Legacy of Kain™ Soul Reaver 1&2 Remastered

Legacy of Kain™ Soul Reaver 1&2 Remastered

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𝐓𝐡𝐞 𝐇𝐮𝐛 𝐨𝐟 𝐓𝐡𝐞 𝐖𝐡𝐞𝐞𝐥
By DoBYaH
✨Lore✨ / ✨Timeline✨ / ✨Walkthrough✨
Welcome to my "The Hub of The Wheel" , morsels.
Here you will find Legacy of Kain series lore related content.
—I am the still centre of the turning Wheel, the hub of this world's destiny.
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α - 𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Redeem yourself.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀      Or if you prefer, avenge yourself.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Settle your dispute with Kain.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀        Destroy Him and your brethren.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     Free their souls and let the wheel of fate churn again.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Use your hatred to reave their souls...
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       I can make it possible.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Become my soul reaver, my angel of death...

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Raziel...
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Redeemer and destroyer.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Pawn and messiah.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   Welcome, time-spanned soul.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Welcome... to your destiny.






You will find here:
📜 Characters
📜 Creatures
📜 History
📜 Lore
📜 Map

📜 Timeline
📜 Walkthrough
...
📜 TBD

You will find here (Bonus):
(As a BONUS, Raziel – this is the LO-FI of Fate.)


This Guide Does:
⭕ Learns you to the Basics of the game.
⭕ Makes you insightful to the games Lore that you had maybe missed.
⭕ Gives you information about: Timeline in the game series.

This Guide Doesn't:
❌ Make you "Elder God" by any means.
❌ Make you "change your destiny" by any chance.
❌ Make you "eternally present" because you are "The Hub of The Wheel" .

Note:
❗ Contains Spoilers !!!
❗ Possibility of Human Error !!!
❗ Possibility of Outdated information, due to DLCs or Patches !!!

WIP:
❓ N/A
❓ N/A
❓ N/A

Changelog:
💾 v1.0 (Ars Nova) [10.12.2024]
-Publishment of the Guide on Steam.
α - 𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞 (𝐒𝐑𝟏 & 𝐒𝐑𝟐)



Celebrate Soul Reaver’s 25th Anniversary
Experience the epic conflict of Kain and Raziel in original form or with remastered graphics.

Included Game Titles
Legacy of Kain: Soul Reaver
Legacy of Kain: Soul Reaver 2

Experience the Legendary Narrative
Centuries after your former master, Kain, betrays and executes you, you rise again and embark on a relentless quest for revenge.

Wield the Powers of a Wraith
Slay your former vampire brethren with your claws, bolts of telekinetic energy, and the elemental Wraith Blade. Grow stronger by devouring the souls of your enemies.

Shift Between Realms
The Elder God has granted you the ability to shift between the Spectral and Material Realms. Traverse the realms to solve puzzles, reveal new paths, and defeat your foes.



CONTENT
☠️ Frequent Violence or Gore
💖 General Mature Content

FEATURES
👤 Single-player
🏆 Steam Achievements
📱 Steam Trading Cards
👓 Captions available
☁️ Steam Cloud
🌄 HDR available
👩‍👧‍👧 Family Sharing
Full Controller Support:
🎮 Your Xbox Controller
🎮 Your DualSense Controller
🎮 Steam Input API

LINKS
🌐 View on Barter [barter.vg]
🌐 View on Completionist [completionist.me]
🌐 View on IsThereAnyDeal [isthereanydeal.com]
🌐 View on ProtonDB [www.protondb.com]
🌐 View on SteamDB [steamdb.info]
🌐 View on Steam Card Exchange [www.steamcardexchange.net]
🌐 View on PCGamingWiki [pcgamingwiki.com]
🌐 View on Twitch [www.twitch.tv]
🌐 View on YouTube
🌐 View on YouTube (Gameplay)
🌐 View on YouTube (Reviews)

DEVELOPMENT
2024
|
| - Legacy of Kain Soul Reaver 1&2 Remastered (PC) is released on December 10.
| - [TBD] Patches - Bugfixes, Optimizations and QOL.
| - [TBD] DLC - ???.
|

