RimWorld
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Exosuit Framework
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Mod, 1.5
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2.045 MB
22 OCT 2024 a las 0:10
10 ENE a las 21:35
14 notas sobre cambios ( ver )

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Exosuit Framework

En 1 colección creada por AOBA
Exosuit Framework mod
6 artículos
Descripción
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://steamproxy.com/sharedfiles/filedetails/?id=3352922615

FAQ

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
[ko-fi.com]
Discusiones populares Ver todo (8)
47
27 ENE a las 19:33
Bugs/Glitches
A V.O.I.D Representative
21
20 ENE a las 2:07
core module
audreyvassal05
16
1
24 ENE a las 3:51
FIJO: How to operate your Exosuit? (guide)
Revavest
322 comentarios
Foxtrot 813 hace 19 horas 
PSA : The framework not having a core, after researching "Walker Frame" you need to do the research meant for the walker mod you've installed (Heavy Exoskeletons). Or you will never find the "core module" in the machinery tab.
Pasaway 27 ENE a las 7:54 
@JR
@FairFly35

See pinned discussion:
How to operate your Exosuit? (guide)

1. Core is built at machining table
2. Put module on "module shelf" in range of gantry
3. Click on gantry and open "Mech tab"
4. Right mouse button on blue square to select module.

https://steamproxy.com/workshop/filedetails/discussion/3352894993/4694532143495307864/
JR 26 ENE a las 20:41 
I don't see said Mech Tab, unless the mech tab is called Exosuit, I can't make any Suits
FairFly35 26 ENE a las 4:52 
how do i build the real exosuit? i have a Core / maintnance gantry for it but i cant figure out how to assemble it into the suit
Cyberwolf 24 ENE a las 19:26 
cant equip
Aizuki 24 ENE a las 14:36 
@00DeadMonkey someone confirmed the WalkerGear error on startup caused by Simple Sidearm, thou i cant say it safe or not to run with it
Clockwork The Painfully Ok 23 ENE a las 9:54 
Somehow it just started working for me, but now having a different issue (minor one though), for some reason the pawn's body and head are still rendered along with all their clothes when getting in a mech
Pasaway 21 ENE a las 10:38 
@HaloMaster:

Craft with Color: https://steamproxy.com/sharedfiles/filedetails/?id=2795998250

or, use Character Editor.
Kimlegar 21 ENE a las 7:29 
@Clockwork The Painfully Ok In my case, on random occasions, the pawn automatically rearms with an equipped or owned weapon. no way to switch back to the attached module weapon unless you reequip the exosuit. Of course this can be prevented by not having any weapon
Lukestorm8 20 ENE a las 10:56 
This is literally the greatest mod ever, thank you for making it