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[SYR] Light Radius (Continued)
   
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8 października 2024 o 4:45
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[SYR] Light Radius (Continued)

W 1 kolekcji stworzonej przez Mlie
Mlie's resurrected mods
Przedmioty: 921
Opis

Update of Syrchaliss mod https://steamproxy.com/sharedfiles/filedetails/?id=1520756475



[discord.gg]
[github.com]


Adds dynamic light radii to light sources




When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".





Settings:
Show inner light radius - Shows a radius that roughly matches the area that is "lit", meaning over 30% light.
Show outer light radius - Shows a radius that roughly matches the area that is being affected by the lamp at all, meaning anything above 0%.

The radii are not perfect, this is because the actual light and the display radius use different calculations, however they match relatively well.

This mod automatically supports basically any mod, because it dynamically generates the display radii. (For Wall Light use the option of that mod if you want to see light radii).

Note: The colorful light overlay is from a different mod - it only shows actual light. This mod here shows a radius when placing lights and when selecting them (even if they are off!).





Savegames:
  • Adding: Safe
  • Removing: Safe

Incompatibilities:
  • Wall Light - use the setting of the mod itself





Collection of my mods for RimWorld


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: display
Komentarzy: 5
Jarrod 22 lipca o 18:12 
Will comment what I did on the original mod (if possible):

"Would love a third radius for 50% light. I know 30% is "good enough" but I personally hate seeing dark corners and edges even if the pawns don't mind lol"
Onega11 10 kwietnia o 4:13 
These dark spots really starting exposing my weak point when playing the anomaly dlc....Thanks mate this will help with those corners
Lord Buttery Cacao 15 grudnia 2024 o 2:13 
thanks
fuqu 30 listopada 2024 o 16:06 
ty
Muscle Russell 8 października 2024 o 9:57 
Dude I was wishing for this last night when placing lights around my colony's exterior. You're the best, Mlie!