PARAMETERS
TITLE: Legacy of Kain: Soul Reaver 1 & 2 Remastered FRANCHISE: Legacy of Kain RELEASE DATE: December 10, 2024 PUBLISHER: Aspyr DEVELOPERS: Aspyr GENRE: Metroidvania, Hack and slash ART-STYLES: Realistic THEMES: Fantasy MODES: Singleplayer PLACING: Real-time PERSPECTIVES: Third-person CONTROLS: Direct control TAGS: Action, Adventure, Dark Fantasy

REQUIREMENTS
OS: Microsoft Windows 10 / 11 (64-bit) CPU: AMD Ryzen 7 5800 / Intel Core i7 RAM: 16 GB RAM (DDR5) GPU: AMD Radeon RX 6750 / NVIDIA GeForce RTX 2080 GPU (DirectX): DirectX v12 SPU: Windows Compatible Audio Device SSD: 2 GB -------------------------------------------------------------------------------------------------- Notes: N/A

Legacy of Kain™ Soul Reaver 1 & 2 Remastered - Announce Trailer
β - 𝐓𝐢𝐦𝐞𝐥𝐢𝐧𝐞
~What is a Timeline~

A detailed description of a timeline involves presenting a sequence of events or milestones organized chronologically, often with specific dates or timeframes. Timelines can be used in various contexts, such as history, project management, personal milestones, or scientific developments.



Define the Purpose
Understand the topic or project for which the timeline is being created. This will guide the selection of relevant events.

Identify Key Events
List all significant events, milestones, or activities that you want to include in the timeline.

Gather Dates
Assign specific dates or time periods to each of the identified events. If your events span a longer time, consider adding months or years.

Organize Chronologically
Arrange the events in the order of occurrence. This can be done in a linear format or using a graphical design.

Add Descriptions
Provide brief explanations or details for each event. These descriptions should be concise yet informative enough to convey context.

Design the Timeline
Choose a format for presenting the timeline. This could be a horizontal line with points marked for each event, a vertical format, or a creative graphical representation.

Review and Edit
Ensure all details are accurate, chronological order is correct, and the information is presented clearly. Adjust for readability.



This format provides a clear, structured way to present a series of events related to a specific topic, enhancing understanding of their sequence and significance. Timelines can serve as valuable educational tools, reference materials, or project management aids, depending on their content and context.
β - 𝐓𝐢𝐦𝐞𝐥𝐢𝐧𝐞 (𝐇𝐢𝐬𝐭𝐨𝐫𝐢𝐜𝐚𝐥)
β - 𝐓𝐢𝐦𝐞𝐥𝐢𝐧𝐞 (𝐋𝐨𝐊)
γ - 𝐌𝐚𝐩
~What is a Map~

A map is a visual representation of an area that illustrates various features, landmarks, and spatial relationships. Maps can depict geographical layouts, political boundaries, topography, infrastructure, and more.



Scale
Indicating the relationship between distances on the map and actual distances on the ground, helping users understand distances and sizes.

Legend
A key that explains the symbols and colors used on the map, providing context for features like roads, rivers, parks, and other landmarks.

Orientation
Often marked by a compass rose, showing directions (north, south, east, west) to help users navigate effectively.

Features
Depending on the type of map, features can include natural landscapes (such as mountains, rivers, and forests), human-made structures (like roads, cities, and buildings), or thematic information (such as population density or climate zones).

Coordinates
Many maps use a coordinate system (latitude and longitude) to pinpoint specific locations.



Different types of maps serve various purposes, such as political maps, physical maps, topographic maps, thematic maps, and road maps, each tailored to specific information and audiences.
γ - 𝐌𝐚𝐩 (𝐎𝐥𝐝)
~Legacy of Kain - Soul Reaver~









