defense yourself. Jorge doesn't pay anything yet, but promises to pay you as soon as we did help him. Sure, you will do so!

Task five:
Objective: Incoming!!!- Repel the Officials' attack on Jorge's Airport.
Payment: 3300 pesos + gift from Jorge (weapons upgrades) - IMB M2, P2, D3, Ultrasound M2, FR3, D3.
Walkthrough: In fact, if you don’t want to spoil relations with the officials, you can leave the three helicopters of the government troops alone.
Near the airport there is a Vulcan and Strela air defense system. They will do all the work for you but still you will remain vulnerable.
Else, if you want to improve your relationship with the drug mafia and consecutively lower your relationship with the officials, feel free to bring them down.
For the courageous service rendered, Jorge will pay you quite good and adds many gifts.

Task six:
Objective: The way home- Deliver a crop duster to Leonsio's airport.
Payment: 2200 pesos.
Walkthrough: Now it is time for returning to Leonsio, Jorge tells you that there is no more assignment from his side so lets go back by foot? Nope, luckily Jorge has an excess number of crop dusters planes so you can shuttle one of them to Leonsio's base.
Jump into the plane and deliver it to Leonsio, best in one piece.
Once arrived, you will receive your payment what is seemly fair for 2 simple aviation rides forth and back!
Mafia - Leonsio & Jorge (2)
Task seven:
Objective: Problem with the General- Kill General Orlando Galindo at the RTN-25 base.
Payment: 2700 pesos.
Walkthrough: In the mission, if you are a friend or a foe of the officials, there will be no problems. The quest says fly to the base but better take a single RPG and your car. The mark is parked close to the exit barrier and at either case of your relationship with the military, you can deal this one quite swiftly. Make an ambush, drive to the entrance and prior the guard would realize, shoulder your RPG and blow the green hummer into pieces. Then jump into your car and escape.
Return to Leonsio and receive your generous fee.

Task eight:
Objective: Free to fly- Destroy four Strela air defense systems what are blocking vital flight routes.
Payment: 3000 pesos.
Walkthrough: Fly close to the RTN-25 base. If you are a friend of the officials, everything should be simple. Descend before each mobile AA unit and just one spent rocket is enough to turn each Strela into piece of scrap.
If you are their enemy, don't get close but shoot from afar and do not forget slot No. 4, as heat traps will be very useful to survive any counter-attack from the AA batteries.
If you really want to be on the most safe-side, simply land your chopper on a safe distance, take 4 x RPG and do it that way while the AA systems cannot harm you!
Fly back to Leonsio and get another good money.

Task nine:
Objective: Two dead cows- Blow-up Guerrilla Mi-8 helicopters.
Payment: 3750 pesos.
Walkthrough: We take our Cobra and start flying towards the mission goal. As soon you have reached the SW area over the sea, a vast fleet of air vehicles, sort of 4 weapon transports and 3 guard helicopters are on its way to give your boss a lot of trouble.
Make them sweat with 2 options: First, don't target the Mi-8s themselves but concentrate on the three Cobras accompanying them, then there should be no risk to catch a later missile but this takes time and a Heli-dogfight isn't that easy in here and consumes your ammo too.
Second: Go berserk, concentrate to clear the transporters with rockets from the first sight, release your countermeasures in between the missile shots, this way also will work.
A hint: Allied helicopters often fly in the same area and can shoot down the Mi-8 themselves. If this happens, any helicopter shot-down by a third party will not be counted towards you but the crash site will be marked as your lost opportunity. If you fail to get your own count in time, the mission will have to be repeated so best to act fast and furious!
Once you have secured your needed score, fly back to Leonsio and receive quite some money from him.

Task ten:
Goal: Air and water- Blow up two Guerrilla ships loaded with weapons.
Payment: 4200 pesos.
Walkthrough: Since the Guerrillas now try the same weapon transport by sea, this mission will be a bit more slow paced and relaxing. Make your choice of how to proceed, either use the helicopter as assigned but care for hostile faction choppers and AA installations while being on the move. The targets are secured close to shore, so it's just like at a shooting range and each ship requires two missiles for being turning into a wreck.
Plan B- make a flying-free day, drive to the shoreline east of RTN-25 base and take them out by your RPG, where just one shot per boat will do the job.
Return back to Leonsio and collect a good payment.

Task eleven:
Objective: Kill the CIA agent- Destroy a vehicle convoy.
Payment: 5250 pesos.
Walkthrough: A CIA agent tries to escape in a truck from the revenge of the Mafia but you will be playing a part for avoiding this attempt.
You may take the provided attack helicopter but the CIA convoy is deeply hidden on a jungle road where the maneuvering can be difficult so as counter fire can be expected from the military escort against what you don't have shelter! Alternatively take your ride along with a few RPG, drive to the location and leave your car on a safe distance.
You will see three trucks on the road and some scattered army guards, don't waste your time and start blasting the trucks from afar with your RPG. Since it is unknown in which truck the agent is hiding, blow them up one after the other until you hear the sound of having completed the mission, in my case it was done after blasting the first truck of the row, avoid further bloodshed.
Once the mark is eliminated, return to Leonsio's airport and receive a generous fee.
Congratulations! Now you are a master pilot and have completed all flight missions for Leonsio and his counter team mate Jorge, helping the Mafia to keep their biz rolling.
That's it for this base, no more jobs are available at either end, now it will be time for reporting to Don Carlos.
Mafia - Mr. Botanist
Missions for the Drug dealers (Mafia)

Missions for Mr. Botanist

Both, Don Esteban and Leonsio will send you to the Botanist as soon as you have completed all of their missions. If you want to find him earlier, just go left at the intersection from the airport or east from Esteban's base and you will proceed straight to his base. He only has few tasks but also his money so as the positive reputation can be quite useful.
One condition, you must have reached the acquaintance level with the drug Mafia faction, else there is no job to receive from him.

Task one:
Goal: Private property is theft- Kill the coca stealing bandits.
Payment: 1600 pesos.
Walkthrough: The mission is not that difficult, if you take it the right way. It only will be carried-out during night time and you have to blow some trucks and its personnel. Use your own strategy, first shoulder a RPG and blow apart the trucks from afar with hope that yet some human resources are along to the victims. Once the vehicles are history, switch to your compass view and follow the indicator the find the remaining bandits to be dealt with in the restricted view, especially during rain. Don't halt and keep on moving, use your shotgun for having a better spray. There will be around seven or eight bandits to deal with prior the quest is completed. Some may remain but since you have no more marker, don't take them further down and just escape.
Return to the Botanist for your payment.

Task two:
Objective: Air-raid warning- Shoot down the planes spraying the Botanist' STK-17 field.
Payment: 2200 pesos + MPI M4.
Walkthrough: You are given two Igla MANPADS but better to have some more in stock in case of a mishit or of total 3 planes to deal with.
As you know, the AA weapon is aimed when the beeping starts, to do this you need to momentarily keep the plane in the crosshair. Quicksave before you start and keep on shooting down planes until the sub-missions say it is completed.
Alternately, there is the Vulcan AA gun next to the field. Like as the Botanist told you- its operator is not around so taking your chance and finish off the planes by this high-speed mean.
There is a third option wjat also counts for other similar missions: If you haven't completed all the missions for Leonsio yet, you can borrow his Cobra helicopter and shoot down the targets while being airborne. At the end, it only counts to have cleared the sky from enemy planes, regardless of what way you are going to choose. If you are lucky, the quest can be completed right after your first hit.
Return to Mr. Botanist, beside of the money and in gratitude for your good work, he will enclose a gift in form of a weapon upgrade kit.
Congratulations. You completed all the missions for the Botanist and perhaps with thanks to you, the coke will be delivered on time and several drug addicts will avoid withdrawal.
He only had 2 missions for you but recommended visiting Leonsios' airport right next to the west, where more lucrative assignments are waiting for you.
Mafia - Don Carlos (1)
Missions for the Drug dealers (Mafia)

Missions for Don Carlos

Don Carlos' hidden base is located straight north of the city of Pueblo Faro. You will get guided to him when completing missions for Don Esteban, also at the most NE gas station of the map, there is standing one of Don Carlos’s man. Talk to him and he will guide you to the base which is inside old ruins, close to a church where his powder production is conducted. The tough Don has enough tasks to earn a lot of money and live comfortability.

Task one:
Objective: International scandal- Kill five CIA agents: Jackson, Wilson, Robinson, Richardson, Harrison.
Payment: 1400 pesos.
Walkthrough: Go to north, cross the main road and proceed to the farm south of the ruins. The area is well patrolled by officials and in addition, several Guerilla air defenses are stationed nearby so be careful when being an enemy of either. Pass them undetected and reach a barn south of the crops, avoid of becoming spotted by the CIA men. If you have, use the silent pistol or any other arm with sound depressed ammo and you can take then down one by one without becoming noted at all. Wilson and Jackson are the ones shooting better while the other three are not a big threat.
Kill until the count is five and return to Don Carlos for your reward.

Task two:
Goal: Quiet shoot-out- Kill the bandits who made an appointment with Don Carlos.
Payment: 2000 pesos.
Walkthrough: Drive to the marked crossroad in the jungle, where six bandits are waiting for Don Carlos but it will be a deadly representative- you. Two are standing together with their leader in the clearing, another one is situated just left of them behind a bush, the fifth is near a tree at the junction and the sixth at the edge of the road to the right of a larger tree.
If you are their enemy, don't jump in and expose yourself right away, because and unlike CIA agents, they know how to shoot much better.
It is not necessary to kill everyone, follow the marker on your compass and you will learn that it is enough to just kill the leader and his 2 guards in the clearing and yet, the mission goal will be completed.
Leave the rest along or not, then return back to the Don and receive your money.

Task three:
Goal: Sale of confiscated items- Steal a truck with STK-17 from the OMP-6 base.
Payment: 2400 pesos.
Walkthrough: Make it to the base on foot or use a boat, first make yourself a picture of the restricted escape route and learn that it won’t be easy at all!
If you are a friend of the Officials, then you can reach and access the truck in peace. Get in there and break through the only access to the island what is protected by barriers, guard towers and roaming personnel. The truck might be protected to withstand some heavy fire but there is no time to relax, so leave as fast as you can. Also, as news are spreading fast, avoid the 2 close-by military checkpoints during your escape and just go offroad until reaching the next asphalt road.
If you are an enemy of the officials, first and only for reaching the truck, you will have to clear most of the base personnel. For doing that, you might find some use of the close-by situated Vulcan gatling guns, for swiftly reducing the number of your opponents.
Bring back the valuable truck to Don Carlos and receive your reward.

