Hades II

Hades II

Not enough ratings
Weapons, Boons, Family Disputes and More
By ninedays
Lists all the boons, gives brief descriptions, lists family disputes, artifacts and makes some recommendations
   
Award
Favorite
Favorited
Unfavorite
Family Disputes
Family Disputes Guide

This information was pulled from Hades Wiki[hades.fandom.com].
This is meant to be a quick in-game reference instead of alt-tabbing.
Credit goes to the wikis and fans like you who made it possible!

I have also added my personal opinion and reasoning as of **10/28/2025**.

The spoiler warnings are for gods that only become available on the path leading to Mount Olympus.




Table 1: Family Dispute Effects[/size]

God
Effect
Aphrodite
Spawns 1 to 3 circles with a pillar of light that pulses multiple times, dealing damage.
Apollo
Spawns 1 to 3 circles with a pillar of light that pulses multiple times, dealing damage.
Ares
Spawns 3 circles that drop falling blades in a row, dealing damage when touched.
Demeter
Spawns 1 winter circle that expands and covers large parts of the arena, dealing damage when touched.
Hephaestus
Spawns 1 large circle that drops 3 hammer strikes within it, dealing damage.
Hera
Spawns 3 purple beams that deal damage when touched.
Hestia
Spawns 1 fireball that bounces around the arena, leaving patches of lava that deal damage on contact.
Poseidon
Spawns 1 ball of water that follows Melinoë and explodes when touched or when its timer runs out, dealing damage.
Zeus
Spawns 3 circles which call lightning strikes, dealing damage.




Table 2: Recommended Pick Order
#1 is, in my opinion, the easiest to deal with, while #9 is the hardest.

Rank & God
Opinion & Tips
1 - Apollo
Easiest to avoid since the pulsing effect is predictable and leaves gaps for dodging. The AoE has a small radius and is easily dashed out of—just don't stand still!
2 - Hera
The beams are slow and don’t cover a wide area, making them relatively easy to maneuver around. Good for a build that requires you to be stationary.
3 - Ares
The blades fall in a set pattern, making them avoidable if you keep moving. Simple movement counters it.
4 - Zeus
The strikes are fast but telegraphed, giving you enough time to react. Just keep your dodge trigger finger ready!
5 - Poseidon
It’s a big blue ball and isn’t too fast. Kite it away from enemies, then dash back in to strike while it catches up.
6 - Hephaestus
The hammer drops have a slight delay, but the large radius makes them trickier to avoid. It also packs a solid punch!
7 - Hestia
The bouncing fireball is unpredictable, and the lava zones create lasting hazards. The lava sticks around for a long time, making this annoying in smaller arenas.
8 - Aphrodite
Constant tracking means you must keep moving, interfering with your focus on enemies. Similar to Poseidon’s ball, but the pink heart feels faster and blends into the chaos.
9 - Demeter
[color=red]Most difficult.[/color] It can cover a huge area, severely limiting movement and making dodging much harder. Check the arena size—if it’s large, this becomes easier since the warning appears in advance.




[center]Hope this guide helps! Let me know your thoughts or if you have different rankings![/center]
Animal Familiars
Originally posted by author:
This information is primarily sourced from

https://hades.fandom.com/wiki/Animal_Familiars

This guide is meant to be a quick reference so you don't have to alt tab a thousand times! The information comes from the wiki and contributors like you

Everything in this section is direct screenshots/grabs from the wiki, all credit to them


To recruit them as Familiars, Melinoë must give them a Witch's Delight, which is unlocked after completing the Incantation "Faith of Familiar Spirits" (which costs 1 Lotus and 2 Nectar).

To strengthen her bond and unlock the full potential of her Familiars, Melinoë must have at least three Animal Familiars and complete the Incantation "Attending a Faithful Beast" (which costs 1 Tears and 3 Olive) and "Bravery of Familiar Spirits" (which costs 1 Wool and 3 Wheat), and offer each Familiar up to 9 Witch's Delight to fully develop their abilities.

The abilities of Animal Familiars can be further enhanced for a night through Circe's Chants to the Bewitched, doubling their effectiveness by 100%.







Arcana Cards
Arcana Cards – 5x5 Grid

This section provides an easy reference for all 25 Arcana Cards in *Hades 2*.
Each card’s number, name, grasp cost and tiered effects are listed for quick access.





1 - The Sorceress (1 Grasp)
2 - The Wayward Son (1 Grasp)
3 - The Huntress (2 Grasp)
4 - Eternity (3 Grasp)
5 - The Moon (0 Grasp)
Ω Moves are 20/25/30/35% faster.
Restore 2/3/4/5 Health after exiting a location.
+30%/+40%/+50%/+60% Attack & Special damage while below 100% Magick.
Ω Moves slow everything for 0.8/1.0/1.2/1.5 sec.
Hex charges automatically (1/2/3/4 Magick per sec).

6 - The Furies (2 Grasp)
7 - Persistence (2 Grasp)
8 - The Messenger (1 Grasp)
9 - The Unseen (5 Grasp)
10 - Night (2 Grasp)
+20%/+25%/+30%/+35% damage to foes in your Casts.
+20/+30/+40/+50 Health & MagickUp.
Casts make you Impervious & move 50%/60%/70%/80% faster.
Restore 4/5/6/7 Magick per sec.
+9%/+12%/+15%/+18% chance for Critical hits on Ω Combos.

11 - The Swift Runner (1 Grasp)
12 - Death (4 Grasp)
13 - The Centaur (0 Grasp)
14 - Origination (5 Grasp)
15 - The Lovers (3 Grasp)
Sprint is 5%/7%/10%/13% faster & phases through most dangers.
+1/+2/+3/+4 Death Defiance.
+3/+4/+5/+6 Health & MagickUp every 5 locations.
+25%/+38%/+50%/+63% damage to foes with 2+ different Olympian Curses.
Take 0 damage the first 1/2/3/4 times in a Guardian Encounter.

16 - The Enchantress (3 Grasp)
17 - The Boatman (5 Grasp)
18 - The Artificer (3 Grasp)
19 - Excellence (5 Grasp)
20 - The Queen (0 Grasp)
+1/+2/+3/+4 Change of Fate, allows altering Location Rewards.
+200/+250/+300/+350 Gold.
1/2/3/4 chances to turn a Minor Find into a random Major Find.
+30%/+40%/+50%/+60% chance for Boons to be Rare.
+6%/+8%/+10%/+12% chance for Duo Boons (when possible).