~Legacy of Kain - Soul Reaver 2~

ε - (𝐒𝐑𝟏) 𝐂𝐨𝐯𝐞𝐫
ζ - (𝐒𝐑𝟏) 𝐓𝐨𝐂
η - (𝐒𝐑𝟏) 𝐈𝐧𝐭. & 𝐕𝐂 #𝟎𝟏
θ - (𝐒𝐑𝟏) 𝐕𝐂 #𝟎𝟐
ι - (𝐒𝐑𝟏) 𝐖. & 𝐖. #𝟎𝟏
ι - (𝐒𝐑𝟏) 𝐖. & 𝐖. #𝟎𝟐
ι - (𝐒𝐑𝟏) 𝐖. & 𝐖. #𝟎𝟑
ι - (𝐒𝐑𝟏) 𝐖. & 𝐖. #𝟎𝟒
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟏
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟐
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟑
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟒
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟓
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟔
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟕
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟖
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟎𝟗
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟎
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟏
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟐
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟑
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟒
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟓
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟔
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟕
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟖
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟏𝟗
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟎
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟏
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟐
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟑
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟒
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟓
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟔
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟕
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟖
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟐𝟗
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟎
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟏
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟐
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟑
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟒
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟓
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟔
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟕
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟖
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟑𝟗
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟎
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟏
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟐
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟑
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟒
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟓
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟔
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟕
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟖
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟒𝟗
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟎
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟏
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟐
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟑
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟒
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟓
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟔
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟕
μ - (𝐒𝐑𝟏) 𝐖𝐚𝐥. #𝟓𝟖
ε - (𝐒𝐑𝟐) 𝐂𝐨𝐯𝐞𝐫
ζ - (𝐒𝐑𝟐) 𝐓𝐨𝐂
η - (𝐒𝐑𝟐) 𝐏𝐫𝐨𝐥𝐨𝐠𝐮𝐞 & 𝐂𝐨𝐂 #𝟎𝟏
θ - (𝐒𝐑𝟐) 𝐂𝐨𝐂 #𝟎𝟐
ι - (𝐒𝐑𝟐) 𝐂𝐨𝐂 #𝟎𝟑 & 𝐓𝐆 #𝟎𝟏
ι - (𝐒𝐑𝟐) 𝐓𝐆 #𝟎𝟐
ι - (𝐒𝐑𝟐) 𝐓𝐆 #𝟎𝟑
κ - (𝐒𝐑𝟐) 𝐀𝐫𝐦. #𝟎𝟏
κ - (𝐒𝐑𝟐) 𝐀𝐫𝐦. #𝟎𝟐
λ - (𝐒𝐑𝟐) 𝐁𝐞𝐬. #𝟎𝟏
μ - (𝐒𝐑𝟐) 𝐁𝐞𝐬. #𝟎𝟐 & 𝐖𝐚𝐥. #𝟎𝟏
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟎𝟐
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟎𝟑
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟎𝟒
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟎𝟓
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟎𝟔
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟎𝟕
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟎𝟖
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟎𝟗
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟎
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟏
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟐
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟑
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟒
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟓
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟔
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟕
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟖
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟏𝟗
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟎
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟏
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟐
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟑
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟒
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟓
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟔
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟕
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟖
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟐𝟗
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟎
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟏
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟐
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟑
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟒
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟓
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟔
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟕
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟖
μ - (𝐒𝐑𝟐) 𝐖𝐚𝐥. #𝟑𝟗
φ - 𝐀𝐫𝐭𝐰𝐨𝐫𝐤
~What is a Artwork~

Artwork in games encompasses a broad range of visual elements that contribute to the overall experience and aesthetic of the game. Here’s a detailed breakdown of various aspects of game artwork:



Character Design
  • Concept Art:
Illustrations that showcase different iterations of a character, including their attire, accessories, and expressions. This often helps in establishing the personality and backstory.
  • 3D Models:
The final representation of characters rendered in three dimensions, including textures, rigging, and animations.
  • Emotional Range:
Characters may be designed to convey specific emotions through facial expressions and body language.

Environment Design
  • Landscape Art:
Detailed artwork depicting terrains, such as forests, mountains, urban areas, and alien worlds. This can influence the game’s atmosphere and setting.
  • Level Layout:
The architecture and layout of areas within a game, which can guide player movement and interaction.
  • Lighting:
Artistic choices in lighting can set the mood, highlight key areas, and enhance the overall visual narrative.

User Interface (UI) Design
  • HUD Elements:
The design of heads-up display elements, including health bars, inventory screens, and maps, ensuring they are both functional and aesthetically pleasing.
  • Icons and Buttons:
Stylishly designed icons that convey information clearly, fitting the game’s aesthetic and theme.

