Dune: Awakening

Dune: Awakening

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Circuits and you!
By Missy Blue
Just a small guide to storage circuits and a possibly effective way to use them.
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Introduction
I've been playing and enjoying this game a lot and I'd thought I'd share my take on circuits and how they work.
Understanding Storage Circuit Routing
At the top-right corner of your storage inventory, you’ll find two circuit dropdown menus - don’t ignore them, they’re crucial for smart logistics.

Left Dropdown: This sets which circuit the storage receives from. Think of it as the incoming line - where your resources are pulled into this storage.

Right Dropdown: This determines which circuit the storage sends to once it's full. Overflow? This is where it goes next - onward to glory (or at least to another container).

Use these to chain storages together, balance inputs/outputs, or set up overflow systems like a damn pro.
1. Production Output - The Illusion of Emptiness
In this first screenshot, you’ll see the output slot holding just 1 Solaris.
Looks innocent, right?



But this is just what’s visible at the crafting station. There’s more happening under the hood.
2. Storage Slot - Full and Ready
Now check the storage screen - every slot is filled with 1 Solaris.



Notice that the right circuit output is set to Circuit 3. This is where the magic of routing starts.

3. Destination Storage - The Hand-off
Here’s the storage that’s receiving those Solaris.
Left dropdown? Set to Circuit 3.
Right dropdown? Feeding back to Circuit 1.



Boom. You’ve created a looped logistics chain. The system is actively shuffling items - quiet, automatic, relentless.
4. Two Crafts Later - Silicone Blocks Incoming
Fast forward just two crafts later, and you’ll see the system rolling along. The destination storage is now filling with Silicone Blocks, smoothly picked up by the routing logic you set earlier.

Final word
Let your machines work for you, not the other way around. Use storage routing not just for stacking items, but for automating flow.
Understand the circuits. Control the loops. And never let overflow clog your empire again.

If this guide helped you level up your logistics game, drop a like - or don’t. I’m not here to beg. I’m here to build empires.
Pro Tip: Construction Tool Always Pulls from your Sub-Fief output
Here’s the kicker that trips up even seasoned players:

Your construction tool only pulls from the output circuit of your sub-fief. So if you're in Circuit 1...

If you're wondering why your freshly crafted items aren’t showing up when you try to build - breathe, my liege. They're not gone. They're just sitting pretty in a different circuit.

Check your storage output settings.
If your goods are being routed to Circuit 3, 4, or any circuit but 1? Your construction tool won’t see them.

Solution?
Make sure your output storage is either directly connected to Circuit 1 (or your Sub-Fief's output).

No more ghosting your own inventory, yeah?
13 Comments
birchrus01 31 Aug @ 10:04am 
Very well done!!!!
Phantasia 16 Aug @ 3:00am 
Finally a no BS explanation. Thank you!
Vincentenjoi 5 Aug @ 6:24pm 
Appreciate the thread man
Excel.exe 3 Aug @ 10:15am 
(3/2)

5. (Guild / coop question) Storage box 1 contains copper the guild leader 1 is restricting only to their use. SB1 is set to INPUT 1 OUTPUT 6. Guild member 2 wants to steal copper. To prevent this, GL1 sets storage box 1 to no access except GL1. GM2 navigates to a ore machine. GM2 sets the dropdown to INPUT 6 OUTPUT 1. GM2 crafts copper ingots. Because INPUT CIRCUIT 6 is available in the dropdown, it can be selected. Because GM2 is using a guild ore machine [owned by GL1], ore machine is able to pull from GM2's private SB1.

6. There's no way to relate the inventories between 2 separate bases in any circumstance; water cistern water storage, storage boxes, sub fief consoles, vehicles, etc. Cannot be accessed from BASE 2 when they exist in BASE 1.

7. Water has a similar but separate storage system to items. All water items 'pool' together; water cisterns don't hold water better or separately from blood machines.
Excel.exe 3 Aug @ 10:15am 
(2/2)

3. Items overflowing into storage will go into the first available storage's stack if a stackable item already exists and fits. Otherwise it will go into the first available item slot; Only the first storage container is considered even if the second storage container in the circuit has a partial stack with volume available. In this situation, an empty slot in storage 1 will be used because storage 2 wasn't examined yet.

4. Circuit OUTPUT only move items ON OVERFLOW. If a container is not full, it will not use the OUTPUT circuit (the second dropdown). Therefore, you can't e.g. dump backpack items into a blank storage box on circuit 2 input configured to output to circuit 1 and have it automatically sort your items and stack them on circuit 1.
Excel.exe 3 Aug @ 10:13am 
All storage defaults to circuit 1 in circuit 1 out. All production by default can pull from all storage (circuit 1). All production outputs overflow to circuit 1 by default. Is this right?

I'll also state a list of facts I don't have any clue about but feel suspicious about until somebody has other information

(truncated due to length, 1/2)

1. Circuit # is arbitrary and all circuits are identical in functionality other than having a different string name and isolate the context they work in to only that circuit; in other words, there's no sort of hierarchical system where tier 3 is a subset of tier 2 is a subset of tier 1.

2. Circuits can only be pulled from directly, not followed. Production on circuit 1 can pull from circuit 2. Storage on circuit 2 can overflow output to circuit 3. Production cannot pull from circuit 3.
rufong 24 Jul @ 2:50pm 
short n spicy, danke!
Missy Blue  [author] 19 Jul @ 6:36pm 
you need the machines inventory filled, yes
dt 18 Jul @ 10:41am 
So it's necessary to always set 1 solari right? There's no way to just have the machines route immediately..
wristsofury 17 Jul @ 9:19am 
I dont play this game and cant really make heads or tails of the content but I like that it called me it's llege.