21 - The Fates (0 Grasp)
22 - The Champions (4 Grasp)
23 - Strength (4 Grasp)
24 - Divinity (0 Grasp)
25 - Judgement (0 Grasp)
+2/+3/+4/+5 Change of Fate.
+1/+2/+3/+4 Change of Fate, allows altering Boons.
While at 0 Death Defiance, take -30%/-40%/-50%/-60% damage & deal +25%.
+10%/+15%/+20%/+25% chance for Boons to be Epic.
After vanquishing a Guardian, activate 3/4/5/6 random inactive Arcana Cards.



Here is a picture of my current load out, you can see the frames are different colors, this indicates which ones I've leveled up. This loadout utilizes my 29 grasp




Let me know if you have suggestions, feedback, or alternative ranking ideas!
Aphrodite's Boons & Duos
Originally posted by author:
This information is compiled from my personal experience, in-game text and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game but it takes a while to unlock and here it is so you don't have to waste any mats

Aphrodite's Boons

Aphrodite, the goddess of love, provides boons that revolve around inflicting Weak, increasing survivability, and improving damage based on proximity to foes.

Weak afflicted foes deal at least 30% less damage.





Standard Boons

Boon
Effect
Element
Flutter Strike
Your Attacks deal more damage to nearby foes.
Close-up Damage +80%
Water
Flutter Flourish
Your Specials deal more damage to nearby foes.
Close-up Damage +100%
Water
Rapture Ring
Your Casts inflict Weak, and damage foes while dragging them toward the center.
Cast Damage 10(every .85 sec)
Air
Passion Rush
Dashing damages surrounding foes and inflicts Weak, and once again when you stop.
Area Damage 20
Air
Glamour Gain
You inflict Weak on nearby foes, and gradually restore Magick while any nearby foe is Weak.
Magick Restoration 6(every 1 sec)
Air
Shameless Attitude
You deal more damage. While you have at least 80% Health, the bonus is doubled.
Bonus damage +10%
Air
Life Affirmation
Any Health rewards you find have a greater effect.
Bonus Life Gain +40%
Air
Healthy Rebound
Whenever you exit a Location, restore 100% Health if you have not lost too much.
Min Life for full recovery 80% (you'll see a line on your health bar)
Water
Broken Resolve
Your Weak effects are more potent.
Weak damage reduction +10%
Water
Sweet Surrender
Weak-afflicted foes take more damage.
Dmg vs Weak +10%
Water
Heart Breaker
Whenever you use 40 Magick, create a Heartthrob.
Heartthrob area dmg 80
Water
Secret Crush
Your Attack gains Power, but you Prime 20 Magick.
Bonus Power +5
Air
Infusion - Wispy Wiles
Gain a chance to Dodge for each Air you have.
Dodge chance pr Air +3%
No Element
Legendary - Nervous Wreck
Whenever you inflict Weak, also inflict Curses from other Olympians.
Bonus Random Curses 3
Air




Duo Boons

Duo boons are obtained when you have boons from both required gods. They provide powerful synergies that enhance multiple playstyles.

Boon
Effect
Requirements

Brave Face
Automatically use Magick to resist up to 50% of any damage.
Hephaestus
Volcanic Strike or Flourish, Smithy Rush
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush

Master Conductor
Your chain-lightning can bounce off of you and deals increasing damage to foes.
Hephaestus
Volcanic Strike or Flourish, Smithy Rush
Zeus
Static Shock, Electric Overload, Heaven Strike or Flourish

Seismic Hammer
Your Ω Cast occasionally creates a blast in the binding circle that deals 500 damage.
Hephaestus
Volcanic Strike or Flourish, Smithy Rush
Poseidon
Tidal Ring, Wave Strike or Flourish

Room Temperature
Your blast effects from Hephaestus clear Freeze, so you can inflict it again right after.
Hephaestus
Volcanic Strike or Flourish, Smithy Rush
Demeter
Ice Strike or Flourish, Arctic Ring

Rude Awakening
Your blast effects from Hephaestus clear Daze and deal more damage if they do.
Hephaestus
Volcanic Strike or Flourish, Smithy Rush
Apollo
Solar Ring, Blinding Rush, Light Smite

Love Handles
Your blast effects from Hephaestus also create a Heartthrob.
Hephaestus
Volcanic Strike or Flourish, Smithy Rush
Aphrodite
Flutter Strike or Flourish, Rapture Ring, Passion Rush or Glamour Gain

Chain Reaction
If you use your blast effects from Hephaestus just after they recharge, they fire 2 times.
Hephaestus
Volcanic Strike or Flourish, Smithy Rush
Hestia
Flame Strike or Flourish, Smolder Ring

Coffin Nail
Your falling blades from Ares fall immediately and deal more damage.
Hephaestus
Volcanic Strike or Flourish, Smithy Rush
Ares
Sword Ring, Stabbing Rush, Cut Above





This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.


Apollos Boons & Duos
Originally posted by author:
This information is compiled from my personal experience, in-game text, and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game, but it takes a while to unlock. Here it is so you don't have to waste any mats.

Apollo's Boons

Apollo, the god of light and prophecy, provides boons that revolve around **Blinding foes, increasing critical damage, and creating lingering damage zones**.

Dazed foes have a chance to miss their attacks.





Standard Boons

Boon
Effect
Element
Nova Strike
Your Attacks deal more damage in a wider area.
Attack Damage: +40%
Air
Nova Flourish
Your Specials deal more damage in a wider area.
Special Damage: +60%
Air
Solar Ring
Your Casts inflict Daze and deal a burst of damage before they expire.
Cast Damage: 60
Fire
Blinding Rush
Your Sprint is faster and inflicts Daze on nearby foes.
Sprint Speed: +15%
Fire
Lucid Gain
If you stand in your casts when they expire, immediately restore Magick.
Magick Restoration: 50
Air
Light Smite
After you take damage, automatically damage and Daze all foes in the vicinity.
Revenge Damage: 50
Fire
Perfect Image
You deal more damage until you take damage. If you take no more damage for 15 Sec., regain this effect.
No-Hit Bonus Damage: +10%
Air
Dazzling Display
Your attacks may inflict Daze.
Daze Chance: 10%
Fire
Back Burner
Foes with Daze take more damage if struck from behind.
Backstab Damage: +50%
Fire
Prominence Flare
After your Ω Cast expires, rapidly deal damage in the area for 2 Sec.
Omega Cast Damage: 10 (every 0.13 sec)
Fire
Super Nova
Your Casts expand in size until they expire.
Max Cast Size: +40%
Air
Extra Dose
Your Attack has a chance to hit 2 times.
Double Strike Chance: +5%
Air
Infusion - Self Healing
While you have at least 3 Fire, whenever you take damage, restore some Health.
Damage Recovered: +30% (over 5 sec)
No Element
Legendary - Exceptional Talent
Your Ω Attack and Ω Specials fire 2 times but use more Magick.
Omega Move Cost: +20
Fire




Duo Boons

Duo boons are obtained when you have boons from both required gods. They provide powerful synergies that enhance multiple playstyles.

