Soulmask

Soulmask

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Recruitable Bosses [Battle Version]
   
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29. Okt. um 4:43
25. Nov. um 7:30
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Recruitable Bosses [Battle Version]

In 1 Kollektion von Lucifer
Lucifer灵魂面甲模组集
38 Inhalte
Beschreibung
Adjust all the wildlings in the game except scouts to be recruitable, including pillagers, elites, and leaders!
modid: 3356669189

Update supports version 11.25

Note:
1. The AI ​​of the boss in this version has not been changed, so the recruited boss will not work, eat, or sleep, and will just stand there stupidly , but he can use boss skills in battle normally.
2. Want to make the boss work? Try my other version: Recruitable Bosses [Work Version]
3. The boss is too big? Try my Bigger and Smaller Mod
4.If the recognition value does not increase, please feed him liquid food!

Lucifer Mod Collection
27 Kommentare
三由娜拉 28. Dez. um 3:57 
好的谢谢大佬
Lucifer  [Autor] 28. Dez. um 0:43 
随缘的
三由娜拉 27. Dez. um 20:04 
大佬,抓了回光者小姐姐升级没有绿色天赋是咋回事?抓的掠夺者首领升级有。
Lucifer  [Autor] 25. Dez. um 2:07 
yes
bio_bum 25. Dez. um 0:02 
Recruiting bosses is very fun so far. I recruited a Fang leader and leveled him up to 50 but he did not get any new green talents at lvl 40 or 50. Do leaders not gain talents during leveling?
Foxx 22. Dez. um 8:12 
Thank you luci!
Lucifer  [Autor] 16. Dez. um 5:34 
这个我做不了
StrikeAir 15. Dez. um 4:52 
求作者大大能做一个去掉随从脸上乱七八糟钉子的MOD :mhwgood:
东篱 11. Dez. um 20:21 
前期,额,超标,后期,中后期,啊,根本不够用,给我来一打。
Reinar 3. Dez. um 19:50 
I tamed a boss, it had 30k health, then when tamed it went back to 6k, then, when my main character died and i spawned on that same boss, it had 35k health, then when i controlled another tribemate and went back to the boss, its now 12k health, the boss health just keeps changing