Task four:
Goal: Party gold- Steal the gold of the Colombian Communist Party.
Payment: 4250 pesos.
Walkthrough: Don Carlos is in need of patching his funds and what would be better than some free Gold from the Guerrilla HQ at Pueblo Faro?
Take the assignment and make your way into town, be light on weight, else the bounty might overload you!
if you are a friend of the Guerrillas, then you can proceed the common and much more easy way to reach the gold. Enter through the eastern side door, turn left and go to the entrance of the basement, pass down and let guide you from your compass marker until reaching the prison tract.
There is a safe next to it, find it, open it and grab the cases, sure you will trigger the alarm at the very same moment!
Now take your shotgun and run back all the same way. If you do everything quickly and don’t stop, you can escape without creating much bloodshed and getting harmed yourself.
If you are an enemy of the Guerrillas, exactly use the same way but clear your path of any human obstruction aka hard in but easy out.
Return the shiny swag back to Don Carlos and get your fair share.
Mafia - Don Carlos (2)
Task five:
Goal: Night fight- Free Gerardo Hernandez from the prison during night hours.
Payment: 3750 pesos.
Walkthrough: Don Carlos wants you to free a friend of him who currently resides in the state prison of Realia. Due to a small issue, he was caught and convicted but later the Officials did find out his real being. Now he is interrogated during daytime and in his cell at night.
Arrive at the prison and best to rest until midnight, for entering in a good condition. As always, if you are an enemy of the officials, kill the whole attendance of soldiers, if you are a friend then the forward section and ground floor of the cell tract will do for this particular mission.
++Read the section about prison breaks, optional inmates to be freed so as the mission from Cdte Santiago along with tactics about dealing with these quests++.
If you don't have the master key yet, you need to kill one of the guards in order to enter the inner block with the cells. Find Gerardo on the south end of the ground floor, prove to him that you came on behalf of Don Carlos and take him to the extraction point at the main entrance but ensure that all the guard who can harm him have been eliminated.
Return to Don Carlos for reporting success and receiving your money.

Task six:
Goal: Deterrent- Publicly execute lazy Indians - make an example!
Payment: 2400 pesos.
Walkthrough: Don Carlos claims about his Indian plantations workers who went into a mutiny due to so called bad working conditions. He is asking you to stop the development prior it is too late and simply make a public stand by killing their ring leaders.
Proceed to Salvatore village, be good or bad with the Indians what does not change the fact of acting killing machine.
Just act strategically and concentrate on the marks as per your compass marker, no need to kill all of them and deeply spoil your reputation. Take your silent pistol or shotgun and take down the leaders one by one, be swift and avoid taking of too much damage from the darts. Once the selection was removed from the living, escape the village.
Drive back to the Don's base and receive your due payment.

Task seven:
Goal: Amazon river tour- Steal Katran's boat and ferry it to Herbert.
Payment: 4600 pesos.
Walkthrough: This will be one of the funny missions and sarcastically it could be called 'Too many Herberts', anyway- you will get to learn fast boating so as using your on-board MG!
The Don will ask you to steal a boat from Katran's base what surely will be required for some special purpose.
Keep your car at Pueblo Faro, use a cab or a disposable car and reach the base, being a friend you may walk through the compound, jump into the boat and hasten away, the enemy of the Guerrillas at the time can try the same and might survive but the boat won’t.
At any choice, male it away with a still floating boat, head straight south into the river till the end until reaching the cave so as the marker.
Stop your boat and go on top of the cave where Herbert No.1 is sitting on an invivible table and having a drink, he will tell you about change of plans and sends you to the next checkpoint, sure of not being the last one!
Well, a good thing is that the boat just got repaired and you can start at a hundred of your ride’s health again, open the thrusters and proceed to the next point at the northern shores.
Regardless of how fast you will be, upon arriving at the waypoint, either another twin or the same fast-moving Herbert will claim your delay, another change of plan and sends you to the next waypoint.
Once you arrive over there, Herbert No.3 or Herbert moving Mach 3 will send you upriver for taking out some government patrol boats, so be on your way again and proceed to the red X on your map.
Once you arrive at the boat park, again it depends of you are good or bad with the officials.
The good one can feel safe from the patrolling roamers, takes out the still targets until the chord says you are done, the enemy will consider a boat dogfight so as concentrate on the targets and get out there in one piece.
Return back to Herbert, the third and tell him about your success. Don't worry, there will be no further Herbert to call but returning to the Don, so shuttle the boat to the shores of Pueblo Faro, take your wheels and return to Don's base.
Report your mission accomplishment and receive another generous reward for having completed the Herbert Odyssey.

Task eight:
Goal: Priority cargo- Escape with a STK-17 truck from the sieged base and deliver it to Don Esteban's man.
Payment: 4,800 pesos + 1 Assault carabine, SMG R4, CR FR3, CR R3.
Walkthrough: Large forces of the Guerrillas are heading to Don Carlos' base. It is necessary to repel the attack, but the Don does not have enough strength for this. Therefore, he asks us to take a truckload of STK-17 to Don Esteban's man, as payment for his help.
The mission starts right away. the base is surrounded by guerrilla forces and a firefight begins. You can help the drug mafia forces to defeat the attackers, but the number of enemies will respawn and besides spoiling your reputation, there is no other sense in it.
Therefore, it is advisable to ignore the battle, grab the truck and break out of the base. Regardless of being friend or fie with the attackers, once you are in the truck, it is their target so hit the pedal and escape from the base.
Steer carefully and don't become stuck in the sharp turns with your clumsy ride! Reach the gas station which is next to the turn at the main road towards Don Carlos' base. There sits Don Esteban's man, a certain Frederico who looks like another Herbert from your previous mission. Park the truck on the assigned x and talk to him.
He will tell you that yet Don Esteban's forces are helping to defend Don Carlos' base.
Now return back to the base, eventually deal with some scattered remain of the Guerrilla forces.
Report to the Don, apart of the money, the released Don will add several weapon hardware for being a personal reward.
Congratulations. You completed all the missions for Don Carlos, and now any drug addict who uses this don’s product owes his dose to you.
Bandits - Hernia
Missions for the Thug leaders (Bandits)

Missions for Hernia

The slums where the Hernia is hiding are located across the river west of Puerto Sombra. At the entrance of the Black Jaguar bar, a man from his gang will approach you, and he will send you to his “boss” - Hernia. Hernia has enough tasks to earn extra money and become an enemy of several factions at once: Officials, Guerrillas, Indians and Civilians so this is though employment!

Task one:
Goal: Debt beating- Take the outstanding pay from a huckster.
Payment: Weapons.
Walkthrough: At night, go to the place under the bridge next to the motorboat where the dealer sells his stuff. Threaten him with all sorts of brutal deaths, cut out kidneys, threats of torture and finally receive the 1,500 pesos from him. Return back to the Hernia and get two ultrasounds (UZI) and 20 cartridges for each.

Task two:
Goal: Payback for betrayal- Drop the traitor Snitch who's being guarded by the police.
Payment: 1400 pesos, plus you will be accepted into the gang.
Walkthrough: Go to the house where the traitor stands on the window. There are two options. If you are a friend of the officials, you can go inside, throw a grenade or glass of jam and run away, then there will be no problems with the security. If you are their enemy, then go to the monument to Simon Bolivar (the one on the horse) and in the third window on the right, on the second floor (don't mix him up with a bandit in the third floor), you can see the head of the traitor. If there is an SVD, then there will be no problems at all. If not, then you will have to aim and hit the head with the first shot, otherwise the victim will rush around and it will be more difficult to hit him. After killing him, return back to the Hernia. In addition to the fee, you will also be accepted into the gang, and will receive a nickname (called 'Smoky' in the game) - Gray.

Task three:
Goal: Quick Buck- Break into the apartment and take all the valuables.
Payment: 1900 pesos.
Walkthrough: Go to the apartment, go into the room where the valuables are and collect the stacks of dollars lying on the table, as well as the jewelry. Return back to the Hernia and get 1900 pesos.

Task four:
Goal: Emerald Eyes- Steal the golden idol from the Wobbly Bamboo Indians.
Payment: 2100 pesos.
Walkthrough: Drive to the Indian village, if you are a friend of the Indians, stop next to the chief’s hut and go into it. Grab the figurine and while the leader is calling for help, run out and get into the car, and quickly escape the village. If you are an enemy of the Indians, try not to get close as their weapons are just arrows and spears but they are quite accurate and each arrow is smeared with poison, therefore shoot them from afar. After capturing the idol, head back to Puerto Sombra for your reward.

Task five:
Goal: Realia kidnapping- Kidnap the rich guy's daughter.
Payment: 2750 pesos.
Walkthrough: Go over a short distance to the house where the rich man lives. The girl herself will stand in the gazebo. There will be two guards standing next to her and four more will be guarding the area around the house. They are all weakly armed with Magnums, so there will be no big problem to deal with them. Optional you can only kill the two guards next to the girl. Then talk to her and she will follow you as this is her only choice either. Take her to the evacuation point, then return to the Hernia for your share of the ransom.

Task six:
Objective: Guerrilla weapons- kill the base leader in the city of Puerto Sobra, blow up a truck with leaflets and steal another truck with weapons.
Payment: 3000 pesos.
Walkthrough: The mission is quite difficult due to the considerable accumulation of Guerrillas at the base so you need to plan this well!
((Optional- If you are a friend of the Guerrillas and the officials, then the officials may attack the base too.))
For me this was not the case so I was on my own to deal with the whole base while being in a negative state with them too. Best to consider of making a complete job and turn the base into a graveyard. First take out the 2 guards at the gate from afar, then you will remain unharmed until entering the base itself, first strife around its protective walls and feed the ground with grenades and jars of jam. This might do the foreplay so as already blow the leaflet truck. Care for the other truck what you have to take away but this one is secured in the garage part. Enter the base and pass to north where you'll find most shelter.
During your way in, deal with the foes on a single base, finally head-up the stairs and reach the last room, send the commander into heaven and that's it. Most important thing is that you and the truck will survive.
Once the show is done, drive to the gate and open it, swiftly leave the base and deliver the truck to Hernia where your reward is waiting.
Congratulations. You have completed all the missions for the bandits in the city of Puerto Sombra, and thanks to you, the knife and ax workers have perked up here. This was the last mission for Hernia, but he tells you that his equal Hornet yet is waiting at Pueblo Faro for a boiling point hero just like you!
Bandits - Hornet
Missions for the Thug leaders (Bandits)

Missions for Hornet

Hernia will send you to Hornet as soon as you complete all his missions. If you want to find him earlier, he lives in Pueblo Faro. At night he spends his time in the slums of the western city. Missions for him are quite brutal and profitable, but in the end you can forget about your friendship with the Guerrillas.

Task one:
Goal: Night fight- Get the bandit Wimpy out of the Guerrilla prison.
Payment: 900 pesos.
Walkthrough: You will have to enter the HQ what is crawling with guards and there are two options for passing the quest.
First: if you are a friend of the Guerrillas, no one will harm you on the way in, go down to the prison tract, open the cell where Wimpy is locked, take him to the exit of the cell block and he will disappear. Now, as the alarm was set-off, fight or run your way back to the surface but leave the compound through the eastern side door onto the street.
Second option: If you are bad with the Guerrillas, you do the same thing but reversed by entering through the same east side door, make your way down to the prison tract with the only difference that you kill first and calmly leave the prison afterwards.
Return to Hornet and receive your little reward compared to the though quest.

Task two:
Goal: Setup- Plant incriminating evidence on the Guerrilla Lieutenant.
Payment: 1000 pesos.
Walkthrough: After you have received the blackmailing material, make your way to the lieutenant's apartment. It is located on the second floor in the building opposite of the El Azteco bar. Place the incriminating evidence at the location where his red image indicates and that's it, piece of cake. Return to the bandit HQ and receive Hornet's payment.

