RimWorld

RimWorld

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Rimbody
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.258 MB
24 Oct, 2024 @ 10:50am
12 Nov @ 6:25am
33 Change Notes ( view )

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Rimbody

Description
Features
  • Gain/lose muscle and fat based on pawn's diet and activities
  • Dynamic Bodytype based on muscle and fat
  • Gym, Workout equipment, Workout schedule
  • Strength, Balance, Cardio workouts
  • Performance friendly. Also offers performance options

Introduction
Rimbody allows your pawns to gain or lose muscle and fat based on their diet and activities, and change their body type accordingly. This mod adds workouts using workout equipment or chunks, bodyweight exercises, and jogging.

The aim of this mod is not to accurately emulate real life, but to add consequences to the type of work pawns do by creating tangible differences between pawns who mostly sit around all day and those who engage in hard manual labor.
Pawns who do not use their bodies as much will need to spend time working out to compensate for their lack of activity in order to stay fit.

See detailed information about this mod on Github[github.com]. The source code is also available.
This mod is still undergoing a bit of balance tweaking, so do share your experience in the discussion.

Content


















Save game compatibility
You can safely add this to an existing save unless you have buildings from Get Rimped in your base. In that case, deconstruct them before adding it to your game.

Removing from an existing save
First, deconstruct and destroy all buildings and items associated with this mod. Make sure none of your pawns have "workout" scheduled. Then, create a save, remove the mod, and load the save. You should encounter a one-time error.

Rimbody is mostly self-contained. If you follow the steps above, you should be able to remove it safely. However, removing a mod from a save is never recommended, and I cannot guarantee that nothing will go wrong if you choose to remove it mid-save.

Compatibility
Integration
This mod supports integration with various mods and DLCs. More information can be found here[github.com].
If there are any other mod-added jobs that you think should be recognized as manual labor, please suggest them in the Suggestions Discussion.

Incompatibility
Currently, I am not aware of any hard incompatibilities. If you find one, please report it and let me know.
As of v1.1.0, RimBody has a soft incompatibility with GetRimped as the equipment from GetRimped is now part of the base mod.
If you are updating from an older version, you may see a one-time load error. GetRimped equipment still works, but for full support, it's best to switch to RimBody versions.

GetRimped
This mod uses textures originally created for GetRimped by AgRipnus.

When I first created the mod, I used a patching method that required players to download GetRimped separately. This was to ensure proper credit to the original author and avoid redistributing assets. However, compatibility issues with Misc. Training and the addition of custom animations made it necessary to include the textures directly.

Ideally, I would have asked for explicit permission from the AgRipnus. Unfortunately, it seems like AgRipnus has not returned to modding since the RimWorld 1.5 update. I have included a disclaimer in the texture folder crediting AgRipnus as the original artist to clearly credit the original artist and I do not claim any rights to these assets. If requested, I will remove the assets immediately.

Modules
  • Rimbody Stats Module: Make it so that Muscle, Fat amount affect pawn stats like running speed, immunity gain, carry ability.

Planned features
  • Stretching to relieve fatigued parts after workouts.
  • Exhaustion Mechanism to limit how long pawns can work out in a session (optional).
  • Setting waypoints to jogging so that pawns can follow jogging track.

Planned modules
  • Rimbody Health Module: Add health conditions for pawns based on their muscle and fat levels. Sleep Apnea for high fat, "Pumped" buff after doing strength workout etc.
  • Rimbody Supplement Module: Protein shake, Diet pills, Steroids, etc. for your pawns

Translations
English: Main mod
Korean: Main mod
Russian by cheeseex
Chinese by 恰似宛然一笑生花
or
Chinese by Senilia
Spanish by lmgginspace


Credits
People from Rimworld discord and Dubs discord who kindly answered and helped me out.
Syrchalis and Mlie's Individuality mod for code reference. Rimbody UI especially wouldn't have been possible without it.

References
The UI icons used in this mod is from www.flaticon.com See the reference in this mod's Github[github.com] page.
Popular Discussions View All (3)
29
12 Nov @ 3:03pm
Bug report
Maux
20
8 Aug @ 12:26am
Mod integration requests
Maux
6
23 Apr @ 6:08am
Balancing
Maux
272 Comments
Maux  [author] 26 Nov @ 7:13pm 
@Birisi Fixed. Thanks!
Birisi 25 Nov @ 6:59am 
"carry abbility." typo in the modules part
Nimn 12 Nov @ 3:16pm 
FINALLY i find a mod that could make all the fatass or bulked up races give me curvy women. Very well done, and very immersive in how you get it.
Maux  [author] 10 Nov @ 3:47pm 
@Techlich
1. To my knowledge there is no mod that adds custom bodytypes other than HAR. HAR races will be affected only if they have the same bodytypes and age stages as humans. Custom body texture mods are all compatible.
2. Plasteel surgery is currently not supported.
3. Ghouls will have their fat/muacle locked and will not change
4. Pawns in warcasckets are able to workout in them
5. Setting low fat goals, pawns will eat less frequently. High muscle goal makes pawn eat more frequently
6. Health hediffs currently has no bearing other than being stuck in bed makes them unable to workout
7. Currently only Biotech bodytype genes and Big and Small no_food genes affect muscle/fat gain
Techlich 10 Nov @ 11:21am 
Do you know how this works with modded body types and similar stuff (might be able to find some examples if you want)? Or plsteel surgery?

Does this effect ghouls or warcastecs?

And sorry if I'm just missing it, but is there any mechanics for managing the diets to manage weight, or diseases/health conditions effecting it (cancer makes you loose a lot of weight)? Or even certain genes like regeneration or venom (if not gene metabolism factors in general)?
Maux  [author] 9 Nov @ 4:55pm 
@thesoupiest The supplements were planned for Rimbody Supplement Module, but this module is postponed indefinitely, mostly due to my lack of time and inability to get the necessary arts. If you are willing to make them I am willing to give you some pointers on how to design hediffs to affect gain/loss.
AAA 9 Nov @ 8:40am 
Adding a few basic supplements like protein and creatine as well as a couple kinds of steroids would be sick. I'd be down to take a crack at it if you want to DM
Maux  [author] 1 Nov @ 5:33am 
@Anubis I also tested SOS2 with Odyssey but I wasn't able to recreate the situation. I've parked my Gravship on one of the asteroid, and pawns will not go out the airlock to exercise. Could you explain your situation a bit better?
Maux  [author] 1 Nov @ 5:32am 
@Anubis I am a little hesitant to add that feature because that can create situations where pawns are collecting unwanted chunks into the storage. I'll see if I can expose it as the mod's option so that people can chose.
Anubis 31 Oct @ 3:24pm 
That would be a nice feature, having them haul chunks to storage after they finish exercising with them regardless of where they came from.