Boon
Effect
Requirements
Glorious Disaster
You can Channel +30 Magick into your Ω Cast to repeatedly strike foes with lightning bolts.
Bolt Damage: 20 (every 0.13 sec)
Apollo - Prominence Flare
Zeus - Heaven Strike or Flourish, Storm Ring, Thunder Rush
Sun Worshiper
In each Encounter, the first foe you slay returns to fight for you.
Servant Damage: +200%
Apollo - Solar Ring, Blinding Sprint or Lucid Gain
Hera - Engagement Ring, Nexus Rush, Born Gain
Beach Ball
Your Sprint creates a watery sphere behind you, which surges ahead once you stop.
Max Blast Damage: 300 (after 2 sec)
Apollo - Nova Strike or Flourish, Solar Ring, Blinding Rush or Lucid Gain
Poseidon - Wave Strike or Flourish, Tidal Ring, Breaker Rush, Fluid Gain
Must have one of the Rushes
Tropical Cyclone
While standing in a Gust, you randomly fire gales every 0.3 Sec.
Gale Damage: +70 (every 0.5 sec)
Daze Spread: 2 Foes
Apollo - Nova Strike or Flourish, Solar Ring, Blinding Sprint or Lucid Gain
Demeter - Frigid Rush or Arctic Gale
Sunny Disposition
Whenever you create Heartthrobs, create more.
Bonus Heartthrobs: +2
Apollo - Nova Strike or Flourish, Solar Ring, Blinding Rush or Lucid Gain
Aphrodite - Flutter Strike or Flourish, Heart Breaker
Warm Breeze
Whenever you Dodge or Daze causes a foe to miss, restore some Health.
Life Restored per Evasion: 10
Apollo - Solar Ring, Blinding Rush, Light Smite, or Dazzling Display
Hestia - Flame Strike or Flourish, Smolder Ring, Heat Rush, or Cardio Gain
Rude Awakening
Your Blast effects from Hephaestus clear Daze and deal more damage if they do.
Bonus Blast Damage: 220
Apollo - Solar Ring, Blinding Rush, Light Smite, or Dazzling Display
Hephaestus - Volcanic Strike or Flourish, Smithy Rush
Cutting Edge
Your falling blades from Ares drop +1 time in succession and deal damage in a larger area.
Apollo - Nova Strike or Flourish, Solar Ring, Blinding Rush or Lucid Gain
Ares - Sword Ring, Stabbing Rush, Cut Above




Apollo’s boons focus on **blinding enemies, critical hits, and damage amplification**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.

Ares Boons & Duos
Originally posted by author:
This information is compiled from my personal experience, in-game text, and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game, but it takes a while to unlock. Here it is so you don't have to waste any mats.

Ares' Boons

Ares, the god of war, provides boons that focus on **Wounds, bleeding effects, and high-risk, high-reward damage scaling**.

Wounded foes take increased damage and may drop Blood Drops, which can be used for healing or bonus effects.





Standard Boons

Boon
Effect
Element
Vicious Strike
Your Attacks deal more damage and inflict Wounds.
Attack Damage: +20%/+30%/+40%/+50%
Earth
Vicious Flourish
Your Specials deal more damage and inflict Wounds.
Special Damage: +30%/+40%/+50%/+60%
Earth
Sword Ring
Your Casts create a falling blade over each foe in the binding circle.
Blade Damage: 80/110/140/170
Earth
Stabbing Rush
Your Dash creates a row of falling blades along your path.
Blades Damage: 30/45/60/75
Earth
Mortal Gain
Whenever you run out of Magick, Prime 15 until the next Location to restore some Life.
Magick Restored: 100/125/150/175
Earth
Meat Grinder
Your Ω Cast also creates a Blade Rift in the binding circle.
Rift Damage (every 1 sec): 30/40/50/60
Earth
Profuse Bleeding
Whenever foes with Wounds take damage, they may spill a Blood Drop.
Chance of Blood Drop: +10%/+15%/+20%/+25%
Earth
Grievous Blow
Foes with Wounds may suffer 200% damage when struck.
Double Damage Chance: +10%/+15%/+20%/+25%
Earth
Visceral Impact
After you take damage or a foe is slain, spill a Blood Drop or two.
Blood Drop Bonus Chance: 25%/35%/45%/55%
Earth
Mutual Destruction
Gain a chance to deal 200% damage that increases the less Life you have remaining.
Chance per Missing Life Point: 0.1%/0.12%/0.14%/0.16%
Earth
Single Elimination
You deal more damage to foes that are nowhere near other foes.
Damage to Isolated Foes: +20%/+25%/+30%/+35%
Earth
Blood Spree
While you have less than 40 Magick, your Attacks and Specials restore Life.
Life Restore per Hit: 1/2/3/4
Earth
Cut Above
Your Ω Moves also cause a falling blade to appear over each foe struck, but use +5 Magick.
Blade Damage: 90/120/150/180
Earth
Infusion - Rallying Cry
While you have 8 (rock), any of your damaging effects from Olympians are stronger.
Olympian Bonus Damage: +50%
No Element
Legendary - Sanguinary Savor
Each Blood Drop has improved potency and if drawn to you automatically.
Bonus Move & Strike Speed: +100%
Earth




Duo Boons

Duo boons are obtained when you have boons from both required gods. They provide powerful synergies that enhance multiple playstyles.