Task three:
Goal: Back draft- Take compromising evidence from the house of a bandit informant.
Payment: 1500 pesos + Battle Rifle FAMAS with 120 rounds of ammo, RPG-18 and Infantry Rifle M16-A1 with 120 rounds of ammo.
Walkthrough: It's just a short walk to the subject house, located in the north part of the city at the outskirts, so enter the road beside of the CIA HQ and go uphill. Enter the building, check the rooms and collect a laptop, a FAMAS rifle, an RPG-18 and an M16-A1 rifle. During conducting of this mission, eventually a Guerrilla plane will sweep the area, so try not to get into its crosshairs and everything will be fine.
Return to Hornet, receive your payment plus the bonus as listed.

Task four:
Goal: Freaking paparazzi...- Remove the photographer prior he is shooting the bandit's meetings.
Payment: 1400 pesos.
Walkthrough: Again, go into the downtown, the photographer is located in the first floor of the same building where you have planted the incriminating evidence on the lieutenant. He is well visible from the window, so you can easily shoot him from the outside. If you are a friend of the bandits, you also can enter the room and take his back, the bandit guards will not touch you.
Let's go back for the money.

Task five:
Goal: Fair play- Deal with the gang of a competitor.
Payment: 2300 pesos.
Walkthrough: Another bloodletting assignment because a competitor is not acceptable for Hornet so go and kill the leader of the rivaling gang. Again, go downtown and reach the top of the building where the bandits are located. It will be five scattered guards and their leader- (BED)BUG.
If you are a friend of the bandits, they won't even touch you! It is our choice how to eliminate him, you can kill him from the distance or fraud / bribe him first and then make a close encounter.
After he bites the dust, return back to Hornet and receive your due payment.

Task six:
Goal: On the way from Dogsville to Paris, France- Steal a STK-17 truck from Don Carlos' men.
Payment: 2750 pesos + Ultrasound-D3 & M3 + M-79 grenade launcher with 5 grenades.
Walkthrough: Leave your care in town and take a cab as a destination is right beside of the quest marker in front of the bridge.
You will find the subject ruck plus several of Don Carlos’s men who have stopped for a night's rest. If you are their friend, calmly enter the truck and leave as fast you can, they may not even have time to shoot after you.
If you are their enemy, just surprise them and use your shotgun to clear the path to the truck and do the same rapid evasion.
Drive the bounty back to Hornet. In gratitude for your loyal help, beside of the credits, Hornet will add quite some weapon hardware along to it.
Congratulations Smoky, you completed all the missions for Hornet and helped them of bringing back the crime to the streets of Pueblo Faro.
This concludes all of the bandits' missions and probably now the tide will turn against them.
Bandits - Street Bandits
Missions for the Thug leaders (Bandits)

Missions for the street bandits

In addition to the two leaders: Hernia and Hornet, you can also complete 2 missions with single street bandits. They don't pay much but the work is quite simple.

Task one:
Goal: Military post office- Bring a weapon to another bandit.
Payment: 100 pesos.
Walkthrough: This bandit is standing near the western end of the bridge in Puerto Sombra. If you walk along the western embankment of the city bound to the bridge connecting it, you will definitely meet him. He asks you to shuttle a weapon for his friend in Pueblo Faro. Take the weapon, give it to a friend and get your money. It’s not much money but take what you can and give nothing back!

Task two:
Goal: Easy job- Kill one person.
Payment: 300 pesos.
Walkthrough: This bandit is standing in Pueblo Faro next to a store selling food and booze. He has only one mission but it’s quite simple. In the store, next to which the bandit is standing, our victim buys something. We don’t get close, otherwise he’ll start shooting but do it quietly.
Return to the bandit and receive your payment.
Congratulations, you have completed the missions for street bandits and you can count yourself among their circles.
Guerrillas - Comandante Ricardo
Missions for the Partisans (Guerrillas)

Missions for Comandante Ricardo

Comandante Ricardo is the Guerrilla mayor of Pueblo Faro city in SE of the map and can be found in his office at the first floor in the main headquarters of the Guerrillas.
You will be guided to him by other base leaders or from certain recruiters, else whenever you come to Pueblo Faro, seek him out in the Cuban propaganda spotted fortress north of the main plaza.
The base is vast and crowed with soldiers, on later missions against this faction leading into this building, you will know about what to expect when being with hostie intentions.
Comandante Ricardo and his partisans have managed to take over the entire city what now is under their control, so consider to deal with the most powerful leader of the Guerrilla forces.
He only has few tasks, but if you want to become a friend of the Guerrillas and complete the optional side missions for the civilian faction, here is the path to start with the Guerrillas.

Task one:
Objective: Do it quickly! - Pick up the package from the courier.
Payment: 1200 pesos.
Walkthrough: A courier mission- driving on, pick-up a case from a courier, driving back - nothing complicated. The only problem is that you have to travel quite far, what means all over the map from SE to NW so you might combine this mission with others and keep the case until you return to Pueblo Faro!.
Arrive at Puerto Sombra, the courier is standing at the yard of old fort on the top balustrade. Talk to him and receive the briefcase.
Return back to the commandant for receiving of your payment for your initial completed mission.

Task two:
Objective: Place at the cemetery- Meet the government representatives and negotiate a good deal for the exchange of prisoners.
Payment: 2200 pesos.
Walkthrough: When the Comandante gives you this quest, he will be warning you that this could be a trap and you might expect and ambush! So, throw on a new bullet proof vest and be fully armed. Reach the marked location and park your car on a safe distance from the cemetery, where the negotiations are supposed to take place.
Go to the old crypt in the center of the cemetery, an official’s man in a civil dress is standing there and waiting for you. Talk to him and he will recognize you, being the Guerrilla representative, and turns hostile so as soldiers will appear and you will be surrounded!
Now you can act in three ways:
First: you can turn around and run back, sure you will get hurt for a little, but you will have the chance to make it out alive, into the car and drive away.
Second: Run forward and if you do this quickly, they won’t even start shooting at you and quickly will lose sight of you, allowing you to escape unharmed.
Third: you can run into the next room of the building where is only one elite soldier with a shotgun. Kill him and then repel the attacks of the others. There are ten or twelve soldiers there so think twice before you choose this option!
Once you manage to escape alive, return to the commandant and receive your payment for this failed quest.

Task three:
Goal: New broom sweeps clean- Clear the military from the crossing.
Payment: 2700 pesos.
Walkthrough: Ricardo will ask you to eliminate a military squad in an old ruin, what they are using as a for disturbing the Guerrilla's movements.
Drive to the abandoned building and be well prepared, as there is quite a number of targets to deal with.
There are five people patrolling around the building and several more are scattered inside.
If you have a sniper rifle, take out the guards and watchers at the windows without getting close to them, when having dealt with the outer guard ring, carefully enter the building and best to swap to a shotgun.
Follow the marker on your compass and take them out one by one. Consider to meet well armored elite soldiers with heavy weapon power. First clear out the ground floor and then move upstairs. Finding soldiers will not be difficult, just rely on your target marker until there is no one left.
Having emptied the building from human presence, return back to Comandante Ricardo and receive your bounty.
Congratulations, you completed all the missions for Comandante Riccardo and became a real idol for revolutionary ideas.

Side quest one:
Objective: Loss- Find Fernandos submachine gun.
Payment: Reputation.
Walkthrough: You might consider of doing a side quest what is related to the Guerrillas but not directly given by Comandante Ricardo. During your quests you will come the Aztec bar at the downtown of Pueblo Faro, be it to complete missions, having a drink or improve your bad relations with certain factions so as gathering information, actually the same scenario what does happen at Puerto Sombra.
Look around and recognize the mediators of the 3 main factions but also finding a lonely soldier called Fernando, who is sitting at a table.
Talk to him and he will tell you of being so unlucky when having misplaced his weapon in this bar, sure an AK 47 and now fearing a punishment due to that negligence. As reporting the case to his superiors is not an option, you can help him to get out of this.
Be good with this faction or be prepared to do a massacre for having collected a weapon, it is not worth of it!
Go into the HQ and follow the quest marker, pass upstairs and enter the living room of the soldiers. There you will see a table where 2 Guerrillas are sitting so as Fernando's weapon on the desk.
Take it, when being a friend no one will care about that, have the SMG in your inventory and return to the bar, give the weapon to its owner so as remind him to take more care in the future.
Fernando will be most happy to be released of his problems, don't expect any reward but increase of you reputation with the Guerrillas so as the good feeling of having helped someone out of his problems.
Guerrillas - Comandante Raul (1)
Missions for the Partisans (Guerrillas)

Missions for Comandante Raul

Comandante Raul, sitting in his fancy chair, it's supposed to be the first POI with the Guerrilla faction, you are guided form Jaime, the local Guerrilla representative sitting at Puerto Sombra in the Black Jaguar bar, being accepted as his counter from the Government sits at the same bar at Pueblo Faro so there is a shake-hands deal and both remain unharmed though.
Comandante Raul has his well-hidden secret base deep in the SW part of the map, surrounded by cliffs it is hard to spot but sure it can defend itself quite well. Like at any other bases, there is a doctor and a weapon store where you can find your needs. Once you are high-scored with this faction, the basic medical health treatment will be for free.

Task one:
Objective: Check for suspicious activity- Find out about the reconnaissance operation looking for the secret Guerrilla base.
Payment: 900 pesos + 1 AK AR.
Walkthrough: The military command is planning a reconnaissance op in order to find the hidden base of Cdte Raul, sure that this is not sitting so well with the Guerrillas and need to be cut from the roots, what means you will have to get the plans from the RTN-25 base, doesn't matter what it cost!
Drive to the base, be good with the military at the time, else expect a big shootout all the way through. The docs are in a side building to the left and just waiting on a table to be taken! But one Moment, we might recall on the Technician from our initial sweep of the base, that time he was silent but now he is talkative when being asked for information about the planned intelligence operation. Sure, nothing is for free so bribe him with the highest possible amount of 500 pesos and the Techie will be sharing his knowledge about the base GVP-13 with you.
Done, now pass to the docs itself, park your car with idling motor close to the entrance, grab the papers and get the heck out from there without too many holes in your car and yourself, break through the checkpoint and you are saved.
Return back to the happy Comandante, share your bribed info from the Technician and hand-over the docs against your payment.

Task two:
Objective: Preventative attack- Make the first strike and destroy military equipment.
Payment: 1600 pesos.
Walkthrough: Now Raul is heathen and for the sake of his secret base, he wants to do a first strike surprise mission against the military so as you will be the key for it! He gives you a RPG and orders to destroy 2 helicopters at GVP-13 base.
First of all, make sure to have a second RPG as you will need 2x for 2 choppers. Secondly, make your point about your reputation with the military at the time of doing this assignment. Fact is, unless you have an attack helicopter, you will need to go inside.
If you are marked as a friend, drive in peacefully, blow your RPGs from an unguarded spot and get out as fast as you can, there is some way to go for it.
Well, if you are hostile to them and have no chopper, then take the old-fashioned way: kill'em all, blow the marks and then peacefully walk out!
See the Comandante and receive the reward for your hard work.

