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I'm definitely willing to believe I'm missing something here, and I definitely think it'd be great at higher levels, but I'm not seeing it being an essential ASAP pick the way the 6-point cost skills from the other two classes are.
Also, it might be worth mentioning it in your Fighter guide too.
The Mind attribute got utterly neutered this update. It now only gives half as much mana as before, so the comments I made last month are no longer relevant unless Kiseff reverts the nerf (even if partially).
Now I'm wondering if Kiseff nerfed Mind specifically to keep Spread Shot spam builds in check.
(1) Cast Life Tap (80 sec. cooldown)
(2) Cast 14 Spread Shots in quick succession (42 sec. total, 72 mana total since two of them are 7th shots)
(3) Cast Mist Veil (8 sec., 12 mana regened)
(4) Cast 10 more Spread Shots (30 sec. total, 54 mana total since one of them is a 7th shot)
(5) Life Tap is finally off cooldown
A bandit would need at least 114 mana (72 - 12 + 54) to pull this feat off, although it's likely closer to 108 mana or maybe even lower to account for imperfect human reflexes.
I'm rocking 9 Mind on my own bandit at the moment, which translates to +24 mana or +4 bonus spread shots. I believe it's also more economical than having Manafort on a single piece of level 20+ gear? The math definitely favors Precise over Manafort.