Boon
Effect
Requirements
Hostile Environment
Your Ω Cast is stronger and follows you, even as you start to Channel it.
▸ Omega Cast Damage: +100%
Aether
Heinous Affront
Inflicting Wounds occasionally also triggers all your 'after you take damage' effects.
▸ Recharge Time per Foe: 12 Sec.
Aether
Universal Donor
Whenever you exit a Location, keep some of your Blood Drop bonuses.
▸ Max Blood Drop Retained: 20
Aether
Cutting Edge
Your falling blades from Ares drop +1 time in succession and deal more damage in a larger area.
Blade Area of Effect: +50%
Ares - Sword Ring, Stabbing Rush, Cut Above
Apollo - Nova Strike or Flourish, Solar Ring, Blinding Rush, Lucid Gain
Fourth Degree
Your fireball effects from Hestia inflict Wounds with even greater Power.
Fireball Wounds Bonus Power: +250
Ares - Sword Ring, Stabbing Rush, Profuse Bleeding
Hestia - Flame Strike or Flourish, Smolder Ring
Open Heart
Whenever you collect a Blood Drop, create a Heartthrob.
Heartthrob Area Damage: 80
Ares - Visceral Impact, Profuse Bleeding
Aphrodite - Flutter Strike or Flourish, Rapture Ring, Passion Rush, Glamour Gain
Arterial Spray
Your splash effects from Poseidon may hit 2 times (and take the color of the River Styx).
Double Splash Chance: 25%
Ares - Sword Ring, Stabbing Rush, Profuse Bleeding
Poseidon - Wave Strike or Flourish, Tidal Ring, Breaker Rush, Fluid Gain
Coffin Nail
Your falling blades from Ares fall immediately and deal more damage.
Blade Bonus Damage: +40
Ares - Sword Ring, Stabbing Rush, Cut Above
Hera - Sworn Strike or Flourish, Engagement Ring, Nexus Rush




Ares’ boons focus on **bleed damage, high-risk, high-reward playstyles, and rapid offensive strikes**.

- **Profuse Bleeding and Visceral Impact** allow Blood Drops to drop frequently, giving sustain or extra damage.
- **Duo Boons like Cutting Edge and Fourth Degree** greatly enhance synergy with Apollo, Poseidon, and Hestia.
- **Mutual Destruction rewards aggressive, low-health combat playstyles**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.

Artemis Boons
Originally posted by author:
This information is compiled from my personal experience, in-game text, and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game, but it takes a while to unlock. Here it is so you don't have to waste any mats.

Artemis' Boons

Artemis, the goddess of the hunt, provides boons focused on **Critical hits, Marking enemies, and enhancing damage through precision**.

Critical hits deal significantly more damage and can chain effects in some builds.





Standard Boons

Boon
Effect
Element
Pressure Points
Any damage you deal may be Critical.
Critical Chance: +3%
Earth
Shadow Pounce
After you Dash, your Ω Moves deal more damage for 2 Sec.
Bonus Omega Dmg: +20%
Air
Killing Stroke
Your Specials may deal Critical damage, but you Prime 40 Magick.
Critical Specials Chance: +10%
Air
Vital Sign
Foes with at least 80% Health or 80% Armor may take Critical damage.
Critical Chance: +15%
Earth
Lethal Snare
Foes in your Casts may take Critical damage from your Attacks.
Critical Chance: +10%
Earth
Easy Shot
A piercing arrow fires toward any foe damaged by Ω Cast.
Arrow Dmg: 30
Air
Support Fire
After you hit with your Attacks or Specials, fire a seeking arrow.
Arrow Dmg: 10
Air
Death Warrant
A random foe occasionally becomes Marked. If it takes Critical damage, this repeats.
Time Between Marks: 20sec
Earth




Artemis' boons excel in **precision-based damage, Critical strikes, and enemy tracking**.

- **Pressure Points and Death Warrant** create **high Critical chance synergies**, rewarding high-accuracy play styles.
- **Easy Shot and Support Fire** provide **auto-targeting assistance**, allowing for **consistent ranged damage**.
- **Shadow Pounce benefits Omega Moves**, making **dashing into combat more rewarding**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.

Athena Boons
Originally posted by author:
This information is compiled from my personal experience, in-game text, and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game, but it takes a while to unlock. Here it is so you don't have to waste any mats.

Athena's Boons

Athena, the goddess of wisdom and war, provides boons that focus on **Deflecting attacks, survivability, and auto-countering damage**.

Deflecting attacks sends enemy projectiles back, preventing damage and striking foes instead.





Standard Boons

Boon
Effect
Element
Phalanx Shot
Your Specials also launch a projectile ahead that can Deflect, rearming after 2 Sec.
Projectile Dmg: 10
Fire
Renewed Faith
Replenish all spent uses of Death Defiance now, and improve their potency.
Life Restoration When Used: +10%
Fire
Stalwart Stand
Gain +1 Death Defiance that replenishes in each Location, but you Prime Magick.
Magick Primed: 150
Fire
Mental Block
Your Casts also deal a burst of damage and momentarily make you Deflect.
Cast Dmg: 40
Fire
Divine Dash
Your Dash deals damage to surrounding foes where you end up, and can Deflect.
Dash Dmg: 10
Fire
Righteous Pike
Whenever you use 90 Magick, up to 3 foes are struck by spears from the heavens.
Spear Dmg: 150
Fire
Defensive Posture
After you take damage, become Impervious for 2 Sec.
Recharge Time Between Uses: 13sec
Fire




Athena’s boons **focus on defense, countering damage, and gaining second chances through Death Defiance**.

- **Divine Dash and Phalanx Shot** ensure **constant Deflecting**, **making fights much safer**.
- **Renewed Faith and Stalwart Stand** offer **multiple ways to sustain Death Defiance**, **ideal for longer runs**.
- **Defensive Posture grants temporary invulnerability**, **great for aggressive playstyles**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.

Demeter Boons & Duos
Originally posted by author:
This information is compiled from my personal experience, in-game text, and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game, but it takes a while to unlock. Here it is so you don't have to waste any mats.

Demeter's Boons

Demeter, the goddess of the harvest and seasons, provides boons focused on **Freeze effects, Magick regeneration, and slow, sustained damage**.

Freeze-afflicted foes gradually slow down and can be shattered for extra damage at low health.





