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Pibby + Small Player Model Base
   
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Type: Global
Category: Character
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50.409 MB
28 nov. 2024 à 3h41
8 déc. 2024 à 3h13
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Pibby + Small Player Model Base

Description
After some tinkering, I finally created what is possibly Teardown's first small player model, Pibby, along with some templates for people to use for their own characters to create!

Learning is so fun isssnnnNNtt i//////////////////////////7#_+[{.#"][33[333=-``=----------

Characters
Three variants of Pibby
  • Normal
  • Hurt
  • Battle (hair down)
4 small player model templates
  • 0.5x
  • 0.625x
  • 0.75x
  • 0.875x

Issues
Given this was made in a day, there may be some issues.
  • Tool sometimes clips through Pibby's head: May not be able to do that one for now.
  • Tool floats when looking up or down: Expected given the different animation scaling. Fix may be too difficult for now.
  • Player hitbox is the same: Cannot really change that for now.
  • Camera is the original height and not adjusted: SetPlayerCameraOffsetTransform() can jitter at times and other methods do not easily adjust player hit/grab height, so I'm leaving this for now. See here for the bug report I've made on this.[github.com]

Finally, a shoutout to Thomasims, for suggesting me to use Python to change the pos scales of the playeranims for different player sizes; Otherwise this would not be possible
9 commentaires
PlushestCone 28 juin à 12h26 
How can i edit the models myself?
jaimemgcosta 11 mai à 8h35 
i needed a small character for me cuz im doing a roller coaster:steamhappy:
elimatthew15 3 mars à 15h20 
oh i see my comment now
elimatthew15 3 mars à 15h18 
i thought i commented here?
renikeeyt 12 févr. à 3h03 
Really like this mod, and the new character models. Wish they were fixed in the vox editor tho, they are messed up when trying to edit them. Some faces are facing the wrong direction, and are just placed randomly and hard to tell what goes where.
FudgiecatDX 29 janv. à 18h50 
might make a sonic character using the template...
elimatthew15 25 déc. 2024 à 10h58 
make kirby pls
70UNIK  [créateur] 28 nov. 2024 à 12h39 
@william.krona
A current workaround for camera is via SetCameraOffsetTransform and SetToolOffset. Unfortunately, through testing, this has issues with grab angle so it's likely I'll have to leave camera as-is for now.
william.krona 28 nov. 2024 à 9h57 
so no fixing camera?