Task three:
Objective: Gesture of benevolence- Protect the Indians from the Bandits.
Payment: 1600 pesos.
Walkthrough: Again, visit Quacky Bamboo Village to see what is going on. Upon your arrival to the camp, you will see a Humvee and several thugs are scattered around, not army men with firepower but revolvers only. Nevertheless- go into it wisely. You might choose to find a peaceful solution and pay a bribe of 5000 pesos and they will leave without harming the indigenous people. Else, gun them done at your convenience, for doing a general clean-up on a broad scope, you may throw grenades or a jar of jam first, but don't harm the nearby Indians or you will have everyone against you! Bring back peace to the Indian village and seek your way out.
Return to Cdte Raul and get your payment.

Task four:
Objective: Three shots in the stomach- Deal with a traitor and his escort.
Payment: 2200 pesos.
Walkthrough: You have to eliminate a traitor prior he gets to Puerto Sombra, so kick you ride and swiftly move north. The convoy is supposed to arrive after dusk at the gas station east of the city, so adjust your timing and rest for being fit. At midnight, carefully approach the gas station, use the coat of darkness for remaining undetected as long as possible. Make your choice, use a RPG and blast them apart from afar but consider that civilians are around and can be harmed too. Best to deal with the traitor on a close assault. If you are good with the government, you have a chance of ambushing the place, kill the mark and escape without much being harmed. If you are negative with the officials, make a stand and clear everyone in your path until the traitor is eliminated.
Make your way back to the comandante and receive your hitman fee.

Task five:
Objective: Second edition, revised and enlarged- Return a captured truck with pamphlets.
Payment: 2600 pesos.
Walkthrough: The Guerrillas secret hideout, an old factory has been ambushed by the military, while the personnel still could make it out but a truck loaded with valuable pamphlets had to be left behind! Now it is on you to capture the truck and return the ware to Raul's base.
Make your long way to the factory, remember that when hijacking the truck, you will have to leave your car behind, so either catch a cab, borrow another car or hide well your own wheels until your return.
You arrive at the factory what now is swarming with soldiers, it does not really matter if you are good or bad with them, once you enter the truck you will be the badass. You can access the ground from NW, the ride is parked in a garage what you can reach undetected. Hop inside the truck, hit the pedal and get out as fast as can, though the soldiers are firing on you like heck, you can make it out with some blown tires but nothing serious.
Get back the truck in one piece, park it at the assigned spot and tell the released Comandante about your success, you will be rewarded well.
Guerrillas - Comandante Raul (2)
Task six:
Objective: PC porridge- Destroy a truck with CIA communication equipment.
Payment: 3100 pesos + AK47 M3 Upgrade kit.
Walkthrough: In order to secure the Guerrillas transports, you need to disable a planned diversion from the CIA by blowing-up one of their trucks with communication equipment. Head north, aim for the first junction after the gas station east of Puerto Sombra. Approach from the jungle until you see the stopped convoy. First 2 vehicles are jeeps, followed by 2 trucks, remain distant and give it a blow with the RPG. If you did right, the sub-mission is completed just after one hit, else give it another shot till reaching satisfaction.
Once you have blown this particular truck, return back to the comandante who pays you well for a distant piece of cake shot.

Task seven:
Objective: Butterfly collector- Steal Don Estebans' private helicopter.
Payment: 3600 pesos + a crossbow.
Walkthrough: Don Esteban got himself a new private chopper but the Cdte Raul has better use for it, so it is on you for changing ownership of the butterfly.
This will be another delicate job, drive to Leonsis's airport, park your ride on a safe distance to the base, as regardless about the relationship with the Mafia, it will be ending in a big shoot-out!
The chopper is parked in the hangar and you will have to grab it and carefully maneuver it out from the tight garage. As soon you will enter the craft, the guards who are present in a good number, will turn hostile against you and open fire. Since you are sitting in a sensitive civilian helicopter and carefully have to guide it out from the hangar too, your chances to survive that are little to zero.
So, either way, friend or foe- it is not invertible to first clear out the guards around the hangar, at least those guys in the proximity of your escape way.
Alternatively, if you are good with them, you can enter the hangar, deal with the close-by fellows and as soon the exit is free, grab the chopper and make it out, be careful with that as there is not much room for mistakes.
Once you are airborne, return to Raul and present him his new toy against a good buck plus a bonus.

Task eight:
Objective: Photographer and entomologist- Make photos from sensitive objects at RTN-25 base.
Payment: 2400 pesos.
Walkthrough: There is no rest for the newly obtained chopper, as Cdte Raul right away puts it into a reconnaissance mission, of course with your good self on the flight stick. Take the helicopter with the fresh red painted El Che emblems and head north to the targeted base. At the time, you don't want to be an enemy of the officials, else it would be a short trip and you might not even reach the base as this area is well guarded by their patrols and you have no weapons!
So, hoover in front of the HQ while on a southerly heading and take the shot, just one and that's it, you hear the chime and you are good to return to the Comandante.
Luckily this is a game, else when dare of flying into a restricted military airspace with an ex' Mafia chopper, borrowed by the Guerrillas with red marked El Che signs and still we can do an easy shot from a sensitive building, this only would be possible over there, welcome to Realia, mates!
Return your super stealth machine back to the homeport and receive a good buck for this easy 'dream mission'!

Task nine:
Objective: Sword of justice- Destroy the Black Jackal gang.
Payment: 4100 pesos.
Walkthrough: A rivaling Bandit gang is expanding their greed for more controlled territory so as threatening the nearby port base of Salty, a valuable strategic seaside points for controlling the river estuary and Guerrilla shipments.
Clear that Cdte Raul must do some actions prior Salty's base will be overrun, so guess who will be the man on the wheel for that.
You are asked for proceeding to the other side of the river where the bandit force is assembling their troopers along with the new equipment.
Take a chopper or a boat, as crossing the river by swimming can be a much more painful way, when considering the hungry Piranhas.
Upon reaching the target area, there will be 10+ scattered bandits along with their equipment of armed jeeps and mobile MG's. Don’t waste your time und blast them apart, throw jars and grenades, first deal with the human aspects followed by their equipment. Keep on moving while being guided from your compass marker and shotgun them down. After the equipment was blown at the very end you will hear the sound of mission being completed.
Lick your wounds and return to the Comandante, he will be glad to see that the bandits threat now is eliminated and rewards you well.

Task ten:
Objective: Police raze- Blow-up the police precinct in Puerto Sombra.
Payment: 4750 pesos + AK FR4 Upgrade.
Walkthrough: Now the Comandante wants to take revenge on the corrupt and inefficient police forces by giving them a clear sign and lots of damage.
Take the job of destroying the local police station at Puerto Sombra, the choice is yours of how to do that!
When doing this assault, you will be in the middle of town next to the river and after the strike, everyone will be chasing you, so carefully plan your escape but not on foot!
Either be there with your car or borrow a boat, use the efficient RPG and give it a distant shot from afar, one should be enough to rubble and wide-open the building.
Having done the collateral damage, jump into your means of escape and go away, fast and distant!
Return back to Raul and tell him about the making of a new city panorama so as receive your generous reward.
Congratulations, you completed all the missions for Comandante Raul and again you became a real fighter for their revolutionary ideas.
This has been the last from a long list of completed missions for his particular base, now Raul recommends you for reporting to Salty, situated SE from here at his river base, the one you just have freed from the bandit ambush. As you will be going waterborne, make sure to have your license along with you.
Guerrillas - Salty & Katran
Missions for the Partisans (Guerrillas)

Missions for Salty & Katran

The river boat base run by Salty is located straight south of Puerto Sombra and ESE from Comandante Raul. If you have completed all the tasks for him, he will mark his location in your map but unlike with others, no mission details will appear in your quest log. Simply follow the jungle road and keep to the right until reaching the base.
He doesn't have many tasks and is not paying that much either, but there are a number of advantages after completing his assignments.
Katran is his companiero who runs another sister river base further to the east.

Task one:
Goal: River sail- Go to Katran's base and find out about the missing delivery of ammo.
Payment: None.
Walkthrough: Salty is an old sealion and rinsed with the waters of all seven seas. He will tell you about the bosun from OMP-6 whom you eventually yet have met or will meet later in the related quest line.
Salty is wondering about the remain of his shipment what is overdue to be delivered from his base buddy Katran, that will be your first assignment to find out about the reason why.
Now take the speed-boat and proceed to Katran's base. While going seaborn and when being an enemy of the officials, care for their patrol boats as they will open fire without warning and your boat is weak. Try to stay close to the shore and use the coastal islands as a cover, if a confrontation is avoidable, keep moving in circles and kill them before they will kill you!
Arrive at the base and talk to Katran who is sitting next to the boathouse.

Task two:
Goal: Back again- Delivery the ammo boxes to Salty's base.
Payment: A pack of 7.62x38 mm cartridges
Walkthrough: Katran explains about his lost boats to enemy fire and asks you to deliver those needed weapons to Salty.
Alright, take the load of ammo and carefully navigate back to Salty.
He will appreciate this, but tells you that there is no money at the base bank, therefore he compensates you with some ammo cartridges.

Task three:
Objective: Blood on the pier- Kill General Rojas at the OMP-6 base.
Payment: 1900 pesos.
Walkthrough: Salty got word that General Rojas, an army inspector is visiting the OMP-6 base and wants you to include his funeral to the inspection program!
Sail to the base and hide your boat in between the rocks on the southern shores. At the time of Rojas visit, the base is very well guarded by about 50-60 soldiers, plus eight heavily armed elite soldiers, the personal guards of the general.
If you are a friend of the officials, make your way to the base, enter the building in which the general is standing, throw a jar of jam (preferred for the delayed effect) or a grenade and get the heck out from there.
Either escape with your boat or combine your way out with another mission where you have to steal a truck from this base for the Mafia, break through all the barriers and leave the bullets behind.
If you are an enemy, you can act in two ways: If you carry a RPG-18, then you don’t have to kill all the soldiers at the base. It will be enough to accurately hit the northern wall of the house where the general is accommodated.
Of course, there is the usual way what means to kill everything that moves but why to spoil your relationship more than actually needed?. Alos particular difficulties might arise with the general's heavily armed and protected body-guards. These are eight people armed with Remington shotguns and especially dangerous because of fire-power and protective gear in confined spaces.
After General Rojas has finished his inspection in every aspect till reaching Davy Jones head, return to Salty for your reward.

Task four:
Goal: Diving- Pick up a mysterious case from a crashed plane at the bottom of the lake.
Payment: 2700 pesos.
Walkthrough: Salty tells you about a shot down Mafiosos plane by the Military for unknown reasons but something important must have been on board. This will a race for 'first come-first served', so get into the boat and make speed!
When leaving the river mouth, there will be two drug mafia boats blocking the exit, as well there are snipers on the nearby rocks.
If you are a friend of them, just speed up and punch through the boats and they won’t even pay attention to you.
If you are on the hostile side, just fire until the boats will explode and sink. Carry on, the location where the plane crashed is located just NW of the OMP-6 military base. At the crash side, you will find 3 unmanned official boats above it but no military personnel in sight.
Dive down but be fast with the piranhas in your mind, follow your compass mark until you find a case, take it and haste back into your boat but pick the right one.
Proceed to your origin and again care at the river junction, as the Mafia wont ignore for this time, so pass them on speed.
once you have reported to Salty, he will admit that the case is filled to the brim with drug money needed for the sake of the revolution but for not upsetting you too much, he will share with you a part of this money.

