Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Total Graphics Conversion: PBR Shader for Gate of Hell
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14 aug @ 0:01
26 okt @ 10:35
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Total Graphics Conversion: PBR Shader for Gate of Hell

I 1 samling av FNSOIDATHQ
Shader Mod(s) by Federation Studio | 联邦工作室的着色器模组合集
3 artiklar
Beskrivning


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Official Website[fed-studio.com]
We provide more intuitive comparison charts and feedback channels via our official website!



==WARNING==


You must launch the game from Shader Modding Support Launcher (SMS Launcher). Otherwise shaders in this mod will not compile properly!
https://steamproxy.com/workshop/filedetails/?id=3410344592
For detailed instructions on how to use SMS launcher, see its workshop page.

==WARNING==

-1. Support Our Work
If you like our work, please give this mod a positive rating. We would be grateful! =)

If possible, you can directly support us through the following link(s):

Ko-Fi [ko-fi.com]

Mod project homepage[fed-studio.com]

Since of the way this project works (see the homepage), financial support directly affects whether development and maintenance can keep going smoothly.

0. Quick Guide
Follow the steps below to quickly activate this mod!
  • Subscribe to PBR mod and SMS launcher
  • Find the launcher exe file in your workshop folder, typically in "SteamLibrary\steamapps\workshop\content\400750\3410344592\GOHShaderModdingSupportLauncherWPF.exe"
  • Move GOHShaderModdingSupportLauncherWPF.exe to your preferred location and open it!
  • Load PBR mod in Mod Manager
  • Launch game from Launcher tab -> Main Game/Editor button
  • Enjoy!

Having issues? Try these quick fixes!

Game crashes on launch

  • Run launcher as administrator
  • If it still fails, add the launcher to your antivirus whitelist


Launcher won’t open

  • Use the backup: GOHSMSLauncherWPFNet6.exe
  • Old Windows (7/8) may not be supported. Tell us you need support via official website[fed-studio.com].


Mod manager not working

  • Disable Steam Cloud for GoH
  • Go to Launcher -> Utilities -> Open Shader Cache Folder
  • Find "gates of hell\profiles" folder
  • Make sure your user (latest modified) is listed first
  • If not, delete other folders until it is
  • This happens because multiple accounts aren’t supported yet. Let us know you need it via the official website[fed-studio.com].


1. Introduction

This mod provides PBR (Physically Based Rendering) shader support for Gate of Hell, along with runtime automatic conversion of vanilla non-PBR materials.
This means existing contents will NOT be broken by the change in rendering method; instead, thery will look even better!

2. New Features

  • Physically Based Rendering
  • Automatic Phong to PBR Conversion
  • Full Emissive Texture Support

2.1 Physically Based Rendering

Global PBR rendering has been added, meaning any model in the game now renders under PBR.

Specific features supported:
  1. Automatic Phong to PBR conversion for vanilla models and textures
  2. Support for pure PBR textures via MTL changes

2.2 Automatic Phong to PBR Conversion

Added runtime automatic conversion from Phong (GOH native textures and rendering method) to PBR rendering.
Specific features supported:
  1. Automatic runtime conversion of textures without any additional work
  2. Enhanced automatic conversion support via additional MTL identifiers

2.3 Full Emissive Texture Support

Added support for emissive textures. The following features are supported:
  1. Specify per-pixel emissive intensity and color via textures
  2. Supported only in pure PBR texture mode



3. Development Guide for Modders

4. License
Check the distribution license for this mod by following the discussion below. It will also be attached as a file in mod folder.

5. Special Thanks
Special Thanks to
  • everyone who provided financial support for this project. Without you, this project would never been released.
  • @Aegon (Kiva) for providing the sample shader models and development assistance.
  • @ordos for development assistance.
  • Poly Haven thanks again for providing free environment textures.
  • all the authors of the rendering guides I consulted during development.
for your contributions throughout the development process!
Populära diskussioner Visa alla (5)
53
18 sep @ 2:21
KLISTRAD: Bugs Report - 错误反馈
FNSOIDATHQ
107 kommentarer
FNSOIDATHQ  [skapare] 15 timmar sedan 
电脑玩家某尔康,
我知道这个问题,很可能是和特定的地图有关。我会在下周检查这个故障。
电脑玩家某尔康 23 timmar sedan 
大佬,有时候拉远地上会变黑,而拉进坦克会变黑,请问是我显存爆了吗
Johnville 16 nov @ 7:07 
Most likely cause I didn't have an issue for weeks. Malwarebytes didn't flag anything either.

Thankfully I uninstalled the game and now I have mods working again, thank god. Sometimes just doing the basic thing is the answer lol.
FNSOIDATHQ  [skapare] 16 nov @ 3:25 
hmm, I am using ESET and everything works well for me.
Perhaps it(the false positive) is because Bitdefender updates some heuristic algorithm with a high false positive rate. I'm not sure...
Johnville 16 nov @ 2:08 
Yup I also had a potential harmful automatic responce from bitdefender out of nowhere (Gen:Variant.Application.Tedy.15689). Now I have problems downloading any mod, it shoes missing file privileges, tried everything online and it didn't work, deleted the game and trying again now.
FNSOIDATHQ  [skapare] 15 nov @ 3:37 
napoleontas1,
ok, I have upload file to Bitdefender Lab. hope they will figure out the problem later.
napoleontas1 15 nov @ 2:16 
FANSOIDATHQ.
Yes, it was Bitdefender that quartined the exec.
FNSOIDATHQ  [skapare] 15 nov @ 1:35 
napoleontas1,
hi, if your anti-virus software reports a detection on launcher part (not this mod but the required one), then it is reasonable.
If possible, could you provide the name of the anti-virus software? I will try to report the false positive information.
And if software actually reports a detection on this mod, please send me detailed information.
napoleontas1 15 nov @ 1:03 
Anti-Virus quarantines this .
False positive I guess
FNSOIDATHQ  [skapare] 14 nov @ 0:34 
C.R.E.A.M,
嗯...可以先尝试用启动器删除所有着色器缓存。我知道在一些神秘的情况下结果会变黑,但是目前还没有开始修复相关错误。