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Tried milk, bones and fish (raw)
You can make necklaces by doing leader + string + shell/ stone/ bone, and giving it to a worker will instantly increase their happiness by 5. Combining leader + clay gives pottery, which is 3 points.
Leader + tools + stone gives sand and a carving, which is also worth 3 points.
Only the leader can make these items, and they can't be used on the leader. They can be traded for 3 apples/ carrots/ potatoes.
You get a wolf by foraging in a forest.
You get zombies by letting a corpse begin to rot before bringing it back.
- You can extend your wolf’s life by feeding it bones when it’s a cub.
- Placing items in Temporian/Damaged allows access to them in future runs. I put metal tools there late in a game for an easier start next time.
- The sawmill is great if you’re aiming for a realm ending, as it processes multiple logs/planks at once.
- I use the Spyglass and tower strategically for locating quarries, fields, and rivers.
- A tavern functions like both a press and shed, letting you produce large amounts of wine/cider and boosting morale.
- You can revive people as zombies; they eat raw food, don’t age, but will turn on you if starved!
- Getting a Farmer specialist yields an abundance of food.
- You can roast a pig without butchering it with soil and fire, creating a hog roast.
- The Traveller can join if you trade certain items—Aged Wine and truffled meat are two of them.