Task five:
Objective: Shoot out the harbor- Weed out the bandits from the port district of Puerto Sombra.
Payment: 2500 pesos.
Walkthrough: This is a territorial issue, from your initial sweep at Puerto Sombra, you might recall the Guerrilla outpost next to the port. Now the bandits have taken over a close by situated building and gearing-up so as being a threat for the local comrades!
Proceed to Puerto Sombra quays, disembark and follow your marker. The bandits are assembling themselves in a two-story building where you can see armed jeeps in form of it. Well, at least they are all inside the house, so it is time to join them with your pump-gun! After the house is cleared from this faction attendance, take a few grenades and finish the job with the abandoned jeeps. Now the log should tell you that you are done.
Return to Salty, report the liberation of the bandit threat and cash-in your fee.

Task six:
Goal: Friendly skies- Blow up three SAM installations located inside the RTN-25 base.
Payment: 2750 pesos + 1 motorboat + 1 heavy body armor.
Walkthrough: Salty is worried about a new threat from the military, who just has received 3 x mobile SAM AA vehicles at the RTN-25 base. These, if placed strategically throughout the jungle, can become a real problem for the Guerrillas air traffic and need to be destroyed prior this would take place.
Proceed to the north and arm yourself with explosives, best RPG's.
Be good with the officials or better be bulletproof for entering the base and make it all the way in and out!
The first SAM is in a hangar left to the entrance and the other two are inside at the main hangar on the right side at the very south end.
The friend peacefully enters the base on foot and goes to the main hangar, shoulder your RPG, give a first shot in between the 2 SAMs inside the main hangar and another shot goes on the running way out to the third one at the exit. Jump into your car and escape.
Hint: If you have the tracked vehicle license yet, don't use the SAMs for any purpose, though they look like tanks but are made of paper and even won’t withstand a light weapons fire for too long!
Return back to Salty, best on foot to boat away, as he will be amazed about your performance and in addition to the money, he will give you good bonuses.
Congratulations, you have completed all the missions for Salty & Katran and you can demand to be called the Sea Wolf.
Guerrillas - Comandante Santiago (1)
Missions for the Partisans (Guerrillas)

Missions for Comandante Santiago

Cdte Santiago has his well protected base close to the center of the map, yet you will be guided to him during the Guerrilla questlines but also at the nearby gas station, a rep is pointing to his base for open assignments.
The base is surrounded by cliffs and hard to escape from, if it comes to this point. Also it is well guarded from the ground and aloft locations, there are trenches, fences and locked compartments.
Reaching the first checkpoint, no one really cares for you and the best is to step out of the car, walk a forward until you get recognized and the barrier will open, provided you are on good numbers with them.

Task one:
Objective: Captain Rios RIP...- Steal paperwork from Rios Sarmiento and kill him.
Payment: 1400 pesos.
Walkthrough: Proceed to heavily defended GVP-13 base, this won’t be an easy task as you need to escape fast! At the time you should be good with the officials, else it is going to be a massacre for coming in already! Park your car backwards close to the HQ and keep the engine running, enter the building and make sure that you'll find the way-out again. In the colonel’s room, heavily armored guards with shotguns are crawling around the place and there is not much room to move. Captain Rios stands close to the colonel and the papers are on his desk. Well, either throw a grenade or better a jar of jam into the office and hope that the mark will be assassinated already, then enter and deal with the rest of them as needed. Grab the documents and haste out, jump into your ride and break-out. Try it your way and find the best solution.
Drive back to the Comandante and receive your reward for the first completed assignment what helped to clear the airspace for the Guerrillas.

Task two:
Goal: Technical assistance- free two of the Comandante's technicians from the prison.
Payment: 1700 pesos.
Walkthrough: You are asking for a flying mission, but this won’t be the case, the two skilled mechanics from the base, Ector and Leon have been imprisoned and now it is up to you to free them- jailbreak time! Proceed to the prison and prepare yourself well, have enough ammo, healing appliances and armor with you, as this is one of the toughest missions what you will meet.
Regardless if you are friend or foe of the officials, you can't complete it on the polite way. When being a friend, you can make it in until the porter of the cell tracts but in order to enter, you will need his key from him or any other soldier.
Once you have sent one keyholder to heaven, the hell breaks loose and everyone turns against you! Make your choice, either commence the berserk way outside or when you enter the cellblock. There are guards in mass and since you will have to free the 2 prisoners plus optional 4 other ones, the area needs to be clear so as outside, while guiding the inmates to the front gate what will act extraction point.
Best to turn the prison into a cemetery and after nothing moves anymore, you can free the prisoners in peace.
Apart of the 2 Techs from the Guerrillas, this will give you 4 more quests and rewards from the individual released inmates.
Once the place is swept empty, return back to Raul and get your little payment compared to the suicide mission.

Task three:
Goal: Stealing the helicopter- borrow a loaded transport chopper from the GVP-13 base.
Payment: 2300 pesos.
Walkthrough: Like Cdte Raul, also his companiero Santiago is in bare need of a helicopter with supplies and there is no better choice like borrowing one from the Army. You take the job and proceed to the base, since you will fly away from the base, keep your car in the city but take a cab to the next closest waypoint. Walk the jungle road for the rest of the way and avoid the checkpoint if you are on bad record with the Officials.
Either way, good or bad- don't loose your time and ambush the place, run like hell and reach the helicopter, eventually kill close-by guards but concentrate to get in and up and away like stung from a bee!
You and your new chopper will sustain some damage but you can make it out alive.
Set your course back to the comandante and add another full loaded air-vehicle to their collection, so as receive your reward.

Task four:
Goal: And free delivery within the country- Relocate the stolen supplies to the mountain Guerrilla base.
Payment: 2300 pesos.
Walkthrough: The comandante gives you another flying mission. Now, the stolen helicopter has been repaired and refueled but still not marked.).
Anyway, take it and fly to the new established mountain base where Cdte Dionisio and his men are in desperate need for supplies and ammo. This looks like another delivery job and appears to be easy money for a sightseeing flight into the mountain side.
After enjoying the panorama view, land at the designated area close to the cliff and make your way into the main cave where the forces are crawling. Find Dionisio deep inside the cave and let him know about the arrived supplies for his starving men, receive a warm hospitality and a good shot of liquid entertainment.
Don't worry about any upcoming footwork back to the sender’s base, although Dionisio will keep the cargo chopper but in return he will ask you to deliver an attack chopper back to Cdte Santiago where it is needed most (Helicopter exchange mission)!
A good deal, first shake off your hangover, take command of the beautiful war machine and return to Santiago's base, be careful when descending to the x-ed spot, for not to land on top of a guard!
Report back to the comandante and receive your tax-free fee.

Task five:
Goal: Scrap metal- Destroy the column of armor.
Payment: 3000 pesos.
Walkthrough: No time to rest as Cdte Santiago just got word that a large and heavily armed military cavalry convoy is on its way to his base and surely will level it to the ground, ready to apply the asphalt over it right after.
Now you can prove your flying skills, jump into the Cobra and fly over to where the convoy was sighted. Indeed, there are several heavy-duty vehicles, conventional tanks and mobile rocket launchers, guarded by elite soldiers.
Well, once more you can make your choice, go in with your chopper and empty your rocket slots, hope that 8 pieces will do the job and care for eventual launched counter measures so as enemy choppers, a lot to monitor.
Else come back on your feet to the ground, leave the Heli in a distant safe spot, have a bunch of RPGS and do it the conventional way. Blast them apart from the jungle and they wont even spot you so as the rockets will not know a difference between men or machines.
Once the road has turned from a formidable attack force into a glowing scrapyard made by either means used, it will be time to leave.
Return to your employer and in-pocket your good reward.
Guerrillas - Comandante Santiago (2)
Task six:
Goal: Piranha food- Sink the government ship.
Payment: 3100 pesos.
Walkthrough: You don't need to worry about more assignments yet, as the next one is on its way, no it will go against the navy force. The comandante tells you that his Comrade Katran need immediate help to disable a navy cutter what threatens his supply lines so as the safety of his controlled region.
Again, you take your attack chopper and get airborne, the strategy depends on your status with the Officials.
If you are a friend, it is a piece of cake as you can ambush them, follow your marker and you will see the cutter next to the shore, an ideal target but it is protected my mobile AA defense vehicles. Do it fast, descend early and approach the mark from the open sea, aim, fire and escape before anyone realizes what did happen.
If you are an enemy, either do the same thing but carefully, as you night catch a missile from the AA defense or other roaming air force helicopters. Plan B would be to land your craft and take out the enemy with your RPG.
After both ways have led to success, return to the base and receive your cash.

Task seven:
Goal: Washington's long arm- Destroy the incoming hostile CIA helicopters.
Payment: 3600 pesos.
Walkthrough: This is going to a real alert situation, a whole squadron of hostile CIA helicopters is on their way to attack Santiago's base and you are his only hope, yet hardened by your previous airborne tasks and fully fledged in this biz!
Jump into the attack machine and make and alert start, rapidly ascend and follow the marker on your compass, prepare for an imminent battle!
As soon your leveled, yet several enemy targets will appear on your screen, the same type like your gear but, a few more so you appear to be outnumbered!
Never mind, activate your missiles and don't waste time, aim carefully as your ammo is restricted, only shoot when being close and targets are steady. Take them down one by one, listen to the homing alert and activate your heat countermeasures if needed. optionally use your gatling to cripple the targets and final rocket them into pieces.
Follow the marker on your compass until the last enemy has left the sky and you've been proven a Master in dog-fighting.
Return to the base and report to the Comandante that his base is safe once more, take your pay.

Task eight:
Goal: Maintenance of order- Eliminate the bandits terrorizing the population.
Payment: 3600 pesos.
Walkthrough: It is hard to believe but your next mission is none-urgent, has no rush and you shall take your time, especially when killing the mark!
Santiago tells you about mobile bandits who are pestering the population of Realia and wants to bring an end to this.
After your successfully complete flying jobs, now you are back to the ground and ready for another hitman job!
Use whatever means you got and proceed to the marker where the bandit convoy of light vehicles is making a break, their last one! Well, it is up to you how to deal with them and let’s cover the curtain over fine tuning details.
Once the convoy and their personnel aren't existing anymore, return back to Santiago for your payment.

Task nine:
Goal: -Free to fly! - Destroy the army SAM launch vehicles in the Guerrillas way.
Payment: 3750 pesos + Silenced pistol + 7.62mm SP4
Walkthrough: This mission will be against ground-based targets, so you are well used to that already.
The Comandante asks you to clear mobile AA targets, this in order to secure the airspace for an upcoming transport.
Well, again it is showtime, you have you Cobra but be aware- when being hostile to the Officials, the targets to be destroyed can be used against you and this is 4 to 1!
The advantage will be that all of the marks are in a close proximity to each other, means a low altitude ambush is the best solution, approach and give them heck one by one from the same hoovering position.
Plan B, for being on the safe side, land your valuable chopper in safe distance and do the job with RPG's, there won’t be any human protectors around and as you are all alone to make an easy click-in-turns management.
Return to the base where another bundle of pesos plus extra hardware is awaiting you.
Congratulations, you completed all the missions for Comandante Santiago and again became a real fighter for the Guerrillas revolutionary ideas and their interests.
Now the Comandante won’t have any more assignments but is sending you to his buddy Comandante Dionisio for whom you already made combined shuttle quests so get your gear and proceed to his mountain base.
Guerrillas - Comandante Dionisio
Missions for the Partisans (Guerrillas)

Missions for Comandante Dionisio

Comandante Dionisio is the leader of the new established mountain base far at the north of the Map.
Its high situated location, a flatten outer area what is ideal for helicopter mobility so as vast caves are providing shelter for his men and equipment. Also, there are traces of volcanic activity but a none harmful edition.
The base is anti aircraft protected and has a good number of men so as various dogs are striving around, the restricted access and leveled compound makes it hard to do an easy strike like you can do it with any army base.
There is a jungle road leading close to the base, if you go there by car, best to stop at the dead end and take a walk for the short remaining distance as the terrain is quite harsh.
For the first time you will encounter the base by air, when doing a task for his buddy Cdte Santiago, shuttling a stolen transport chopper full of supplies to his starving brothers.
His questline will commence from there, also he will offer you to return for more open assignments what need to be done by an outside like you, always supported along with a good shot from various Anejas, don't drink and drive too soon after!

Task one:
Objective: Helicopter exchange- Return with an attack chopper to the base of Cdte Santiago.
Payment: Paid by Cdte Santiago.
Walkthrough: This quest is reflected in the mission guide for Comandante Santiago but the first given quest of Dionisio, so as more individual to follow after Santiago checks you out.
The task is simple, jump inside the Cobra attack chopper and ferry it to Santiago's base where it is more vital to support his activities and that's it already.

Task two:
Objective: Off-road and right through! - Deliver a truck with stuff for Comandante Ricardo.
Payment: 1300 pesos + 1 knife, 1 grenade, 1 weapon upgrade SG M4 from Cdte Ricardo.
Walkthrough: As Cdte Dionisio has promised you more available missions to be completed, revisit him and ask for work and sure there is but another delivery to be done.
You are asked to deliver a truck with some unknow stuff to Pueblo Faro and hand it over so as report to Comandante Ricardo for the arrival so as your payment.
Well, it sounds easy to deliver a truck from A to B, but it is not honeying licking at all as you will have to maneuver this heavy load over jungle roads, strong falls so a curvy road and it will take a long time prior you will see the asphalt.
Keep your ride with what you have arrived on a safe place, enter truck and commence your journey till reaching Pueblo Faro. Care for the first part until reaching the dirt road and don't fall from the cliff, else it will be a long drop and sudden stop!
Take your time and care for the truck, there is no rush and the only thing what counts is to delivery it in one piece.
One you made it, follow the quest marker and part the truck north of the Guerrilla HQ so as report to Ricardo.
The Comandante will be quite happy for the delivery and gives you a present in addition to the payment from Dionisio on your next return.

Task three:
Objective: Piercing- Attack the port of GMP-6 base.
Payment: 3200 pesos.
Walkthrough: Return Ricardo's revolutionary regards to Comandante Dionisio who right away has the next assignment ready, this is going to be real life-fire exercise, to catch the Navy off-guard and destroy their equipment!
You are sent immediately for flying to GMP-6 base, ambush the Navy while being occupied to handle their new supplies and give em' heck.
Jump into the chopper and make your way hill down to GMP-6, approach from the seaside on a low level and give what you have and can! Use your missiles for the big targets and your gatling gun for the smaller audiences, be fast and furious and get out quickly prior to the reinforces will arrive.
Return back to be mountain base and report your success in further pushing the army out of this region so as receive your reward.

Task four:
Objective: "Faster!"- Steal a truck from Don Carlos' base.
Payment: 2200 pesos.
Walkthrough: Now Dionisio tells you that the revolution needs money so as always it does. You are the key to refill the war chest of the Guerillas by 'borrowing' a truck full of STK finish product from Don Carlos base.
The truck is ready to depart but you will take the wheelman's job into the right destination.
Be good or bad with the Mafia, it does not really make a big difference, once you enter the truck you definitely will be the bad guy. Start your engine, put the pedal to the metal and get out as fast as can. Care for your turns and don't get stuck at the ruins, optional escape into the jungle, as there are less guards to be expected.
Escape the bullets and make it out alive, now shuttle a truck for the second time on a long haul to the Dionisio's base, care during hill climbing of not over speeding your ride.
Master the cliff and don't run over a guard at the last moment, park the truck inside the cave on the left and you are good!
Return to the comandante, receive your reward so as a good local shot to flush the dust.

Task five:
Objective: No more roads! - Destroy the construction equipment and kill the foreman.
Payment: 1700 pesos + AR R3, D3, FR3.
Walkthrough: Again, the government wants to spoil the traditional countryside by building another road so as threatening the native Indians at their homes in Salvatore village. The Guerrillas care for the origins of Realia and wants you to put an end to it, means the road must not be built!
Alright, you will find a similar mission with the Dark Shaman so here is the deal: Park your car at Salvatore village and proceed towards the marker. Take whatever makes a good bang and find the construction place where a trail of heavy machinery will block the way. The rest is simple, best to use the RPG and take out one vehicle after the other, the foreman will join the fate of his machines so just keep going until you hear the sound of mission being completed.
As you are far away, there won’t be much of a danger, just return to your car and drive away to the east where the road will lead you right back to the mountain base.
Report to the Comandante and receive your bucks so as some extra hardware goodies and of course a deep shot from Dionisio's rum bottle.
Congratulations, you completed all the missions for Comandante Dionisio and once more you became a real fighter for the revolutionary ideas so as keeping safe their interests.
After just 5 missions, also over here is noting more to do but the Comandante sends you to the HQ at Pueblo Faro, where the boss Don Ricardo might have some more assignments for your wide variety of offered services.

Side quest one:
Objective: Cuban package- Find the lost box.
Payment: Reputation.
Walkthrough: When entering the main cave of the base, you will see a different looking soldier at the campfire, talk to him and he will ask you if you have seen a still missing airdropped box of the Cuban allies.
So, take the job and follow the quest marker, else looking for a box in wilderness would last forever. Find it, take it and bring it back to the quest-giver. There will be no hard currency reward but at least you will receive reputation in compensation for this pathfinder job.
Indians - Cachua
Missions for the Native People (Indians)

Missions for the hermit Cachua

Cachua's hermitage is located northeast of the town of Puerto Sombra. An elderly woman whose grandson is seriously ill will send you to him. If you want to find him earlier, just take the northern road from Puerto Sombra and turn east a little before it ends. Drive east. You will see how the country road begins to form a fork and between the teeth of this fork, the hermit Cachua lives. Completing the mission for him may not bring a lot of money but after completing it, Cachua will act Mediator and help to improve your eventual negative relations with the Indians.

Task one:
Objective: Preservation of architectural works- Kill the bandits desecrating the Temple of Quetzalcoatl.
Payment: Indian God (cash equivalent: 500 pesos).
Walkthrough: Go south, the ancient ruins are located near the village of Quaky Bamboo Village. There are only ten to twelve bandits around the ruins and they are poorly armed but well scattered and can ambush you so better do this during daylight. If you climb onto the pyramid in the center of the ruins, it will be less difficult to kill them.
Having finished them, return to Cachua and he will give you the Indian God and then give you decoctions for the sick boy (he will do this if you talked to the grandmother of the sick boy. As stated in the Civilians section, this grandmother lives next to the house where the programmer sits, which will be needed during passing of the Main The plot. The house is located next to the Black Jaguar bar at the bridge' entryway).
Congratulations, you have completed the mission for the hermit Cachua and now you can always improve your relations with the Indians by returning back to him.
Indians - Quacky Bamboo village
Missions for the Native People (Indians)

Missions for the village of Quacky Bamboo

An Indian in the Black Jaguar bar in Puerto Sombra will tell you where to look for the village who is in desperate need for help.
This might become your first encounter of the Indian culture, the natives are peaceful but can harm you quite well, if your counter is bad with them.
Be aware that any Indian idols, figurines or relics only can be sold at the antiques collector at Puerto Sombra. After completing the first quest, a relevant marker will point you into the right direction!

Task one:
Objective: Great White Warrior- Kill the ferocious jaguar what is terrorizing the village.
Payment: Indian Idol.
Walkthrough: Drive to the Indian village south of Puerto Sombra, you will find at idyllic place at the seaside. Go to the tribes chief Singing Boa and talk to him, he will tell you about a jaguar what is making fear to his tribe. Since you have your good day, you offer him to help for free.
The quest marker will appear on random places and not only in the north of town where the elder says, at earlier versions he appeared right in front of you, just after the quest was taken. Follow the x and discover him, this jaguar is not different from the others what are roaming the jungle. Take the advice of not getting injured by climbing onto a stone, a log or your car and finally make an end to it, the shotgun is the preferred weapon.
Search the remains and take his claws, then return to Singing Boa and he will give you the solid shiny reward.

Task two:
Goal: Unusual strike- Free the Indian slaves from Don Esteban's Coca plantation.
Payment: Indian idol.
Walkthrough: The mission can be quite difficult but depends how you will approach it. If you are a friend of the drug mafia, act like it.
Go to Camp Botany, enter the prison barn and talk to all the Indian slaves for coming along with you. As soon this will happen, the alarm ist activated and all the camp personnel will be against you! While you will be protected by a vest and can defend yourself, the Indians cannot and still you have to pass with them a certain distance to the extraction point where they can be harmed.
If you are an enemy or a friend of the drug mafia, best to clear the camp from living (along with Mr. Botanist if you want to have this quest combined) before releasing the Indians but in peace.
Return to Singing Boa and he will give you the reward.

Task three:
Goal: Smoking for peace- Deliver a peace pipe to Uakhontorikatanasat, the Black Shaman.
Payment: Antique piece.
Walkthrough: Drive to the Black Shaman’s Mountain reservoir more to SE, you are on a piece mission, but the direct way is like war, when passing the long way all over the curvy jungle roads, unless you want to take the long way over the more common asphalt route. Arrive at the huge enclosed camp, enter the cave, find the Shaman in the most inner corner and give him the peace pipe. Also, there is an Indian merchant where you can stock-up their useful health potions.
Return back to the Quacky Bamboo village and get your ancient reward.

Task four:
Objective: In the wrong place at the wrong time- Rescue Shaman 'Snake Claw'.
Payment: Antique piece and Emerald from 'Singing Boa' + 4 large and 7 small medicinal decoctions from 'Snake Claw'.
Walkthrough: Drive to the old ruins just west of the village. There is an ongoing gangbang in between the guerrillas and the drug mafia. If you are a friend of both groups, they will not interfere with you. If one of the factions is your enemy, then consider that the drug mafia is guarding the area around the ruins and the guerrillas have taken their refuge inside. Kill all the eventual enemies and talk the Shaman.
Get him to follow you out of the ruins until he vanishes, then head back to the village. The tribe leader will appreciate and gives you an emerald and an ancient relic, also telling that the Shaman wants to see you! Go to the Shaman's hut and receive a good number of decoctions as a reward. On top of everything else, he will tell you that he will sell you his decoctions for a reduced price!
Take the decoctions, these are the best first aid kits in the game as they don’t weigh much, they’re cheap, they don’t make addictive and restore a lot of health at the time! Also, he mentions his needs for the ingredients to brew his decoctions, therefore he will buy from you with inflated prices: rat carcasses, jaguar claws, snake skins, dead fish and dead parrots.
Congratulations. Herewith the tasks for the village of Quacky Bamboo have been completed and you have helped the poor indigenous population to feel less alone in this cruel world.
Signing Boa has no more assignments for you and now it is time to return to the Black Shaman where the real toughness is awaiting you!
Indians - Salvatore village
Missions for the Native People (Indians)

Missions for the village of Salvatore

Singing Boa (the head of Wobbly Bamboo Village) will send you to this village after you complete all the missions for his village but also you are guided to him from a rep at the nearby gas station.
The elder himself stands on the pyramid and will give you 3 tasks.

