RimWorld
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[SYR] Light Radius (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2024年10月8日 4時45分
6月26日 14時23分
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[SYR] Light Radius (Continued)

Mlie 作成の 1 件のコレクション
Mlie's resurrected mods
947 アイテム
解説

Update of Syrchaliss mod https://steamproxy.com/sharedfiles/filedetails/?id=1520756475



[discord.gg]
[github.com]


Adds dynamic light radii to light sources




When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".





Settings:
Show inner light radius - Shows a radius that roughly matches the area that is "lit", meaning over 30% light.
Show outer light radius - Shows a radius that roughly matches the area that is being affected by the lamp at all, meaning anything above 0%.

The radii are not perfect, this is because the actual light and the display radius use different calculations, however they match relatively well.

This mod automatically supports basically any mod, because it dynamically generates the display radii. (For Wall Light use the option of that mod if you want to see light radii).

Note: The colorful light overlay is from a different mod - it only shows actual light. This mod here shows a radius when placing lights and when selecting them (even if they are off!).





Savegames:
  • Adding: Safe
  • Removing: Safe

Incompatibilities:
  • Wall Light - use the setting of the mod itself





Collection of my mods for RimWorld


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: display
11 件のコメント
Jarrod 8月9日 20時29分 
@Mlie ah okay, that's my bad then for just not reading the description, sorry!
Mlie  [作成者] 8月9日 10時44分 
@Jarrod The description mentions:
The radii are not perfect, this is because the actual light and the display radius use different calculations, however they match relatively well.
I also checked the light-values and they seemed to line up pretty well. I assume from the description that making the rings match perfectly is not possible.
Jarrod 8月9日 1時19分 
Actually, out of curiosity, I checked all the vanilla lamps (minus the sun lamp) and they all don't match up correctly, both from the "inner" and "outer" zones.

(I guess formatting doesn't work in workshop comments, sigh)
Flood Light https://i.imgur.com/UER0S7N.png
Standing Lamp: https://i.imgur.com/femBFIK.png
Wall Lamp: https://i.imgur.com/xj8G0Ej.png

I know it's a bit hard to see, but I used the Light Map mod to better contrast what is "lit" (green and yellow) and "dark" (red). But you can see the white outline for the "inner" radius from this mod, and the orange outline for the "outer" radius. The white "inner" radius should end where the yellow and red meet, and the orange "outer" radius should end where the red ends.
Jarrod 8月9日 0時53分 
Its "lit" range is much smaller than the range shown
Mlie  [作成者] 8月9日 0時37分 
@Jarrod Incorrect how?
Jarrod 8月9日 0時33分 
Also would like to point out that the radius for flood light is incorrect.
Jarrod 7月22日 18時12分 
Will comment what I did on the original mod (if possible):

"Would love a third radius for 50% light. I know 30% is "good enough" but I personally hate seeing dark corners and edges even if the pawns don't mind lol"
Onega11 4月10日 4時13分 
These dark spots really starting exposing my weak point when playing the anomaly dlc....Thanks mate this will help with those corners
Lord Buttery Cacao 2024年12月15日 2時13分 
thanks
fuqu 2024年11月30日 16時06分 
ty