Half-Life 2

Half-Life 2

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1.25x Speed Combine Soldiers
   
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type: assets
contains: models
文件大小
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1.263 MB
2024 年 11 月 20 日 下午 8:21
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1.25x Speed Combine Soldiers

在 Vitamin Celsius 的 1 个合集中
Half Life 2 Speed Ups
29 件物品
描述
By popular demand, slightly faster combine soldiers. Put a little pep into their step.

Please post on my profile if you have questions, feedback, or bug reports for a certain mod. I'm not getting notifications and I have too many to manually check.
18 条留言
Vitamin Celsius  [作者] 2024 年 12 月 7 日 下午 6:17 
This will overwrite the reanimation mod if placed below.
unoriginal name 2024 年 12 月 6 日 下午 11:06 
a bit late but question, does this go above or below reanimation mods?
boxman 2024 年 12 月 3 日 下午 10:49 
Dude, i actually love them! This ain't a AI improvement mod, (surprised they don't exist just yet on the Workshop) but it works as a substitute for now. Thanks! This is actually much fun and they feel more HECU-ish.
Vitamin Celsius  [作者] 2024 年 11 月 26 日 下午 10:32 
I use crowbar for both decompiling and compiling. I'm not sure what HLAM offers, but I use a combination of a python script I bugged Claude for for quickly changing the fps values and find/replace on the qc files.
SleepyNotDead 2024 年 11 月 26 日 下午 6:20 
I've done a lot stuff like that for Half-Life 1, what kind of program do you use for HL2 though?
Is there a HL2 equivalent to Half-Life Asset Manager?
Vitamin Celsius  [作者] 2024 年 11 月 26 日 下午 2:19 
I change speed by modifying the "fps" value in the decompiled QC. Higher FPS is faster. I might also halve the "fadein" and "fadeout" values, but it's not clear to me if they do much.
SleepyNotDead 2024 年 11 月 25 日 下午 10:49 
This really improves the flow of combat i feel, doesn't look out of place and makes them feel a lot more aggressive, really well done.
Denif 2024 年 11 月 25 日 上午 9:05 
Hey! Could you tell me how do you change the speed of these enemies?
I tried to google it, but I find no results, and I'd like to make the game harder, and the enemies more fun to fight.
Zarch 2024 年 11 月 25 日 上午 7:51 
Thanks