Task one:
Goal: Heirloom- Get the elder's spear from the Lieutenant.
Payment: 1 Indian god + 1 ancient relic.
Walkthrough: Go to the military airfield straight to the lieutenant. Below are three options, depending on your relationship with the officials. If you have a good relationship with the officials (best friend), the spear can be redeemed on a peaceful way. If you are friends with them or are neutral only, take plan B and drive the car closer to the entrance to the lieutenant’s barrack, steal the spear and run into the car, swiftly tear out the claws. If you are an enemy, then there is nothing left but bring down the entire base personnel.
After taking the spear, return to the headman and receive your reward.

Task two:
Goal: Prevent the construction of a factory on the site of the village.
Payment: 2 ancient relics.
Walkthrough: After listening to the elder’s complaints about the evil mayor of Puerto Sombra (by the way, translated from Spanish as “road into darkness”), we set off to save the country’s indigenous population from the negative trends of civilization. Arriving in the city, immediately go to the mayor. There is no point in much talking to him; the rule is: no person - no problem. Cut down the mayor with a knife or gift him a jar of jam (because there is no point in wasting ammunition on such a corrupt subject) and return back to the Indian chief for your reward.

Task three:
Goal: Job for an experienced person- Save the village from a bandit attack.
Payment: 2 antique pieces.
Walkthrough: Shuttle yourself to the bridge, 2 cars are parked on the edge and 2 bandits are just beside the road. Piece of cake, choose your way of termination as there shouldn't be any problems, best to calmly approach them and peacefully take them down.
Return to elder on his heighten place and receive two nice shiny pieces for reward.
That's it, you helped another Indian tribe to find peace, now the tribe leader has no more work for you but recommends to visit the Black Shaman village deep in the south where the real hardcore missions just awaiting you!
Indians - Black Shaman village (1)
Missions for the Native People (Indians)

Missions for the village of the Black Shaman

When you complete all the tasks for the village of Quacky Bamboo or for the village of Salvatore, their leaders will send you to the Black Shaman - Uakhontorikatasat. His village is located far to the south. If you want to find him earlier, then drive along the asphalt highway to the very south, pass the bridge and near the turn to the village there will be an Indian on guard, who will say that Uakhontorikatasat is looking for you to complete a number of tasks.
He does not give you a quest marker but simply enter the jungle road and follow it on the right hand until reaching the entrance into the valley.
The place is vast, surrounded and naturally protected by huge cliffs from the mountain side so as only accessible by a small passage through the cut or via air.
When you see the idyllic resort for the first time, it is like entering into a different world. The center contains the Indian altar and is swarming of population. Straight after the entrance on the right side, there is a cave where at the very end you will find the shaman and right next to him a trader for Indian potions what again, are the best to get in the whole game.
The Black Shaman talks straight to you, for him you are the worst scum of all white people when doing contracts of any kind and all what counts is money! You have been a merc in the FFL but now you act worse and merciless in order to make money for finding your daughter and it all comes down of how far you are prepared to go!
Nicknamed Yahoo offers you missions and all of them lead into cruelty or insolence but he pays very well for it.
And...in order to literally get the last piece of the Xenus stone, you will have no other choice but to complete his missions because only then he will give you the piece of rock.
So it is up to you, doing his mission will go against innocent and defenseless civilians but earns you credits so as the way to the Xenus artefact.

Task one:
Mission: Daytrippers- Kill the tourists in the antique ruins.
Payment: 1 Antique piece.
Walkthrough: Drive to the ruins which are north of the village of the Black Shaman. There are only five tourists, including the guide, but they have security of five to eight armed soldiers.
If you don’t want to seriously spoil relations with civilians, then don’t kill the guards but only the tourists. Despite of the task says, it is not necessary to blow up the bus. Simply let guide yourself by the compass marker and only kill what is needed to do!
South of the main building of the ruins, there is a passage leading to underground. There is a guide and two tourists are standing at the altar. Keep your hands clean and throw a jar of jam and leave the dirty work to the bees. Return to the surface where you will find another two tourists standing around at different ends of the ruins. Use your silent pistol or silent ammo from another weapon. The guards mainly are surrounding the ruins, so there will not be any special obstacles. Deal with the last tourist until your submission is completed and run back to the car.
Optionally you can kill the guards and blow the bus but it is not worth of doing so.
After the massacre is done, return back to the Black Shaman for your payment.

Task two:
Mission: Road... instead of a village- Kill the construction workers and their guards, blow up the road construction equipment.
Payment: 1 Antique piece and 1 Indian Idol.
Walkthrough: The Shaman is worried about the Governments plan to build a new road just NW of the Indian village, that would mean more civilization and consecutively the Indians need for a further retreat into the jungle.
You are the one to stop this, means killing the attending workers plus their guard so as blowing-up their equipment!
Pass to the marked place where the workers and guarding officials are located, being friend or enemy does not matter as there is no need for a peaceful approach. Shoulder your RPG or use grenades and firstly blow the equipment, a foreman stands near the first excavator and on the other side there are several workers, you might consider that they will share the fate of their machineries. Once the equipment is leveled to the ground, use your shotgun and follow the quest marker to deal with the remaining personnel till the number of manslaughters is completed.
After destroying and killing what is needed or everything in your opinion, return to Uakhontorikatasat for stocking-up your collection of Indian treasure.

Task three:
Objective: Pest control- Destroy Don Carlos's mobile plant.
Payment: 1 Emerald and 1 Antique piece.
Walkthrough: Beside of his deep hate for the white attendance, now the shaman will complain that Don Carlos's people are pouring waste from their drug production into the river and damaging the traditional eco system. Somewhere nearby there must be Don Carlos's mobile STK-17 plant.
Drive and cross the northern jungle road, move deeper into the forest and keep bound north. You might find a short piece of dirt road leading to the southern shore of the lake, follow the marker and you will find a Mafia camp plus the processing plant with a good amount of manpower.
Make your choice of how to deal with the camp personnel, you can clear them all but this spoils a lot of your reputation and is not necessarily required as your target is the plant only.
There is another way of simply using a long-range weapon or throwing a grenade onto the barrels under the shed and if you are lucky, all the plants will be gone in one single blast.
Return to the Shaman and receive another pair of Indian treasure for your performed water filtration works.
Indians - Black Shaman village (2)
Task four:
Objective: Punishment for pollution- Blow up two helicopters and destroy the barrels of pesticides at the OMP-6 base.
Payment: 1 Indian Idol and 1 Emerald.
Walkthrough: Now, the angry shaman sends you to the military OMP-6 base for clearing out their crop spraying equipment used against the Drug Mafia but sure the side effects are hurting the Indian population too.
Better be good with officials and by that, avoid another bloodshed of all base personnel. Enter the base in piece but be ready to exit fast. You can use a boat and hide it between the rocks south of the island, nearest to the building with the pesticide barrels. First concentrate on the helicopters, 2 x RPG blasts will do the job but now you are the bad guy, unless you have been on a very good reputation level were blowing 2 Helis is not yet enough to spoil it all.
Haste south back to your boat, on the way to the hills, shoot the barrels what will go off after a few bullets only, continue your way to the escape craft and get away as fast as can!
Sure, there are other ways to complete this mission, just take your preferred pick but using the boat is the fastest way for returning to the Indian village.
Do so and receive another set of valuable jewelry from the Black Shaman.

Task five:
Goal: Impromptu market- Blow-up all the cars and the dealers.
Payment: 1 Indian Idol + 1 fragment of the Xenus stone.
Walkthrough: Yahoo complains about the new established road market near to his village and asks you to completely wipe it out! Equip yourself and pass over to the close-by market, have resources in order to blow up five cars and killing up to ten merchants.
Make your choice of how to complete the mission and depends of how much it disturbs to kill innocent merchants, the only resistance might come from the grannies who could throw a grenade after you.
Once the market is cleared, return to Uakhontorikatasat. Along with another Indian treasure, he will add a personal gift in form of a Xenus stone fragment. In addition, the prices of the Shaman's Whistling Stone will be less.
Congratulations, you have completed all the missions for the village of the Black Shaman and earned yourself a name of a cruel and cold-blooded killer, but you also earned the needed money for finding your daughter.

Side Quest One:
Goal: Architectural restauration- Take the stone to the altar.
Payment: 1 large potion.
Walkthrough: This Indian is located next to the main altar. Some Indians are dancing around this altar. Approach the altar and one of the guards will start a conversation with you. He will ask you to return a dropped stone on the pedestal, since he himself cannot be distracted from the ritual. The stone will lie not far from this Indian on the ground. Pick it up and go to the altar. There will be a red reflection in the place where you need to put the stone. Press the action button and the stone will snap into its default place.
Return to the Indian for your medical reward.
Indians - Single Indians
Missions for the Native People (Indians)

Missions for single Indians

In addition to missions for the leaders of the three tribes, there are also missions for single ordinary Indians, which may not be as profitable, but will allow you to improve relations with their local population. Despite the fact that the payment will not be in money but in decoctions, this is not bad since decoctions are the best first aid kits in the game. They do restore a lot of health points, are not addictive and only weigh very little.

Task one:
Goal: At the bottom- Recover the Indians dart from the river bed.
Payment: 1 large and 1 small potion.
Walkthrough: An Indian stand near the large bridge (over which you drive to reach the village of the Black Shaman) on an island at the northern shores. He will tell you, that he has dropped his favorite dart into the river and supposedly he cut his finger, therefore he is afraid to go into the water and calling the piranhas.
Agree and dive for him, the dart is only a few meters away on the river bed, follow your compass marker, find it, take it and leave the water prior the piranhas would taste your butt.
Return the dart to his owner and receive 2 potions in exchange for your kind help.

Task two:
Goal: Help the farmer- Get rid-off the pesky parrots.
Payment: 1 small potion.
Walkthrough: Far to the SW there are 2 crop farms, the upper one is managed by just one Indian farmer. Talk to him and he will claim a plague of parrots what you easily can spot yourself. Agree to help and gear-up, best the shotgun spray even the bullhorn can do the job of blasting them from the sky. Do this until you hear the chord that the job is done. Collect the dead parrots, later you can sell all dead animals to the medicine man at Wobbly Bamboo Village. Return to the farmer who gives you a small potion in exchange for your help.
Congratulations, you have completed the missions as ordinary Indians and thanks to earned reputation, the attitude of the local population will become a little warmer towards you.
CIA - Agent Johnson (1)
Missions for the Secret Service (CIA)

Missions for Agent Johnson

Agent Johnson's residence is located next to the tower in the first city (especially slow-witted: if at the place where you start, turn 180 degrees and go past the tower to a three-story building, and go up to the third floor, you will get to it). Also a CIA rep stands with a suitcase and an army T-shirt under his jacket inside the old fort (this is the one next to the tower), and he directs you to Agent Johnson.
By the way, if your relationship with the CIA has deteriorated, this man can always fix it good for money.
Agent Johnson has quite a few tasks, and the pay is higher than that of a number of factions.

