Half-Life 2

Half-Life 2

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Restored NPC Responses
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Indholdsbeskrivelser: Diverse indhold med voksent tema
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20. nov. 2024 kl. 7:17
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Abonner for at downloade
Restored NPC Responses

Beskrivelse
How it works:
The mod restores unused/cut dialogue between NPC's.
  • Idle chatter between Citizens and Vortigaunts.
  • Greeting dialogue between Citizens and Alyx.
  • NPC specific combat responses for Citizens.
Most of these interactions can occur more frequently during the chapter "Exit 17".

Disclaimer:
The script is meant to be used in Episode One.
I haven't tested it in Episode Two but it will most likely mess with NPC dialogue.

I recommend removing this before launching Episode Two.
Because of the way the Ep1 custom folder is set up, everything in it will overwrite files in Ep2 as well.

Credit.
Like many mods being uploaded to the workshop right now, this was NOT CREATED BY ME . This mod was put together by a talented content creator called Alfa33, they make Valve/Source Engine content, you should definitely check them out.

https://www.youtube.com/watch?v=SC5pH7cI_Kk


Hi Alfa! If you're reading this, I tried getting in contact with you, but you don't have your contact information listed anywhere, and your accounts seem to be inactive for quite some time. If you wish me to remove this page, please let me know!
Edit: Thanks for leaving a comment! Glad it's all good.
100 kommentarer
Соло Гудман 15. juli kl. 16:16 
Hey hey, can you make a garis mod?
„And this is the Missus, I presume?"
Sam  [ophavsmand] 13. maj kl. 18:58 
I could be wrong, because I haven't checked myself, but I imagine each voice line has some type of number ID, having voice lines that use the same ID or take the same slot can confuse the game. It's not gonna break your game or anything, but if you're playing episode 2 and you hear a character speaking lines from EP1, that's why.
Destiny 13. maj kl. 13:53 
What does it mean?

"I haven't tested it in Episode Two but it will most likely mess with NPC dialogue."

How would unused/unreleased sounds mess with current existing dialogues?
PaulyBird123 12. apr. kl. 15:38 
how do i know if its working?
Sam  [ophavsmand] 23. mar. kl. 16:26 
You'll have to ask Ale, the creator.
Enviyon 23. mar. kl. 6:13 
can i port to gmod?
Whiterick 21. mar. kl. 20:29 
funciona con el juego en español/spanish?
Sam  [ophavsmand] 26. feb. kl. 11:37 
unfortunitely no, they're picked at random, every line has an equal chance of playing, there isn't a way to give priority to a voice line.
SARDAUKAR_23 26. feb. kl. 7:26 
yes, but i don't know if they all are, in one hour i've heard only two of these, is there a way to make them less rare?