Towns
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Efficient Town=Happy Town
By Sand5853
These are a few points on how to use space and minimize how far townies have to travel to get things done. After making these few tweeks my towns have grown much faster and with fewer casualties.
   
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Barrel placement and management
Recent game updates made storage management a bit easier. With a little work on placement and management your townies will complete harvesting and gathering much quicker and move on to other tasks quickly. A small group of townies can harvest a forest in seconds when they don't need to make more than 1 step between tree and barrel and the next tree.  They can mill much more efficiently when the flour is stored in between the mills.

When planting a forest for wood or a field of wheat measure out your tilled space in multiples of 3x3.  In the middle of 9 spaces place a barrel.  

After the barrels are built click one and open the management bar and exlude everything using the large red X button and then select the item you'll want stored. Use the small crate pile icon to copy that configuration to all the other barrels and then lock it in.  Unfortuanatly you will need to open each barrel in the field to lock them all (you don't have to close the bar each time, just click "Manage" on the next to be done). If you have large groups of unmanaged stockpile barrels elsewhere you will need to click one to enable all items and copy that setting to the rest again.  Once each field is set, you won't have to worry about them again.
When planting a forest for wood or a field of wheat measure out your tilled space in multiples of 3x3. In the middle of 9 spaces place a barrel.

After the barrels are built click one and open the management bar and exlude everything using the large red X button and then select the item you'll want stored. Use the small crate pile icon to copy that configuration to all the other barrels and then lock it in. Unfortuanatly you will need to open each barrel in the field to lock them all (you don't have to close the bar each time, just click "Manage" on the next to be done). If you have large groups of unmanaged stockpile barrels elsewhere you will need to click one to enable all items and copy that setting to the rest again. Once each field is set, you won't have to worry about them again.
Keep production close to where it's processed
To save townies from running to the river or lake simply dig a 1x1 hole, add water and set up some fishing lines. If you keep them 3 spaces apart you can add a decoration for additional happiness. The same can be done for sugarcane and bamboo.

As the basics of the town being built instead of a roof over the bakery place different land types to plant the various specialty foods. Then all the townies have to do is go upstairs to gather. You can do this with the fishing holes too, as long as there is a 2 layered floor to hold the water.
Early game errata
Pause the game at the very start while they are all happy and place 15 or so sleeping rooms. Unpause the game and get settlers and start your town with 15 folk instead of 11. I like to make a room of 9 personal spaces(3x3) (though this screenshot I've messed up because I built them over the Smithy/carpenters which I didn't measure). Then place a single luxury item in the middle. If they see in 6 spaces line of sight it should cover them all.

Planting trees to harvest is much safer than randomly hacking down trees until you can equip wood armor and stone weapons. I keep a minimum set at 5 of each armor and weapons to cover new arrivals or sell in the market.

Off to the side of the town I've built a small plot of flowers. Many of the merchants who visit accept flowers and color for trade. If you have minimums set from 30-100 of each color flower and color extracted from those flowers it will be very easy to build a nest egg to buy metals, golden items or those expensive and rare weapons.

Also, when you get the chance dig a trench along the entire edge of the screen behind your town. Attach the trench to bodies of water and fill it in with the add fluid tool. It will need to be filled in manually but it's worth it in the long run. You can limit where seiges come from and then build a single entrance with a line of traps for easy defense
The Subway
When you reach level -4 of the dungeon you can begin to dig out lanes of travel. At level -2 you'd hit the river and flood the place.

It's simple, just order the townies to dig straigh through north to south and east to west and some angles to the corners (hold shift and dig small squares). After that build roads. At various points you can build stairs down to lower levels. In this way a townie gathering somethin on level 8 will go to one of the elevator points to level 4 then take the straigh path back to town. you will still want to cut holes between rooms to minimize the zig zagging but the haulers will not starve to death nearly as often.
2 Comments
YetiChow 22 Apr, 2020 @ 9:11pm 
Lots of great tips here! The point about cutting down on needless travel is a key one. It not only saves time on jobs, it prevents over-work and keeps your townies happier.

With regard to the first tip, I use a slightly different set-up: I leave alternating "blank" rows between farm rows so that there's plenty of space for items to be placed, and then I have dedicated haulers with speed-boosting items to shuffle the crops off to specific storage (e.g. apples go straight to the bakery.) The benefit of this variant is a) for fruit trees and crops which can yield multiple items it allows more space for them to spawn (the way the game handles multiple drops involves some shenanigans, only one is created in the townie's hands the others are spawned on the ground), and b) a townie never needs to walk far to place a created item in a situation where the barrels are already full.
Zephroze 1 Jan, 2017 @ 1:34pm 
All good tips! I have already figured out 3 of them, but I have a problem with your first one.

I usually have dedicated haulers bring the raw materials, so that a Carpenter need not go outside of his work station to get a material. Though I suppose if you place your tree plots near your Carpentry that's not an issue. I will be trying all of these in Tandem.

The last thing I figured out was the Subway. Very very necessary because like you said, haulers will die over and over trying to pick up a gear that a dead hero dropped way way deep into the mines.