Total War: WARHAMMER III

Total War: WARHAMMER III

92 ratings
Chaos Marauder Expansion - UNITS only version
2
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
12.348 MB
7 Oct, 2024 @ 7:46pm
3 Apr @ 11:52pm
18 Change Notes ( view )

Subscribe to download
Chaos Marauder Expansion - UNITS only version

Description
Introduction

I love creating themed armies. This mod is an expansion to the monogod themed chaos marauders, as well as the addition to adding the units to every faction that it makes sense to have them. Norsca also receives a new archer unit as well as a new set of buildings that allow monogod recruitment for marauders.

Setting up the variants for custom battle to make the Warriors of Chaos roster made the other custom battle factions lose some of the marauder variants. It's not a huge issue but the factions are limited on marauder variants. Everything works fine in campaign.

I set up all the skill and tech upgrades in a way that makes as much sense to me. It isn't perfect so if you might have a suggestion to a skill or tech please let me know. The ai recruitment is also set up but I don't know how well the ai is with recruiting them, their system is hard to figure out sometimes.

Norsca
1 new archer unit unique to Norsca, 4 new barracks type buildings that can only be built in your capital. You can only have 1 type of unique building. (Not sure if ai uses them, buildings are new for me.) Using a mod from Xou, also adds cultists to Norsca.

Also added a spear and shield unit for Norsca





Warriors of Chaos
New variants are added to the unit upgrade menu (might cause conflict with other mods that edits this system)


Slaanesh
Made changes to Devoted marauders so they are different to basic marauders.














The unit cards are handmade based on existing CA cards to better fit their style. They aren't the best but I tried to match as best I could. I didn't include screenshots because they are just marauder units.

Thanks to Rhox for the Nurgle recruitment script.
Thanks to Lily for helping learn how to edit unit cards


If you wish to donate to me you can below!
https://www.paypal.com/paypalme/deadbaron
20 Comments
NukeEmRico! 30 Apr @ 5:28am 
Love the mod! Would you ever consider making a Marauder Horse Archer? I'd love to play a Hung playthrough!
KarlFooknTanner 22 Mar @ 1:10pm 
Thank you
Dead Baron  [author] 22 Mar @ 1:03pm 
I just added the missing marauder units to have the ranged buff of red lines for chaos. Khorne and undivided marauders were missing them
KarlFooknTanner 22 Mar @ 12:49pm 
Hello,

I have made some personal edits, for personal use in this mod. May we know what was changed in this update?

If it's something minor, I will just keep the older version cause I don't really wanna make those edits again.

Cheers
Dead Baron  [author] 14 Feb @ 6:16pm 
Gah that has been a pain, I'll look into it
GreyHound 14 Feb @ 6:15pm 
Looks like the Marauders added by this mod still cost x2 the usual global/local recruitment price for Khorne factions, which was removed in 6.0.
martybell34 3 Feb @ 1:55pm 
forget everything being total eejit , didnt spot i can only build in capitol doh
martybell34 3 Feb @ 1:53pm 
playing as wulfrik and it wont let me build the monogod buildings . am i missing something or do you need max loyalty to one god before you can build and recruit ?
josetrabajoarcos 23 Jan @ 9:42am 
ok, it's just the spearmen and missiles that are the units that don't appear
josetrabajoarcos 23 Jan @ 9:36am 
This mod delete some that were already there and does not add all the types of barbarians for the nurgle, khorne... and the rest of the monogod factions in custom battle