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简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Changes
• Fixed HDR lighting being too bright
• Fixed overall world lighting
• Fixed missing cable texture
• Fixed missing chicken wire above one-way
Major changes
• Added medium ammo and medium health near one-way
• Overhauled one-way, made visuals consistent with each team's theme
• Moved pack in utility to be more accessible
• Moved mini health in mini-radar, added more ammo
• Increased heights of warehouse (building 2), building 3, Choke, Utility room, Pump room, and One-way.
• Replaced construction spot with new warehouse
• Removed clipping above warehouse's patio
Minor Changes
• Reworked interior of building 3
• Visual theming for red has been improved
• Added a bridge above valley (path 1) (seals skybox at spawn)
• Most roofs no longer block jumpers
• New building near pump room + models
• Better design for walls of choke
• New visuals for jurf ramp on mid
• Some barrels on mid replaced with a crate
• Removed several models in favor of custom brush work
• Shipping fence near mid is now opaque