Standard Boons

Boon
Effect
Element
Ice Strike
Your Attacks deal more damage and inflict Freeze.
Attack Dmg: +30%
Water
Ice Flourish
Your Specials deal more damage and inflict Freeze.
Special Dmg: +40%
Water
Arctic Ring
Your Casts inflict Freeze and repeatedly deal damage to foes in the binding circle.
Cast Dmg: 10(every 0.5 sec)
Water
Frigid Rush
Your Sprint forms a Gust around you that lingers after you stop.
Gust Dmg: 4(every 0.25 sec)
Water
Tranquil Gain
After remaining inactive for 1 Sec., rapidly restore Magick until you act.
Magick Restoration: 4%(every 1 sec)
Earth
Arctic Gale
Your Casts also create a Gust at the binding circle.
Gust Dmg: 4(evervy 0.25 sec)
Water
Plentiful Forage
Whenever you gather resources from a Location, restore some Health. Gain 1 Mystery Seed now.
Life Restored from Gathering: 10%
Earth
Steady Growth
Whenever you clear enough Encounters, a random Boon you have gains Rarity.
Encounters per Rarity Upgrade:6
Earth
Snow Queen
Gain a barrier that stops 1 instance of damage in each Location, but you Prime Magick.
Magick Primed:20
Earth
Weed Killer
Your Ω Attack deals more damage, but uses +10 Magick.
Omega Attack Dmg: +50%
Earth
Local Climate
Your Ω Cast deals more damage. If you are in the binding circle, the bonus is doubled.
Omega Cast Bonus Dmg: 20%
Earth
Cold Storage
Your Freeze effects last longer.
Freeze Duration: +2 sec
Water
Infusion - Frosty Veneer
While you have at least 6 Water, you cannot take more damage per hit than the limit.
Max Dmg per Hit:20
No Element
Winter Harvest
Freeze-afflicted foes shatter at 10% Health, dealing damage in the area.
Shatter Area Damge: 100
Earth

Demeter’s boons excel in **slow, controlling gameplay with Freeze, defensive mechanics, and Magick sustain**.

- **Freeze slows enemies down**, making fights more manageable and enabling **shattering damage at low health**.
- **Tranquil Gain and Steady Growth** reward **patient playstyles**, improving **Boon Rarity and Magick regeneration**.
- **Winter Harvest enables AoE shatter damage**, **synergizing with Ice Strike and Arctic Ring**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.







Duo Boons

Duo boons are obtained when you have boons from both required gods. They provide powerful synergies that enhance multiple playstyles.

Boon
Effect
Requirements
Hail Storm
Your Freeze effects also cause lightning bolts to repeatedly strike afflicted foes.
Lightning Dmg: 30(every 0.5 sec)
Demeter - Ice Strike or Flourish or Arctic Ring
Zeus - Heaven Strike or Flourish, Thunder Rush, Storm Ring or Ionic Gain
Cherished Heirloom
Your Keepsakes are stronger this night (if possible).
Bonus Keepsahe Ranks: +1
Demeter - IceStrike or Flourish, Arctic Ring, Tranquil Gain or Frigid Rush
Hera - Sworn Strike or Flourish, Engagement Ring, Nexus Rush or Born Gain
Natural Selection
Location Rewards exclude Health, MagickUp, and Gold. Boons are more likely to be at least Rare.
Improved Rarity Chance: +45%
Demeter - Steady Growth, Arctic Ring, Tranquil Gain, Frigid Rush, Snow Queen, Cold Storage
Poseidon -Tidal Ring, Fluid Gain, Breaker Rush, Buried Treasure or Sea Star
Tropical Cyclone
While standing in a Gust, you randomly fire gales every 0.3 Sec.
Gale Dmg: 70(every 0.5 sec)
Demeter - Arctic Gale, Frigid Rush
Apollo - Nova Strike or Flourish, Solar Ring, Blinding Sprint or Lucid Gain
Hearty Appetite
You deal more damage the more Health you have.
Bonus Dmg per 100 Life: 10%
Demeter - Ice Strike or Flourish, Tranquil Gain, Frigid Rush or Plentiful Forage
Aphrodite - Flutter Strike or Flourish, Healthy Rebound, Passion Rush, Glamour Gain
Freezer Burn
Whenever you inflict Freeze on a foe with Scorch, deal damage and remove Scorch.
Dmg from Scorch: 200%
Demeter - Ice Strike or Flourish or Arctic Ring
Hestia - Flame Strike or Flourish or Smolder Ring
Room Temperature
Your blast effects from Hephaestus clear Freeze, so you can inflict it again right after.
Freeze Re-Apply Time: 0 sec
Demeter - Ice Strike or Flourish or Arctic Ring
Hephaestus - Volcanic Strike or Flourish, Smithy Rush
Hostile Environment
Your Ω Cast is stronger and follows you, even as you start to Channel it.
Omega Cast Dmg: +100%
Demeter - Ice Strike or Flourish, Arctic Ring, Frigid Rush or Tranquil Gain
Ares - Sword Ring, Meat Grinder




Demeter’s Duo Boons offer **synergies that enhance Freeze, Magick sustain, and strategic debuff management**.

- **Hail Storm and Freezer Burn** let you **combine Freeze with Zeus' lightning or Hestia's Scorch**, adding **damage bursts**.
- **Hearty Appetite and Natural Selection** **boost damage and rarity**, rewarding **high-Health and patient builds**.
- **Tropical Cyclone creates a rapid, auto-firing Gale effect**, useful for **area control builds**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.
Dionysus Boons
Originally posted by author:
This information is compiled from my personal experience, in-game text, and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game, but it takes a while to unlock. Here it is so you don't have to waste any mats.

Dionysus' Boons

Dionysus, the god of wine and revelry, provides boons focused on **Hangover effects, healing over time, and area-based enhancements**.

Hangover-afflicted foes take damage over time, while Festive Fog creates zones that strengthen the player.





Standard Boons

Boon
Effect
Element
Tipsy Shot
Hold Cast to lob a large explosive. The binding circle forms there.
Water
Bounce Back
After each Encounter, restore some Health if you took any damage in that encounter.
Water
Drunken Stupor
Your Ω Moves inflict Hangover the first time they strike foes.
Water
Happy Haze
Every 8 Sec. in each Encounter, Festive Fog appears, making you stronger while in it.
Water
Worry Free
Gain Health, but how much you have becomes a mystery.
Water
Bottomless Drink
In each Encounter, Grape Juice appears in the area and grants Power when used.
Water




Dionysus' boons **enhance survivability, area control, and damage-over-time effects**.

- **Drunken Stupor and Tipsy Shot** provide **Hangover-based effects**, which **weaken foes over time**.
- **Bounce Back and Worry Free** offer **unique health regeneration mechanics** for **sustained fights**.
- **Happy Haze and Bottomless Drink create buffs in battle**, making **proper positioning important**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.

Hephaestus Boons & Duos
Originally posted by author:
This information is compiled from my personal experience, in-game text and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game but it takes a while to unlock and here it is so you don't have to waste any mats

Hephaestus Boons

Hephaestus, the god of the forge, provides boons that revolve around Glow which increases the damage enemies take by +15% for 5 seconds.




