Incursion Red River

Incursion Red River

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Incursion Red River Best Ai settings GUIDE 1.2.0.4
By John Dick
This guide will help you understand how Ai settings work and my values I use to make the best far Ai experience and not get one shot.
   
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Best Settings and what values mean
Accuracy & Aim Behavior
- Deliberate Shot Count: 3 – AI fires a few warm-up rounds before dialing in.
- Deliberate Miss Time: 0.8 – Adds slight hesitation.
- Deliberate Miss Angle: 10 – Keeps shot spread natural, not wild.
- Deliberate Miss Reset: 10 – Reset time before AI re calibrates aim.
- On Target Aim Threshold: 0.28 – Tightens hit zone, rewarding cover and movement.
- Aim Target Bone: spine_02 – Prevents dead-on head shots; targets torso.
Perception & Reaction
- Reaction Time: 0.35 – Mimics real human combat reflexes.
- Perception Threshold: 0.30 – Forces AI to need clear visibility before firing.
- Perception Gain: 1.8 – Slight delay to adjust and engage.
- Perception Angle / Lost: 100 / 100 – Represents realistic cone of awareness.
- AI Memory Length: 55 – They’ll stay aware for just under a minute.
Damage Multipliers
- Standard AI Damage Multiplier: 0.8 – AI packs a punch but won’t one-tap you instantly.
- Player Dealt Damage Multiplier: 1.1 – Gives you a fair advantage if you aim smart.

How to Simulate Reaction Time
| Setting | What It Does | Suggested Value |
| Perception Gain | Controls how fast AI builds awareness | 1.5–2.0 |
| Perception Threshold | Determines how visible you must be to trigger a response | 0.25–0.35 |
| Deliberate Delay Time | Adds hesitation before firing | 0.5–1.0 |
| Deliberate Miss Time | Forces AI to miss briefly before locking on | 0.6–1.2 |

Low Value (100–150): AI gives up quickly if you break line of sight and move away.
Mid Value (180–220): AI will sweep nearby areas and check cover zones.
High Value (250–300+): AI may pursue across open terrain or through buildings, especially if they heard gunfire or saw movement.
Just keep in mind: if Perception Range Lost exceeds Perception Range, the AI might behave inconsistently. They can’t lose sight of you at a distance they couldn’t see you from in the first place.


AI Damage Multiplier
- Recommended Value: 0.75–0.85
- What It Does: Controls how much damage AI deal to you. At 0.75, they’re lethal but won’t insta-delete you unless you’re caught out of cover. At 0.85, they hit harder — good for tense firefights.
Player Dealt Damage Multiplier
- Recommended Value: 1.0–1.2
- What It Does: Controls how much damage you deal to AI. 1.0 is balanced. 1.2 gives you a slight edge, rewarding smart positioning and quick reactions.
Boss Damage Multiplier (if applicable)
- Recommended Value: 1.2–1.3
- What It Does: Makes boss-tier enemies tougher without turning them into bullet sponges.



4 Comments
John Dick  [author] 12 Jul @ 5:40am 
Combat Behavior Deliberate Shot Count 2 Misses a couple shots before locking in. Deliberate Miss Time 0.6 Adds uncertainty — simulates visual obstruction. Deliberate Miss Angle 7 Slight spread — realistic aim. Deliberate Miss Reset Time 11.0 Prevents instant recalibration. Deliberate Delay Time 0.8 Adds hesitation before firing. On Target Aim Threshold 0.30 Narrows hit zone — rewards movement and cover. Aim Target Bone spine_02 Targets torso — avoids instant headshots.
Damage Balance AI Damage Multiplier 0.80 Lethal but fair. Player Damage Multiplier 1.1 Slight edge for tactical play.
Sliffy 12 Jul @ 4:16am 
Hi !

Deliberate Miss Time: 0.8 you can only put to 0.5 max. Does you mean 0.5 or an other number ?
John Dick  [author] 8 Jul @ 2:28pm 
no problem
breeece 8 Jul @ 2:09pm 
I will check these out and let you know my thoughts. Thanks !