Texturing and Materials
  • Surface Detail:
Textures applied to 3D models to provide depth, realism, and character (e.g., worn wood, rusted metal, smooth skin).
  • Shading:
Techniques used to create the illusion of depth and light, such as cel shading for a cartoonish look or realistic shading for a more lifelike appearance.

Color Palette
  • Thematic Color Use:
A cohesive and intentional set of colors that evoke specific emotions or represent the game’s world (e.g., vibrant colors for a whimsical game vs. muted tones for a gritty narrative).
  • Symbolism of Colors:
Different colors may be used to symbolize various emotions or themes within a game.

Animation Style
  • Frame-by-Frame Animation:
Hand-drawn animations for an artisanal feel, often seen in indie games.
  • Motion Capture:
Using real-life actors to create fluid and lifelike character movements.
  • Game Physics:
Design influences in how characters and objects interact with the environment and each other.

Special Effects
  • Particle Effects:
Visual effects used for conveying things like fire, smoke, magic spells, or weather effects, adding dynamism to the gameplay.
  • Transitions:
The visual surreal or smooth transition effects between scenes or gameplay to maintain immersion.

Art Style
  • Realistic:
Aiming for lifelike graphics that mirror the real world, often found in AAA titles.
  • Stylized:
Art that embodies a distinct, often exaggerated aesthetic, such as cel shading or abstract design found in indie games.
  • Minimalistic:
A stripped-down design that focuses on essential visuals to convey theme or gameplay, often used in puzzle games.

Marketing Artwork
  • Box Art and Posters:
Striking illustrations and designs used to market the game, often highlighting the main characters, settings, or conflicts.
  • Key Art:
High-quality artwork that represents the game, often used in promotional materials and on digital storefronts.



Game artwork greatly influences player engagement and immersion. Well-designed visuals can enhance storytelling, evoke emotion, and create an immersive experience that draws players into the game world. Each artistic decision, from character design to environmental aesthetics, plays a vital role in shaping the player's journey through the game.

Game developers often collaborate closely with artists and designers to ensure that every visual element aligns with the game's narrative and themes, ultimately crafting a cohesive and captivating experience.
φ - 𝐀𝐫𝐭𝐰𝐨𝐫𝐤 (𝐎𝐥𝐝)
~Legacy of Kain - Soul Reaver~








~Legacy of Kain - Soul Reaver 2~





https://steamproxy.com/sharedfiles/filedetails/?id=3359535745
https://steamproxy.com/sharedfiles/filedetails/?id=3359535913
https://steamproxy.com/sharedfiles/filedetails/?id=3359536127
χ - 𝐑𝐞𝐯𝐢𝐞𝐰
~What is a Review~

A game review is a critical assessment of a video game that evaluates various elements such as gameplay, graphics, sound, story, and overall experience. A well-structured game review typically includes the following components:



Introduction
The review begins with an introduction that sets the stage for the game being reviewed. It might include details about the game's developer, publisher, release date, and genre. This section often contains the reviewer’s initial impressions or expectations based on pre-release marketing or trailers.

Gameplay
This section focuses on the mechanics of the game. It describes how the game is played, the control scheme, level design, and the variety of gameplay elements (e.g., combat, crafting, puzzles). The reviewer discusses how engaging the gameplay is and whether it feels intuitive, challenging, or repetitive.

Graphics and Art Style
Here, the reviewer discusses the visual aspects of the game, including graphics, animation quality, and the overall art style. The review may compare the graphics to other games in the same genre and comment on how well the visuals contribute to the game's atmosphere.

Sound and Music
This part addresses the audio elements, including sound effects, voice acting, and soundtrack. The reviewer evaluates how these elements enhance or detract from the immersion and emotional impact of the game.

Story and Characters
The narrative aspect of the game is examined here. The reviewer discusses the plot, character development, and writing quality. They analyze how effectively the story unfolds and whether it resonates with players.

Replayability and Content
This section assesses the game's longevity, including side quests, additional modes, or multiplayer features. The reviewer considers whether the game offers enough content to warrant multiple playthroughs and how rewarding it is to explore.

Technical Performance
The review also covers the game's performance on different platforms, noting any issues such as bugs, frame rate drops, or loading times. The reviewer might also discuss optimization and whether the game runs smoothly.

Conclusion
The review concludes with a summary of the overall experience, often including a recommendation for potential players. The reviewer may also assign a score or rating, which serves as a quick reference for readers.

Pros and Cons
Some reviews include a list of strengths and weaknesses, providing a brief snapshot of the game's best and worst aspects.



By combining these elements, a game review aims to inform potential players about what to expect from a game and help them decide whether it aligns with their preferences and interests.
χ - 𝐑𝐞𝐯𝐢𝐞𝐰 (𝐅𝐮𝐧𝐧𝐲)
A Timeless Tale of Vampires, Sarcasm, and Bad Hair Days
Rating: ★★★★★ (5/5)

“Why does everything in Nosgoth always look like it just came out of a goth club?”

Ah, the Legacy of Kain series—where the drama is thicker than Kain’s bald spot and the angst flows like wine in a Château de No-Thanks-But-I'm-Going-To-Drink-Blood Instead. Did I play the original games back in the day? Yes. Did I also wear a trench coat in the summer, thinking it would make me look cool? Definitely. So, a remaster was like finding a pair of old combat boots buried under my bed—nostalgic and a little musty, but still surprisingly thrilling to rediscover.

Visuals
The remaster does an excellent job of polishing the old graphics without losing that classic “90s vampire chic.” The new visuals are like Kain at a vegan buffet—still monstrous but a little less grainy. The textures are sharper, the environments more vibrant (when they aren't drenched in darkness), and the characters look less like they escaped from a poorly rendered PS1 cutscene. Watching Raziel zoom through the shadowy realms, you feel like you’re parting the curtains of a high-end haunted house.

“I’m going to need some sunscreen for this gloomy pit of despair.”

Gameplay
Let’s talk about gameplay, which feels as fresh as Raziel’s existential dread. The platforming elements will have you swinging through Nosgoth like you’re auditioning for a role in a vampire-themed Cirque du Soleil. The combat, while not without its quirks, is satisfying—especially when you’re annihilating foes in increasingly dramatic fashion. I may or may not have performed a literal backflip off a nearby wall just to make my kill look cooler. It’s all about presentation, folks!

Pro tip: If you find yourself stuck, just remember that Raziel can phase through walls—unlike the rest of us who can’t even phase through social awkwardness.

Story
Ah, yes, the plot—a marvelous tapestry of betrayal, vengeance, and family dysfunction. Soul Reaver 1 and 2 deliver a narrative that oscillates between “mind-blowingly deep” and “did I just read that on a cereal box?” Raziel’s quest for revenge against Kain is riddled with plot twists, turns, and more sibling rivalry than a family Thanksgiving dinner.

“Drink some blood, throw a few brooding speeches about fate and free will—rinse and repeat.”

As we navigate the beautifully tragic world, be prepared for monologues that could make even Shakespeare weep (or roll his eyes and mutter, “Get over it, dude”). The banter between Raziel and Kain is enough to fuel an entire podcast of philosophical discussions—or at least a TikTok series of vampire-themed roast battles.

Soundtrack
9/10 The music slams harder than a Nosgothian gate crashing shut. Each track sets the mood perfectly, from epic battle themes to haunting melodies that make you wonder if you should be crying or critiquing the fashion choices of undead beings. Who knew the afterlife had such a killer playlist? Though if one more NPC starts monologuing during a gameplay moment, I might have to throw Kain’s own sword at my screen out of sheer frustration.

Final Thoughts
Legacy of Kain: Soul Reaver 1 & 2 Remastered is like meeting an old friend at the bar—you reminisce about that one time they tried to be a brooding antihero and fell flat on their face. It’s nostalgic, ridiculous, and gloriously dramatic. If you’re seeking a journey through a beautifully dark world filled with witty dialogue, intense platforming, and enough plot twists to make your head spin, grab this remaster. Just don’t blame me if you start craving blood-red wine for the full experience. Welcome back to Nosgoth, where the only thing darker than the shadows is Kain’s sense of humor!