Standard Boons
Boon
Effect
Element

Volcanic Strike
Your Attacks occasionally create a blast that deals 200 damage in the area.
Heaven Flourish
Your Specials occasionally create a blast that deals 400 damage in the area.
Anvil Ring
Your Casts deal damage 3 times in succession to foes in the binding circle.
Smithy Rush
After you Dash, occasionally create a blast that deals 100 damage around a nearby foe.
Tough Gain
Whenever you take damage, shrug some of it off and restore 150 Magick.
Grand Caldera
Your blast effects from Hephaestus deal more damage and are +50% larger.
Molten Touch
Your Attacks and Specials deal bonus damage to Armor.
Heavy Metal
Gain some Armor and prevent foes' strikes from knocking you away.
Trusty Shield
Whenever you enter a Location, gain Armor for that Location, but you Prime 30 Magick.
Mint Condition
At the start of each Encounter, you are briefly Impervious.
Uncanny Fortitude
Gain bonus Health based on your Magick limit.
Furnace Blast
Your blast effects from Hephaestus also inflict Vent on foes.
Martial Art
Your Attack and Special deal more damage for each Earth you have. (+5% per Earth)

Premium Service
Your Aspect of the Nocturnal Arms is even stronger.

Duo Boons

Duo boons are obtained when you have boons from both required gods. They provide powerful synergies that enhance multiple playstyles.

Brave Face
Automatically use Magick to resist up to 50% of any damage.
Master Conductor
Your chain-lightning can bounce off of you and deals increasing damage to foes.
Seismic Hammer
Your Cast occasionally creates a blast in the binding circle that deals 500 damage.
Room Temperature
Your blast effects from Hephaestus clear Freeze, so you can inflict it again right after.
Rude Awakening
Your blast effects from Hephaestus clear Daze and deal more damage if they do.
Love Handles
Your blast effects from Hephaestus also create a Heartthrob.
Chain Reaction
If you use your blast effects from Hephaestus just after they recharge, they fire 2 times.
Coffin Nail
Your falling blades from Ares fall immediately and deal more damage.
Hera Boons & Duos
Boon
Effect
Element

Sworn Strike
Your Attacks deal more damage and inflict Hitch.
Sworn Flourish
Your Specials deal more damage and inflict Hitch.
Engagement Ring
Your Casts inflict Hitch and deal bonus damage based on foes in the binding circle.
Nexus Rush
Your Sprint inflicts Hitch on surrounding foes and deals damage.
Born Gain
When you run out of Magick, Prime until the next Location to restore all Magick.
Extended Family
Your Olympian damage effects are stronger for each unique god represented.
Dying Wish
When Hitch-afflicted foes die, they damage other Hitch-afflicted enemies.
Bridal Glow
One random Boon becomes Heroic and gains 1 level.
Hereditary Bane
Your Hitch effects deal more damage and last +5 seconds.
Rousing Reception
Your Casts damage foes as they enter the Encounter area.
Uncommon Grace
If none of your Boons are Common, deal more damage.
Fine Line
Your Ω Moves create a fissure that deals damage in a line, but cost +15 Magick.
Proper Upbringing
While you have 2 Earth, Water, Air, Fire boons, all Common Boons gain Rarity.
All Together
Gain Earth, Water, Air, Fire Elements and 1 Infusion Boon for each.
Duo Boons

Duo boons are obtained when you have boons from both required gods. They provide powerful synergies that enhance multiple playstyles.

Boon
Effect
Requirements

Queen's Ransom
Give up all your Boons of Zeus. For each, raise +1 Lv. for all your Boons of Hera.
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush
Zeus
Heaven Strike or Flourish, Storm Ring, Thunder Rush

Golden Rule
You deal more damage the more Gold you have.
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush
Poseidon
Wave Strike or Flourish, Tidal Ring, Breaker Rush, Fluid Gain

Cherished Heirloom
Your Keepsakes are stronger this night (if possible).
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush
Demeter
Ice Strike or Flourish, Tranquil Gain, Frigid Rush, Plentiful Forage

Sun Worshipper
In each Encounter, the first foe you slay returns to fight for you.
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush
Apollo
Nova Strike or Flourish, Solar Ring, Blinding Rush, Lucid Gain

Incandescent Aura
Whenever you restore Magick during Encounters, damage surrounding foes.
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush
Hestia
Flame Strike or Flourish, Smolder Ring, Heat Rush, Cardio Gain

Ecstatic Obsession
As long as multiple foes are in an Encounter, automatically inflict Charm on 1 of them.
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush
Aphrodite
Rapture Ring, Passion Rush, Glamour Gain

Brave Face
Automatically use Magick to resist up to 50% of any damage.
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush
Hephaestus
Volcanic Strike or Flourish, Smithy Rush

Universal Donor
Whenever you exit a Location, keep some of your Blood Drop bonuses.
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush
Ares
Visceral Impact or Profuse Bleeding
Hestia Boons & Duos
Boon
Effect
Element

Flame Strike
Your Attacks inflict Scorch.
Flame Flourish
Your Specials inflict Scorch.
Smolder Ring
Your Casts repeatedly inflict Scorch on foes in the binding circle.
Heat Rush
Your Sprint destroys most ranged shots near you, and inflicts Scorch on foes that fired them.
Cardio Gain
Whenever your Attack or Special deals damage, restore Magick.
Burnt Offering
Gain +5 Max Health for each Ashes you collect. Gain some Ashes now.
Highly Flammable
Whenever you inflict Scorch for the first time on a foe, inflict more damage.
Glowing Coal
Hold Cast to aim a fireball that explodes on impact. The binding circle forms at that location.
Controlled Burn
Your Special also launches a fireball, but uses +10 Magick.
Flash Fry
Your foes perish in a blast that damages nearby foes.
Hot Pot
Gain a chance to Dodge, doubled against foes afflicted with Scorch.
Pyro Technique
Your Scorch effects deal their damage faster.
Slow Cooker
Your Attacks and Specials gain Power the more Fire boons you have.
N/A
Fire Walk
Take no more than 1 damage at a time from fire, and leave flames where you Sprint.

