War Thunder

War Thunder

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Carrier Destruction in ongoing confrontation Air
By Motör
A short Explanation after 100´s of losses while trying to sink carriers. First i have to say, i just sank three carriers, the last one in tier 4 with a DO 217 (i believe the carrier was buggy).

Dont attack cruisers or carriers for points. You will get dissapointed. Attacking carriers is just a RPG thing, or because you like (ob better dont like) ships.

Have you heard of that one pilot who sank that aircraft carrier single-handedly in World War II? No? Probably because he didn't exist. In fact, about 85% of all US torpedo bombers were destroyed at Midway, but they tied up most of the Japanese fighters and anti-aircraft fire. Meanwhile, the dive bombers were able to do their work and finish the job.
Iam pretty sure, attacking the carrier in this game with friends is real funny. unfortunately iam not in a squadron, and you either.
   
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all the same way to the target
Whether you attack horizontally, vertically, from high altitude, or at low altitude, the initial approach is the same.

The carrier follow a path in oval circles. Plan your approach well away from fighter routes and at least one grid square away from the carrier, so that you begin your final approach approaching the carrier's bow.

Horizontal Bombing Attack
Your final aproach starts in at least 4000m height. Your bomber must have a bomb sight. You aim ca. two carrier lenght before the carrier (Which, at this moment, does not make a sharp turn because you have planned and timed your approach correctly.). you release the last bomb while you aim at his bow. But probably you are already dead at this moment. Getting away is not possible.
Dive bombing
You're one grid square away from the carrier at an altitude of about 4000m.
The biggest problem here is the mouse control. I fly toward the carrier and am one or two hundred meters parallel to its course. It's easier to "dive" while tilted.
It's best in cloudy conditions; the carrier won't fire until it sees you emerging from the cloud. But that's obviously incredibly difficult to navigate. If you dive (60-80°), you have about two seconds to aim for the bow. Then you're dead. Escape is impossible. At the moment the bomb is released, the flight direction must not change vertically or horizontally. The bomb is greatly affected by this.
The Torpedo Run
Once again, you're one grid square away from the carrier, approaching its bow at an altitude of ten meters (its guns fire later).

So far, I haven't found out through ChatGpt and forums to what extent the torpedo's course or its functionality in general is affected by altitude and speed.

I fly at 250-300 km/h on final approach and release the torpedo at an altitude of 10-70 meters.

One thing is important, in my opinion. If the carrier fires, don't start aiming. Then it's too late.

At the moment the torpedo is released, the aircraft must not move horizontally. The torpedo is affected by this. If the resulting image isn't a freeze-frame, you won't hit.

In fact, I'm getting out alive quite often these days. This is because I fly the AM-1 or AD-4. They can withstand more damage in the right places. Basically, you always move about 20° to port from the bow. Make circular movements.
The mine laying thing
In my opinion, sea mines are completely undervalued. They work excellently, ... sometimes, ... very rarely.

I approach as usual at an altitude of 50-100m at a speed of 250-300km/h. There is one special feature. The AM-1 and AD-4, for example, carry three mines. The PB4Y, for example, carries eight. This time, I don't fly stubbornly toward the carrier's bow, but instead, when the first mine is dropped, I am about 100m parallel to its course (its starboard side), and when the last mine is dropped, I am parallel to its course on the other side. So, I cross its course at a slight angle. Ideally, it will only start firing after I've dropped my mines. And unfortunately, you have to get close even with sea mines, because otherwise its course is difficult to estimate. Mines are a tricky thing. If you practice this with less dangerous destroyers, you'll often be absolutely certain you've done everything, absolutely everything, correctly, and yet the ship still won't hit the mine. I haven't figured out yet whether I aimed the mine too poorly or mines sometimes don't activate. Still, a ship, hit by a mine minutes after it's been dropped feels incredibly satisfying.
Resumee, (Summary)
As I said at the beginning, in this game, attacking aircraft carriers is all about your philosophy.

You want points, points, points? Drop incendiary bombs on airfields.

You want action? Learn to survive air combat.

You need an endorphin rush? Wait for bombers at your airfields and bomber targets.

Attacking cruisers and aircraft carriers is rewarded only by you, not by the game. You plan, you keep your nerve, and maybe... hit the ground running.

You might be missing a section on weapon effectiveness here. Ultimately, I haven't figured out what works best yet. The regular bombs for ground targets don't have to hit the ship directly to cause damage and have a time delay. It's best not to use the bombs for sea targets when flying low. I use them for cruisers and carriers. I prefer to fly the AM 1 and AD 4 with two mines, a torpedo, and bombs or rockets. On the way to the carrier, I fire missiles and light bombs at destroyers, and mines and torpedoes at cruisers, carriers, or freighters.

If you find any major errors here and know for sure that they are errors and can provide evidence,... call me out in the comments and I'll correct it.