NEO Scavenger

NEO Scavenger

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Setting Up Neo Scavenger Extended – The Basics
By Eric_Kei
This is a quick and dirty guide to setting up Neo Scavenger Extended with or without other mods.

I started this as a post elsewhere in response to another user who was having trouble finagling the mod setup system. This contains some basic, step-by-step instructions for installing Neo Scavenger Extended alongside other mods, as well as how to adjust the "getmods.php" configuration file. It assumes you are using NeoScavExtended v737 from the creator's Discord (listed on Nexus) or the BBG Discord (https://discord.gg/bluebottlegames). Nexus mods does not have the most current version of the mod.
   
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Setting up NSE
  • Unzip the NeoScavExtended mod archive to its own folder; it should be called NSE737 by default.
  • Look in there and you should see "getmods.php" and a folder called "Mods." If you do NOT have any other mods installed at all, copy these into the game folder and you should be good to go.
Using NSE with other mods
  • Unzip the NeoScavExtended mod archive to its own folder; it should be called NSE737 by default.
  • If you DO have other mods installed, continue.
  • Open up the Mods folder inside NSE737. You should see a folder called "NeoScavExtended." Copy that folder into the game's Mods folder if it's not in there already.
  • Copy your other mods into the game's Mods folder.

  • Here's where it gets tricky. If you have multiple mods, you'll need to edit getmods.php, and it's a bit particular with how it works. You can copy-paste the mod name/url lines from each individual mod's included getmods file as needed into the file you are actually going to use.
  • I've included mine below as an example, which has NSE, Classic Skill Select, and Training Mod installed. Note that most of those lines are for NSE. If you use only those 3 mods, just use this as your getmods.php file instead of the one you have.
nRows=11 &strModName0=TRN&strModURL0=Mods/TrainingMod/MainFiles &strModName1=0&strModURL1=Mods/TrainingMod/VanillaOverrides &strModName2=NSEg&strModURL2=Mods/NeoScavExtended/NSEgame &strModName3=NSEb&strModURL3=Mods/NeoScavExtended/NSEbattle &strModName4=NSEf&strModURL4=Mods/NeoScavExtended/NSEfashion &strModName5=NSEa&strModURL5=Mods/NeoScavExtended/NSEaid &strModName6=NSE&strModURL6=Mods/NeoScavExtended/NSExtended &strModName7=0&strModURL7=Mods/NeoScavExtended/NSEoverride &strModName8=NSEtT&strModURL8=Mods/NeoScavExtended/NSEtestTools &strModName9=0&strModURL9=Mods/ClassicSkillSelection/Over &strModName10=NSE&strModURL10=Mods/ClassicSkillSelection/Patch_NSE
  • nRows needs to reflect the number of &strModName# lines in the file. As the first one is always 0, there are 11 such lines in this sample version. There should be only one nRows line.
  • Each &strModName# indicates the name and location of a given mod; The first one must be 0 and the rest...well, you can see how they go. 0~whatever, going up by 1 for each new &Str line. Only edit the number before the = sign; leave the other one alone!
  • If you see a line with &strModURL# on a separate line from the Name, it's safe to combine the two into a single line, as I have done above; nRows will consider them to be a single line for counting purposes anyway, so you might as well do that now.


In closing
If this is done incorrectly, the loading screen will throw an error mentioning the number of lines; let the game finish loading, Exit, then go edit the getmods file to make sure that nRows is correct and that the numbers are incremented properly. Adjust the latter up or down by 1 at a time until the game loads without complaining.

I hope this helps, and Happy Scavenging!
1 Comments
ogle 7 Sep @ 9:25am 
appreciate it, Neo Scavenger Extended is a game changer