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With regard to the first tip, I use a slightly different set-up: I leave alternating "blank" rows between farm rows so that there's plenty of space for items to be placed, and then I have dedicated haulers with speed-boosting items to shuffle the crops off to specific storage (e.g. apples go straight to the bakery.) The benefit of this variant is a) for fruit trees and crops which can yield multiple items it allows more space for them to spawn (the way the game handles multiple drops involves some shenanigans, only one is created in the townie's hands the others are spawned on the ground), and b) a townie never needs to walk far to place a created item in a situation where the barrels are already full.
I usually have dedicated haulers bring the raw materials, so that a Carpenter need not go outside of his work station to get a material. Though I suppose if you place your tree plots near your Carpentry that's not an issue. I will be trying all of these in Tandem.
The last thing I figured out was the Subway. Very very necessary because like you said, haulers will die over and over trying to pick up a gear that a dead hero dropped way way deep into the mines.