Task one:
Goal: Delivery! - Pick up the case at the gas station.
Payment: 250 pesos.
Walkthrough: A simple courier mission for the starter. Drive to the gas station east of Puerto Sombra. There is a man standing with a suitcase.
Take it and return to Agent Johnson for the money.

Task two:
Goal: Eliminate the dealer- Kill Bayonet.
Payment: 500 pesos.
Walkthrough: Go to the location of the bandits group east of town. There are plenty of options: You can shoot with SVD, RPG-18, AK, etc. or just throw a jar of jam into the group and let the bees to the dirty work. The gang and the leader have neither armor nor good weapons. The leader himself is not even properly guarded. Just don't get too close to them and kill Bayonet with targeted fire. Sometimes his gang won't even shoot you back. There shouldn't be any problems if you decide to kill his entire group too.
Upon completion of the task, return back to the agent and receive your pay.

Task three:
Objective: Infiltration - Take the case with documents from Agent Thompson.
Payment: 800 pesos + 1000 pesos when taking Agent Thompson back to the town.
Walkthrough: Drive to a meeting with the agent. Close the bridge where Agent Thompson is standing, there is a road fight between the officials and the drug mafia so don't come too close. Receive the briefcase from Agent Thompson and he will ask for your help. There are two options: refuse and return to Agent Johnson or you agree, take the agent out of the combat zone and return after. In the house where the agent Johnson has his office, guerrilla Jose is sitting on the below floor and eardrops the conversations. In this mission, he will give your route to the Guerrillas. On your return, there will be a roadblock by two Hunter jeeps along with four Guerrillas plus another 6-8 more will run out from the sides to shoot you up good! You can drive around the ambush or you can kill them all but this is a though audience.
If you are a friend of the Guerrillas, they wont harm you and you can proceed without hesitation!
Return to Agent Johnson for your payment and cash in the extra bonus for taking care of Agent Thompson.

Task four:
Goal: Blackout- Blow up the power generator at Don Esteban's base.
Payment: 1400 pesos.
Walkthrough: If you are a friend of the mafia, everything will be simple. Drive to the mark and install your TNT. You will have 10 seconds to run fast or get into the car and drive far enough to avoid of getting hit. If you are an enemy of the mafia, there are two options. First: use the RPG-18 as the genset can explode through a hit at the wall. Second: kill anyone who gets in your way.
By the way, if you do this at night, you can use your knife to remove two sentries near the generator and carry out the sabotage silently.
After the generator is history, go back to the agent for your payment.
CIA - Agent Johnson (2)
Task five:
Goal: Broken Wings- Rescue the pilot who was captured by the Guerrillas.
Payment: 1750 pesos.
Walkthrough: We go south, to the base of Commander Raul. If you are a friend of the Guerrillas, then you can complete the mission with almost no injuries. Open the cellar with the pilot and talk to him. Then quickly run to the evacuation point. On the way you will come across a maximum of two or three Guerrillas. Then we get into the car and leave as soon as possible. If you act quickly, the security will not have time to activate. The second option is to kill all the soldiers you meet and take the pilot away in a calm environment. We return back to Puerto Sombra for the fee.

Task six:
Goal: Problems with gas- Blow up the kerosine storage facility at Leonsio's Airport.
Payment: 2300 pesos.
Walkthrough: Drive to the airport where are the two fuel tanks to light-up. Either install explosives on the tank or we shoot from afar with your received RPG. With an accurate hit, both tanks explode at once.
If you are a friend of the drug mafia, there will be no problems install explosives on the spot. If you are an enemy, use the RPG and don't get close to their sight.
Once they have run out of aviation fuel, return to Agent Johnson and get the money.

Task seven:
Objective: Take-off not allowed- Destroy two cocaine transport aircraft.
Payment: 2500 pesos.
Walkthrough: You are given two Igla MANPADS AA missiles, what means that each one must hit and in case of fail, there is no spare.
Go to any place where nothing obscures the sky and align yourself with the line of the flight direction. Point the AA at the plane and wait for the characteristic squeak from the weapon after the target is caught in the sights. Shoot wisely, do not extend the missiles path for too long, else it might not work, best to aim on the incoming side in a 45-degree angle.
After destroying the planes, go back for payment.

Task eight:
Goal: Say 'Hi' to the Piranhas- Destroy the Guerilla ship.
Payment: 2700 pesos.
Walkthrough: You are given another RPG-18. Drive to the Quaky Bamboo village, pass to the east until you reach the waterway where a hill is covering you.
Not far away, you see Guerrilla warship moored, you got your RPG plus you are on the other side of the river where no defenses are placed, it can't be better!
Take your shot and the supply boat of the Guerrillas will smoothly move into Davy Jones locker.
Unharmed you can return to Agent Johnson and get your 'easy' money.
Congratulations. You completed all the missions for Agent Johnson and proved to the enemies of the United States that even one agent is a terrible force, as long he has a guy like you for the executive!
When asking him for more fruitful assignments, he will recommend you passing to his colleague Agent Weinstein at Pueblo Faro, a so-called top-secret base but rest assured, you cannot miss it!
CIA - Agent Weinstein
Missions for the Secret Service (CIA)

Missions for Agent Weinstein

Agent Weinstein lives in Pueblo Faro, just north of the Guerrilla headquarters at the edge of the hills. Agent Johnson told you to strictly keep the secrecy of his base but you will encounter his house decorated with large American banners at the front end :) and it isn't difficult to find him at all.
He calls himself of being undercover and doesn’t have many tasks but he pays well compared to the difficulty of his assignments what still will be depends of your actual relationship with the factions you have to deal with.

Task one:
Goal: Photo-souvenir- Take a photo of Comandante Ricardo.
Payment: 900 pesos.
Walkthrough: Let's go and take a picture of the commandant. If you are a friend of the Guerrillas (since you find yourself in their city, it’s better for you to be friends with them), then just go up to Ricardos' office and photograph him for the CIA archives, even no one will pay attention to you. Ff you are an enemy of the Guerrillas, you will have to fight your way all the way through and this wont be an easy task nor good for your reputation at all.
After completing this rather simple task for starters, report to Agent Weinstein and receive your funds for acting paparazzi.

Task two:
Goal: Photo-souvenir- Take a photo of Don Carlos.
Payment: 1300 pesos.
Walkthrough: Another photo-shooting contract so get used to it. Drive north to the base of Don Carlos and simply photograph him.
If you are a friend of the drug mafia, there is no problem like in your previous mission, as photographing faction leaders for memory scenes seems to be a common thing in Realia. Take your shot and leave unharmed.
If you are their enemy- bad idea! Then you will have to remember very well that you'd serve in a foreign legion for ten years.
After completing the task on either way, return to Agent Weinstein for receiving your second reward for acting photograph.

Task three:
Goal: Politician who was robbed- Steal secret documents from the guerrilla headquarters.
Payment: 1600 pesos.
Walkthrough: If you are a friend of the Guerrillas, then calmly go into the room where the documents are located. The only present person is an unarmed political worker of the Colombian Communist Party. Next to him, on a table are the focused documents, so grab them and jump down from the rooms' balcony.
If you are an enemy of the Guerrillas, you will have a much harder time for doing the same, by killing everyone who interferes with you until reaching your goal.
Having dealt with this paperwork matter, bring the docs to the agent and receive 1600 pesos from him.

Task four:
Objective: Old friends- Eavesdrop on the conversation in between bandit leaders.
Payment: 2300 pesos.
Walkthrough: After shooting photos, now we do record of conversations! Go to the meeting place of the bandit leaders deep inside the jungle. This mission already poses some difficulties to reach the antique ruin in the mountains and getting to there is not the easiest task.
Either use a helicopter or else a strong offroad car or your footwork for the final approach.
Carefully approach from the east side to the center of the ruined place where the meeting takes place. Most important is that you won’t get spotted by the aloft placed guards, else the quest will be reset! Keep ducked and use obstructions for remaining out of sight. Remain close to the marker and have ready your directional microphone. Optionally, find the entrance into the dungeon, the guards don't cover this small sector with their movements. Go to the center of the underground room where, look up and you will see small cracks in the ceiling where the bandits are sitting just above you. Position the microphone until you hear their voices and record their conversation. Also here, if you don't follow it correctly, the quest will be reset so save before you start the recording part!
Upon the record was done, return to Weinstein and receive your eavesdrop fee.

Task five:
Objective: Audition with the producer- Eavesdrop the conversation between the guerrilla leaders.
Payment: 2500 Pesos + 1 PSS and weapon upgrades: AUG-M3, FAM-R3, AK-P4.
Walkthrough: Grab your mic and enough gear, as this is going to be quite some journey. Don't use any of your own vehicles as you have to leave it behind and the return to it is just prolonging the mission!
Grab a cab and let chauffeur you to the closest waypoint next to Katran's base, then take your legs and march the jungle along the roads until you reach Katran's harbor base or optional use a disposable car. There is just one boat around and they won't give it to you. Take your choice, if you are an enemy as always with the piranhas, shoot your way free of any witnesses, because you won’t have the chance of surprising them and you will never make it out alive.
If you are friendly with the Guerrillas, use the moment of surprise, take command of the boat, give hard left rudder + full astern and with some luck you can make it out in one piece, though you might remain with just 1 health point of the boat only (I had 2).
Follow the quest marker guiding you to the location of the partisan leaders' meeting. Care for your sensitive ride as any touch does reduce its health dramatically and you must not loose it, else the quest is gone!
Arrive at the shoreline and sneak to the table chatterers, maintain stealth mode as the guards must not spot you! If you want to reduce their numbers, only use your silent gear but you can do it without making cold blood.
Approach from the ground level and stay low, if you are smart, the guards wont spot you, calmly listen to that strange conversation until the chord says that you have done the proper recording.
Return to your boat and hope it still is there (a frequent bug might let disappear it), if so, shuttle straight to Pueblo Faro and further keep care for the boat, until you have completed the whole mission!
Return to Agent Weinstein and breath-up once the quest is checked-out (one of the worst!).
Now receive your reward along with the top-notch silent pistol.
Congratulations! You completed all the missions for Agent Weinstein and allowed the CIA to gain a strong foothold in the guerrilla occupied area.
That's it with the mission list of the whole CIA reps at Realia. Well, sooner or later you will do missions against them and become there enemy but luckily, the mediator always can clear your bad records.
5 Comments
Interzeptor44  [author] 10 Oct @ 12:10pm 
Thanks much, good and honoring comments like yours are way appreciated!
DW190 2 Oct @ 1:13pm 
This Guide is amazing! Played the Game over 10 years ago, had lot of fun!
But only now i can enjoy it, knowing i can be at peace with everyone as a legendary Doubleagent xD
Interzeptor44  [author] 23 Aug @ 1:39pm 
For just a few hours the guide is posted, and yet I got 2 valuable comments,
thanks much to both of you, my pleasure of being a part in the Xenus community! :leviathancross:
Dmitriy_Razor 23 Aug @ 10:49am 
Awesome, very hard work, thank you for your valuable contribution to the small community of this game:cms18wrench:
♕KING♕ 23 Aug @ 8:33am 
You put a lot of work into this and it's awesome thanks!! :crown1: