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Exosuit Framework
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Mod, 1.5
ファイルサイズ
投稿日
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1.991 MB
2024年10月22日 0時10分
7月5日 8時04分
18 項目の変更履歴 ( 表示 )

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Exosuit Framework

AOBA 作成の 1 件のコレクション
Exosuit Framework mod
10 アイテム
解説
An interactive framework for Exosuits
this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

So what is Exosuit?
In-game Exosuits are a type of heavy power armor that requires assistance from the building to put on or take off.
they work like apparel but it will override some of the pawn's stat. has pros on its hitpoint system to avoid the pilot getting sniped by base game RNG when it is well-maintained and cons on they will trap its pilot once disabled so you have to rescue your pilot from wreckage.

A reasonable size of Exosuit is around 2~4 meters tall, limited by the size of rimworld passability.
for popular culture reference such as :
- The Power Loader from Aliens (1986)
- The MADOX-01 from Metal Skin Panic(1987)
- The Amplified Mobility Platform from Avatar(2009)
- The Exoframes from Obsolete(2019)

Of course, it is suggested for a reasonable gameplay. Modders can do whatever size as they wanted.

Exosuit Hanger & Module management
To get an operational exosuit, you must get a Core module and build a hanger with a gantry bay. open the tab and assemble modules. after that, choose your pilot to pilot your exosuits and keep an eye on their status, making sure they are stable and reliable.

Be aware, a pilot wearing exosuit is not able to be arrested or imprisoned, so a mental break or berserk pilot will easily wipe out an entire colony if you lacking counter weapon to disable the mad pilot.

Customizability
While assembling the exosuit, decided by Modders, the exosuit has a range of customizability from extra functionality like jump pack, and cargo rack. or even an integrated heavy weapon.


Durability System & Off-gear maintenance
Exosuit has its hitpoint system and will protect the pilot from getting injured, the amount of hitpoint is decided by the loaded module and its qualities, hitpoints can only be restored by repairing it after docking on a gantry bay.

Maybe its a good idea to leave some modules for backup as a precaution of urgent battle.

NPC Exosuit & Looting from disabled Exosuit
I guess this is the part players will care about, and YES, the NPC factions can spawn pawns with exosuit, as long as they have related pawnKindDef with a modExtension applied.

Spawned NPC Exosuit pilots will use the durability system the same as yours, they will also not be able to be directly imprisoned. to capture the pilot you can command your pawn to disassemble a downed exosuit to cut open its shell, during this process you might recover some of its modules or some metal scraps.

Check out the content Mods
https://steamproxy.com/sharedfiles/filedetails/?id=3352922615

FAQ

Known Incompatible
A: Simple Sidearms,integrated weapon module will cause sidearm missing. currently no way to fix.

how to paint the color
A: the color system not yet made, but you can use mod like charactor editor to change its color, it will be save in module.

Is it...
A: Yes it is, but for content mod that depends on Modders.

Why my exosuit pilot keep docking their exosuit when undrafted.
A: this is an intended feature that they will follow the schedule to automatically get on / off by assigning them a gantry bay and a Pilot time table

This Framework can be better if...
A: We have a github repo here, and anyone is welcome to improve upon this somewhat rough framework :3
https://github.com/AobaKuma/MechsuitFramework

Is Exosuit Vehicle?
A: Sadly nope, Exosuit is more a special apparel(that doesn't show in-game) than a pawn or something else, this also means it will pass through a 1 cell tile door.

Why I can't arrest a downed Exosuit ?
A: It is intended. you can't arrest a pawn wearing exosuit from whatever faction it belonging to, but you can force them to get out by dissembling the exosuit or taking them to a bay while they are downed.



If you find any problems or have any ideas while playing, you can give feedback to the Discord group
[discord.gg]
[www.paypal.com]
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人気スレッド 全て表示 (8)
59
7月15日 20時16分
Bugs/Glitches
A V.O.I.D Representative
21
1月20日 2時07分
core module
audreyvassal05
18
1
7月14日 23時59分
ピン留め: How to operate your Exosuit? (guide)
Revavest & Co
447 件のコメント
DeMante 4 時間前 
Don't listen to the naysayers, take as much time as you need/want. And thanks for the great mod!
二之前Ninomae 10 時間前 
如果1.6没有机甲玩的话,瓦达西TwT(
Latex Santa 12 時間前 
@
秋雨如弦
How about YOU go jerk off, maybe you'll calm down then.
It will be done, hopefully before the end of this month, maybe early August.
I don't like waiting any more than you do, but I want this mod in my Starship Troopers mod list, and so I will wait.
秋雨如弦 12 時間前 
the author is jerking off
Latex Santa 12 時間前 
@Dr Chaz
I'll have to delay my Starship Troopers run, just to have mech-suits to support my Mobile Infantry guys and gals. But it will be worth it...
超新星VPC 14 時間前 
我要玩龙骑兵!我要玩龙骑兵!:steamhappy::steamhappy::steamhappy:
xayl 16 時間前 
Thanks for the heads up Dr Chaz.
And thanks for the work AOBA+Team :)
Dr Chaz 18 時間前 
"
AOBA [author] Jul 13 @ 1:54pm
Good morning, good afternoon, and good night, fellow exosuit pilots.
The Exosuit framework is undergoing code refactoring to get rid of some underlying issues and system (especially dyeing) missing caused by early development. Since our team does not have a full-time modder, this may take some time for 1.6 update, please be patient. :3
"

We just need to be a little more patient. The anticipation is killing me.
[CN]NOVA 7月24日 9時12分 
球球了更新1.6吧
大罕见东雪莲 7月24日 0時03分 
1.6求求了