Maximum Action

Maximum Action

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Maximum Action Basic Level Editor Tips
By OptionalSpace and 1 collaborators
A guide to help you create levels in the Maximum Action editor.
   
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Gameplay Objects
Recording Blocks
Start Record Block: This is used for the playback feature. Place it on the player spawn point.



End Recording Block: This will end the recording for playback and will also end your level.


Music Blocks
Music Block: Adding this to your level will automatically activate music from the Maximum Action soundtrack. You can add in your own custom music by placing a .wav file in your level folder, then add the name of your song in the “Music File Name” section. Make sure to put in the full file name (example “YourCustomSong.wav). If done correctly you should hear your music when you press the play button.

Your level can have multiple Music Blocks. You can use triggers to turn them on or off or use one block for sound effects and one for music.


Trigger Blocks
Trigger Block: This has multiple uses. You can use these to spawn in enemies, cause explosions, enable/disable music blocks, and more. These blocks can be resized so the player will not miss them.
Every trigger block must have a unique name. I usually use numbers (001, 002 etc.) to keep things organized.


Spawning Enemies
Spawning Enemies:Place an enemy and a trigger block into your level. Give the block a name.

Click the + button next to “Reveal On Trigger” and click on the enemy. Now when the player passes through the trigger, the enemy will appear. You can spawn multiple enemies with a single trigger.



Creating Explosions
Creating Explosions: Some objects, like the propane tank, can be destroyed with a trigger. Place the propane tank in your level. Click the + button on “Destroy Object” and then click on the propane tank. Now when the player passes through the trigger the tank will explode.



Trigger Music
Enable/Disable Music Blocks: You can use the “Reveal On Trigger” to enable a music block and the “Hide On Trigger” to disable it. This can be useful for switching between songs during a level.



Future Guides
We hope this guide was helpful! Please comment any questions or requests for future guides! More will be coming soon.
5 Comments
Tyler 1 Nov @ 7:28pm 
Could you provide a more detailed music tutorial?
Sexual Misconduct 28 Jul @ 2:27pm 
Hi! I'm running into an issue wherein all the enemies that I've placed end up pimp leaning while they walk around. They're placed straight-up in the editor, but upon playing the level for testing, they're leant kinda backwards and to the right. Any help would be appreciated, thank you!
kasket 9 Jul @ 2:51pm 
daaaaamnn brah
OptionalSpace  [author] 8 Jul @ 4:42pm 
There isn't currently a way to do that in the workshop level editor. You might be able create something similar in Blender and import it into a custom level.
kasket 8 Jul @ 10:19am 
do you know how to make terrain like the one seen in arctic? i cant figure out how to make it not rigid