Boon
Effect
Requirements

Thermal Dynamics
Your Blitz effects also inflict Scorch whenever they deal damage.
Hestia
Flame Strike or Flourish, Smolder Ring, Heat Rush
Zeus
Heaven Strike or Flourish, Static Shock, Electric Overload

Scalding Vapor
If foes with Slip are struck by your fire effects from Hestia, they are engulfed in Steam.
Hestia
Flame Strike or Flourish, Smolder Ring, Heat Rush
Poseidon
Wave Strike or Flourish, Slippery Slope, High Surf

Freezer Burn
Whenever you inflict Freeze on a foe with Scorch, deal damage and remove Scorch.
Hestia
Flame Strike or Flourish, Smolder Ring, Heat Rush
Demeter
Ice Strike or Flourish, Arctic Ring, Tranquil Gain

Warm Breeze
Whenever you Dodge or Daze causes a foe to miss, restore some Health.
Hestia
Flame Strike or Flourish, Smolder Ring, Heat Rush
Apollo
Solar Ring, Blinding Rush, Lucid Gain

Burning Desire
While foes are Weak, any Scorch they have does not diminish as it deals damage.
Hestia
Flame Strike or Flourish, Smolder Ring
Aphrodite
Rapture Ring, Passion Rush, Glamour Gain

Chain Reaction
If you use your blast effects from Hephaestus just after they recharge, they fire 2 times.
Hestia
Flame Strike or Flourish, Smolder Ring
Hephaestus
Volcanic Strike or Flourish, Smithy Rush

Incandescent Aura
Whenever you restore Magick during Encounters, damage surrounding foes.
Hestia
Flame Strike or Flourish, Smolder Ring, Heat Rush
Hera
Sworn Strike or Flourish, Engagement Ring, Nexus Rush

Fourth Degree
Your fireball effects from Hestia inflict Wounds with even greater Power.
Hestia
Flame Strike or Flourish, Smolder Ring, Heat Rush
Ares
Visceral Impact, Profuse Bleeding, Sword Ring
Poseidon

Boon
Effect
Element

Wave Strike
Your Attacks hit foes with a splash that knocks other foes away.
Wave Flourish
Your Specials hit foes with a splash that knocks other foes away.
Tidal Ring
Your Casts also immediately hit foes in front of you with a powerful splash.
Breaker Sprint
Whenever you Sprint, you can damage and knock away the first foe you run into.
Flood Gain
After you strike foes with your Weapon, a Spirit Bubble may appear.
Hydraulic Might
At the start of each Encounter, your Attacks and Specials are stronger for 10 sec.
Buried Treasure
Any Minor Finds and Gold are worth more, and you receive Gold, Health, and Bones now.
High Surf
Hit surrounding foes with a powerful splash as they start to strike, but you Prime 30 Magick.
Sea Star
Whenever you claim rewards other than Boons, Daedalus Hammer, or rare resources, a copy may appear.
Slippery Slope
Your splash effect from Poseidon also inflicts Slip on foes.
Geyser Spout
Your Cast gains Power and knocks foes away.
Depth Charge
After dealing damage with your Moves, create a watery blast near the first foe struck.
Water Fitness
Gain Health for each Water boon you have.
N/A
King Tide
Your splash effects from Poseidon are larger and deal bonus damage to Guardians.
Killer Current
Your lightning deals more damage to Slip-afflicted foes.
Golden Rule
You deal more damage the more Gold you have.
Natural Selection
Location Rewards exclude Health, MagickUp, and Gold. Boons are more likely to be at least Rare.
Beach Ball
Your Sprint creates a watery sphere behind you, which surges ahead once you stop.
Island Getaway
You take less damage from nearby foes. Boons of Aphrodite treat all foes as nearby.
Scalding Vapor
If foes with Slip are struck by your fire effects from Hestia, they are engulfed in Steam.
Seismic Hammer
Your Cast occasionally creates a blast in the binding circle that deals 500 damage.
Arterial Spray
Your splash effects from Poseidon may hit 2 times (and take the color of the River Styx).
Zeus
Boon
Effect
Element

Heaven Strike
Your Attacks inflict Blitz.
Heaven Flourish
Your Specials inflict Blitz.
Storm Ring
Your Casts cause lightning bolts to repeatedly strike 1 foe at a time in the binding circle.
Thunder Rush
Dashing causes surrounding foes to be struck by lightning bolts.
Ionic Gain
In each Encounter, an Aether Font appears in the area and restores all Magick when used.
Power Surge
Whenever you use Magick, a random surrounding foe is struck by lightning.
Divine Vengeance
After you take damage, your foe is struck by lightning, and again 50% of the time.
Lightning Lance
Hold Cast to aim where the binding circle appears. Foes within are struck by lightning.
Static Shock
Your strikes emit chain-lightning that bounces up to 4 times, but you Prime 50 Magick.
Double Strike
Your lightning bolt effects may strike 2 times.
Arc Flash
Damage from Ω Moves immediately activates Blitz effects and makes them stronger.
Electric Overload
Your chain-lightning deals more damage and bounces up to +3 times.
Air Quality
While you have at least 5 Air, you can never deal less damage than the limit. Min Damage per Hit: 30
N/A
Shocking Loss
Whenever you first deal damage to susceptible foes, you may destroy them outright. Instant Destruction Chance: 20%
King's Ransom
Give up all your Boons of Hera. For each, raise 1 Lv. for all your Boons of Zeus.
Killer Current
Your lightning deals more damage to Slip-afflicted foes.
Hail Storm
Your Freeze effects also cause lightning bolts to repeatedly strike afflicted foes.
Glorious Disaster
You can Channel +30 Magick into your Ω Cast to repeatedly strike foes with lightning bolts.
Romantic Spark
Whenever you Sprint into foes with Blitz, the effect strikes right away for more damage.
Thermal Dynamics
Your Blitz effects also inflict Scorch whenever they deal damage.
Master Conductor
Your chain-lightning can bounce off of you and deals increasing damage to foes.
Heinous Affront
Inflicting Wounds occasionally also inflicts all your “after you take damage” effects.
Arachne Outfits
Boon
Effect

Lavender Dress
Don a +30 Armor Outfit that makes you Channel 40% faster.
Scarlet Dress
Don a +10 Armor Outfit that makes your Casts deal +100% damage.
Onyx Dress
Don a +60 Armor Outfit that creates +1 Fate Fabric now.
Moonlight Dress
Don a +20 Armor Outfit that grants +5 Gold whenever you exit a Location.
Azure Dress
Don a +40 Armor Outfit that makes you restore 5 Magick every 1 Sec.
Emerald Dress
Don a +50 Armor Outfit that makes you restore 2 Health whenever you exit a Location.
Chaos Boons
Originally posted by author:
This information is compiled from my personal experience, in-game text, and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game, but it takes a while to unlock. Here it is so you don't have to waste any mats.

