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Progenitor Mechanoid (Continued)
   
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8 dec, 2024 @ 13:00
29 jun @ 13:06
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Progenitor Mechanoid (Continued)

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Mlie's resurrected mods
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Update of SmArtKars mod https://steamproxy.com/sharedfiles/filedetails/?id=2924565839

- Progenitor can now resurrect mechs



[discord.gg]
[github.com]


This mod adds a progenitor mechanoid, capable of gestating and repairing other mechs. It's unlocked at ultra mechtech. A mechanitor is still needed to control the mechs but this can be avoided with the Gestalt Engine from Reinforced Mechanoids. The progenitor is not capable of making subcores I'm sorry bros I dont know why



Credits:

Art - Pphhyy
Code - SmArtKar
Random Text - ChatGPT


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: progenitor, repair
15 kommentarer
batatafritada 18 okt @ 15:43 
@emmanuel yeah, it is
Mlie  [skapare] 10 jul @ 22:02 
@emmanuel_chimal_marin No idea, you should probably ask on their discord
emmanuel_chimal_marin 10 jul @ 15:02 
CE compatibility?
Mushroom Steve 18 apr @ 10:57 
Do these work for Dead Man Switch mechs too?
Nols 14 apr @ 8:49 
@Siatru I had that issue with the Matriarch from Gestalt Engine standalone. I found the mod causing it was Many Jobs. If you use Many Jobs to have a standalone mechanitor worktype the mechs cannot be assigned to it. Perhaps it is the same issue here, if you use it
batatafritada 25 feb @ 17:04 
@siatru I am using work modes and progenitor is working fine. Maybe try it again? Also, Mlie it seems like the progenitor cannot resurrect mechs when it's connected to the Gestalt Engine.
Pippa 18 feb @ 23:59 
@Dizzy how you made it work ? I have both mods and my progenitor use the mech gestator
Dizzy 13 feb @ 19:04 
@Siatru WVC Workmodes has recently been updated to better support Dead Man's Switch mechs, which use custom ThinkTrees, and it seems those changes have also fixed compatibility with this mod. I've made a Progenitor, and it's having no problem performing its duties while being set to the "work and recharge" mode.
Siatru 16 jan @ 20:21 
@Mlie thanks. found the issue. It's incompatible with WVC - Workmodes... sadly... loved that mod...
Mlie  [skapare] 16 jan @ 8:26 
@Siatru Works in my tests, see Reporting Issues described above for info on how to find the cause of your issue