Total War: ATTILA

Total War: ATTILA

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Tycherious' Longer Research made for 4TPY (1212ad submod)
   
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Etiquetas: mod, Campaign
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21 NOV 2024 a las 7:02 p. m.
24 NOV 2024 a las 7:12 a. m.
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Tycherious' Longer Research made for 4TPY (1212ad submod)

En 1 colección creada por Tycherious
Tycherious' MK1212AD
30 artículos
Descripción
Tycherious' Longer Research for 4TPY (1212 AD Submod)

This submod enhances gameplay pacing by increasing technology research times for the 1212 AD mod, specifically designed to complement my 4 Turns Per Year (4TPY) submod. The goal is to provide a more balanced and historically immersive experience.

Features
Adjusted Research Times:

Early-stage technologies have research costs increased by 4x.
Mid-to-late-stage technologies are adjusted by 3x, ensuring better alignment with historical timelines.
Extended Campaign Progression:
With a 100% research rate, it will take approximately 400 in-game years to complete one of the two technology trees. This encourages players to focus on traits, buildings, and strategies to advance their research rate effectively.

Installation Instructions:
Place the submod above the 1212 AD core mods in the load order within the launcher.

Compatibility:
Designed specifically to work alongside the 4 Turns Per Year (4TPY) submod for the 1212 ad Core Mods but can be used with just the 1212 ad core mods.

Acknowledgements
A big thanks to the 1212 AD team for their outstanding work, especially on the technology tree design—it’s truly impressive and historical!

Feedback and Contact
For questions, feedback, or suggestions, feel free to reach out here or over the the 1212 ad discord server in the submods section.
5 comentarios
HighKnightsHemplar hace 5 horas 
is this save game compatible? just realized its 1,000 turns to finish top tree for me even tho it says only 400ish.

wondering if i can get lucky and remove this mod and load a save.


i can send my load order and other mods if u read this, thanks
Tycherious  [autor] 7 DIC 2024 a las 5:19 a. m. 
Realurbs, could you try this with my 4tpy mod? If you encounter the same issue, let me know, and I’ll do some calculations to make the necessary adjustments.
realUrbs 3 DIC 2024 a las 12:18 a. m. 
how do i use this mod?
till now i have used the earls 4 turn mod... i had 132 rounds for lance units research
when i only use this mod, i dont have 4 turns a year, only 2.
when i use this mod and earls mod i have 4 turns, but i need 432 turns to reach lance units... is this intended?
432 rounds is way to long!
Tycherious  [autor] 21 NOV 2024 a las 11:15 p. m. 
@CadianCastellan Yes they were. All missions had their timing tweaked, also crusades and others events.
CadianCastellan 21 NOV 2024 a las 9:43 p. m. 
Were the Mongol and Timurid invasion turns tweaked though. Is it just a number in the script? Should be fairly easy?(apologies if it's not