Chaos' Boons

Chaos, the primordial god of change, offers powerful boons that **alter your stats for better or worse**. The rewards tend to be high-risk, high-reward mechanics with massive power-ups and debuffs.




Boon Rewards

Boon
Effect
Element
Strike
Afterward, your Attacks deal +20% damage.
N/A
Flourish
Afterward, your Specials deal +30% damage.
N/A
Chasm
Afterward, your Casts deal +20% damage.
N/A
Soul
Afterward, gain +26 Health.
N/A
Favor
Afterward, Boons have +40% chance to be Rare or better.
N/A
Affluence
Afterward, any Gold you gain is worth +35%.
N/A
Mind
Afterward, gain +30 MagickUp.
N/A
Will
Afterward, restore 4 Magick every 1 Sec.
N/A
Revelation
Afterward, you Channel your Ω Moves 15% faster.
N/A
Creation
Afterward, gain +1 Earth, Water, Air, Fire, Aether.
N/A
Talent
Afterward, you use -35% Magick.
N/A
Celerity
Afterward, you move and Sprint 15% faster.
N/A
Revival
Afterward, whenever you exit a Location, restore 3 Health.
N/A
Discovery
Afterward, you have +56% chance to find 100% resources with your Gathering Tools.
N/A
Infusion - Chant
Afterward, your Ω Moves deal +30% damage the more Aether you have.
N/A
Legendary - Defiance
Afterward, gain +1 use of Death Defiance this night.
N/A



Boon Costs
Pauper's
For the next 3 Encounter(s), you cannot earn Gold.
N/A
Atrophic
For the next 3 Encounter(s), you have -29 Health.
N/A
Enshrouded
For the next 4 Encounter(s), Location Reward previews are hidden.
N/A
Excruciating
For the next 3 Encounter(s), you take +20% damage.
N/A
Maimed
For the next 3 Encounter(s), each time you use Attacks, you take 3 damage.
N/A
Flayed
For the next 3 Encounter(s), each time you use Specials, you take 3 damage.
N/A
Caustic
For the next 3 Encounter(s), slain foes toss an Inferno-Bomb at you.
N/A
Slothful
For the next 3 Encounter(s), you move and Sprint 60% slower.
N/A
Gagged
For the next 3 Encounter(s), each time you use Ω Moves, you take 5 damage.
N/A
Ordinary
For the next 2 Boon(s) you find, they are limited to Common blessings.
N/A
Addled
For the next 3 Encounter(s), each time you use Casts, you take 3 damage.
N/A
Neurotic
For the next 3 Encounter(s), your Dash uses 10 Magick if you have enough to spare.
N/A
Fixated
For the next 3 Encounter(s), whenever you use Magick, Prime until this expires.
N/A
Rejected
For the next 2 Boon(s) you find, they have 1 fewer blessing to choose from.
N/A
Paralyzing
For the next 3 Encounter(s), whenever you take damage, you are stunned for 0.5 Sec.
N/A
Doomed
If you have not cleared 2 Encounter(s) in 120 Sec., you take 500 damage.
N/A
Barren
For the next 3 Encounter(s), your Arcana Cards have no effect.
N/A




Chaos' boons offer **extreme risk and reward** mechanics, with a focus on **stat changes and boons that improve or worsen outcomes**.

- **Favor and Revelation** reward **playing carefully with Magick and Channeling**, enhancing **boon rarity and speed**.
- **Excruciating, Maimed, and Flayed** are **high-risk debuffs** that **weaken the player** for **extra power**.
- **Defiance and Pauper’s** offer **recovery mechanics and Gold restrictions**, enhancing **late-game strategies**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.

Hades Boons
Originally posted by author:
This information is compiled from my personal experience, in-game text, and information from

https://hades.fandom.com/wiki/Boons/Hades_II

And many thanks to ChatGPT for helping me format. So many grids...

The boons list is eventually available in the game, but it takes a while to unlock. Here it is so you don't have to waste any mats.

Hades' Boons

Hades, the ruler of the Underworld, provides boons that focus on **sustained damage, life leech, and direct confrontations**.

Many of his abilities influence **Chronos' fight**, reducing his strength while enhancing the player's durability.





Standard Boons

Boon
Effect
Howling Soul
Your Casts launch a projectile dead ahead. The binding circle forms where it hits.
Impact Dmg: 200
Deep Dissent
In your confrontation, Chronos summons fewer reinforcements.
Chronos Foes Summoned: -50%
Last Gasp
Deal more damage based on how many times you used Death Defiance this night.
Dmg per Death Defiance: +8%
Unseen Ire
After you take damage, go Dark and deal more damage for the duration.
Dmg: While Dark: +100%
Life Tax
Restore Health for 1% of damage you deal, until you reach the limit.
Max Total Life Restored: 100
Cinerary Circle
Whenever you use 60 Magick, summon 6 Soul Urns around you.
Soul Urn Dmg: 200
Old Grudge
In your confrontation, Chronos takes a burst of damage after the first 3 Sec.
Chronos Life Reduced: -20% health




Hades' boons **focus on endurance, counter-attacks, and directly hindering Chronos**.

- **Unseen Ire and Life Tax** make **aggressive, damage-heavy builds more sustainable**.
- **Deep Dissent and Old Grudge** are **specifically useful against Chronos**, making the final fight easier.
- **Cinerary Circle** provides **summoned Soul Urns**, which **offer strategic Magick-based crowd control**.

This guide will be updated as more details emerge! Let me know if you have any feedback or corrections.

Icarus Inventions
Boon
Effect

Destructive Coating
Gain +40 Armor. The next time you lose all your Armor, deal 2000 damage to surrounding foes.

Protective Coating
Gain +80 Armor. The next time you lose all your Armor, become Impervious for 8 Sec.

Hazard Boom
Your Casts also blast the area after 4 Sec., dealing 500 damage to foes, but 20 to you.

Ingenious Strike
Your Attacks gain +10 Power, but you Prime 20 Magick.

Ingenious Flourish
Your Specials gain +20 Power, but you Prime 40 Magick.

Explosive Intent
Your Ω Moves also deal 50 damage in an area around foes they hit, but use +10 Magick.

Supply Chain
Each time you clear 7 Encounters, receive a delivery of +10 Health and 2 ?. (Incomplete—please confirm)