-I will not be a puppet of destiny; I will forge my own path.
χ - 𝐑𝐞𝐯𝐢𝐞𝐰 (𝐍𝐞𝐠𝐚𝐭𝐢𝐯𝐞)
A Beautiful but Frustrating Return to the Past
Rating: ★★⠀⠀⠀⠀⠀(2/5)

As a fan of the original Legacy of Kain: Soul Reaver games, my excitement for the remastered versions was palpable. However, after diving into both titles, I have found the experience to be more disappointing than nostalgic. Here are several reasons why this remaster left me wanting:

Lack of Meaningful Updates
While the graphics received a facelift, many aspects of the game feel untouched. The environments, although visually appealing, still feel a bit dated in terms of design and interaction. The remaster promised upgrades, but they often feel superficial, failing to address mechanics that have aged poorly. The controls are cumbersome, reminiscent of an era when platforming was less refined, leading to frustrating gameplay moments that could have easily been improved.

Audio Issues
One of my favorite parts of the original games was the atmospheric sound design and engaging voice acting. Unfortunately, the remaster seems to have suffered from audio inconsistencies. Sound effects sometimes drop out, and the voice lines often feel out of sync with the dialogue. The iconic performances that once breathed life into Raziel and Kain now feel muted and hollow.

Camera and Gameplay Mechanics
The camera angles in the original games could be a bit tricky at times, and I was hoping that the remaster would refine this. Sadly, it retains many of the awkward fixed angles that make navigating the environments frustrating. Coupled with less-than-responsive controls, the combat and platforming segments often devolve into a game of trial and error rather than skillful play.

Pacing Problems
Both Soul Reaver titles are notorious for their pacing issues, which have not been resolved in the remaster. The level design can feel bloated, with lengthy backtracking and convoluted pathways that detract from the immersive experience. While exploring is a crucial part of the games, unnecessary padding and scattered objectives can disrupt the narrative flow and diminish engagement.

Unresolved Bugs and Glitches
Despite being a remaster, it seems that the developers failed to address several bugs and glitches that plagued the original versions. I encountered odd clipping issues, item pickups that didn’t register, and even some game-breaking bugs that forced me to restart sections. This inconsistency in playability detracts from the overall experience and seems unpolished for a remaster in 2023.

Change in Artistic Vision
While an update is often a chance to modernize, the remaster’s alterations to the original art style and atmosphere sometimes feel like they stray too far from the original’s vision. Despite the improved visuals, some fans may find that they don’t capture the same dark, gothic aesthetic that made these games so evocative.

Final Thoughts
In conclusion, the Legacy of Kain: Soul Reaver 1 & 2 Remastered feels like a missed opportunity. While nostalgia runs deep for those who played the originals, the remaster doesn’t do enough to warrant a new playthrough. It’s a beautiful but frustrating experience that seems to lean too much on nostalgia while failing to address the issues that could have elevated it to greatness. While new players may find something to enjoy, for veterans of the series, this remaster may leave a bitter taste, feeling more like a ghost of its former self rather than the resurrection it aimed to be.



-Power is the only true virtue. The rest is mere illusion.
χ - 𝐑𝐞𝐯𝐢𝐞𝐰 (𝐏𝐨𝐬𝐢𝐭𝐢𝐯𝐞)
A Timeless Journey Through the Shadow of the Soul
Rating: ★★★★★ (5/5)

The "Legacy of Kain: Soul Reaver 1 & 2 Remastered" is a stunning revival of two iconic titles that defined action-adventure gaming in the late '90s and early 2000s. This remaster not only enhances the visual fidelity and audio quality but also lovingly preserves the intricate storytelling and unique gameplay mechanics that made the original games beloved by fans. Here’s why these remastered masterpieces deserve your attention.

Visuals and Sound Design
The remastered versions boast a significant graphical overhaul that breathes new life into the gothic world of Nosgoth. Environments are lush and intricately detailed, showcasing the dark and atmospheric aesthetic that the series is known for. Character models have been refined, and the animations feel more fluid, enhancing the immersion as players traverse the haunting landscapes.

The sound design has also received an impressive upgrade. The orchestral score, which played a significant role in setting the tone in the original games, has been remixed and remastered to take full advantage of modern audio technology. The voice acting remains top-notch, and the iconic lines delivered by Kain and Raziel resonate with the same intensity as they did two decades ago.

