Half-Life 2
191 оценки
End of Shift
   
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type: campaigns
contains: maps, materials, models, sounds
npcs: gman, citizen
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503.928 MB
18 ноем. 2024 в 18:32
18 ноем. 2024 в 18:50
2 бележки за промени ( преглед )

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End of Shift

Описание
Your workday is complete - time to check out the Genetic Lifeform and Disk Operating System presentation and wrap up a successful day...

Originally created by me as an entry for Map Labs: Operation F.O.R.C.C.
23 коментара
LGlobe 30 юли в 15:15 
Very nice! ...but I beat it in 5 minutes.
=B&B= vanitySHEEFF 6 юни в 16:53 
missing textures everywhere
76561198016560745 6 юни в 1:20 
waste of time
Monroe 5 май в 21:27 
I always thought this would be a fun concept.This is more of a proof of concept. would be cool to see a longer version.
davidskjo17 27 март в 22:30 
This is a 2007 engine... A 2007 ENGINE!!
aleksisolder 24 март в 5:52 
how you did this in HL2?
formaldehyde 4 март в 23:47 
as an autism, you have made something i very much enjoy. Thank you. this is my favorite map!
Not Chris 26 ян. в 12:26 
I'm gonna say it best map on the HL2 workshop!:steamthumbsup:
Gato Bombast1c 24 ян. в 6:40 
Even though it was an amazing job to port assets from Portal to Half-Life 2, I think this campaign falls short in some areas. The mod lasts about 10-15 minutes, and while it’s interesting to imagine how Aperture Science was before its fall, it could have been better utilized. How? Well, you could extend the chase sequence when you have to escape. It doesn’t need to be as extensive as Half-Life 1, but you could add more traps or stages to enrich the experience
norpsz 8 ян. в 17:34 
@badge collector try puting "mat_specular 0" in the commands :GDNormal: