Total War: ATTILA

Total War: ATTILA

62 人が評価
Tycherious' 1212 Longer Research
   
アワード
お気に入り
お気に入り
お気に入りから削除
タグ: mod, Campaign
ファイルサイズ
投稿日
更新日
928.550 KB
2024年11月21日 19時02分
2024年11月24日 7時12分
3 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Tycherious' 1212 Longer Research

解説
Tycherious' Longer Research for 4TPY (1212 AD Submod)

This submod enhances gameplay pacing by increasing technology research times for the 1212 AD mod, specifically designed to complement my 4 Turns Per Year (4TPY) submod. The goal is to provide a more balanced and historically immersive experience.

Features
Adjusted Research Times:

Early-stage technologies have research costs increased by 4x.
Mid-to-late-stage technologies are adjusted by 3x, ensuring better alignment with historical timelines.
Extended Campaign Progression:
With a 100% research rate, it will take approximately 400 in-game years to complete one of the two technology trees. This encourages players to focus on traits, buildings, and strategies to advance their research rate effectively.

Installation Instructions:
Place the submod above the 1212 AD core mods in the load order within the launcher.

Compatibility:
Designed specifically to work alongside the 4 Turns Per Year (4TPY) submod for the 1212 ad Core Mods but can be used with just the 1212 ad core mods.

Acknowledgements
A big thanks to the 1212 AD team for their outstanding work, especially on the technology tree design—it’s truly impressive and historical!

Feedback and Contact
For questions, feedback, or suggestions, feel free to reach out here or over the the 1212 ad discord server in the submods section.
9 件のコメント
Tycherious  [作成者] 8月4日 18時41分 
@Stresiag Updated the required mods.
Tycherious  [作成者] 8月4日 18時40分 
@Stresiag Still working, no longer requires the fix as the fix is now in the main mod,

Thanks for pointing this out!
Stresiag 8月3日 3時48分 
Is this mod working? It requiers some old HRE fix mod
Tycherious  [作成者] 2月18日 23時41分 
@HighKnightsHemplar You'll have to test it and let me know. Don't forget to dupe your save first. ;)
HighKnightsHemplar 2月17日 10時53分 
is this save game compatible? just realized its 1,000 turns to finish top tree for me even tho it says only 400ish.

wondering if i can get lucky and remove this mod and load a save.


i can send my load order and other mods if u read this, thanks
Tycherious  [作成者] 2024年12月7日 5時19分 
Realurbs, could you try this with my 4tpy mod? If you encounter the same issue, let me know, and I’ll do some calculations to make the necessary adjustments.
realUrbs 2024年12月3日 0時18分 
how do i use this mod?
till now i have used the earls 4 turn mod... i had 132 rounds for lance units research
when i only use this mod, i dont have 4 turns a year, only 2.
when i use this mod and earls mod i have 4 turns, but i need 432 turns to reach lance units... is this intended?
432 rounds is way to long!
Tycherious  [作成者] 2024年11月21日 23時15分 
@CadianCastellan Yes they were. All missions had their timing tweaked, also crusades and others events.
CadianCastellan 2024年11月21日 21時43分 
Were the Mongol and Timurid invasion turns tweaked though. Is it just a number in the script? Should be fairly easy?(apologies if it's not