Engaging Storytelling
One of the standout features of "Soul Reaver 1 & 2" is its rich narrative that intertwines themes of fate, betrayal, and redemption. The depth of the characters, particularly the dynamic between Kain and Raziel, is explored in engaging cutscenes and dialogue, making for an emotive storytelling experience. Players are drawn into a multi-layered plot that intricately connects the past, present, and future of Nosgoth.

The remaster pays homage to the original script while enhancing the dialogue’s clarity, allowing newcomers and returning fans alike to appreciate the profound lore of the series. It’s a rare experience that combines philosophy with action, presenting a narrative that prompts reflection long after the credits roll.

Gameplay Mechanics
The remaster maintains the core gameplay mechanics that defined the "Soul Reaver" experience, such as puzzle-solving, exploration, and combat. Players are invited to traverse between the material and spectral realms, using Raziel’s unique abilities to manipulate environments and defeat foes in inventive ways. The game encourages experimentation, rewarding players for their creativity when facing challenges.

Combat feels responsive and engaging, with a wide array of techniques available to exploit enemy weaknesses. The gameplay flows seamlessly with the series' narrative, making each encounter feel significant and impactful in the grand scheme of Raziel's quest.

Accessibility and Quality of Life Improvements
Developers have included a range of quality-of-life improvements that make the experience more accessible to modern players, such as enhanced controls, adjustable difficulty settings, and the option to toggle between classic and remastered visuals. These enhancements respect the legacy of the originals while providing the comfort of contemporary gaming standards.

Conclusion
"Legacy of Kain: Soul Reaver 1 & 2 Remastered" is an exceptional homage to a pioneering franchise that has stood the test of time. It captures the essence of what made the original titles special while introducing a new generation of gamers to the hauntingly beautiful world of Nosgoth. Whether you're a long-time fan or a newcomer to the series, this remaster is an unforgettable journey filled with rich lore, captivating gameplay, and stunning visuals.

In conclusion, "Legacy of Kain: Soul Reaver 1 & 2 Remastered" is a must-play experience that reinforces the franchise’s enduring legacy. Dive into the shadows, wield the power of the Reaver, and discover the haunting tale that has captivated players for years.)



-I am the soul reaver—the reaver of souls, a harbinger of suffering.
ω - 𝐄𝐩𝐢𝐥𝐨𝐠𝐮𝐞
~I am eternally present, here and everywhere, now and always.~



Hello, DoBYaH the author here.
I hope you are enjoying the collective content of Legacy of Kain , I have collected, compiled and edited for several weeks. As you already know this guide primary serves as a Addendum to Legacy of Kain , but it's secondary function is also important for the future generation of guides to be. In short the DO's and DONT's - To build a better guide, for example: more compact & informative, straight to the point and aesthetics... So I consider this guide to be a "proof of concept" and later the "legacy build" that will be build upon...

Thank You, for using my guide...
8 Comments
Mihir 19 Feb @ 4:22pm 
Absolutely amazing upload, thanks so much!
kolyanooo 2 Feb @ 7:19pm 
Бест оф зе бест. Ну прям чтиво. Огромное спасибо за публикацию :steamhappy:
DoBYaH  [author] 17 Dec, 2024 @ 7:13am 
Thank You.
Iddqd 15 Dec, 2024 @ 7:44pm 
WOW!
Methos-Kyuubi777 12 Dec, 2024 @ 10:41pm 
I am crying at the fact that these are here. Nostalgia... bibles for those that played these two games for a very long time. The memories I have of the guides are a soothing balm to my tortured Soul. To see them again brings joy to my blackened heart.

Though... I must admit something here and now. Why are people complaining about a Day/Night Cycle when the games never had that? It makes no sense to me, and I have not noticed a Time Progression that makes it brighter or darker. -Just thought I'd throw that out there, there is no Day/Night cycle in the games. lol-
Elzeior 12 Dec, 2024 @ 5:42pm 
Wow, just wow. The work shows.
DoBYaH  [author] 10 Dec, 2024 @ 7:07pm 
You're Welcome.
Cha Hae-In 10 Dec, 2024 @ 6:56pm 
Amazing work Thank You so much